Files
DayZ-Epoch/SQF/dayz_code/Configs/CfgBuildingLoot/CfgBuildingLoot.hpp
2014-02-11 19:59:31 +01:00

656 lines
20 KiB
C++

#include "cfgLoot.hpp"
class CfgBuildingLoot {
class Default {
zombieChance = 0.2;
minRoaming = 0;
maxRoaming = 2;
zombieClass[] = {"zZombie_Base","z_hunter","z_teacher","z_suit1","z_suit2","z_worker1","z_worker2","z_worker3","z_villager1","z_villager2","z_villager3"};
lootChance = 0;
lootPos[] = {};
lootPosSmall[] = {};
lootPosZombie[] = {};
itemType[] = {};
itemChance[] = {};
itemTypeSmall[] = {};
itemChanceSmall[] = {};
hangPos[] = {};
vehPos[] = {};
};
class Residential: Default {
zombieChance = 0.3;
maxRoaming = 2;
zombieClass[] = {"zZombie_Base","z_hunter","z_teacher","z_villager1","z_villager2","z_villager3"};
lootChance = 0.4;
lootPos[] = {};
itemChance[] = {
{"ItemWatch","generic",0.040}
,{"ItemCompass","generic",0.030}
,{"ItemMap","weapon",0.020}
,{"pistols","cfglootweapon",0.100}
,{"ItemFlashlight","generic",0.010}
,{"ItemKnife","generic",0.040}
,{"ItemMatchbox_DZE","generic",0.010}
,{"","generic",0.360}
,{"backpacks","backpack",0.040}
,{"tents","single",0.010}
,{"","military",0.020}
,{"","trash",0.170}
,{"Binocular","weapon",0.020}
,{"PartPlywoodPack","magazine",0.020}
,{"clothes","single",0.010}
,{"specialclothes","single",0.010}
,{"WeaponHolder_MeleeCrowbar","object",0.030}
,{"shotgunsingleshot","cfglootweapon",0.060}
};
itemChanceSmall[] = {
{"ItemSodaMdew","magazine",0.010}
,{"ItemSodaRbull","magazine",0.010}
,{"ItemSodaOrangeSherbet","magazine",0.020}
,{"ItemWatch","weapon",0.050}
,{"ItemCompass","weapon",0.040}
,{"ItemMap","weapon",0.030}
,{"pistols","cfglootweapon",0.120}
,{"ItemFlashlight","weapon",0.020}
,{"ItemKnife","weapon",0.040}
,{"ItemMatchbox_DZE","weapon",0.030}
,{"","generic",0.380}
,{"","military",0.040}
,{"","trash",0.170}
,{"Binocular","weapon",0.020}
,{"clothes","single",0.010}
,{"specialclothes","single",0.010}
};
};
class Office: Default {
maxRoaming = 3;
zombieClass[] = {"z_suit1","z_suit2"};
zombieChance = 0.3;
lootChance = 0.4;
lootPos[] = {};
itemChance[] = {
{"ItemWatch","generic",0.040}
,{"ItemCompass","generic",0.030}
,{"ItemMap","weapon",0.020}
,{"pistols","cfglootweapon",0.110}
,{"ItemFlashlight","generic",0.010}
,{"ItemKnife","generic",0.040}
,{"ItemMatchbox_DZE","generic",0.010}
,{"","generic",0.310}
,{"shotgunsingleshot","cfglootweapon",0.050}
,{"backpacks","backpack",0.040}
,{"tents","single",0.010}
,{"","military",0.020}
,{"","trash",0.210}
,{"Binocular","weapon",0.020}
,{"PartPlywoodPack","magazine",0.020}
,{"clothes","single",0.010}
,{"specialclothes","single",0.010}
,{"WeaponHolder_MeleeCrowbar","object",0.030}
,{"ItemBriefcaseEmpty","magazine",0.010}
};
itemChanceSmall[] = {
{"ItemSodaMdew","magazine",0.010}
,{"ItemSodaRbull","magazine",0.010}
,{"ItemSodaOrangeSherbet","magazine",0.020}
,{"ItemWatch","weapon",0.050}
,{"ItemCompass","weapon",0.040}
,{"ItemMap","weapon",0.030}
,{"pistols","cfglootweapon",0.150}
,{"ItemFlashlight","weapon",0.020}
,{"ItemKnife","weapon",0.050}
,{"ItemMatchbox_DZE","weapon",0.030}
,{"","generic",0.310}
,{"","military",0.040}
,{"","trash",0.030}
,{"Binocular","weapon",0.020}
,{"clothes","single",0.160}
,{"specialclothes","single",0.020}
,{"ItemDocument","magazine",0.010}
};
};
class Industrial: Default {
zombieChance = 0.4;
zombieClass[] = {"z_worker1","z_worker2","z_worker3"};
maxRoaming = 2;
lootChance = 0.4;
lootPos[] = {};
itemChance[] = {
{"ItemGenerator","magazine",0.010}
,{"ItemFuelBarrelEmpty","magazine",0.010}
,{"","generic",0.170}
,{"","trash",0.250}
,{"","military",0.040}
,{"PartGeneric","magazine",0.040}
,{"PartWheel","magazine",0.050}
,{"PartFueltank","magazine",0.020}
,{"PartEngine","magazine",0.020}
,{"PartGlass","magazine",0.040}
,{"PartVRotor","magazine",0.010}
,{"ItemJerrycan","magazine",0.040}
,{"WeaponHolder_ItemHatchet_DZE","object",0.070}
,{"ItemKnife","military",0.070}
,{"ItemToolbox","weapon",0.060}
,{"ItemWire","magazine",0.010}
,{"ItemTankTrap","magazine",0.040}
,{"ItemKeyKit","weapon",0.010}
,{"CinderBlocks","magazine",0.030}
,{"MortarBucket","magazine",0.010}
};
itemChanceSmall[] = {
{"","generic",0.500}
,{"","trash",0.280}
,{"","military",0.140}
,{"ItemKnife","weapon",0.070}
,{"ItemKeyKit","weapon",0.010}
};
};
class IndustrialFuel: Default {
zombieChance = 0.4;
zombieClass[] = {"z_worker1","z_worker2","z_worker3"};
maxRoaming = 2;
lootChance = 0.4;
lootPos[] = {};
itemChance[] = {
{"ItemGenerator","magazine",0.010}
,{"ItemFuelPump","magazine",0.010}
,{"","generic",0.180}
,{"","trash",0.280}
,{"","military",0.040}
,{"PartGeneric","magazine",0.040}
,{"PartWheel","magazine",0.050}
,{"PartFueltank","magazine",0.020}
,{"PartEngine","magazine",0.020}
,{"PartGlass","magazine",0.040}
,{"PartVRotor","magazine",0.010}
,{"ItemJerrycan","magazine",0.040}
,{"WeaponHolder_ItemHatchet_DZE","object",0.070}
,{"ItemKnife","military",0.070}
,{"ItemToolbox","weapon",0.060}
,{"ItemWire","magazine",0.010}
,{"ItemTankTrap","magazine",0.040}
,{"ItemKeyKit","weapon",0.010}
};
itemChanceSmall[] = {
{"","generic",0.500}
,{"","trash",0.280}
,{"","military",0.140}
,{"ItemKnife","weapon",0.070}
,{"ItemKeyKit","weapon",0.010}
};
};
class Farm: Default {
zombieChance = 0.3;
maxRoaming = 3;
zombieClass[] = {"zZombie_Base","z_hunter","z_hunter","z_hunter","z_villager1","z_villager2","z_villager3"};
lootChance = 0.5;
lootPos[] = {};
itemChance[] = {
{"ItemJerrycan","magazine",0.050}
,{"","generic",0.300}
,{"farmweapons","cfglootweapon",0.180}
,{"","trash",0.260}
,{"PartPlankPack","magazine",0.060}
,{"WeaponHolder_ItemHatchet_DZE","object",0.050}
,{"ItemFuelBarrelEmpty","magazine",0.010}
,{"WeaponHolder_ItemMachete","object",0.030}
,{"ItemFishingPole","weapon",0.020}
,{"ItemLightBulb","magazine",0.020}
,{"ItemSledgeHandle","magazine",0.020}
};
itemChanceSmall[] = {
{"","generic",0.790}
,{"","trash",0.140}
,{"","military",0.050}
,{"ItemLightBulb","magazine",0.010}
,{"ItemSledgeHead","magazine",0.010}
};
};
class Supermarket: Default {
lootChance = 0.6;
minRoaming = 2;
maxRoaming = 6;
zombieChance = 0.3;
zombieClass[] = {"zZombie_Base","zZombie_Base","z_teacher","z_suit1","z_suit2"};
itemChance[] = {
{"ItemWatch","generic",0.070}
,{"ItemCompass","generic",0.020}
,{"ItemMap","weapon",0.040}
,{"pistols","cfglootweapon",0.040}
,{"ItemFlashlight","generic",0.010}
,{"ItemKnife","generic",0.020}
,{"ItemMatchbox_DZE","generic",0.040}
,{"","generic",0.040}
,{"shotgunsingleshot","cfglootweapon",0.040}
,{"backpacks","backpack",0.070}
,{"tents","single",0.010}
,{"","food",0.300}
,{"","trash",0.230}
,{"Binocular","weapon",0.050}
,{"PartPlywoodPack","magazine",0.020}
};
itemChanceSmall[] = {
{"ItemSodaMdew","magazine",0.010}
,{"ItemSodaRbull","magazine",0.010}
,{"ItemSodaOrangeSherbet","magazine",0.030}
,{"ItemWatch","weapon",0.070}
,{"ItemCompass","weapon",0.030}
,{"ItemMap","weapon",0.050}
,{"pistols","cfglootweapon",0.080}
,{"ItemFlashlight","weapon",0.010}
,{"ItemKnife","weapon",0.020}
,{"ItemMatchbox_DZE","weapon",0.040}
,{"","generic",0.210}
,{"","food",0.240}
,{"","trash",0.160}
,{"Binocular","weapon",0.020}
,{"ItemMixOil","magazine",0.020}
};
};
class HeliCrash: Default {
zombieChance = 0.4;
maxRoaming = 2;
zombieClass[] = {"z_soldier_pilot"};
lootChance = 0.5;
lootPos[] = {};
itemChance[] = {
{"assaultrifles","cfglootweapon",0.100}
,{"submachinegun","cfglootweapon",0.040}
,{"sniperrifles","cfglootweapon",0.070}
,{"machineguns","cfglootweapon",0.060}
,{"","military",0.300}
,{"","medical",0.180}
,{"MAAWS","weapon",0.020}
,{"MedBox0","object",0.050}
,{"NVGoggles","weapon",0.010}
,{"AmmoBoxSmall_556","object",0.030}
,{"AmmoBoxSmall_762","object",0.030}
,{"militaryclothes","single",0.050}
,{"militaryammo","single",0.060}
};
};
class HeliCrash_No50s: Default {
zombieChance = 0.4;
maxRoaming = 2;
zombieClass[] = {"z_soldier_pilot"};
lootChance = 0.5;
lootPos[] = {};
itemChance[] = {
{"assaultrifles","cfglootweapon",0.090}
,{"submachinegun","cfglootweapon",0.030}
,{"sniperrifles","cfglootweapon",0.050}
,{"machineguns","cfglootweapon",0.050}
,{"","military",0.350}
,{"","medical",0.180}
,{"MAAWS","weapon",0.020}
,{"MedBox0","object",0.050}
,{"NVGoggles","weapon",0.010}
,{"AmmoBoxSmall_556","object",0.030}
,{"AmmoBoxSmall_762","object",0.030}
,{"militaryclothes","single",0.050}
,{"militaryammo","single",0.060}
};
};
class Hospital: Default {
zombieChance = 0.4;
minRoaming = 2;
maxRoaming = 6;
zombieClass[] = {"z_doctor","z_doctor","z_doctor"};
lootChance = 1;
lootPos[] = {};
itemChance[] = {
{"","trash",0.100}
,{"","hospital",0.700}
,{"MedBox0","object",0.200}
};
itemChanceSmall[] = {
{"","trash",0.100}
,{"","hospital",0.900}
};
};
class Military: Default {
zombieChance = 0.3;
maxRoaming = 6;
zombieClass[] = {"z_soldier","z_soldier_heavy","z_policeman"};
lootChance = 0.4;
lootPos[] = {};
itemChance[] = {
{"pistols","cfglootweapon",0.040}
,{"assaultrifles","cfglootweapon",0.130}
,{"sniperrifles","cfglootweapon",0.040}
,{"shotgunsingleshot","cfglootweapon",0.060}
,{"submachinegun","cfglootweapon",0.070}
,{"Binocular","weapon",0.030}
,{"ItemFlashlightRed","military",0.040}
,{"ItemKnife","military",0.010}
,{"ItemGPS","weapon",0.010}
,{"ItemMap","military",0.020}
,{"militarybackpacks","backpack",0.050}
,{"","medical",0.030}
,{"","generic",0.100}
,{"","military",0.300}
,{"ItemEtool","weapon",0.020}
,{"ItemSandbag","magazine",0.020}
,{"machineguns","cfglootweapon",0.030}
};
itemChanceSmall[] = {
{"pistols","cfglootweapon",0.150}
,{"Binocular","weapon",0.020}
,{"ItemFlashlightRed","weapon",0.030}
,{"ItemKnife","weapon",0.040}
,{"ItemGPS","weapon",0.020}
,{"ItemMap","weapon",0.020}
,{"","medical",0.090}
,{"","generic",0.340}
,{"","military",0.260}
,{"submachinegun","cfglootweapon",0.020}
,{"ItemEtool","weapon",0.010}
};
};
class MilitaryIndustrial: Default {
zombieChance = 0.3;
maxRoaming = 6;
zombieClass[] = {"z_soldier","z_soldier_heavy","z_policeman","z_soldier","z_soldier_heavy","z_policeman","z_worker1","z_worker2","z_worker3"};
lootChance = 0.4;
lootPos[] = {};
itemChance[] = {
{"pistols","cfglootweapon",0.020}
,{"assaultrifles","cfglootweapon",0.050}
,{"PartGeneric","magazine",0.030}
,{"sniperrifles","cfglootweapon",0.010}
,{"shotgunsingleshot","cfglootweapon",0.050}
,{"ItemGenerator","magazine",0.010}
,{"submachinegun","cfglootweapon",0.050}
,{"PartWheel","magazine",0.020}
,{"Binocular","weapon",0.010}
,{"ItemFlashlightRed","military",0.030}
,{"ItemKnife","military",0.040}
,{"ItemGPS","weapon",0.010}
,{"PartVRotor","magazine",0.010}
,{"militarybackpacks","backpack",0.030}
,{"","medical",0.050}
,{"","generic",0.350}
,{"","military",0.070}
,{"ItemEtool","weapon",0.030}
,{"ItemSandbag","magazine",0.020}
,{"ItemFuelBarrelEmpty","magazine",0.030}
,{"ItemFuelPump","magazine",0.010}
,{"machineguns","cfglootweapon",0.010}
};
itemChanceSmall[] = {
{"pistols","cfglootweapon",0.120}
,{"Binocular","weapon",0.050}
,{"ItemFlashlightRed","weapon",0.030}
,{"ItemKnife","weapon",0.040}
,{"ItemGPS","weapon",0.020}
,{"","medical",0.020}
,{"","generic",0.090}
,{"","military",0.340}
,{"submachinegun","cfglootweapon",0.260}
,{"ItemEtool","weapon",0.030}
};
};
class IndustrialMilitary: Default {
zombieChance = 0.4;
maxRoaming = 6;
zombieClass[] = {"z_soldier","z_soldier_heavy","z_policeman","z_soldier","z_soldier_heavy","z_policeman","z_worker1","z_worker2","z_worker3"};
lootChance = 0.5;
lootPos[] = {};
itemChance[] = {
{"pistols","cfglootweapon",0.020}
,{"assaultrifles","cfglootweapon",0.050}
,{"PartGeneric","magazine",0.030}
,{"sniperrifles","cfglootweapon",0.010}
,{"shotgunsingleshot","cfglootweapon",0.050}
,{"ItemGenerator","magazine",0.010}
,{"submachinegun","cfglootweapon",0.050}
,{"PartWheel","magazine",0.020}
,{"Binocular","weapon",0.010}
,{"ItemFlashlightRed","military",0.030}
,{"ItemKnife","military",0.040}
,{"ItemGPS","weapon",0.010}
,{"PartVRotor","magazine",0.010}
,{"PartFueltank","magazine",0.030}
,{"PartEngine","magazine",0.040}
,{"PartGlass","magazine",0.050}
,{"militarybackpacks","backpack",0.030}
,{"","medical",0.050}
,{"","generic",0.250}
,{"","military",0.070}
,{"ItemEtool","weapon",0.030}
,{"ItemSandbag","magazine",0.020}
,{"ItemFuelBarrelEmpty","magazine",0.030}
,{"ItemFuelPump","magazine",0.010}
,{"machineguns","cfglootweapon",0.010}
};
itemChanceSmall[] = {
{"pistols","cfglootweapon",0.120}
,{"Binocular","weapon",0.050}
,{"ItemFlashlightRed","weapon",0.030}
,{"ItemKnife","weapon",0.040}
,{"ItemGPS","weapon",0.020}
,{"","medical",0.020}
,{"","generic",0.090}
,{"","military",0.340}
,{"submachinegun","cfglootweapon",0.260}
,{"ItemEtool","weapon",0.030}
};
};
class MilitarySpecial: Default {
zombieChance = 0.4;
minRoaming = 2;
maxRoaming = 6;
zombieClass[] = {"z_soldier_heavy"};
lootChance = 0.4;
lootPos[] = {};
itemChance[] = {
{"assaultrifles","cfglootweapon",0.100}
,{"machineguns","cfglootweapon",0.040}
,{"pistols","cfglootweapon",0.080}
,{"sniperrifles","cfglootweapon",0.030}
,{"militaryshotguns","cfglootweapon",0.050}
,{"submachinegun","cfglootweapon",0.060}
,{"AmmoBoxSmall_556","object",0.010}
,{"AmmoBoxSmall_762","object",0.020}
,{"Binocular","weapon",0.010}
,{"ItemFlashlightRed","military",0.020}
,{"ItemKnife","military",0.010}
,{"ItemGPS","weapon",0.010}
,{"ItemMap","military",0.010}
,{"Binocular_Vector","military",0.010}
,{"militarybackpacks","backpack",0.040}
,{"","medical",0.080}
,{"","generic",0.300}
,{"","military",0.010}
,{"machinegunammo","single",0.050}
,{"militaryclothes","single",0.050}
,{"NVGoggles","weapon",0.010}
};
itemChanceSmall[] = {
{"pistols","cfglootweapon",0.100}
,{"AmmoBoxSmall_556","object",0.020}
,{"AmmoBoxSmall_762","object",0.020}
,{"Binocular","weapon",0.020}
,{"ItemFlashlightRed","military",0.010}
,{"ItemKnife","military",0.020}
,{"ItemGPS","weapon",0.010}
,{"ItemMap","weapon",0.030}
,{"Binocular_Vector","weapon",0.010}
,{"","medical",0.060}
,{"","generic",0.150}
,{"","military",0.330}
,{"5Rnd_86x70_L115A1","magazine",0.020}
,{"10Rnd_127x99_m107","magazine",0.020}
,{"machinegunammoexpl","single",0.050}
,{"militaryclothes","single",0.040}
,{"NVGoggles","weapon",0.020}
,{"100Rnd_762x54_PK","magazine",0.050}
};
};
class Hunting: Default {
zombieChance = 0.4;
minRoaming = 1;
maxRoaming = 3;
zombieClass[] = {"z_hunter","z_hunter","z_hunter"};
lootChance = 1;
lootPos[] = {};
itemChance[] = {
{"ItemMap","weapon",0.020}
,{"ItemFlashlight","generic",0.010}
,{"ItemKnife","generic",0.010}
,{"ItemMatchbox_DZE","generic",0.030}
,{"farmweapons","cfglootweapon",0.030}
,{"","military",0.380}
,{"WeaponHolder_ItemMachete","object",0.020}
,{"","hunter",0.500}
};
itemChanceSmall[] = {
{"ItemMap","weapon",0.020}
,{"ItemFlashlight","weapon",0.020}
,{"ItemKnife","weapon",0.020}
,{"ItemMatchbox_DZE","weapon",0.040}
,{"","military",0.400}
,{"","hunter",0.500}
};
};
class DynamicDebris: Default
{
lootChance = 0.4;
minRoaming = 0;
maxRoaming = 2;
zombieChance = 0.3;
zombieClass[] = {"zZombie_Base","zZombie_Base","z_teacher","z_suit1","z_suit2"};
itemChance[] = {
{"ItemWatch","generic",0.191}
,{"ItemCompass","generic",0.012}
,{"ItemMap","weapon",0.062}
,{"Makarov","weapon",0.024}
,{"Colt1911","weapon",0.024}
,{"ItemFlashlight","generic",0.055}
,{"ItemKnife","generic",0.055}
,{"ItemMatchbox_DZE","generic",0.055}
,{"ItemToolbox","weapon",0.022}
,{"","generic",0.169}
,{"","food",0.055}
,{"PartGeneric","magazine",0.066}
,{"PartWheel","magazine",0.055}
,{"PartFueltank","magazine",0.033}
,{"PartEngine","magazine",0.011}
,{"PartGlass","magazine",0.078}
,{"WeaponHolder_ItemJerrycan","object",0.033}
};
};
class DynamicDebrisMilitary: Default
{
lootChance = 0.4;
minRoaming = 0;
maxRoaming = 2;
zombieChance = 0.3;
zombieClass[] = {"z_soldier_pilot","z_soldier_heavy"};
itemChance[] = {
{"ItemEtool","weapon",0.050}
,{"ItemSandbag","magazine",0.100}
,{"","military",0.080}
,{"ItemWatch","generic",0.100}
,{"ItemCompass","generic",0.020}
,{"ItemMap","weapon",0.050}
,{"MakarovSD","weapon",0.010}
,{"Colt1911","weapon",0.020}
,{"ItemFlashlight","generic",0.010}
,{"ItemKnife","generic",0.050}
,{"ItemMatchbox_DZE","generic",0.050}
,{"ItemToolbox","weapon",0.020}
,{"","generic",0.150}
,{"","food",0.050}
,{"PartGeneric","magazine",0.060}
,{"PartWheel","magazine",0.050}
,{"PartFueltank","magazine",0.030}
,{"PartEngine","magazine",0.020}
,{"PartGlass","magazine",0.030}
,{"PartVRotor","magazine",0.020}
,{"WeaponHolder_ItemJerrycan","object",0.030}
};
};
class SupplyDrop: Default {
zombieChance = 1;
maxRoaming = 3;
zombieClass[] = {"zZombie_Base","z_hunter","z_hunter","z_hunter","z_villager1","z_villager2","z_villager3","z_doctor","z_soldier_pilot","z_soldier_heavy"};
lootChance = 1;
lootPos[] = {};
itemChance[] = {
{"PartPlywoodPack","magazine",0.100}
,{"PartPlankPack","magazine",0.200}
,{"CinderBlocks","magazine",0.100}
,{"MortarBucket","magazine",0.100}
,{"bulk_PartGeneric","magazine",0.200}
,{"bulk_ItemSandbag","magazine",0.100}
,{"bulk_ItemTankTrap","magazine",0.100}
,{"ItemSledge","weapon",0.100}
};
};
class MassGrave: Default {
zombieChance = 1;
maxRoaming = 3;
zombieClass[] = {"zZombie_Base","z_hunter","z_hunter","z_hunter","z_villager1","z_villager2","z_villager3","z_doctor","z_soldier_pilot","z_soldier_heavy"};
lootChance = 1;
lootPos[] = {};
itemChance[] = {
{"M16A2","weapon",0.030}
,{"M16A2GL","weapon",0.010}
,{"M249_EP1_DZ","weapon",0.010}
,{"M9SD","weapon",0.020}
,{"Pecheneg_DZ","weapon",0.010}
,{"AK_74","weapon",0.020}
,{"M4A1_Aim","weapon",0.010}
,{"AKS_74_kobra","weapon",0.010}
,{"AKS_74_U","weapon",0.020}
,{"AK_47_M","weapon",0.020}
,{"M24","weapon",0.010}
,{"SVD_CAMO","weapon",0.010}
,{"M1014","weapon",0.020}
,{"BAF_LRR_scoped","weapon",0.010}
,{"M4SPR","weapon",0.010}
,{"M4A1","weapon",0.010}
,{"M14_EP1","weapon",0.020}
,{"UZI_EP1","weapon",0.030}
,{"Remington870_lamp","weapon",0.010}
,{"glock17_EP1","weapon",0.020}
,{"M240_DZ","weapon",0.020}
,{"M4A1_AIM_SD_camo","weapon",0.010}
,{"M16A4_ACG","weapon",0.010}
,{"M4A1_HWS_GL_camo","weapon",0.010}
,{"Mk_48_DZ","weapon",0.010}
,{"M4A3_CCO_EP1","weapon",0.010}
,{"AmmoBoxSmall_556","object",0.030}
,{"AmmoBoxSmall_762","object",0.030}
,{"Binocular","weapon",0.010}
,{"ItemFlashlightRed","military",0.020}
,{"ItemKnife","military",0.010}
,{"ItemGPS","weapon",0.010}
,{"ItemMap","military",0.010}
,{"Binocular_Vector","military",0.010}
,{"DZ_ALICE_Pack_EP1","object",0.030}
,{"DZ_TK_Assault_Pack_EP1","object",0.020}
,{"DZ_British_ACU","object",0.020}
,{"DZ_CivilBackpack_EP1","object",0.020}
,{"DZ_Backpack_EP1","object",0.010}
,{"DZ_LargeGunBag_EP1","object",0.010}
,{"","medical",0.050}
,{"","generic",0.050}
,{"","military",0.130}
,{"PipeBomb","magazine",0.010}
,{"Sa58V_RCO_EP1","weapon",0.010}
,{"Sa58V_CCO_EP1","weapon",0.010}
,{"G36_C_SD_camo","weapon",0.010}
,{"M40A3","weapon",0.010}
,{"100Rnd_762x54_PK","magazine",0.010}
,{"","militaryclothes",0.050}
,{"WeaponHolder_ItemMachete","object",0.020}
,{"SCAR_H_LNG_Sniper_SD","weapon",0.010}
,{"2000Rnd_762x51_M134","magazine",0.010}
,{"KSVK_DZE","weapon",0.010}
,{"m240_scoped_EP1_DZE","weapon",0.010}
};
};
#include "CfgLootPos.hpp"
};