Files
DayZ-Epoch/SQF/dayz_code/Configs/CfgLoot/Buildings/Boat.hpp
2020-01-09 17:31:30 -06:00

27 lines
900 B
C++

class Land_Nav_Boathouse : Default
{
lootChance = 0.2;
zedPos[] = {{-2.92236,9.2002,3.6665},{7.09473,7.79883,3.6665},{7.18164,-2.03223,3.66864},{1.68994,7.5166,3.67276},{5.49609,0.106445,3.67358},{-5.63037,-1.27246,3.67407},{5.27588,5.51953,3.69006},{-5.03564,6.19141,3.6907},{-6.98779,5.52539,3.69113}};
lootPos[] = {
{-5.24414,-2.32715,3.67999},{-5.43994,7.17676,3.67548},{6.13232,0.615234,3.6694},{-1.00439,6.89355,3.68311}
};
lootPosSmall[] = {{5.2002,7.64746,6.30902},{-1.88623,7.55762,6.30902},{4.75781,-2.49121,3.67984},{-0.398438,4.61914,3.61755},{2.91797,8.50293,3.67038}};
lootGroup = Boat;
};
class Land_BoatSmall_2b : Default
{
zombieChance = 0;
maxRoaming = 0;
lootChance = 0.1;
lootPos[] = {{0.00390625,-0.250977,-0.348389}};
lootGroup = Boat;
};
// ALT-MAP
class land_molo : Default
{
lootChance = 0.3;
lootPos[] = {{-0.94043,2.16602,3.30015}};
lootGroup = Boat;
};