Files
DayZ-Epoch/SQF/dayz_code/Configs/CfgMagazines.hpp
2013-08-27 15:44:33 -05:00

3822 lines
104 KiB
C++

class CfgMagazines {
class CA_Magazine; // External class reference
class ItemCanvas: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = "Canvas";
model = "\z\addons\dayz_epoch\models\canvas.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_canvas_ca.paa";
descriptionShort = "Canvas Parcel";
class ItemActions
{
class Crafting
{
text = "Craft Tent";
script = "spawn player_craftItem;";
neednearby[] = {"workshop"};
requiretools[] = {"ItemToolbox","ItemKnife"};
output[] = {{"ItemTentOld",1}};
input[] = {{"ItemCanvas",2},{"ItemPole",2}};
};
class Crafting1
{
text = "Craft Desert Tent";
script = "spawn player_craftItem1;";
neednearby[] = {"workshop"};
requiretools[] = {"ItemToolbox","ItemKnife"};
output[] = {{"ItemTentDomed",1}};
input[] = {{"ItemCanvas",3},{"ItemPole",3}};
};
class Crafting2
{
text = "Craft Green Tent";
script = "spawn player_craftItem2;";
neednearby[] = {"workshop"};
requiretools[] = {"ItemToolbox","ItemKnife"};
output[] = {{"ItemTentDomed2",1}};
input[] = {{"ItemCanvas",3},{"ItemPole",3}};
};
class Crafting3
{
text = "Craft Sun Shade";
script = "spawn player_craftItem3;";
neednearby[] = {"workshop"};
requiretools[] = {"ItemToolbox","ItemKnife"};
output[] = {{"sun_shade_kit",1}};
input[] = {{"bulk_empty",1},{"ItemCanvas",1},{"PartWoodLumber",4}};
};
class Crafting4
{
text = "Craft Burlap";
script = "spawn player_craftItem4;";
neednearby[] = {"workshop"};
requiretools[] = {"ItemToolbox","ItemKnife"};
output[] = {{"ItemBurlap",1}};
input[] = {{"ItemCanvas",2}};
};
};
};
class ItemBurlap: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = "Burlap";
model = "\z\addons\dayz_epoch\models\burlap.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_burlap_ca.paa";
descriptionShort = "Burlap: A strong cloth like material used for building sandbags";
class ItemActions
{
class Crafting
{
text = "Craft Sandbag";
script = "spawn player_craftItem;";
neednearby[] = {"sand"}; // todo add sand requirement
requiretools[] = {"ItemEtool","ItemToolbox"};
output[] = {{"ItemSandbag",1}};
input[] = {{"ItemBurlap",3}};
};
};
};
class ItemLightBulb: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = "Light Bulb";
model = "\z\addons\dayz_epoch\models\bulb.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_bulb_CA.paa";
descriptionShort = "Lightbulb: Used in part to create a buildable lamp post. Don't tell me you didn't find this in a barn.";
class ItemActions {
class Crafting
{
text = "Craft Light Pole";
script = "spawn player_craftItem;";
neednearby[] = {"workshop"};
requiretools[] = {"ItemEtool","ItemToolbox"};
output[] = {{"light_pole_kit",1}};
input[] = {{"bulk_empty",1},{"ItemLightBulb",1},{"PartGeneric",1},{"PartWoodLumber",6}};
};
};
};
class ItemBriefcase_Base: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = "Briefcase";
model = "\z\addons\dayz_epoch\models\briefcase.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_briefcase_CA.paa";
};
class ItemBriefcaseEmpty: ItemBriefcase_Base
{
picture = "\z\addons\dayz_epoch\pictures\equip_briefcase_E_CA.paa";
descriptionShort = "Empty Briefcase";
class ItemActions
{
class Crafting
{
text = "Add 1 10oz Gold";
script = "spawn player_craftItem;";
neednearby[] = {};
requiretools[] = {};
output[] = {{"ItemBriefcase10oz",1}};
input[] = {{"ItemBriefcaseEmpty",1},{"ItemGoldBar10oz",1}};
};
class Crafting1
{
text = "Add 10 10oz Gold";
script = "spawn player_craftItem1;";
neednearby[] = {};
requiretools[] = {};
output[] = {{"ItemBriefcase100oz",1}};
input[] = {{"ItemBriefcaseEmpty",1},{"ItemGoldBar10oz",10}};
};
};
};
class ItemBriefcase10oz: ItemBriefcase_Base
{
picture = "\z\addons\dayz_epoch\pictures\equip_briefcase_10oz_CA.paa";
descriptionShort = "Briefcase (Contains: 1 x 10oz Gold Bar)";
class ItemActions
{
class Crafting
{
text = "Add 1 10oz Gold";
script = "spawn player_craftItem;";
neednearby[] = {};
requiretools[] = {};
output[] = {{"ItemBriefcase20oz",1}};
input[] = {{"ItemBriefcase10oz",1},{"ItemGoldBar10oz",1}};
};
class Crafting1
{
text = "Add 9 10oz Gold";
script = "spawn player_craftItem1;";
neednearby[] = {};
requiretools[] = {};
output[] = {{"ItemBriefcase100oz",1}};
input[] = {{"ItemBriefcase10oz",1},{"ItemGoldBar10oz",9}};
};
class Crafting2
{
text = "Remove 1 10oz Gold";
script = "spawn player_craftItem2;";
neednearby[] = {};
requiretools[] = {};
output[] = {{"ItemGoldBar10oz",1},{"ItemBriefcaseEmpty",1}};
input[] = {{"ItemBriefcase10oz",1}};
};
};
};
class ItemBriefcase20oz: ItemBriefcase_Base
{
picture = "\z\addons\dayz_epoch\pictures\equip_briefcase_20oz_CA.paa";
descriptionShort = "Briefcase (Contains: 2 x 10oz Gold Bar)";
class ItemActions
{
class Crafting
{
text = "Add 1 10oz Gold";
script = "spawn player_craftItem;";
neednearby[] = {};
requiretools[] = {};
output[] = {{"ItemBriefcase30oz",1}};
input[] = {{"ItemBriefcase20oz",1},{"ItemGoldBar10oz",1}};
};
class Crafting1
{
text = "Add 8 10oz Gold";
script = "spawn player_craftItem1;";
neednearby[] = {};
requiretools[] = {};
output[] = {{"ItemBriefcase100oz",1}};
input[] = {{"ItemBriefcase20oz",1},{"ItemGoldBar10oz",8}};
};
class Crafting2
{
text = "Remove 1 10oz Gold";
script = "spawn player_craftItem2;";
neednearby[] = {};
requiretools[] = {};
output[] = {{"ItemGoldBar10oz",1},{"ItemBriefcase10oz",1}};
input[] = {{"ItemBriefcase20oz",1}};
};
class Crafting3
{
text = "Empty Case";
script = "spawn player_craftItem3;";
neednearby[] = {};
requiretools[] = {};
output[] = {{"ItemGoldBar10oz",2},{"ItemBriefcaseEmpty",1}};
input[] = {{"ItemBriefcase20oz",1}};
};
};
};
class ItemBriefcase30oz: ItemBriefcase_Base
{
picture = "\z\addons\dayz_epoch\pictures\equip_briefcase_30oz_CA.paa";
descriptionShort = "Briefcase (Contains: 3 x 10oz Gold Bar)";
class ItemActions
{
class Crafting
{
text = "Add 1 10oz Gold";
script = "spawn player_craftItem;";
neednearby[] = {};
requiretools[] = {};
output[] = {{"ItemBriefcase40oz",1}};
input[] = {{"ItemBriefcase30oz",1},{"ItemGoldBar10oz",1}};
};
class Crafting1
{
text = "Add 7 10oz Gold";
script = "spawn player_craftItem1;";
neednearby[] = {};
requiretools[] = {};
output[] = {{"ItemBriefcase100oz",1}};
input[] = {{"ItemBriefcase30oz",1},{"ItemGoldBar10oz",7}};
};
class Crafting2
{
text = "Remove 1 10oz Gold";
script = "spawn player_craftItem2;";
neednearby[] = {};
requiretools[] = {};
output[] = {{"ItemGoldBar10oz",1},{"ItemBriefcase20oz",1}};
input[] = {{"ItemBriefcase30oz",1}};
};
class Crafting3
{
text = "Empty Case";
script = "spawn player_craftItem3;";
neednearby[] = {};
requiretools[] = {};
output[] = {{"ItemGoldBar10oz",3},{"ItemBriefcaseEmpty",1}};
input[] = {{"ItemBriefcase30oz",1}};
};
};
};
class ItemBriefcase40oz: ItemBriefcase_Base
{
picture = "\z\addons\dayz_epoch\pictures\equip_briefcase_40oz_CA.paa";
descriptionShort = "Briefcase (Contains: 4 x 10oz Gold Bar)";
class ItemActions
{
class Crafting
{
text = "Add 1 10oz Gold";
script = "spawn player_craftItem;";
neednearby[] = {};
requiretools[] = {};
output[] = {{"ItemBriefcase50oz",1}};
input[] = {{"ItemBriefcase40oz",1},{"ItemGoldBar10oz",1}};
};
class Crafting1
{
text = "Add 6 10oz Gold";
script = "spawn player_craftItem1;";
neednearby[] = {};
requiretools[] = {};
output[] = {{"ItemBriefcase100oz",1}};
input[] = {{"ItemBriefcase40oz",1},{"ItemGoldBar10oz",6}};
};
class Crafting2
{
text = "Remove 1 10oz Gold";
script = "spawn player_craftItem2;";
neednearby[] = {};
requiretools[] = {};
output[] = {{"ItemGoldBar10oz",1},{"ItemBriefcase30oz",1}};
input[] = {{"ItemBriefcase40oz",1}};
};
class Crafting3
{
text = "Empty Case";
script = "spawn player_craftItem3;";
neednearby[] = {};
requiretools[] = {};
output[] = {{"ItemGoldBar10oz",4},{"ItemBriefcaseEmpty",1}};
input[] = {{"ItemBriefcase40oz",1}};
};
};
};
class ItemBriefcase50oz: ItemBriefcase_Base
{
picture = "\z\addons\dayz_epoch\pictures\equip_briefcase_50oz_CA.paa";
descriptionShort = "Briefcase (Contains: 5 x 10oz Gold Bar)";
class ItemActions
{
class Crafting
{
text = "Add 1 10oz Gold";
script = "spawn player_craftItem;";
neednearby[] = {};
requiretools[] = {};
output[] = {{"ItemBriefcase60oz",1}};
input[] = {{"ItemBriefcase50oz",1},{"ItemGoldBar10oz",1}};
};
class Crafting1
{
text = "Add 5 10oz Gold";
script = "spawn player_craftItem1;";
neednearby[] = {};
requiretools[] = {};
output[] = {{"ItemBriefcase100oz",1}};
input[] = {{"ItemBriefcase50oz",1},{"ItemGoldBar10oz",5}};
};
class Crafting2
{
text = "Remove 1 10oz Gold";
script = "spawn player_craftItem2;";
neednearby[] = {};
requiretools[] = {};
output[] = {{"ItemGoldBar10oz",1},{"ItemBriefcase40oz",1}};
input[] = {{"ItemBriefcase50oz",1}};
};
class Crafting3
{
text = "Empty Case";
script = "spawn player_craftItem3;";
neednearby[] = {};
requiretools[] = {};
output[] = {{"ItemGoldBar10oz",5},{"ItemBriefcaseEmpty",1}};
input[] = {{"ItemBriefcase50oz",1}};
};
};
};
class ItemBriefcase60oz: ItemBriefcase_Base
{
picture = "\z\addons\dayz_epoch\pictures\equip_briefcase_60oz_CA.paa";
descriptionShort = "Briefcase (Contains: 6 x 10oz Gold Bar)";
class ItemActions
{
class Crafting
{
text = "Add 1 10oz Gold";
script = "spawn player_craftItem;";
neednearby[] = {};
requiretools[] = {};
output[] = {{"ItemBriefcase70oz",1}};
input[] = {{"ItemBriefcase60oz",1},{"ItemGoldBar10oz",1}};
};
class Crafting1
{
text = "Add 4 10oz Gold";
script = "spawn player_craftItem1;";
neednearby[] = {};
requiretools[] = {};
output[] = {{"ItemBriefcase100oz",1}};
input[] = {{"ItemBriefcase60oz",1},{"ItemGoldBar10oz",4}};
};
class Crafting2
{
text = "Remove 1 10oz Gold";
script = "spawn player_craftItem2;";
neednearby[] = {};
requiretools[] = {};
output[] = {{"ItemGoldBar10oz",1},{"ItemBriefcase50oz",1}};
input[] = {{"ItemBriefcase60oz",1}};
};
class Crafting3
{
text = "Empty Case";
script = "spawn player_craftItem3;";
neednearby[] = {};
requiretools[] = {};
output[] = {{"ItemGoldBar10oz",6},{"ItemBriefcaseEmpty",1}};
input[] = {{"ItemBriefcase60oz",1}};
};
};
};
class ItemBriefcase70oz: ItemBriefcase_Base
{
picture = "\z\addons\dayz_epoch\pictures\equip_briefcase_70oz_CA.paa";
descriptionShort = "Briefcase (Contains: 7 x 10oz Gold Bar)";
class ItemActions
{
class Crafting
{
text = "Add 1 10oz Gold";
script = "spawn player_craftItem;";
neednearby[] = {};
requiretools[] = {};
output[] = {{"ItemBriefcase80oz",1}};
input[] = {{"ItemBriefcase70oz",1},{"ItemGoldBar10oz",1}};
};
class Crafting1
{
text = "Add 3 10oz Gold";
script = "spawn player_craftItem1;";
neednearby[] = {};
requiretools[] = {};
output[] = {{"ItemBriefcase100oz",1}};
input[] = {{"ItemBriefcase70oz",1},{"ItemGoldBar10oz",3}};
};
class Crafting2
{
text = "Remove 1 10oz Gold";
script = "spawn player_craftItem2;";
neednearby[] = {};
requiretools[] = {};
output[] = {{"ItemGoldBar10oz",1},{"ItemBriefcase60oz",1}};
input[] = {{"ItemBriefcase70oz",1}};
};
class Crafting3
{
text = "Empty Case";
script = "spawn player_craftItem3;";
neednearby[] = {};
requiretools[] = {};
output[] = {{"ItemGoldBar10oz",7},{"ItemBriefcaseEmpty",1}};
input[] = {{"ItemBriefcase70oz",1}};
};
};
};
class ItemBriefcase80oz: ItemBriefcase_Base
{
picture = "\z\addons\dayz_epoch\pictures\equip_briefcase_80oz_CA.paa";
descriptionShort = "Briefcase (Contains: 8 x 10oz Gold Bar)";
class ItemActions
{
class Crafting
{
text = "Add 1 10oz Gold";
script = "spawn player_craftItem;";
neednearby[] = {};
requiretools[] = {};
output[] = {{"ItemBriefcase90oz",1}};
input[] = {{"ItemBriefcase80oz",1},{"ItemGoldBar10oz",1}};
};
class Crafting1
{
text = "Add 2 10oz Gold";
script = "spawn player_craftItem1;";
neednearby[] = {};
requiretools[] = {};
output[] = {{"ItemBriefcase100oz",1}};
input[] = {{"ItemBriefcase80oz",1},{"ItemGoldBar10oz",2}};
};
class Crafting2
{
text = "Remove 1 10oz Gold";
script = "spawn player_craftItem2;";
neednearby[] = {};
requiretools[] = {};
output[] = {{"ItemGoldBar10oz",1},{"ItemBriefcase70oz",1}};
input[] = {{"ItemBriefcase80oz",1}};
};
class Crafting3
{
text = "Empty Case";
script = "spawn player_craftItem3;";
neednearby[] = {};
requiretools[] = {};
output[] = {{"ItemGoldBar10oz",8},{"ItemBriefcaseEmpty",1}};
input[] = {{"ItemBriefcase80oz",1}};
};
};
};
class ItemBriefcase90oz: ItemBriefcase_Base
{
picture = "\z\addons\dayz_epoch\pictures\equip_briefcase_90oz_CA.paa";
descriptionShort = "Briefcase (Contains: 9 x 10oz Gold Bar)";
class ItemActions
{
class Crafting
{
text = "Add 1 10oz Gold";
script = "spawn player_craftItem;";
neednearby[] = {};
requiretools[] = {};
output[] = {{"ItemBriefcase100oz",1}};
input[] = {{"ItemBriefcase90oz",1},{"ItemGoldBar10oz",1}};
};
class Crafting1
{
text = "Remove 1 10oz Gold";
script = "spawn player_craftItem1;";
neednearby[] = {};
requiretools[] = {};
output[] = {{"ItemGoldBar10oz",1},{"ItemBriefcase80oz",1}};
input[] = {{"ItemBriefcase90oz",1}};
};
class Crafting2
{
text = "Empty Case";
script = "spawn player_craftItem2;";
neednearby[] = {};
requiretools[] = {};
output[] = {{"ItemGoldBar10oz",9},{"ItemBriefcaseEmpty",1}};
input[] = {{"ItemBriefcase90oz",1}};
};
};
};
class ItemBriefcase100oz: ItemBriefcase_Base
{
picture = "\z\addons\dayz_epoch\pictures\equip_briefcase_100oz_CA.paa";
descriptionShort = "Briefcase (Contains: 10 x 10oz Gold Bar)";
class ItemActions
{
class Crafting
{
text = "Remove 1 10oz Gold";
script = "spawn player_craftItem;";
neednearby[] = {};
requiretools[] = {};
output[] = {{"ItemGoldBar10oz",1},{"ItemBriefcase90oz",1}};
input[] = {{"ItemBriefcase100oz",1}};
};
class Crafting1
{
text = "Empty Case";
script = "spawn player_craftItem1;";
neednearby[] = {};
requiretools[] = {};
output[] = {{"ItemGoldBar10oz",10},{"ItemBriefcaseEmpty",1}};
input[] = {{"ItemBriefcase100oz",1}};
};
};
};
class ItemGoldBar: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = "Gold";
model = "\z\addons\dayz_epoch\models\gold_bar.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_gold_bar_CA.paa";
descriptionShort = "Gold Bar";
class ItemActions
{
class Crafting
{
text = "Smelt 10oz bar";
script = "spawn player_craftItem;";
neednearby[] = {"fire"};
requiretools[] = {"ItemToolbox"};
output[] = {{"ItemGoldBar10oz",1}};
input[] = {{"ItemGoldBar",10}};
};
};
};
class ItemGoldBar10oz: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = "10oz Gold";
model = "\z\addons\dayz_epoch\models\gold_bar_10oz.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_gold_bar_10oz_CA.paa";
descriptionShort = "10oz Gold Bar";
class ItemActions
{
class Crafting
{
text = "Smelt 1oz bars";
script = "spawn player_craftItem;";
neednearby[] = {"fire"};
requiretools[] = {"ItemToolbox"};
output[] = {{"ItemGoldBar",10}};
input[] = {{"ItemGoldBar10oz",1}};
};
};
};
class ItemSilverBar: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = "Silver";
model = "\z\addons\dayz_epoch\models\silver_bar.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_silver_bar_CA.paa";
descriptionShort = "Silver Bar";
class ItemActions
{
class Crafting
{
text = "Smelt 10oz bar";
script = "spawn player_craftItem;";
neednearby[] = {"fire"};
requiretools[] = {"ItemToolbox"};
output[] = {{"ItemSilverBar10oz",1}};
input[] = {{"ItemSilverBar",10}};
};
};
};
class ItemSilverBar10oz: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = "10oz Silver";
model = "\z\addons\dayz_epoch\models\silver_bar_10oz.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_silver_bar_10oz_CA.paa";
descriptionShort = "10oz Silver Bar";
class ItemActions
{
class Crafting
{
text = "Smelt 1oz bars";
script = "spawn player_craftItem;";
neednearby[] = {"fire"};
requiretools[] = {"ItemToolbox"};
output[] = {{"ItemSilverBar",10}};
input[] = {{"ItemSilverBar10oz",1}};
};
};
};
class ItemCopperBar: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = "Copper";
model = "\z\addons\dayz_epoch\models\copper_bar.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_copper_bar_CA.paa";
descriptionShort = "Copper Bar";
class ItemActions
{
class Crafting
{
text = "Smelt 10oz bar";
script = "spawn player_craftItem;";
neednearby[] = {"fire"};
requiretools[] = {"ItemToolbox"};
output[] = {{"ItemCopperBar10oz",1}};
input[] = {{"ItemCopperBar",10}};
};
};
};
class ItemCopperBar10oz: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = "10oz Copper";
model = "\z\addons\dayz_epoch\models\copper_bar_10oz.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_copper_bar_10oz_CA.paa";
descriptionShort = "10oz Copper Bar";
class ItemActions
{
class Crafting
{
text = "Smelt 1oz bars";
script = "spawn player_craftItem;";
neednearby[] = {"fire"};
requiretools[] = {"ItemToolbox"};
output[] = {{"ItemCopperBar",10}};
input[] = {{"ItemCopperBar10oz",1}};
};
};
};
class ItemBronzeBar: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = "Bronze";
model = "\z\addons\dayz_epoch\models\bronze_bar.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_bar_bronze_CA.paa";
descriptionShort = "Bronze Bar";
};
class ItemAluminumBar: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = "Aluminum";
model = "\z\addons\dayz_epoch\models\aluminum_bar.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_alum_bar_CA.paa";
descriptionShort = "Aluminum Bar";
};
class ItemAluminumBar10oz: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = "10oz Aluminum";
model = "\z\addons\dayz_epoch\models\aluminum_bar.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_alum_bar_10oz_CA.paa";
descriptionShort = "10oz Aluminum Bar";
class ItemActions
{
class Crafting
{
text = "Smelt 1oz bars";
script = "spawn player_craftItem;";
neednearby[] = {"fire"};
requiretools[] = {"ItemToolbox"};
output[] = {{"ItemAluminumBar",10}};
input[] = {{"ItemAluminumBar10oz",1}};
};
};
};
class ItemTinBar: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = "Tin";
model = "\z\addons\dayz_epoch\models\tin_bar.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_tin_bar_CA.paa";
descriptionShort = "Tin Bar";
};
class ItemTinBar10oz: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = "10oz Tin";
model = "\z\addons\dayz_epoch\models\tin_bar.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_tin_bar_10oz_CA.paa";
descriptionShort = "10oz Tin Bar";
class ItemActions
{
class Crafting
{
text = "Smelt 1oz bars";
script = "spawn player_craftItem;";
neednearby[] = {"fire"};
requiretools[] = {"ItemToolbox"};
output[] = {{"ItemTinBar",10}};
input[] = {{"ItemTinBar10oz",1}};
};
};
};
class ItemZombieParts: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = "Zombie Parts";
model = "\z\addons\dayz_epoch\models\zombie_parts_bag_v2.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_zparts_CA.paa";
descriptionShort = "Zombie Parts in a Bag: Trade these for Bio Meat at medic traders.";
};
class ItemComboLock: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = "Combination Lock";
weight = 0.5;
model = "\z\addons\dayz_epoch\models\combo_lock_mag.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_combolock_ca.paa";
descriptionShort = "Used to secure structures from unauthorized entry.";
};
class PartFueltank: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = "$STR_EQUIP_NAME_8";
model = "\dayz_equip\models\fueltank.p3d";
picture = "\dayz_equip\textures\equip_fueltank_ca.paa";
descriptionShort = "$STR_EQUIP_DESC_8";
class ItemActions {
class Crafting
{
text = "Salvage Scrap";
script = "spawn player_craftItem;";
neednearby[] = {"workshop"};
requiretools[] = {"ItemToolbox","ItemCrowbar"};
output[] = {{"PartGeneric",1}};
input[] = {{"PartFueltank",1}};
};
};
};
class PartWheel: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = "$STR_EQUIP_NAME_9";
model = "\dayz_equip\models\wheel.p3d";
picture = "\dayz_equip\textures\equip_wheel_ca.paa";
descriptionShort = "$STR_EQUIP_DESC_9";
};
class PartGeneric: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = "$STR_EQUIP_NAME_10";
model = "\dayz_equip\models\genericparts.p3d";
picture = "\dayz_equip\textures\equip_genericparts_ca.paa";
descriptionShort = "$STR_EQUIP_DESC_10";
class ItemActions {
class Crafting
{
text = "Craft Pole";
script = "spawn player_craftItem;";
neednearby[] = {"fire"};
requiretools[] = {"ItemToolbox","ItemCrowbar"};
output[] = {{"ItemPole",1}};
input[] = {{"PartGeneric",2}};
};
};
};
class ItemCorrugated : CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = "Corrugated Fence";
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
descriptionShort = "Corrugated Fence: A buildable object used for fortification purposes.";
class ItemActions {
class Build {
text = "Build Corrugated Fence";
script = "spawn player_build;";
require[] = {"ItemEtool","ItemToolbox"};
create = "Fence_corrugated_DZ";
};
class Crafting
{
text = "Craft Wooden Shed";
script = "spawn player_craftItem;";
neednearby[] = {"workshop"};
requiretools[] = {"ItemToolbox","ItemCrowbar"};
output[] = {{"wooden_shed_kit",1}};
input[] = {{"bulk_empty",1},{"ItemCorrugated",2},{"PartWoodPlywood",4},{"PartWoodLumber",4}};
};
class Crafting1
{
text = "Craft Outhouse";
script = "spawn player_craftItem1;";
neednearby[] = {"workshop"};
requiretools[] = {"ItemToolbox","ItemCrowbar"};
output[] = {{"outhouse_kit",1}};
input[] = {{"bulk_empty",1},{"ItemCorrugated",1},{"PartWoodPlywood",3},{"PartWoodLumber",3},{"ItemTrashToiletpaper",1}};
};
class Crafting2
{
text = "Craft Storage Shed";
script = "spawn player_craftItem2;";
neednearby[] = {"workshop"};
requiretools[] = {"ItemToolbox","ItemCrowbar"};
output[] = {{"storage_shed_kit",1}};
input[] = {{"bulk_empty",1},{"ItemCorrugated",4},{"PartWoodPlywood",2},{"PartWoodLumber",2}};
};
};
};
class ItemPole: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = "Metal Pole";
model = "\z\addons\dayz_epoch\models\pipe.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_pipe_CA.paa";
descriptionShort = "Pole: A few sturdy metal poles used to craft tents and other buildables";
class ItemActions {
class Crafting
{
text = "Craft Corrugated Fence";
script = "spawn player_craftItem;";
neednearby[] = {"fire"};
requiretools[] = {"ItemToolbox","ItemCrowbar"};
output[] = {{"ItemCorrugated",1}};
input[] = {{"ItemPole",2},{"ItemTankTrap",2},{"PartWoodLumber",2}};
};
class Crafting1
{
text = "Craft Rusty Gate";
script = "spawn player_craftItem1;";
neednearby[] = {"workshop"};
requiretools[] = {"ItemToolbox","ItemCrowbar"};
output[] = {{"rusty_gate_kit",1}};
input[] = {{"bulk_empty",1},{"ItemPole",3},{"ItemTankTrap",1}};
};
class Crafting2
{
text = "Craft Metal Panel";
script = "spawn player_craftItem2;";
neednearby[] = {"workshop"};
requiretools[] = {"ItemToolbox","ItemCrowbar"};
output[] = {{"metal_panel_kit",1}};
input[] = {{"bulk_empty",1},{"ItemPole",4},{"ItemTankTrap",4}};
};
};
};
class ItemOilBarrel: CA_Magazine
{
scope = 2;
count = 1;
// fuelQuantity = 210;
type = 256;
displayName = "Oil Barrel";
model = "\z\addons\dayz_epoch\models\oil_drum_model.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_oil_drum_model_ca.paa";
descriptionShort = "210 litres of Oil in a Barrel";
};
class ItemFuelBarrel: CA_Magazine
{
scope = 2;
count = 1;
fuelQuantity = 210;
type = 256;
displayName = "Fuel Barrel";
model = "\z\addons\dayz_epoch\models\oil_drum_model.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_oil_drum_model_ca.paa";
descriptionShort = "210 litres of fuel per barrel";
};
class ItemFuelBarrelEmpty: ItemFuelBarrel
{
scope = 2;
count = 1;
fuelQuantity = 0;
type = 256;
displayName = "Fuel Barrel (Empty)";
picture = "\z\addons\dayz_epoch\pictures\equip_oildrum_e_CA.paa";
descriptionShort = "210 litres of fuel per barrel (Empty)";
};
class ItemJerrycan: CA_Magazine
{
scope = 2;
count = 1;
fuelQuantity = 20;
type = 256;
displayName = "$STR_EQUIP_NAME_19";
model = "\dayz_equip\models\jerrycan.p3d";
picture = "\dayz_equip\textures\equip_jerrycan_ca.paa";
descriptionShort = "$STR_EQUIP_DESC_19";
};
class ItemJerrycanEmpty: ItemJerrycan
{
fuelQuantity = 0;
type = 256;
displayName = "$STR_EQUIP_NAME_39";
picture = "\dayz_equip\textures\equip_jerrycan_e_ca.paa";
descriptionShort = "$STR_EQUIP_DESC_39";
};
class bulk: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = "Supply Crate";
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
descriptionShort = "12 x Random Item";
weight = 5;
};
class bulk_empty: bulk
{
descriptionShort = "Empty Supply Crate";
weight = 5;
class ItemActions
{
class Crafting
{
text = "Pack 6 Coke";
script = "spawn player_craftItem;";
neednearby[] = {};
requiretools[] = {"ItemToolbox"};
output[] = {{"bulk_ItemSodaCoke",1}};
input[] = {{"bulk_empty",1},{"ItemSodaCoke",6}};
};
class Crafting1
{
text = "Pack 6 Pepsi";
script = "spawn player_craftItem1;";
neednearby[] = {};
requiretools[] = {"ItemToolbox"};
output[] = {{"bulk_ItemSodaPepsi",1}};
input[] = {{"bulk_empty",1},{"ItemSodaPepsi",6}};
};
};
};
class bulk_ItemSodaCoke: bulk
{
descriptionShort = "6 x ItemSodaCoke";
class ItemActions
{
class CreateMags
{
text = "Open %1";
script = "spawn player_loadCrate;";
output[] = {"ItemSodaCoke",6,"magazine"};
};
};
};
class bulk_ItemSodaPepsi: bulk
{
descriptionShort = "6 x ItemSodaPepsi";
class ItemActions
{
class CreateMags
{
text = "Open %1";
script = "spawn player_loadCrate;";
output[] = {"ItemSodaPepsi",6,"magazine"};
};
};
};
class bulk_30Rnd_9x19_MP5SD: bulk
{
descriptionShort = "12 x 30Rnd_9x19_MP5SD";
class ItemActions
{
class CreateMags
{
text = "Open %1";
script = "spawn player_loadCrate;";
output[] = {"30Rnd_9x19_MP5SD",12,"magazine"};
};
};
};
class bulk_15Rnd_9x19_M9SD: bulk
{
descriptionShort = "12 x 15Rnd_9x19_M9SD";
class ItemActions
{
class CreateMags
{
text = "Open %1";
script = "spawn player_loadCrate;";
output[] = {"15Rnd_9x19_M9SD",12,"magazine"};
};
};
};
class bulk_30Rnd_556x45_StanagSD: bulk
{
descriptionShort = "12 x 30Rnd_556x45_StanagSD";
class ItemActions
{
class CreateMags
{
text = "Open %1";
script = "spawn player_loadCrate;";
output[] = {"30Rnd_556x45_StanagSD",12,"magazine"};
};
};
};
class bulk_ItemSandbag: bulk
{
descriptionShort = "12 x SandBag";
class ItemActions
{
class CreateMags
{
text = "Open %1";
script = "spawn player_loadCrate;";
output[] = {"ItemSandbag",12,"magazine"};
};
};
};
class bulk_ItemTankTrap: bulk
{
descriptionShort = "12 x Tank Trap";
weight = 25;
class ItemActions
{
class CreateMags
{
text = "Open %1";
script = "spawn player_loadCrate;";
output[] = {"ItemTankTrap",12,"magazine"};
};
};
};
class bulk_ItemWire: bulk
{
descriptionShort = "12 x Wire Kit";
weight = 25;
class ItemActions
{
class CreateMags
{
text = "Open %1";
script = "spawn player_loadCrate;";
output[] = {"ItemWire",12,"magazine"};
};
};
};
class bulk_PartGeneric: bulk
{
descriptionShort = "12 x Scrap Metal";
weight = 60;
class ItemActions
{
class CreateMags
{
text = "Open %1";
script = "spawn player_loadCrate;";
output[] = {"PartGeneric",12,"magazine"};
};
};
};
class bulk_17Rnd_9x19_glock17: bulk
{
descriptionShort = "12 x 17Rnd_9x19_glock17";
class ItemActions
{
class CreateMags
{
text = "Open %1";
script = "spawn player_loadCrate;";
output[] = {"17Rnd_9x19_glock17",12,"magazine"};
};
};
};
class workbench_kit: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = "Workbench";
descriptionShort = "Workbench: Used to craft.";
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
weight = 10;
class ItemActions
{
class Build
{
text = "$STR_ACTIONS_BUILD";
script = "spawn player_build;";
require[] = {"ItemToolbox"};
create = "WorkBench_DZ";
};
};
};
// BUILDING KITS
class 30m_plot_kit: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = "30 Meter Plot";
descriptionShort = "Plot Pole: A placeable pole that will allow you and your friends to build within a 30m radius. Ownership of plot pole is lost after owners death.";
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
class ItemActions
{
class Build
{
text = "$STR_ACTIONS_BUILD";
script = "spawn player_build;";
require[] = {"ItemEtool","ItemToolbox"};
create = "Plastic_Pole_EP1_DZ";
};
};
};
class metal_panel_kit: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = "Metal Panel";
descriptionShort = "Metal Panel: Strong metal wall used for base defence.";
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
weight = 50;
class ItemActions
{
class Build
{
text = "$STR_ACTIONS_BUILD";
script = "spawn player_build;";
require[] = {"ItemEtool","ItemToolbox"};
create = "MetalPanel_DZ";
};
};
};
class deer_stand_kit: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = "Deer Stand";
descriptionShort = "Deer Stand: can be used as a lookout.";
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
weight = 25;
class ItemActions
{
class Build
{
text = "$STR_ACTIONS_BUILD";
script = "spawn player_build;";
require[] = {"ItemEtool","ItemToolbox"};
create = "DeerStand_DZ";
};
};
};
class desert_large_net_kit: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = "Large Desert Camo Net";
descriptionShort = "Large Camo Netting: A very large buildable object that can be used to cover objects.";
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
weight = 25;
class ItemActions
{
class Build
{
text = "$STR_ACTIONS_BUILD";
script = "spawn player_build;";
require[] = {"ItemEtool","ItemToolbox"};
create = "DesertLargeCamoNet_DZ";
};
};
};
class forest_large_net_kit: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = "Large Forest Camo Net";
descriptionShort = "Large Camo Netting: A very large buildable object that can be used to cover objects.";
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
weight = 25;
class ItemActions
{
class Build
{
text = "$STR_ACTIONS_BUILD";
script = "spawn player_build;";
require[] = {"ItemEtool","ItemToolbox"};
create = "ForestLargeCamoNet_DZ";
};
};
};
class desert_net_kit: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = "Desert Camo Net";
descriptionShort = "Camo Netting: A buildable object that can be used to cover objects.";
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
weight = 25;
class ItemActions
{
class Build
{
text = "$STR_ACTIONS_BUILD";
script = "spawn player_build;";
require[] = {"ItemEtool","ItemToolbox"};
create = "DesertCamoNet_DZ";
};
class Crafting
{
text = "Craft Lg Camo Net";
script = "spawn player_craftItem;";
neednearby[] = {"workshop"};
requiretools[] = {"ItemToolbox","ItemKnife"};
output[] = {{"desert_large_net_kit",1}};
input[] = {{"desert_net_kit",3}};
};
};
};
class forest_net_kit: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = "Forest Camo Net";
descriptionShort = "Camo Netting: A buildable object that can be used to cover objects.";
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
weight = 25;
class ItemActions
{
class Build
{
text = "$STR_ACTIONS_BUILD";
script = "spawn player_build;";
require[] = {"ItemEtool","ItemToolbox"};
create = "ForestCamoNet_DZ";
};
class Crafting
{
text = "Craft Lg Camo Net";
script = "spawn player_craftItem;";
neednearby[] = {"workshop"};
requiretools[] = {"ItemToolbox","ItemKnife"};
output[] = {{"forest_large_net_kit",1}};
input[] = {{"forest_net_kit",3}};
};
};
};
class fuel_pump_kit: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = "Fuel Pump";
descriptionShort = "Fuel Pump";
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
weight = 50;
class ItemActions
{
class Build
{
text = "$STR_ACTIONS_BUILD";
script = "spawn player_build;";
require[] = {"ItemEtool","ItemToolbox"};
create = "FuelPump_DZ";
};
};
};
class light_pole_kit: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = "Light Pole";
descriptionShort = "Light Pole: A buildable object that can be used with a Generator to provide light in times of darkness.";
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
weight = 25;
class ItemActions
{
class Build
{
text = "$STR_ACTIONS_BUILD";
script = "spawn player_build;";
require[] = {"ItemEtool","ItemToolbox"};
create = "LightPole_DZ";
};
};
};
class stick_fence_kit: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = "Stick Fence";
descriptionShort = "Stick Fence: A buildable barrier that can be used to keep zombies out of your camp. They are fairly weak and can be ran over easier.";
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
weight = 15;
class ItemActions
{
class Build
{
text = "$STR_ACTIONS_BUILD";
script = "spawn player_build;";
require[] = {"ItemEtool","ItemToolbox"};
create = "StickFence_DZ";
};
};
};
class wooden_shed_kit: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = "Nice Wooden Shed";
descriptionShort = "Nice Wooden Shed: A crafted object that holds a lot of items/weapons/backpacks and has a door that opens and closes.";
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
weight = 25;
class ItemActions
{
class Build
{
text = "$STR_ACTIONS_BUILD";
script = "spawn player_build;";
require[] = {"ItemEtool","ItemToolbox"};
create = "Wooden_shed_DZ";
};
};
};
class wood_shack_kit: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = "Wood Shack";
descriptionShort = "Wood Shack";
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
weight = 25;
class ItemActions
{
class Build
{
text = "$STR_ACTIONS_BUILD";
script = "spawn player_build;";
require[] = {"ItemEtool","ItemToolbox"};
create = "WoodShack_DZ";
};
};
};
class m240_nest_kit: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = "M240 Nest";
descriptionShort = "M240 Nest";
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
weight = 125;
class ItemActions
{
class Build
{
text = "$STR_ACTIONS_BUILD";
script = "spawn player_build;";
require[] = {"ItemEtool","ItemToolbox"};
create = "M240Nest_DZ";
};
};
};
class sun_shade_kit: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = "Canvas Sun Shade";
descriptionShort = "Sun Shade: A buildable object used to keep the sun off your back.";
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
weight = 25;
class ItemActions
{
class Build
{
text = "$STR_ACTIONS_BUILD";
script = "spawn player_build;";
require[] = {"ItemEtool","ItemToolbox"};
create = "CanvasHut_DZ";
};
};
};
class park_bench_kit: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = "Wood Bench";
descriptionShort = "Wood Bench";
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
weight = 25;
class ItemActions
{
class Build
{
text = "$STR_ACTIONS_BUILD";
script = "spawn player_build;";
require[] = {"ItemEtool","ItemToolbox"};
create = "ParkBench_DZ";
};
};
};
class rusty_gate_kit: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = "Rusty Gate";
descriptionShort = "Rusty Gate: A buildable object that can be opened and closed.";
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
weight = 25;
class ItemActions
{
class Build
{
text = "$STR_ACTIONS_BUILD";
script = "spawn player_build;";
require[] = {"ItemEtool","ItemToolbox"};
create = "MetalGate_DZ";
};
};
};
class sandbag_nest_kit: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = "Sandbag Nest";
descriptionShort = "Sandbag Nest: A buildable fortification object, can be removed.";
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
weight = 50;
class ItemActions
{
class Build
{
text = "$STR_ACTIONS_BUILD";
script = "spawn player_build;";
require[] = {"ItemEtool","ItemToolbox"};
create = "SandNest_DZ";
};
};
};
class outhouse_kit: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = "Outhouse";
descriptionShort = "Outhouse: A buildable object that you can poop in. Comes pre-stocked with one roll of Toilet Paper.";
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
weight = 25;
class ItemActions
{
class Build
{
text = "$STR_ACTIONS_BUILD";
script = "spawn player_build;";
require[] = {"ItemEtool","ItemToolbox"};
create = "OutHouse_DZ";
};
};
};
class storage_shed_kit: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = "Storage Shed";
descriptionShort = "Storage Shed: A large buildable object that is non enterable and holds a lot of items/weapons/backpacks";
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
weight = 75;
class ItemActions
{
class Build
{
text = "$STR_ACTIONS_BUILD";
script = "spawn player_build;";
require[] = {"ItemEtool","ItemToolbox"};
create = "StorageShed_DZ";
};
};
};
class ItemGenerator: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = "$STR_EQUIP_NAME_31";
model = "\dayz_equip\models\generator_gear.p3d";
picture = "\dayz_equip\textures\equip_generator_ca.paa";
descriptionShort = "$STR_EQUIP_DESC_31";
weight = 30;
class ItemActions
{
class Build
{
text = "$STR_ACTIONS_BUILD";
script = "spawn player_build;";
require[] = {"ItemToolbox"};
create = "Generator_DZ";
};
};
};
class ItemFuelPump: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = "Fuel Pump";
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
descriptionShort = "Fuel Pumps can be used to create a refuel station";
weight = 25;
class ItemActions
{
class Build
{
text = "$STR_ACTIONS_BUILD";
script = "spawn player_build;";
require[] = {"ItemToolbox"};
create = "FuelPump_DZ";
};
};
};
// Custom player vault
class ItemVault: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = "Safe";
model = "\z\addons\dayz_epoch\models\safe_onside.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_safe_ca.paa";
descriptionShort = "Personal Safe: A placeable object that is used for very secure storage. WARNING!!! Placing your safe will give you a 4 digit number that is used to open the safe, save that number!";
class ItemActions
{
class Build {
text = "Place Safe";
script = "spawn player_build;";
require[] = {"ItemToolbox"};
create = "VaultStorageLocked";
};
};
};
class ItemLockbox: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = "Lockbox";
model = "\z\addons\dayz_epoch\models\lockbox_mag.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_lockbox_CA.paa";
descriptionShort = "Semi secure lockbox";
weight = 15;
class ItemActions
{
class Build {
text = "Place Lockbox";
script = "spawn player_build;";
require[] = {"ItemToolbox"};
create = "LockboxStorageLocked";
};
};
};
class ItemWoodFloor: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = "Floor/Ceiling";
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
descriptionShort = "Wood Floor can also be used as a ceiling.";
weight = 25;
class ItemActions
{
class Build
{
text = "$STR_ACTIONS_BUILD";
script = "spawn player_build;";
require[] = {"ItemToolbox"};
create = "WoodFloor_DZ";
};
};
};
class ItemWoodFloorHalf: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = "Floor/Ceiling 1/2";
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
descriptionShort = "Wood Floor can also be used as a ceiling.";
weight = 15;
class ItemActions
{
class Build
{
text = "$STR_ACTIONS_BUILD";
script = "spawn player_build;";
require[] = {"ItemToolbox"};
create = "WoodFloorHalf_DZ";
};
class Crafting
{
text = "Craft Wood Floor";
script = "spawn player_craftItem;";
neednearby[] = {"workshop"};
requiretools[] = {"ItemToolbox"};
output[] = {{"bulk_empty",1},{"ItemWoodFloor",1}};
input[] = {{"ItemWoodFloorHalf",2}};
};
};
};
class ItemWoodFloorQuarter: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = "Floor/Ceiling 1/4";
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
descriptionShort = "Wood Floor can also be used as a ceiling.";
weight = 10;
class ItemActions
{
class Build
{
text = "$STR_ACTIONS_BUILD";
script = "spawn player_build;";
require[] = {"ItemToolbox"};
create = "WoodFloorQuarter_DZ";
};
class Crafting
{
text = "Craft Wood Floor 1/2";
script = "spawn player_craftItem;";
neednearby[] = {"workshop"};
requiretools[] = {"ItemToolbox"};
output[] = {{"bulk_empty",1},{"ItemWoodFloorHalf",1}};
input[] = {{"ItemWoodFloorQuarter",2}};
};
};
};
class ItemWoodStairs: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = "Wood Stairs";
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
descriptionShort = "Wood stairs";
weight = 25;
class ItemActions
{
class Build
{
text = "$STR_ACTIONS_BUILD";
script = "spawn player_build;";
require[] = {"ItemToolbox"};
create = "WoodStairsSans_DZ";
};
class Crafting
{
text = "Craft Stair Supports";
script = "spawn player_craftItem;";
neednearby[] = {"workshop"};
requiretools[] = {"ItemToolbox"};
output[] = {{"ItemWoodStairsSupports",1}};
input[] = {{"ItemWoodStairs",1},{"PartWoodLumber",2}};
};
};
};
class ItemWoodStairsSupport: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = "Wood Stairs w/ supports";
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
descriptionShort = "Wood stairs with supports";
weight = 30;
class ItemActions
{
class Build
{
text = "$STR_ACTIONS_BUILD";
script = "spawn player_build;";
require[] = {"ItemToolbox"};
create = "WoodStairs_DZ";
};
};
};
class ItemWoodLadder: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = "Wood Ladder";
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
descriptionShort = "Wood Ladder";
weight = 25;
class ItemActions
{
class Build
{
text = "$STR_ACTIONS_BUILD";
script = "spawn player_build;";
require[] = {"ItemToolbox"};
create = "WoodLadder_DZ";
};
};
};
class ItemWoodWall: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = "Wood Wall";
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
descriptionShort = "Wood Floor can also be used as a ceiling.";
weight = 25;
class ItemActions
{
class Build
{
text = "$STR_ACTIONS_BUILD";
script = "spawn player_build;";
require[] = {"ItemToolbox"};
create = "WoodSmallWall_DZ";
};
class Crafting
{
text = "Craft Doorway";
script = "spawn player_craftItem;";
neednearby[] = {"workshop"};
requiretools[] = {"ItemToolbox"};
output[] = {{"ItemWoodWallDoor",1}};
input[] = {{"ItemWoodWall",1}};
};
class Crafting1
{
text = "Craft Window";
script = "spawn player_craftItem1;";
neednearby[] = {"workshop"};
requiretools[] = {"ItemToolbox"};
output[] = {{"ItemWoodWallWindow",1}};
input[] = {{"ItemWoodWall",1},{"PartGlass",1}};
};
class Crafting2
{
text = "Craft Large Wall";
script = "spawn player_craftItem2;";
neednearby[] = {"workshop"};
requiretools[] = {"ItemToolbox"};
output[] = {{"ItemWoodWallLg",1}};
input[] = {{"ItemWoodWall",1},{"PartWoodPlywood",1},{"PartWoodLumber",1}};
};
};
};
class ItemWoodWallThird: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = "Wood Wall 1/3";
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
descriptionShort = "Wood Floor can also be used as a ceiling.";
weight = 7;
class ItemActions
{
class Build
{
text = "$STR_ACTIONS_BUILD";
script = "spawn player_build;";
require[] = {"ItemToolbox"};
create = "WoodSmallWallThird_DZ";
};
class Crafting
{
text = "Craft Wood Wall";
script = "spawn player_craftItem;";
neednearby[] = {"workshop"};
requiretools[] = {"ItemToolbox"};
output[] = {{"bulk_empty",2},{"ItemWoodWall",1}};
input[] = {{"ItemWoodWallThird",3}};
};
};
};
class ItemWoodWallDoor: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = "Wall w/ Doorway";
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
descriptionShort = "Wall with doorway constucted out of plywood and lumber.";
weight = 25;
class ItemActions
{
class Build
{
text = "$STR_ACTIONS_BUILD";
script = "spawn player_build;";
require[] = {"ItemToolbox"};
create = "WoodSmallWallDoor_DZ";
};
class Crafting
{
text = "Craft Door";
script = "spawn player_craftItem;";
neednearby[] = {"workshop"};
requiretools[] = {"ItemToolbox"};
output[] = {{"ItemWoodWallWithDoor",1}};
input[] = {{"ItemWoodWallDoor",1},{"PartWoodPlywood",1},{"PartWoodLumber",1}};
};
};
};
class ItemWoodWallWithDoor: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = "Wall w/ Door";
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
descriptionShort = "Wall with door constucted out of plywood and lumber.";
weight = 25;
class ItemActions
{
class Build
{
text = "$STR_ACTIONS_BUILD";
script = "spawn player_build;";
require[] = {"ItemToolbox"};
create = "Land_DZE_WoodDoor";
};
class Crafting
{
text = "Craft Locked Door";
script = "spawn player_craftItem;";
neednearby[] = {"workshop"};
requiretools[] = {"ItemToolbox"};
output[] = {{"ItemWoodWallWithDoorLocked",1}};
input[] = {{"ItemWoodWallWithDoor",1},{"ItemComboLock",1}};
};
};
};
class ItemWoodWallWithDoorLocked: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = "Wall w/ Door Locked";
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
descriptionShort = "Wall with door constucted out of plywood and lumber.";
weight = 30;
class ItemActions
{
class Build
{
text = "$STR_ACTIONS_BUILD";
script = "spawn player_build;";
require[] = {"ItemToolbox"};
create = "Land_DZE_WoodDoorLocked";
};
};
};
class ItemWoodWallWindow: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = "Wall w/ Window";
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
descriptionShort = "Wall with Window constucted out of plywood and lumber.";
weight = 25;
class ItemActions
{
class Build
{
text = "$STR_ACTIONS_BUILD";
script = "spawn player_build;";
require[] = {"ItemToolbox"};
create = "WoodSmallWallWin_DZ";
};
};
};
class ItemWoodWallLg: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = "Large Wood Wall";
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
descriptionShort = "Large wall constucted out of plywood and lumber.";
weight = 25;
class ItemActions
{
class Build
{
text = "$STR_ACTIONS_BUILD";
script = "spawn player_build;";
require[] = {"ItemToolbox"};
create = "WoodLargeWall_DZ";
};
class Crafting
{
text = "Craft Doorway";
script = "spawn player_craftItem;";
neednearby[] = {"workshop"};
requiretools[] = {"ItemToolbox"};
output[] = {{"ItemWoodWallDoorLg",1}};
input[] = {{"ItemWoodWallLg",1}};
};
class Crafting1
{
text = "Craft Window";
script = "spawn player_craftItem1;";
neednearby[] = {"workshop"};
requiretools[] = {"ItemToolbox"};
output[] = {{"ItemWoodWallWindowLg",1}};
input[] = {{"ItemWoodWallLg",1},{"PartGlass",1}};
};
class Crafting2
{
text = "Craft Garage Door";
script = "spawn player_craftItem2;";
neednearby[] = {"workshop"};
requiretools[] = {"ItemToolbox"};
output[] = {{"ItemWoodWallGarageDoor",1}};
input[] = {{"ItemWoodWallLg",1},{"PartWoodLumber",2}};
};
};
};
class ItemWoodWallGarageDoor: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = "Wood Garage Door";
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
descriptionShort = "Garage door constucted out of plywood and lumber.";
weight = 25;
class ItemActions
{
class Build
{
text = "$STR_ACTIONS_BUILD";
script = "spawn player_build;";
require[] = {"ItemToolbox"};
create = "Land_DZE_GarageWoodDoor";
};
class Crafting
{
text = "Craft Locked Garage Door";
script = "spawn player_craftItem;";
neednearby[] = {"workshop"};
requiretools[] = {"ItemToolbox"};
output[] = {{"ItemWoodWallGarageDoorLocked",1}};
input[] = {{"ItemWoodWallGarageDoor",1},{"ItemComboLock",1}};
};
};
};
class ItemWoodWallGarageDoorLocked: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = "Wood Garage Door Locked";
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
descriptionShort = "Garage door with combination lock.";
weight = 25;
class ItemActions
{
class Build
{
text = "$STR_ACTIONS_BUILD";
script = "spawn player_build;";
require[] = {"ItemToolbox"};
create = "Land_DZE_GarageWoodDoorLocked";
};
};
};
class ItemWoodWallDoorLg: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = "Large Wall w/ Doorway";
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
descriptionShort = "Large wall with doorway constucted out of plywood and lumber.";
weight = 30;
class ItemActions
{
class Build
{
text = "$STR_ACTIONS_BUILD";
script = "spawn player_build;";
require[] = {"ItemToolbox"};
create = "WoodLargeWallDoor_DZ";
};
class Crafting
{
text = "Craft Door";
script = "spawn player_craftItem;";
neednearby[] = {"workshop"};
requiretools[] = {"ItemToolbox"};
output[] = {{"ItemWoodWallWithDoorLg",1}};
input[] = {{"ItemWoodWallDoorLg",1},{"PartWoodPlywood",1},{"PartWoodLumber",1}};
};
};
};
class ItemWoodWallWithDoorLg: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = "Large Wall w/ Door";
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
descriptionShort = "Wall with door constucted out of plywood and lumber.";
weight = 30;
class ItemActions
{
class Build
{
text = "$STR_ACTIONS_BUILD";
script = "spawn player_build;";
require[] = {"ItemToolbox"};
create = "Land_DZE_LargeWoodDoor";
};
class Crafting
{
text = "Craft Locked Door";
script = "spawn player_craftItem;";
neednearby[] = {"workshop"};
requiretools[] = {"ItemToolbox"};
output[] = {{"ItemWoodWallWithDoorLgLocked",1}};
input[] = {{"ItemWoodWallWithDoorLg",1},{"ItemComboLock",1}};
};
};
};
class ItemWoodWallWithDoorLgLocked: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = "Large Wall w/ Door Locked";
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
descriptionShort = "Wall with combination lock door constucted out of plywood and lumber.";
weight = 35;
class ItemActions
{
class Build
{
text = "$STR_ACTIONS_BUILD";
script = "spawn player_build;";
require[] = {"ItemToolbox"};
create = "Land_DZE_LargeWoodDoorLocked";
};
};
};
class ItemWoodWallWindowLg: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = "Large Wall w/ Window";
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
descriptionShort = "Large wall with doorway constucted out of plywood and lumber..";
weight = 30;
class ItemActions
{
class Build
{
text = "$STR_ACTIONS_BUILD";
script = "spawn player_build;";
require[] = {"ItemToolbox"};
create = "WoodLargeWallWin_DZ";
};
};
};
class PartEngine: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = "$STR_EQUIP_NAME_11";
model = "\dayz_equip\models\engine.p3d";
picture = "\dayz_equip\textures\equip_engine_ca.paa";
descriptionShort = "$STR_EQUIP_DESC_11";
class ItemActions {
class Crafting
{
text = "Salvage Scrap";
script = "spawn player_craftItem;";
neednearby[] = {"workshop"};
requiretools[] = {"ItemToolbox","ItemCrowbar"};
output[] = {{"PartGeneric",2}};
input[] = {{"PartEngine",1}};
};
};
};
class PartWoodPile: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = "$STR_EQUIP_NAME_40";
model = "\dayz_equip\models\woodPile.p3d";
picture = "\dayz_equip\textures\equip_woodPile_ca.paa";
descriptionShort = "$STR_EQUIP_DESC_40";
class ItemActions {
class Crafting
{
text = "Craft Lumber";
script = "spawn player_craftItem;";
neednearby[] = {"sawmill"};
requiretools[] = {"ItemToolbox","ItemKnife"};
output[] = {{"PartWoodLumber",1}};
input[] = {{"PartWoodPile",2}};
};
class Crafting1
{
text = "Craft Arrows";
script = "spawn player_craftItem1;";
neednearby[] = {};
requiretools[] = {"ItemKnife"};
output[] = {{"WoodenArrow",3}};
input[] = {{"PartWoodPile",1},{"ItemTrashRazor",1}};
};
class Crafting2
{
text = "Craft Stick Fence";
script = "spawn player_craftItem2;";
neednearby[] = {};
requiretools[] = {"ItemToolbox","ItemKnife"};
output[] = {{"stick_fence_kit",1}};
input[] = {{"PartWoodPile",6}};
};
};
};
class PartWoodLumber: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = "Lumber";
model = "\z\addons\dayz_epoch\models\planks.p3d";
picture="\z\addons\dayz_epoch\pictures\equip_wood_planks_CA.paa";
descriptionShort = "Lumber: Used for building many structures and can also be used to make plywood.";
class ItemActions {
class Build {
text = "Build Wood Gate";
script = "spawn player_build;";
require[] = {"ItemToolbox"};
create = "WoodGate_DZ";
};
class Crafting
{
text = "Craft Plywood";
script = "spawn player_craftItem;";
neednearby[] = {"sawmill"};
requiretools[] = {"ItemToolbox"};
output[] = {{"PartWoodPlywood",1}};
input[] = {{"PartWoodLumber",2}};
};
class Crafting1
{
text = "Craft Supply Crate";
script = "spawn player_craftItem1;";
neednearby[] = {"workshop"};
requiretools[] = {"ItemToolbox"};
output[] = {{"bulk_empty",1}};
input[] = {{"PartWoodLumber",2},{"PartGeneric",1}};
};
class Crafting2
{
text = "Craft Deer Stand";
script = "spawn player_craftItem2;";
neednearby[] = {"workshop"};
requiretools[] = {"ItemToolbox","ItemCrowbar"};
output[] = {{"deer_stand_kit",1}};
input[] = {{"bulk_empty",1},{"PartWoodLumber",8},{"PartWoodPile",2}};
};
class Crafting3
{
text = "Craft Wood Stairs";
script = "spawn player_craftItem3;";
neednearby[] = {"workshop"};
requiretools[] = {"ItemToolbox"};
output[] = {{"ItemWoodStairs",1}};
input[] = {{"bulk_empty",1},{"PartWoodLumber",8}};
};
class Crafting4
{
text = "Craft Wood Ladder";
script = "spawn player_craftItem4;";
neednearby[] = {"workshop"};
requiretools[] = {"ItemToolbox"};
output[] = {{"ItemWoodLadder",1}};
input[] = {{"bulk_empty",1},{"PartWoodLumber",8}};
};
};
};
class PartWoodPlywood: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = "Plywood";
model = "\z\addons\dayz_epoch\models\plywood.p3d";
picture="\z\addons\dayz_epoch\pictures\equip_plywood_CA.paa";
descriptionShort = "Plywood: Used for building many structures.";
class ItemActions {
class Crafting
{
text = "Craft Workbench";
script = "spawn player_craftItem;";
neednearby[] = {};
requiretools[] = {"ItemToolbox"};
output[] = {{"workbench_kit",1}};
input[] = {{"PartWoodPlywood",1},{"PartWoodLumber",2}};
};
class Crafting1
{
text = "Craft Shack";
script = "spawn player_craftItem1;";
neednearby[] = {};
requiretools[] = {"ItemToolbox"};
output[] = {{"wood_shack_kit",1}};
input[] = {{"bulk_empty",1},{"PartWoodPlywood",4},{"PartWoodLumber",4}};
};
class Crafting2
{
text = "Craft Floor 1/4";
script = "spawn player_craftItem2;";
neednearby[] = {"workshop"};
requiretools[] = {"ItemToolbox","ItemCrowbar"};
output[] = {{"ItemWoodFloorQuarter",1}};
input[] = {{"bulk_empty",1},{"PartWoodPlywood",4},{"PartWoodLumber",4}};
};
class Crafting3
{
text = "Craft Wall 1/3";
script = "spawn player_craftItem3;";
neednearby[] = {"workshop"};
requiretools[] = {"ItemToolbox","ItemCrowbar"};
output[] = {{"ItemWoodWallThird",1}};
input[] = {{"bulk_empty",1},{"PartWoodPlywood",3},{"PartWoodLumber",3}};
};
};
};
class PartVRotor: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = "$STR_EQUIP_NAME_32";
model = "\dayz_equip\models\vrotor.p3d";
picture = "\dayz_equip\textures\equip_vrotor_ca.paa";
descriptionShort = "$STR_EQUIP_DESC_32";
};
class PartGlass: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = "$STR_EQUIP_NAME_30";
model = "\dayz_equip\models\carglass.p3d";
picture = "\dayz_equip\textures\equip_carglass_ca.paa";
descriptionShort = "$STR_EQUIP_DESC_30";
};
// Skins
class SkinBase: CA_Magazine
{
scope = 0;
count = 1;
type = 256;
displayName = "Clothes";
model = "\dayz_equip\models\cloth_parcel.p3d";
picture = "\dayz_equip\textures\equip_cloth_parcel_ca.paa";
descriptionShort = "Clothes Parcel";
weight = 1;
class ItemActions
{
class Use
{
text = "Wear %1";
script = "spawn player_wearClothes;";
};
class Crafting
{
text = "Craft Canvas";
script = "spawn player_craftItem;";
neednearby[] = {};
requiretools[] = {"ItemToolbox","ItemKnife"};
output[] = {{"ItemCanvas",1}};
input[] = {{"SkinBase",2}};
};
class Crafting1
{
text = "Craft Bandages";
script = "spawn player_craftItem1;";
neednearby[] = {};
requiretools[] = {"ItemToolbox","ItemKnife"};
output[] = {{"ItemBandage",2}};
input[] = {{"SkinBase",1},{"ItemTrashToiletpaper",1}};
};
};
};
class Skin_Sniper1_DZ: SkinBase
{
scope = 2;
displayName = "$STR_EQUIP_NAME_43";
descriptionShort = "$STR_EQUIP_DESC_43";
};
class Skin_Rocket_DZ: SkinBase
{
scope = 2;
displayName = "Officer Suit";
descriptionShort = "Officer Suit";
};
class Skin_RU_Policeman_DZ: SkinBase
{
scope = 2;
displayName = "Sergei";
descriptionShort = "Police Officer Uniform";
};
class Skin_Pilot_EP1_DZ: SkinBase
{
scope = 2;
displayName = "Ethan";
descriptionShort = "Pilot Uniform";
};
class Skin_Haris_Press_EP1_DZ: SkinBase
{
scope = 2;
displayName = "Harry";
descriptionShort = "Press Uniform";
};
class Skin_Ins_Soldier_GL_DZ: SkinBase
{
scope = 2;
displayName = "Terrorist Uniform";
descriptionShort = "Terrorist Uniform";
};
class Skin_GUE_Commander_DZ: SkinBase
{
scope = 2;
displayName = "Rebel Uniform";
descriptionShort = "Rebel Uniform";
};
class Skin_Functionary1_EP1_DZ: SkinBase
{
scope = 2;
displayName = "Donald";
descriptionShort = "Business Suit";
};
class Skin_Priest_DZ: SkinBase
{
scope = 2;
displayName = "James";
descriptionShort = "Priest Outfit";
};
class Skin_Rocker1_DZ: SkinBase
{
scope = 2;
displayName = "Duane";
descriptionShort = "Rocker (black)";
};
class Skin_Rocker2_DZ: SkinBase
{
scope = 2;
displayName = "Rod";
descriptionShort = "Rocker (brown)";
};
class Skin_Rocker3_DZ: SkinBase
{
scope = 2;
displayName = "Van";
descriptionShort = "Rocker (blue)";
};
class Skin_Rocker4_DZ: SkinBase
{
scope = 2;
displayName = "Bruce";
descriptionShort = "Rocker (green)";
};
class Skin_Bandit1_DZ: SkinBase
{
scope = 2;
displayName = "Bandit Outfit";
descriptionShort = "Bandit Outfit";
};
class Skin_Bandit2_DZ: SkinBase
{
scope = 2;
displayName = "Bandit Camo";
descriptionShort = "Bandit Camo Outfit";
};
class Skin_GUE_Soldier_MG_DZ: SkinBase
{
scope = 2;
displayName = "Bandit Gunner";
descriptionShort = "Bandit Gunner Outfit";
};
class Skin_GUE_Soldier_Sniper_DZ: SkinBase
{
scope = 2;
displayName = "Bandit Sniper";
descriptionShort = "Bandit Sniper Outfit";
};
class Skin_GUE_Soldier_Crew_DZ: SkinBase
{
scope = 2;
displayName = "Bandit Baklava";
descriptionShort = "Bandit Baklava Outfit";
};
class Skin_GUE_Soldier_CO_DZ: SkinBase
{
scope = 2;
displayName = "Bandit Mask";
descriptionShort = "Bandit Mask Outfit";
};
class Skin_GUE_Soldier_2_DZ: SkinBase
{
scope = 2;
displayName = "Bandit Hat";
descriptionShort = "Bandit Hat with Baklava";
};
class Skin_BanditW1_DZ: SkinBase
{
scope = 2;
displayName = "Bandit Annie";
descriptionShort = "Bandit wrap blue top with brown pants.";
};
class Skin_BanditW2_DZ: SkinBase
{
scope = 2;
displayName = "Bandit Jane";
descriptionShort = "Bandit wrap grey top with brown camo pants.";
};
class Skin_SurvivorW3_DZ: SkinBase
{
scope = 2;
displayName = "Jane";
descriptionShort = "Grey top with brown camo pants.";
};
class Skin_SurvivorW2_DZ: SkinBase
{
scope = 2;
displayName = "Annie";
descriptionShort = "Civilian (female)";
};
class Skin_SurvivorWpink_DZ: SkinBase
{
scope = 2;
displayName = "Melly (female)";
descriptionShort = "Purple top with blue pants.";
};
class Skin_SurvivorWsequisha_DZ: SkinBase
{
scope = 2;
displayName = "Maria (female)";
descriptionShort = "Maria Clothes (female)";
};
class Skin_SurvivorWsequishaD_DZ: SkinBase
{
scope = 2;
displayName = "Sequisha (female)";
descriptionShort = "Sequisha Clothes (female)";
};
class Skin_SurvivorWcombat_DZ: SkinBase
{
scope = 2;
displayName = "Alejandria";
descriptionShort = "Blue camo top with brown camo pants.";
};
class Skin_SurvivorWdesert_DZ: SkinBase
{
scope = 2;
displayName = "Savannah";
descriptionShort = "White top with brown pants.";
};
class Skin_SurvivorWurban_DZ: SkinBase
{
scope = 2;
displayName = "Sophia";
descriptionShort = "Maroon top with grey pants.";
};
class Skin_TK_INS_Warlord_EP1_DZ: SkinBase
{
scope = 2;
displayName = "Takistani Warlord";
descriptionShort = "Takistani Warlord";
};
class Skin_TK_INS_Soldier_EP1_DZ: SkinBase
{
scope = 2;
displayName = "Takistani Soldier";
descriptionShort = "Takistani Soldier";
};
class Skin_CZ_Special_Forces_GL_DES_EP1_DZ: SkinBase
{
scope = 2;
displayName = "Special Forces";
descriptionShort = "Special Forces";
};
class Skin_Drake_Light_DZ: SkinBase
{
scope = 2;
displayName = "Desert Camo";
descriptionShort = "Desert Camo";
};
class Skin_Soldier_Bodyguard_AA12_PMC_DZ: SkinBase
{
scope = 2;
displayName = "Bodyguard";
descriptionShort = "Bodyguard";
};
class Skin_FR_OHara_DZ: SkinBase
{
scope = 2;
displayName = "Jungle Camo";
descriptionShort = "Jungle Camo";
};
class Skin_FR_Rodriguez_DZ: SkinBase
{
scope = 2;
displayName = "Gunner Outfit";
descriptionShort = "Gunner Outfit";
};
class Skin_CZ_Soldier_Sniper_EP1_DZ: SkinBase
{
scope = 2;
displayName = "Desert Ghillie";
descriptionShort = "Desert Ghillie";
};
class Skin_Graves_Light_DZ: SkinBase
{
scope = 2;
displayName = "Urban Camo";
descriptionShort = "Urban Camo";
};
class Skin_Soldier_Sniper_PMC_DZ: SkinBase
{
scope = 2;
displayName = "Marksman";
descriptionShort = "Marksman";
};
class Skin_Soldier_TL_PMC_DZ: SkinBase
{
scope = 2;
displayName = "Team Leader";
descriptionShort = "Team Leader";
};
//
class ItemTent;
class ItemTentOld: ItemTent
{
scope = 2;
count = 1;
type = 256;
displayName = $STR_EQUIP_NAME_20;
model = "\dayz_equip\models\tentbag_gear.p3d";
picture = "\dayz_equip\textures\equip_tentbag_ca.paa";
descriptionShort = $STR_EQUIP_DESC_20;
weight = 5;
class ItemActions
{
class Build {
text = $STR_PITCH_TENT;
script = "spawn player_build;";
require[] = {};
create = "TentStorage";
};
class Crafting
{
text = "Craft Desert Net";
script = "spawn player_craftItem;";
neednearby[] = {"workshop"};
requiretools[] = {"ItemToolbox","ItemKnife"};
output[] = {{"desert_net_kit",1}};
input[] = {{"bulk_empty",1},{"ItemTent",2},{"ItemPole",2}};
};
class Crafting1
{
text = "Craft Forest Net";
script = "spawn player_craftItem1;";
neednearby[] = {"workshop"};
requiretools[] = {"ItemToolbox","ItemKnife"};
output[] = {{"forest_net_kit",1}};
input[] = {{"bulk_empty",1},{"ItemTent",2},{"ItemPole",2}};
};
};
};
class ItemTentDomed : ItemTent {
scope = public;
count = 1;
type = 256;
displayName = "Camping Tent Desert";
model = "\dayz_equip\models\tentbag_gear.p3d";
picture = "\dayz_equip\textures\equip_tentbag_ca.paa";
descriptionShort = "A domed camping tent desert that can be pitched, allowing you extended storage.";
class ItemActions {
class Build {
text = $STR_PITCH_TENT;
script = "spawn player_build;";
require[] = {};
create = "TentStorageDomed";
};
class Crafting
{
text = "Craft Desert Net";
script = "spawn player_craftItem;";
neednearby[] = {"workshop"};
requiretools[] = {"ItemToolbox","ItemKnife"};
output[] = {{"desert_net_kit",1}};
input[] = {{"bulk_empty",1},{"ItemTent",2},{"ItemPole",2}};
};
class Crafting1
{
text = "Craft Forest Net";
script = "spawn player_craftItem1;";
neednearby[] = {"workshop"};
requiretools[] = {"ItemToolbox","ItemKnife"};
output[] = {{"forest_net_kit",1}};
input[] = {{"bulk_empty",1},{"ItemTent",2},{"ItemPole",2}};
};
};
};
class ItemTentDomed2 : ItemTent {
scope = public;
count = 1;
type = 256;
displayName = "Camping Tent Green";
model = "\dayz_equip\models\tentbag_gear.p3d";
picture = "\dayz_equip\textures\equip_tentbag_ca.paa";
descriptionShort = "A domed camping tent desert that can be pitched, allowing you extended storage.";
class ItemActions {
class Build {
text = $STR_PITCH_TENT;
script = "spawn player_build;";
require[] = {};
create = "TentStorageDomed2";
};
class Crafting
{
text = "Craft Desert Net";
script = "spawn player_craftItem;";
neednearby[] = {"workshop"};
requiretools[] = {"ItemToolbox","ItemKnife"};
output[] = {{"desert_net_kit",1}};
input[] = {{"bulk_empty",1},{"ItemTent",2},{"ItemPole",2}};
};
class Crafting1
{
text = "Craft Forest Net";
script = "spawn player_craftItem1;";
neednearby[] = {"workshop"};
requiretools[] = {"ItemToolbox","ItemKnife"};
output[] = {{"forest_net_kit",1}};
input[] = {{"bulk_empty",1},{"ItemTent",2},{"ItemPole",2}};
};
};
};
class ItemSandbag : CA_Magazine {
scope = public;
count = 1;
type = 256;
displayName = $STR_EQUIP_NAME_21;
model = "\dayz_equip\models\sandbags.p3d";
picture = "\dayz_equip\textures\equip_sandbag_ca.paa";
descriptionShort = $STR_EQUIP_DESC_21;
class ItemActions {
class Build {
text = "Build Sandbag";
script = "spawn player_build;";
require[] = {"ItemEtool"};
create = "Sandbag1_DZ";
};
class Crafting
{
text = "Craft Large Sandbag";
script = "spawn player_craftItem;";
neednearby[] = {};
requiretools[] = {"ItemEtool","ItemToolbox"};
output[] = {{"ItemSandbagLarge",1}};
input[] = {{"ItemSandbag",3},{"ItemWire",1},{"ItemTankTrap",1}};
};
class Crafting1
{
text = "Craft Sandbag Nest";
script = "spawn player_craftItem1;";
neednearby[] = {"workshop"};
requiretools[] = {"ItemEtool","ItemToolbox"};
output[] = {{"sandbag_nest_kit",1}};
input[] = {{"bulk_empty",1},{"ItemSandbag",4},{"PartWoodPlywood",2},{"PartWoodLumber",4}};
};
/*
class Crafting2
{
text = "Craft M240 Nest";
script = "spawn player_craftItem2;";
neednearby[] = {"workshop"};
requiretools[] = {"ItemEtool","ItemToolbox","M240_DZ"};
output[] = {{"m240_nest_kit",1}};
input[] = {{"bulk_empty",1},{"ItemSandbag",4},{"ItemCanvas",1},{"PartWoodPlywood",4},{"PartWoodLumber",3}};
consumeweapons[] = {"M240_DZ"};
};
*/
};
};
class ItemSandbagLarge : CA_Magazine {
scope = public;
count = 1;
type = 256;
displayName = "H-barrier cube";
model = "\dayz_equip\models\sandbags.p3d"; // TODO model
picture = "\dayz_equip\textures\equip_sandbag_ca.paa";
descriptionShort = "Hesco berrier: A buildable object that is used for fortification purposes.";
weight = 50;
class ItemActions {
class Build {
text = "Build H-barrier cube";
script = "spawn player_build;";
require[] = {"ItemEtool"};
create = "Land_HBarrier1_DZ";
};
class Crafting
{
text = "Craft Triple H-barrier";
script = "spawn player_craftItem;";
neednearby[] = {};
requiretools[] = {"ItemEtool","ItemToolbox"};
output[] = {{"ItemSandbagExLarge",1}};
input[] = {{"ItemSandbagLarge",3}};
};
};
};
class ItemSandbagExLarge : CA_Magazine {
scope = public;
count = 1;
type = 256;
displayName = "3 x H-barrier cube";
model = "\dayz_equip\models\sandbags.p3d"; // TODO model
picture = "\dayz_equip\textures\equip_sandbag_ca.paa";
descriptionShort = "Hesco berrier: A buildable object that is used for fortification purposes.";
weight = 150;
class ItemActions {
class Build {
text = "Build Triple H-barrier";
script = "spawn player_build;";
require[] = {"ItemEtool"};
create = "Land_HBarrier3_DZ";
};
};
};
class ItemTankTrap : CA_Magazine {
scope = public;
count = 1;
type = 256;
displayName = $STR_EQUIP_NAME_22;
model = "\dayz_equip\models\tank_trap_kit.p3d";
picture = "\dayz_equip\textures\equip_tanktrap_kit_CA.paa";
descriptionShort = $STR_EQUIP_DESC_22;
class ItemActions {
class Build {
text = $STR_ACTIONS_BUILD;
script = "spawn player_build;";
require[] = {"ItemToolbox"};
create = "Hedgehog_DZ";
};
};
};
class TrapBear : CA_Magazine {
scope = public;
count = 1;
type = 256;
displayName = "Bear Trap";
model = "\dayz_equip\models\bear_trap_gear.p3d";
picture = "\dayz_equip\textures\equip_bear_trap_ca.paa";
descriptionShort = "Place to add a bear trap";
class ItemActions {
class Build {
text = "Place Trap";
script = "spawn player_setTrap;";
require[] = {"ItemToolbox"};
create = "BearTrap_DZ";
};
};
};
class ItemWire : CA_Magazine {
scope = public;
count = 1;
type = 256;
displayName = $STR_EQUIP_NAME_23;
model = "\dayz_equip\models\Fence_wire_kit.p3d";
picture = "\dayz_equip\textures\equip_fencewire_kit_CA.paa";
descriptionShort = $STR_EQUIP_DESC_23;
class ItemActions {
class Build {
text = $STR_ACTIONS_BUILD;
script = "spawn player_build;";
require[] = {"ItemToolbox"};
create = "Fort_RazorWire";
};
};
};
class Quiver : CA_Magazine
{
scope = public;
ammo = "WoodenArrow";
count = 6;
descriptionshort = "Small Quiver used with the Crossbow, Max arrows 6.";
displayname = "Quiver";
initSpeed = 150;
model = "\z\addons\dayz_communityassets\models\quiver";
picture = "\z\addons\dayz_communityassets\pictures\equip_quiver_ca.paa";
};
class WoodenArrow : CA_Magazine {
scope = public;
displayName = "Arrow"; //$STR_MAG_NAME_3;
model = "\dayz_weapons\models\bolt_gear";
picture = "\z\addons\dayz_communityassets\pictures\equip_warrow_ca.paa";
ammo = "WoodenArrow";
count = 1;
initSpeed = 150;
descriptionShort = "Arrow made out of wood, used with the Crossbow."; //$STR_MAG_DESC_3;
class ItemActions {
class ReloadMag {
text = "Combine into Quiver";
script = "spawn player_reloadMag;";
use[] = {"WoodenArrow","WoodenArrow","WoodenArrow","WoodenArrow","WoodenArrow","WoodenArrow"};
output[] = {"Quiver"};
};
};
};
class HandGrenade;//External class reference
class ItemSodaEmpty: HandGrenade
{
scope = 2;
displayName = "$STR_EQUIP_NAME_35";
model = "\dayz_equip\models\soda_coke_e.p3d";
picture = "\dayz_equip\textures\equip_soda_empty_ca.paa";
descriptionShort = "$STR_EQUIP_DESC_35";
ammo = "SodaCan";
class ItemActions
{
class Crafting
{
text = "Melt into Bars";
script = "spawn player_craftItem;";
neednearby[] = {"fire"};
requiretools[] = {"ItemToolbox"};
output[] = {{"ItemAluminumBar",1}};
input[] = {{"ItemSodaEmpty",6}};
};
};
};
class ItemSodaCoke; //External class reference
class ItemSodaCokeEmpty : ItemSodaEmpty{
model = "\dayz_equip\models\soda_coke_e.p3d";
picture = "\dayz_equip\textures\equip_soda_empty_ca.paa";
};
class ItemSodaPepsiEmpty : ItemSodaEmpty{
model = "\dayz_equip\models\soda_pepsi_e.p3d";
picture = "\dayz_equip\textures\equip_soda_empty_ca.paa";
};
class ItemSodaMdewEmpty : ItemSodaEmpty{
model = "\dayz_equip\models\soda_mdew_e.p3d";
picture = "\dayz_equip\textures\equip_soda_empty_ca.paa";
};
class ItemSodaMtngreen : ItemSodaCoke {
displayName = $STR_ITEMSODA_FULL_CLEAN_CODE_NAME_0;
descriptionShort = $STR_ITEMSODA_FULL_CLEAN_CODE_DESC_0;
model = "z\addons\dayz_communityassets\models\soda_mtngreen_clean_full.p3d";
picture = "\z\addons\dayz_communityassets\pictures\equip_soda_mtngreen_clean_full_ca.paa";
};
class ItemSodaMtngreenEmpty : ItemSodaEmpty{
model = "z\addons\dayz_communityassets\models\soda_mtngreen_clean_empty.p3d";
picture = "\z\addons\dayz_communityassets\pictures\equip_soda_mtngreen_clean_empty_ca.paa";
//ammo = "SodaCanMtngreen";
};
class ItemSodaR4z0r : ItemSodaCoke {
displayName = $STR_ITEMSODA_FULL_CLEAN_CODE_NAME_1;
descriptionShort = $STR_ITEMSODA_FULL_CLEAN_CODE_DESC_1;
model = "z\addons\dayz_communityassets\models\soda_r4z0r_clean_full.p3d";
picture = "\z\addons\dayz_communityassets\pictures\equip_soda_r4z0r_clean_full_ca.paa";
};
class ItemSodaR4z0rEmpty : ItemSodaEmpty{
model = "z\addons\dayz_communityassets\models\soda_r4z0r_clean_empty.p3d";
picture = "\z\addons\dayz_communityassets\pictures\equip_soda_r4z0r_clean_empty_ca.paa";
//ammo = "SodaCanMtngreen";
};
class ItemSodaRbull : ItemSodaCoke {
displayName = $STR_FOOD_NAME_RBULL;
descriptionShort = $STR_FOOD_DESC_RBULL;
model = "z\addons\dayz_epoch\models\soda_redbull.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_soda_rbull_CA.paa";
};
class ItemSodaOrangeSherbet : ItemSodaCoke {
displayName = $STR_FOOD_NAME_OSHERBET;
descriptionShort = $STR_FOOD_DESC_OSHERBET;
model = "z\addons\dayz_epoch\models\soda_sherbet.p3d";
picture = "\z\addons\dayz_epoch\pictures\soda_orangesherbet_ca.paa";
};
class ItemSodaClays : ItemSodaCoke {
displayName = $STR_ITEMSODA_FULL_CLEAN_CODE_NAME_2;
descriptionShort = $STR_ITEMSODA_FULL_CLEAN_CODE_DESC_2;
model = "z\addons\dayz_communityassets\models\soda_clays_clean_full.p3d";
picture = "\z\addons\dayz_communityassets\pictures\equip_soda_clays_clean_full_ca.paa";
};
class ItemSodaClaysEmpty : ItemSodaEmpty{
model = "z\addons\dayz_communityassets\models\soda_clays_clean_empty.p3d";
picture = "\z\addons\dayz_communityassets\pictures\equip_soda_clays_clean_empty_ca.paa";
//ammo = "SodaCanMtngreen";
};
class ItemSodaSmasht : ItemSodaCoke {
displayName = $STR_ITEMSODA_FULL_CLEAN_CODE_NAME_3;
descriptionShort = $STR_ITEMSODA_FULL_CLEAN_CODE_DESC_3;
model = "z\addons\dayz_communityassets\models\soda_smasht_clean_full.p3d";
picture = "\z\addons\dayz_communityassets\pictures\equip_soda_smasht_clean_full_ca.paa";
};
class ItemSodaSmashtEmpty : ItemSodaEmpty{
model = "z\addons\dayz_communityassets\models\soda_smasht_clean_empty.p3d";
picture = "\z\addons\dayz_communityassets\pictures\equip_soda_smasht_clean_empty_ca.paa";
//ammo = "SodaCanMtngreen";
};
class ItemSodaDrwaste : ItemSodaCoke {
displayName = $STR_ITEMSODA_FULL_CLEAN_CODE_NAME_4;
descriptionShort = $STR_ITEMSODA_FULL_CLEAN_CODE_DESC_4;
model = "z\addons\dayz_communityassets\models\soda_drwaste_clean_full.p3d";
picture = "\z\addons\dayz_communityassets\pictures\equip_soda_drwaste_clean_full_ca.paa";
};
class ItemSodaDrwasteEmpty : ItemSodaEmpty{
model = "z\addons\dayz_communityassets\models\soda_drwaste_clean_empty.p3d";
picture = "\z\addons\dayz_communityassets\pictures\equip_soda_drwaste_clean_empty_ca.paa";
//ammo = "SodaCanMtngreen";
};
/*
class ItemSodaFranka : ItemSodaCoke {
displayName = $STR_ITEMSODA_FULL_CLEAN_CODE_NAME_5;
descriptionShort = $STR_ITEMSODA_FULL_CLEAN_CODE_DESC_5;
model = "z\addons\dayz_communityassets\models\soda_franka_clean_full.p3d";
picture = "\z\addons\dayz_communityassets\pictures\equip_soda_franka_clean_full_ca.paa";
};
class ItemSodaFrankaEmpty : ItemSodaEmpty{
model = "z\addons\dayz_communityassets\models\soda_franka_clean_empty.p3d";
picture = "\z\addons\dayz_communityassets\pictures\equip_soda_franka_clean_empty_ca";
//ammo = "SodaCanMtngreen";
};
*/
class ItemSodaLemonade : ItemSodaCoke {
displayName = $STR_ITEMSODA_FULL_CLEAN_CODE_NAME_6;
descriptionShort = $STR_ITEMSODA_FULL_CLEAN_CODE_DESC_6;
model = "z\addons\dayz_communityassets\models\soda_lemonade_clean_full.p3d";
picture = "\z\addons\dayz_communityassets\pictures\equip_soda_lemonade_clean_full_ca.paa";
};
class ItemSodaLemonadeEmpty : ItemSodaEmpty{
model = "z\addons\dayz_communityassets\models\soda_lemonade_clean_empty.p3d";
picture = "\z\addons\dayz_communityassets\pictures\equip_soda_lemonade_clean_empty_ca.paa";
//ammo = "SodaCanMtngreen";
};
/*
class ItemSodaLirik : ItemSodaCoke {
displayName = $STR_ITEMSODA_FULL_CLEAN_CODE_NAME_7;
descriptionShort = $STR_ITEMSODA_FULL_CLEAN_CODE_DESC_7;
model = "z\addons\dayz_communityassets\models\soda_lirik_clean_full.p3d";
//picture = "\z\addons\dayz_communityassets\pictures\equip_soda_lirik_clean_full_ca.paa";
};
class ItemSodaLirikEmpty : ItemSodaEmpty{
model = "z\addons\dayz_communityassets\models\soda_lirik_clean_empty.p3d";
picture = "\z\addons\dayz_communityassets\pictures\equip_soda_lirik_clean_empty_ca.paa";
//ammo = "SodaCanMtngreen";
};
*/
class ItemSodaLvg : ItemSodaCoke {
displayName = $STR_ITEMSODA_FULL_CLEAN_CODE_NAME_8;
descriptionShort = $STR_ITEMSODA_FULL_CLEAN_CODE_DESC_8;
model = "z\addons\dayz_communityassets\models\soda_lvg_clean_full.p3d";
picture = "\z\addons\dayz_communityassets\pictures\equip_soda_lvg_clean_full_ca.paa";
};
class ItemSodaLvgEmpty : ItemSodaEmpty{
model = "z\addons\dayz_communityassets\models\soda_lvg_clean_empty.p3d";
picture = "\z\addons\dayz_communityassets\pictures\equip_soda_lvg_clean_empty_ca.paa";
//ammo = "SodaCanMtngreen";
};
class ItemSodaMzly : ItemSodaCoke {
displayName = $STR_ITEMSODA_FULL_CLEAN_CODE_NAME_9;
descriptionShort = $STR_ITEMSODA_FULL_CLEAN_CODE_DESC_9;
model = "z\addons\dayz_communityassets\models\soda_mzly_clean_full.p3d";
picture = "\z\addons\dayz_communityassets\pictures\equip_soda_mzly_clean_full_ca.paa";
};
class ItemSodaMzlyEmpty : ItemSodaEmpty{
model = "z\addons\dayz_communityassets\models\soda_mzly_clean_empty.p3d";
picture = "\z\addons\dayz_communityassets\pictures\equip_soda_mzly_clean_empty_ca.paa";
//ammo = "SodaCanMtngreen";
};
/*
class ItemSodaPeppsy : ItemSodaCoke {
displayName = $STR_ITEMSODA_FULL_CLEAN_CODE_NAME_10;
descriptionShort = $STR_ITEMSODA_FULL_CLEAN_CODE_DESC_10;
model = "z\addons\dayz_communityassets\models\soda_peppsy_clean_full.p3d";
picture = "\z\addons\dayz_communityassets\pictures\equip_soda_peppsy_clean_full_ca.paa";
};
class ItemSodaPeppsyEmpty : ItemSodaEmpty{
model = "z\addons\dayz_communityassets\models\soda_peppsy_clean_empty.p3d";
picture = "\z\addons\dayz_communityassets\pictures\equip_soda_peppsy_clean_empty_ca.paa";
//ammo = "SodaCanMtngreen";
};
*/
class ItemSodaRabbit : ItemSodaCoke {
displayName = $STR_ITEMSODA_FULL_CLEAN_CODE_NAME_11;
descriptionShort = $STR_ITEMSODA_FULL_CLEAN_CODE_DESC_11;
model = "z\addons\dayz_communityassets\models\soda_rabbit_clean_full.p3d";
picture = "\z\addons\dayz_communityassets\pictures\equip_soda_rabbit_clean_full_ca.paa";
};
class ItemSodaRabbitEmpty : ItemSodaEmpty{
model = "z\addons\dayz_communityassets\models\soda_rabbit_clean_empty.p3d";
picture = "\z\addons\dayz_communityassets\pictures\equip_soda_rabbit_clean_empty_ca.paa";
//ammo = "SodaCanMtngreen";
};
/*
class ItemSodaSacrite : ItemSodaCoke {
displayName = $STR_ITEMSODA_FULL_CLEAN_CODE_NAME_12;
descriptionShort = $STR_ITEMSODA_FULL_CLEAN_CODE_DESC_12;
model = "z\addons\dayz_communityassets\models\soda_sacrite_clean_full.p3d";
picture = "\z\addons\dayz_communityassets\pictures\equip_soda_sacrite_clean_full_ca.paa";
};
class ItemSodaSacriteEmpty : ItemSodaEmpty{
model = "z\addons\dayz_communityassets\models\soda_sacrite_clean_empty.p3d";
picture = "\z\addons\dayz_communityassets\pictures\equip_soda_sacrite_clean_empty_ca.paa";
//ammo = "SodaCanMtngreen";
};
*/
class FoodEdible;
class FoodCanFrankBeans: FoodEdible
{
scope = 2;
// displayName = "$STR_EQUIP_NAME_28";
displayName = "Can (Frank n Beans)"; // addactions cannot have &
model = "\dayz_equip\models\food_fbtin.p3d";
picture = "\dayz_equip\textures\equip_fbtin_ca.paa";
descriptionShort = "$STR_EQUIP_DESC_28";
};
class ItemTrout : FoodEdible {
scope = 2;
displayName = "Rainbow Trout";
descriptionShort = "Rainbow Trout: A small fish that can be fairly easy to catch.";
model = "\z\addons\dayz_epoch\models\trout.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_rainbowtrout_CA.paa";
bloodRegen = 400;
};
class ItemSeaBass : FoodEdible {
scope = 2;
displayName = "Sea Bass";
descriptionShort = "Sea Bass: A medium sized fish that is fairly rare.";
model = "\z\addons\dayz_epoch\models\seabass.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_seabass_CA.paa";
bloodRegen = 800;
};
class ItemTuna : FoodEdible {
scope = 2;
displayName = "Blue Fin Tuna";
descriptionShort = "Blue Fin Tuna: A very large and hard to catch fish. Sushi anyone?";
model = "\z\addons\dayz_epoch\models\tuna.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_tuna_CA.paa";
bloodRegen = 2500;
};
class ItemTroutCooked : FoodEdible {
scope = 2;
displayName = "Rainbow Trout (Cooked)";
descriptionShort = "Rainbow Trout: A small fish that can be fairly easy to catch.";
model = "\z\addons\dayz_epoch\models\trout_cooked.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_trout_cooked_CA.paa";
bloodRegen = 800;
};
class ItemSeaBassCooked : FoodEdible {
scope = 2;
displayName = "Sea Bass (Cooked)";
descriptionShort = "Sea Bass: A medium sized fish that is fairly rare.";
model = "\z\addons\dayz_epoch\models\seabass_cooked.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_seabass_cooked_CA.paa";
bloodRegen = 1600;
};
class ItemTunaCooked : FoodEdible {
scope = 2;
displayName = "Blue Fin Tuna (Cooked)";
descriptionShort = "Blue Fin Tuna: A very large and hard to catch fish. Sushi anyone?";
model = "\z\addons\dayz_epoch\models\tuna_cooked.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_tuna_cooked_CA.paa";
bloodRegen = 5000;
};
class FoodBioMeat: FoodEdible
{
scope = 2;
displayName = "Bio Meat";
model = "\z\addons\dayz_epoch\models\biomeat_can.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_biomeat_CA.paa";
descriptionShort = "Bio Meat: A very good source of nutrition, and a very high chance of infection. Eat at own risk.";
bloodRegen = 1600;
};
class FoodmeatRaw : FoodEdible {
scope = public;
count = 1;
type = 256;
displayName = $STR_FOOD_EQIP_CODE_NAME_0;
model = "\dayz_equip\models\food_steak_gear.p3d";
picture = "\dayz_equip\textures\equip_steak_ca.paa";
descriptionShort = $STR_FOOD_EQUIP_CODE_DESC_0;
bloodRegen = 100;
};
class FoodmuttonRaw : FoodmeatRaw {
displayName = $STR_FOOD_EQIP_CODE_NAME_1;
descriptionShort = $STR_FOOD_EQUIP_CODE_DESC_1;
bloodRegen = 100;
};
class FoodchickenRaw : FoodmeatRaw {
displayName = $STR_FOOD_EQIP_CODE_NAME_2;
descriptionShort = $STR_FOOD_EQUIP_CODE_DESC_2;
bloodRegen = 100;
};
class FoodrabbitRaw : FoodmeatRaw {
displayName = $STR_FOOD_EQIP_CODE_NAME_3;
descriptionShort = $STR_FOOD_EQUIP_CODE_DESC_3;
bloodRegen = 400;
};
class FoodbaconRaw : FoodmeatRaw {
displayName = $STR_FOOD_EQIP_CODE_NAME_4;
model = "z\addons\dayz_communityassets\models\bacon_raw.p3d";
picture = "\z\addons\dayz_communityassets\pictures\equip_bacon_raw_CA.paa";
descriptionShort = $STR_FOOD_EQUIP_CODE_DESC_4;
bloodRegen = 150;
};
class FoodbeefRaw : FoodmeatRaw {
displayName = $STR_FOOD_EQIP_CODE_NAME_6;
descriptionShort = $STR_FOOD_EQUIP_CODE_DESC_6;
bloodRegen = 100;
};
class FoodmeatCooked : FoodEdible {
scope = public;
count = 1;
displayName = $STR_FOODCOOKED_EQIP_CODE_NAME_0;
model = "\dayz_equip\models\food_steak_cooked_gear.p3d";
picture = "\dayz_equip\textures\equip_steak_cooked_ca.paa";
descriptionShort = $STR_FOODCOOKED_EQUIP_CODE_DESC_0;
bloodRegen = 800;
};
class FoodmuttonCooked : FoodmeatCooked {
displayName = $STR_FOODCOOKED_EQIP_CODE_NAME_1;
descriptionShort = $STR_FOODCOOKED_EQUIP_CODE_DESC_1;
bloodRegen = 400;
};
class FoodchickenCooked : FoodmeatCooked {
displayName = $STR_FOODCOOKED_EQIP_CODE_NAME_2;
descriptionShort = $STR_FOODCOOKED_EQUIP_CODE_DESC_2;
bloodRegen = 400;
};
class FoodbaconCooked : FoodmeatCooked {
displayName = $STR_FOODCOOKED_EQIP_CODE_NAME_4;
model = "z\addons\dayz_communityassets\models\bacon_fried.p3d";
picture = "\z\addons\dayz_communityassets\pictures\equip_bacon_fried_CA.paa";
descriptionShort = $STR_FOODCOOKED_EQUIP_CODE_DESC_4;
bloodRegen = 400;
};
class FoodrabbitCooked : FoodmeatCooked {
displayName = $STR_FOODCOOKED_EQIP_CODE_NAME_3;
descriptionShort = $STR_FOODCOOKED_EQUIP_CODE_DESC_3;
bloodRegen = 1600;
};
class FoodbeefCooked : FoodmeatCooked {
displayName = $STR_FOODCOOKED_EQIP_CODE_NAME_6;
descriptionShort = $STR_FOODCOOKED_EQUIP_CODE_DESC_6;
bloodRegen = 600;
};
class AngelCookies : FoodEdible {
scope = public;
count = 1;
displayName = $STR_FOODCOOKED_EQIP_CODE_NAME_5;
model = "z\addons\dayz_communityassets\models\buiscits_box.p3d";
picture = "z\addons\dayz_communityassets\pictures\i_buiscit_ca.paa";
descriptionShort = $STR_FOODCOOKED_EQUIP_CODE_DESC_5;
bloodRegen = 100;
};
class FoodMRE : FoodEdible {
scope = public;
count = 1;
bloodRegen = 800;
displayName = $STR_FOOD_NAME_MRE;
descriptionShort = $STR_FOOD_DESC_MRE;
model = "z\addons\dayz_communityassets\models\mre.p3d";
picture = "\z\addons\dayz_communityassets\pictures\equip_mre_CA.paa";
};
class FoodPistachio : FoodEdible {
scope = public;
count = 1;
bloodRegen = 100;
displayName = $STR_FOOD_NAME_PISTACHIO;
descriptionShort = $STR_FOOD_DESC_PISTACHIO;
model = "z\addons\dayz_communityassets\models\pistachio.p3d";
picture = "\z\addons\dayz_communityassets\pictures\equip_pistachios_CA.paa";
};
class FoodNutmix : FoodEdible {
scope = public;
count = 1;
bloodRegen = 100;
displayName = $STR_FOOD_NAME_NUTMIX;
descriptionShort = $STR_FOOD_DESC_NUTMIX;
model = "z\addons\dayz_communityassets\models\nutmix.p3d";
picture = "\z\addons\dayz_communityassets\pictures\equip_nutmix_CA.paa";
};
class FoodCanGriff : FoodEdible {
scope = public;
count = 1;
bloodRegen = 200;
displayName = $STR_FOOD_NAME_CAN_GRIFF;
descriptionShort = $STR_FOOD_DESC_CAN_GRIFF;
model = "z\addons\dayz_communityassets\models\can_griff_clean_full.p3d";
picture = "\z\addons\dayz_communityassets\pictures\equip_can_griff_clean_full_ca.paa";
};
class FoodCanBadguy : FoodEdible {
scope = public;
count = 1;
bloodRegen = 200;
displayName = $STR_FOOD_NAME_CAN_BADGUY;
descriptionShort = $STR_FOOD_DESC_CAN_BADGUY;
model = "z\addons\dayz_communityassets\models\can_badguy_clean_full.p3d";
picture = "\z\addons\dayz_communityassets\pictures\equip_can_badguy_clean_full_ca.paa";
};
class FoodCanBoneboy : FoodEdible {
scope = public;
count = 1;
bloodRegen = 200;
displayName = $STR_FOOD_NAME_CAN_BONEBOY;
descriptionShort = $STR_FOOD_DESC_CAN_BONEBOY;
model = "z\addons\dayz_communityassets\models\can_boneboy_clean_full.p3d";
picture = "\z\addons\dayz_communityassets\pictures\equip_can_boneboy_clean_full_ca.paa";
};
class FoodCanCorn : FoodEdible {
scope = public;
count = 1;
bloodRegen = 200;
displayName = $STR_FOOD_NAME_CAN_CORN;
descriptionShort = $STR_FOOD_DESC_CAN_CORN;
model = "z\addons\dayz_communityassets\models\can_corn_clean_full.p3d";
picture = "\z\addons\dayz_communityassets\pictures\equip_can_corn_clean_full_ca.paa";
};
class FoodCanCurgon : FoodEdible {
scope = public;
count = 1;
bloodRegen = 200;
displayName = $STR_FOOD_NAME_CAN_CURGON;
descriptionShort = $STR_FOOD_DESC_CAN_CURGON;
model = "z\addons\dayz_communityassets\models\can_curgon_clean_full.p3d";
picture = "\z\addons\dayz_communityassets\pictures\equip_can_curgon_clean_full_ca.paa";
};
class FoodCanDemon : FoodEdible {
scope = public;
count = 1;
bloodRegen = 200;
displayName = $STR_FOOD_NAME_CAN_DEMON;
descriptionShort = $STR_FOOD_DESC_CAN_DEMON;
model = "z\addons\dayz_communityassets\models\can_demon_clean_full.p3d";
picture = "\z\addons\dayz_communityassets\pictures\equip_can_demon_clean_full_ca.paa";
};
class FoodCanFraggleos : FoodEdible {
scope = public;
count = 1;
bloodRegen = 200;
displayName = $STR_FOOD_NAME_CAN_FRAGGLEOS;
descriptionShort = $STR_FOOD_DESC_CAN_FRAGGLEOS;
model = "z\addons\dayz_communityassets\models\can_fraggleos_clean_full.p3d";
picture = "\z\addons\dayz_communityassets\pictures\equip_can_fraggleos_clean_full_ca.paa";
};
class FoodCanHerpy : FoodEdible {
scope = public;
count = 1;
bloodRegen = 200;
displayName = $STR_FOOD_NAME_CAN_HERPY;
descriptionShort = $STR_FOOD_DESC_CAN_HERPY;
model = "z\addons\dayz_communityassets\models\can_herpy_clean_full.p3d";
picture = "\z\addons\dayz_communityassets\pictures\equip_can_herpy_clean_full_ca.paa";
};
class FoodCanOrlok : FoodEdible {
scope = public;
count = 1;
bloodRegen = 200;
displayName = $STR_FOOD_NAME_CAN_ORLOK;
descriptionShort = $STR_FOOD_DESC_CAN_ORLOK;
model = "z\addons\dayz_communityassets\models\can_orlok_clean_full.p3d";
picture = "\z\addons\dayz_communityassets\pictures\equip_can_orlok_clean_full_ca.paa";
};
class FoodCanPowell : FoodEdible {
scope = public;
count = 1;
bloodRegen = 200;
displayName = $STR_FOOD_NAME_CAN_POWELL;
descriptionShort = $STR_FOOD_DESC_CAN_POWELL;
model = "z\addons\dayz_communityassets\models\can_powell_clean_full.p3d";
picture = "\z\addons\dayz_communityassets\pictures\equip_can_powell_clean_full_ca.paa";
};
class FoodCanTylers : FoodEdible {
scope = public;
count = 1;
bloodRegen = 200;
displayName = $STR_FOOD_NAME_CAN_TYLERS;
descriptionShort = $STR_FOOD_DESC_CAN_TYLERS;
model = "z\addons\dayz_communityassets\models\can_tylers_clean_full.p3d";
picture = "\z\addons\dayz_communityassets\pictures\equip_can_tylers_clean_full_ca.paa";
};
class FoodCanUnlabeled : FoodEdible {
scope = public;
count = 1;
bloodRegen = 200;
displayName = $STR_FOOD_NAME_CAN_UNLABELED;
descriptionShort = $STR_FOOD_DESC_CAN_UNLABELED;
model = "z\addons\dayz_communityassets\models\can_unlabeled_clean_full.p3d";
picture = "\z\addons\dayz_communityassets\pictures\equip_can_unlabeled_clean_full_ca.paa";
};
// new DZE harvested food
class FoodPumpkin : FoodEdible {
scope = public;
count = 1;
bloodRegen = 100;
displayName = "Pumpkin";
descriptionShort = "Pumpkin";
weight = 1;
model = "z\addons\dayz_communityassets\models\pistachio.p3d"; // TODO: model + icon
picture = "\z\addons\dayz_communityassets\pictures\equip_pistachios_CA.paa";
};
class FoodSunFlowerSeed : FoodEdible {
scope = public;
count = 1;
bloodRegen = 100;
displayName = "Bag of Sunflower Seeds";
descriptionShort = "Bag of Sunflower Seeds";
weight = 0.1;
model = "z\addons\dayz_communityassets\models\pistachio.p3d"; // TODO: model + icon
picture = "\z\addons\dayz_communityassets\pictures\equip_pistachios_CA.paa";
};
class TrashTinCan: HandGrenade
{
scope = 2;
displayName = "$STR_EQUIP_NAME_33";
model = "\dayz_equip\models\trash_tincan.p3d";
picture = "\dayz_equip\textures\equip_tincan_ca.paa";
descriptionShort = "$STR_EQUIP_DESC_33";
ammo = "TinCan";
class ItemActions
{
class Crafting
{
text = "Melt into Bars";
script = "spawn player_craftItem;";
neednearby[] = {"fire"};
requiretools[] = {"ItemToolbox"};
output[] = {{"ItemTinBar",1}};
input[] = {{"TrashTinCan",6}};
};
};
};
class FoodCanGriffEmpty : TrashTinCan {
scope = public;
count = 1;
model = "z\addons\dayz_communityassets\models\can_griff_clean_empty.p3d";
picture = "\z\addons\dayz_communityassets\pictures\equip_can_griff_clean_empty_ca.paa";
displayName = $STR_FOOD_NAME_CAN_GRIFF_EMPTY;
descriptionShort = $STR_FOOD_DESC_CAN_GRIFF_EMPTY;
ammo = "TinCan";
};
class FoodCanBadguyEmpty : TrashTinCan {
scope = public;
count = 1;
displayName = $STR_FOOD_NAME_CAN_BADGUY_EMPTY;
descriptionShort = $STR_FOOD_DESC_CAN_BADGUY_EMPTY;
model = "z\addons\dayz_communityassets\models\can_badguy_clean_empty.p3d";
picture = "\z\addons\dayz_communityassets\pictures\equip_can_badguy_clean_empty_ca.paa";
ammo = "TinCan";
};
class FoodCanBoneboyEmpty : TrashTinCan {
scope = public;
count = 1;
displayName = $STR_FOOD_NAME_CAN_BONEBOY_EMPTY;
descriptionShort = $STR_FOOD_DESC_CAN_BONEBOY_EMPTY;
model = "z\addons\dayz_communityassets\models\can_boneboy_clean_empty.p3d";
picture = "\z\addons\dayz_communityassets\pictures\equip_can_boneboy_clean_empty_ca.paa";
ammo = "TinCan";
};
class FoodCanCornEmpty : TrashTinCan {
scope = public;
count = 1;
displayName = $STR_FOOD_NAME_CAN_CORN_EMPTY;
descriptionShort = $STR_FOOD_DESC_CAN_CORN_EMPTY;
model = "z\addons\dayz_communityassets\models\can_corn_clean_empty.p3d";
picture = "\z\addons\dayz_communityassets\pictures\equip_can_corn_clean_empty_ca.paa";
ammo = "TinCan";
};
class FoodCanCurgonEmpty : TrashTinCan {
scope = public;
count = 1;
displayName = $STR_FOOD_NAME_CAN_CURGON_EMPTY;
descriptionShort = $STR_FOOD_DESC_CAN_CURGON_EMPTY;
model = "z\addons\dayz_communityassets\models\can_curgon_clean_empty.p3d";
picture = "\z\addons\dayz_communityassets\pictures\equip_can_curgon_clean_empty_ca.paa";
ammo = "TinCan";
};
class FoodCanDemonEmpty : TrashTinCan {
scope = public;
count = 1;
displayName = $STR_FOOD_NAME_CAN_DEMON_EMPTY;
descriptionShort = $STR_FOOD_DESC_CAN_DEMON_EMPTY;
model = "z\addons\dayz_communityassets\models\can_demon_clean_empty.p3d";
picture = "\z\addons\dayz_communityassets\pictures\equip_can_demon_clean_empty_ca.paa";
ammo = "TinCan";
};
class FoodCanFraggleosEmpty : TrashTinCan {
scope = public;
count = 1;
displayName = $STR_FOOD_NAME_CAN_FRAGGLEOS_EMPTY;
descriptionShort = $STR_FOOD_DESC_CAN_FRAGGLEOS_EMPTY;
model = "z\addons\dayz_communityassets\models\can_fraggleos_clean_empty.p3d";
picture = "\z\addons\dayz_communityassets\pictures\equip_can_fraggleos_clean_empty_ca.paa";
ammo = "TinCan";
};
class FoodCanHerpyEmpty : TrashTinCan {
scope = public;
count = 1;
displayName = $STR_FOOD_NAME_CAN_HERPY_EMPTY;
descriptionShort = $STR_FOOD_DESC_CAN_HERPY_EMPTY;
model = "z\addons\dayz_communityassets\models\can_herpy_clean_empty.p3d";
picture = "\z\addons\dayz_communityassets\pictures\equip_can_herpy_clean_empty_ca.paa";
ammo = "TinCan";
};
class FoodCanOrlokEmpty : TrashTinCan {
scope = public;
count = 1;
displayName = $STR_FOOD_NAME_CAN_ORLOK_EMPTY;
descriptionShort = $STR_FOOD_DESC_CAN_ORLOK_EMPTY;
model = "z\addons\dayz_communityassets\models\can_orlok_clean_empty.p3d";
picture = "\z\addons\dayz_communityassets\pictures\equip_can_orlok_clean_empty_ca.paa";
ammo = "TinCan";
};
class FoodCanPowellEmpty : TrashTinCan {
scope = public;
count = 1;
displayName = $STR_FOOD_NAME_CAN_POWELL_EMPTY;
descriptionShort = $STR_FOOD_DESC_CAN_POWELL_EMPTY;
model = "z\addons\dayz_communityassets\models\can_powell_clean_empty.p3d";
picture = "\z\addons\dayz_communityassets\pictures\equip_can_powell_clean_empty_ca.paa";
ammo = "TinCan";
};
class FoodCanTylersEmpty : TrashTinCan {
scope = public;
count = 1;
displayName = $STR_FOOD_NAME_CAN_TYLERS_EMPTY;
descriptionShort = $STR_FOOD_DESC_CAN_TYLERS_EMPTY;
model = "z\addons\dayz_communityassets\models\can_tylers_clean_empty.p3d";
picture = "\z\addons\dayz_communityassets\pictures\equip_can_tylers_clean_empty_ca.paa";
ammo = "TinCan";
};
class FoodCanUnlabeledEmpty : TrashTinCan {
scope = public;
count = 1;
displayName = $STR_FOOD_NAME_CAN_UNLABELED_EMPTY;
descriptionShort = $STR_FOOD_DESC_CAN_UNLABELED_EMPTY;
model = "z\addons\dayz_communityassets\models\can_unlabeled_clean_empty.p3d";
picture = "\z\addons\dayz_communityassets\pictures\equip_can_unlabeled_clean_empty_ca.paa";
ammo = "TinCan";
};
class ItemWaterbottle;
class ItemWaterbottleBoiled : ItemWaterbottle {
displayName = $STR_ITEMWATERBOTTLEBOILED_CODE_NAME;
descriptionShort = $STR_ITEMWATERBOTTLEBOILED_CODE_DESC;
};
class Hatchet_Swing;
class Machete_Swing : Hatchet_Swing {
displayName = "Machete";
displayNameMagazine = "Machete";
shortNameMagazine = "Machete";
ammo = "Machete_Swing_Ammo";
};
class Fishing_Swing : Hatchet_Swing {
displayName = "Fishing";
displayNameMagazine = "Fishing";
shortNameMagazine = "Fishing";
ammo = "Fishing_Swing_Ammo";
};
// Inventory Placeholder
class DummyItem : Hatchet_Swing {
displayName = "Dummy";
displayNameMagazine = "Dummy";
shortNameMagazine = "Dummy";
ammo = "Dummy_Swing_Ammo";
};
class ItemTrashToiletpaper : CA_Magazine {
scope = public;
count = 1;
displayName = $STR_JUNK_NAME_TOILETPAPER;
descriptionShort = $STR_JUNK_DESC_TOILETPAPER;
model = "z\addons\dayz_communityassets\models\toiletpaper.p3d";
picture = "\z\addons\dayz_communityassets\pictures\equip_toiletpaper_CA.paa";
type = 256;
};
class ItemTrashRazor : CA_Magazine {
scope = public;
count = 1;
displayName = $STR_JUNK_NAME_RAZOR;
descriptionShort = $STR_JUNK_DESC_RAZOR;
model = "z\addons\dayz_communityassets\models\razor.p3d";
picture = "\z\addons\dayz_communityassets\pictures\equip_razor_CA.paa";
type = 256;
};
class ItemKiloHemp : CA_Magazine {
scope = public;
count = 1;
displayName = "Kilo of Hemp";
descriptionShort = "Kilo of Hemp";
weight = 1;
model = "z\addons\dayz_communityassets\models\toiletpaper.p3d"; // TODO: model + icon
picture = "\z\addons\dayz_communityassets\pictures\equip_toiletpaper_CA.paa";
type = 256;
class ItemActions
{
class Crafting
{
text = "Craft Canvas";
script = "spawn player_craftItem;";
neednearby[] = {"workshop"};
requiretools[] = {"ItemToolbox","ItemKnife"};
output[] = {{"ItemCanvas",1}};
input[] = {{"ItemKiloHemp",1}};
};
};
};
class 8Rnd_B_Beneli_74Slug;
class 8Rnd_B_Beneli_Pellets;
class 2Rnd_shotgun_74Slug: 8Rnd_B_Beneli_74Slug
{
displayName="2Rnd. Slug";
count=2;
descriptionShort="Caliber: 12 gauge <br/>Rounds: 2 <br/>Used in: M1014";
model = "\z\addons\dayz_communityassets\models\2shells_slugshot.p3d";
picture = "\z\addons\dayz_communityassets\pictures\equip_2shells_slugshot_CA.paa";
class ItemActions
{
class ReloadMag
{
text="Combine to 8 rounds";
script="spawn player_reloadMag;";
use[]=
{
"2Rnd_shotgun_74Slug",
"2Rnd_shotgun_74Slug",
"2Rnd_shotgun_74Slug",
"2Rnd_shotgun_74Slug"
};
output[]=
{
"8Rnd_B_Beneli_74Slug"
};
};
};
};
class 2Rnd_shotgun_74Pellets: 8Rnd_B_Beneli_Pellets
{
displayName="2Rnd. Pellets";
count=2;
descriptionShort="Caliber: 12 gauge <br/>Rounds: 2 Pellets<br/>Used in: M1014";
model = "\z\addons\dayz_communityassets\models\2shells_pellet.p3d";
picture = "\z\addons\dayz_communityassets\pictures\equip_2shells_pellet_CA.paa";
class ItemActions
{
class ReloadMag
{
text="Combine to 8 rounds";
script="spawn player_reloadMag;";
use[]=
{
"2Rnd_shotgun_74Pellets",
"2Rnd_shotgun_74Pellets",
"2Rnd_shotgun_74Pellets",
"2Rnd_shotgun_74Pellets"
};
output[]=
{
"8Rnd_B_Beneli_Pellets"
};
};
};
};
};