mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2026-02-10 18:22:52 +03:00
+ [CHANGED] Personal safe model, texture, and icon reworked. + [FIXED] Fixed issue with being unable to bloodbag. + [FIXED] Potential fix for storage buildings disappearing. + [UPDATED] traders updated to have more items. + [FIXED] Weights updated for new items added on each mission template.
46 lines
816 B
Plaintext
46 lines
816 B
Plaintext
ambient[]={0.74650967,0.74192148,0.74213719,0.87};
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diffuse[]={1,1,1,0.92000002};
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forcedDiffuse[]={0,0,0,0};
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emmisive[]={0,0,0,1};
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specular[]={0.34901962,0.4509804,0.68235296,1};
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specularPower=66.599998;
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PixelShaderID="NormalMapSpecularDIMap";
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VertexShaderID="NormalMap";
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class Stage1
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{
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texture="dayz_equip\textures\safe2_norm.paa";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,1};
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pos[]={0,0,0};
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};
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};
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class Stage2
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{
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texture="dayz_equip\textures\safe2_spec.paa";
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uvSource="tex";
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class uvTransform
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{
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aside[]={0,0,0};
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up[]={0,0,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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Filter="Point";
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};
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class Stage3
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{
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texture="#(ai,64,64,1)fresnel(2.68,3.69)";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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