Files
DayZ-Epoch/SQF/dayz_code/system/player_monitor.fsm

1774 lines
100 KiB
Plaintext

/*%FSM<COMPILE "C:\Program Files (x86)\Steam\steamapps\common\Arma 3 Tools\FSMEditor\scriptedFSM.cfg, DayZ Player Monitor">*/
/*%FSM<HEAD>*/
/*
item0[] = {"init",0,250,-75.000000,-350.000000,25.000000,-300.000000,0.000000,"init"};
item1[] = {"isServer",4,218,50.000000,-350.000000,150.000000,-300.000000,0.000000,"isServer"};
item2[] = {"wait",2,250,50.000000,-275.000000,150.000000,-225.000000,0.000000,"wait"};
item3[] = {"Allow_Conn",4,218,50.000000,-200.000000,150.000000,-150.000000,0.000000,"Allow" \n "Conn"};
item4[] = {"Loading",2,250,-75.000000,-200.000000,25.000000,-150.000000,0.000000,"Loading"};
item5[] = {"Client",4,218,-75.000000,-275.000000,25.000000,-225.000000,0.000000,"Client"};
item6[] = {"player_not_null",4,218,-175.000000,-50.000000,-75.000000,0.000000,0.000000,"player" \n "not null"};
item7[] = {"Prepare",2,250,-75.000000,0.000000,25.000000,50.000000,0.000000,"Prepare"};
item8[] = {"player___player",4,218,50.000000,50.000000,150.000000,100.000000,0.000000,"player =" \n "player"};
item9[] = {"Collect",2,250,-75.000000,100.000000,25.000000,150.000000,0.000000,"Collect"};
item10[] = {"Has_PlayerID",4,218,-75.000000,175.000000,25.000000,225.000000,1.000000,"Has PlayerID"};
item11[] = {"no_PlayerID",4,218,50.000000,150.000000,150.000000,200.000000,2.000000,"no PlayerID"};
item12[] = {"ERROR__No_Player",2,250,175.000000,150.000000,275.000000,200.000000,0.000000,"ERROR:" \n "No PlayerID"};
item13[] = {"Request",2,250,-75.000000,400.000000,25.000000,450.000000,0.000000,"Request"};
item14[] = {"Response",4,218,-175.000000,450.000000,-75.000000,500.000000,0.000000,"Response"};
item15[] = {"Parse_Login",2,250,-75.000000,500.000000,25.000000,550.000000,0.000000,"Parse Login"};
item16[] = {"Hive_Bad",4,218,50.000000,500.000000,150.000000,550.000000,10.000000,"Hive" \n "Bad"};
item17[] = {"ERROR__Wrong_HIVE",2,250,175.000000,500.000000,275.000000,550.000000,0.000000,"ERROR:" \n "Wrong HIVE" \n "Version"};
item18[] = {"Hive_Ok",4,218,-175.000000,550.000000,-75.000000,600.000000,0.000000,"Hive" \n "Ok"};
item19[] = {"Phase_One",2,250,-75.000000,600.000000,25.000000,650.000000,0.000000,"Phase One"};
item20[] = {"Response",4,218,-175.000000,650.000000,-75.000000,700.000000,0.000000,"Response"};
item21[] = {"Phase_Two",2,250,-75.000000,700.000000,25.000000,750.000000,0.000000,"Phase Two"};
item22[] = {"Dead_Player",4,218,50.000000,700.000000,150.000000,750.000000,0.000000,"Dead" \n "Player"};
item23[] = {"ERROR__Player_Already",2,250,175.000000,700.000000,275.000000,750.000000,0.000000,"ERROR:" \n "Player Already" \n "Dead"};
item24[] = {"Alive",4,218,-175.000000,750.000000,-75.000000,800.000000,0.000000,"Alive"};
item25[] = {"Position",2,250,-75.000000,800.000000,25.000000,850.000000,0.000000,"Position"};
item26[] = {"Version_Ok",4,218,-175.000000,850.000000,-75.000000,900.000000,0.000000,"Version" \n "Ok"};
item27[] = {"Load_In",2,250,-75.000000,1000.000000,25.000000,1050.000000,0.000000,"Load In"};
item28[] = {"Bad_Version",4,218,50.000000,800.000000,150.000000,850.000000,0.000000,"Bad" \n "Version"};
item29[] = {"ERROR__Bad_Versi",2,250,175.000000,800.000000,275.000000,850.000000,0.000000,"ERROR:" \n "Bad Version"};
item30[] = {"Display_Ready",4,218,-175.000000,1050.000000,-75.000000,1100.000000,0.000000,"Display" \n "Ready"};
item31[] = {"Preload_Display",2,250,-75.000000,1100.000000,25.000000,1150.000000,0.000000,"Preload" \n "Display"};
item32[] = {"Preload_Done",4,218,-175.000000,1150.000000,-75.000000,1200.000000,0.000000,"Preload" \n "Done"};
item33[] = {"Initialize",2,250,-75.000000,1200.000000,25.000000,1250.000000,0.000000,"Initialize"};
item34[] = {"Finish",1,250,-75.000000,1300.000000,25.000000,1350.000000,0.000000,"Finish"};
item35[] = {"True",8,218,25.000000,1250.000000,125.000000,1300.000000,0.000000,"True"};
item36[] = {"Too_Long",4,218,300.000000,150.000000,400.000000,200.000000,0.000000,"Too" \n "Long"};
item37[] = {"Too_Long",4,218,300.000000,500.000000,400.000000,550.000000,0.000000,"Too" \n "Long"};
item38[] = {"Too_Long",4,218,300.000000,700.000000,400.000000,750.000000,0.000000,"Too" \n "Long"};
item39[] = {"Too_Long",4,218,300.000000,800.000000,400.000000,850.000000,0.000000,"Too" \n "Long"};
item40[] = {"Enable_Sim",2,250,-75.000000,-100.000000,25.000000,-50.000000,0.000000,"Enable Sim"};
item41[] = {"Initialized",4,218,-175.000000,-150.000000,-75.000000,-100.000000,0.000000,"Initialized"};
item42[] = {"New_Character",4,218,-325.000000,400.000000,-225.000000,450.000000,5.000000,"New" \n "Character"};
item43[] = {"Gender_Selection",2,250,-575.000000,400.000000,-475.000000,450.000000,0.000000,"Gender Selection" \n "Dialog"};
item44[] = {"Selected",4,218,-575.000000,475.000000,-475.000000,525.000000,0.000000,"Selected"};
item45[] = {"Process",2,250,-575.000000,550.000000,-475.000000,600.000000,0.000000,"Process"};
item46[] = {"version_check",4,218,50.000000,-100.000000,150.000000,-50.000000,2.000000,"version check"};
item47[] = {"ERROR__version_c",2,250,175.000000,-100.000000,275.000000,-50.000000,0.000000,"ERROR:" \n "version check"};
item48[] = {"Too_Long",4,218,300.000000,-100.000000,400.000000,-50.000000,0.000000,"Too" \n "Long"};
item49[] = {"Stream",2,250,-75.000000,900.000000,25.000000,950.000000,0.000000,"Stream"};
item50[] = {"Preloaded",4,218,-175.000000,950.000000,-75.000000,1000.000000,0.000000,"Preloaded"};
item51[] = {"Retry",4,218,25.000000,375.000000,125.000000,425.000000,0.000000,"Retry"};
item52[] = {"retry_",4,218,25.000000,425.000000,125.000000,475.000000,0.000000,"retry" \n ""};
item53[] = {"Retry",2,250,125.000000,400.000000,225.000000,450.000000,0.000000,"Retry"};
item54[] = {"auth_failed",4,218,250.000000,400.000000,350.000000,450.000000,0.000000,"auth failed"};
item55[] = {"get_ready_to_clo",2,4346,400.000000,400.000000,500.000000,450.000000,0.000000,"get ready to close"};
item56[] = {"sleep_",4,218,550.000000,400.000000,650.000000,450.000000,0.000000,"sleep" \n ""};
item57[] = {"Disconnect",2,250,825.000000,400.000000,925.000000,450.000000,0.000000,"Disconnect"};
item58[] = {"No_time_date",4,218,25.000000,1150.000000,125.000000,1200.000000,0.000000,"No time/date"};
item59[] = {"ERROR__No_Date_",2,250,175.000000,1150.000000,275.000000,1200.000000,0.000000,"ERROR:" \n "No Date || Time"};
item60[] = {"Too_Long",4,218,300.000000,1150.000000,400.000000,1200.000000,0.000000,"Too" \n "Long"};
item61[] = {"get_ready_to_clo_1",2,250,450.000000,800.000000,550.000000,850.000000,0.000000,"get ready to close"};
item62[] = {"sleep_",4,218,600.000000,800.000000,700.000000,850.000000,0.000000,"sleep" \n ""};
item63[] = {"Server_Loading",2,250,-75.000000,250.000000,25.000000,300.000000,0.000000,"Server Loading"};
item64[] = {"Too_Long",4,218,50.000000,250.000000,150.000000,300.000000,0.000000,"Too" \n "Long"};
item65[] = {"Server_Ready",4,218,-75.000000,325.000000,25.000000,375.000000,0.000000,"Server Ready"};
item66[] = {"New_Infected_Cha",4,218,-325.000000,475.000000,-225.000000,525.000000,5.000000,"New" \n "Infected" \n "Character"};
item67[] = {"Player_Zombie__S",2,250,-450.000000,475.000000,-350.000000,525.000000,0.000000,"Player Zombie" \n " Selection"};
item68[] = {"",7,210,-204.000000,521.000000,-196.000000,529.000000,0.000000,""};
item69[] = {"",7,210,-204.000000,496.000000,-196.000000,504.000000,0.000000,""};
item70[] = {"",7,210,-204.000000,421.000000,-196.000000,429.000000,0.000000,""};
item71[] = {"",7,210,-404.000000,571.000000,-396.000000,579.000000,0.000000,""};
item72[] = {"",7,210,871.000000,1171.000000,879.000000,1179.000000,0.000000,""};
item73[] = {"",7,210,871.000000,821.000000,879.000000,829.000000,0.000000,""};
item74[] = {"",7,210,871.000000,721.000000,879.000000,729.000000,0.000000,""};
item75[] = {"",7,210,871.000000,521.000000,879.000000,529.000000,0.000000,""};
item76[] = {"",7,210,871.000000,170.999985,879.000000,179.000015,0.000000,""};
item77[] = {"",7,210,871.000000,-79.000000,879.000000,-71.000000,0.000000,""};
item78[] = {"",7,210,871.000000,271.000000,879.000000,279.000000,0.000000,""};
link0[] = {0,1};
link1[] = {0,5};
link2[] = {1,2};
link3[] = {2,3};
link4[] = {3,4};
link5[] = {4,41};
link6[] = {5,4};
link7[] = {6,7};
link8[] = {7,8};
link9[] = {8,9};
link10[] = {9,10};
link11[] = {9,11};
link12[] = {10,63};
link13[] = {11,12};
link14[] = {12,36};
link15[] = {13,14};
link16[] = {13,52};
link17[] = {14,15};
link18[] = {15,16};
link19[] = {15,18};
link20[] = {15,68};
link21[] = {16,17};
link22[] = {17,37};
link23[] = {18,19};
link24[] = {19,20};
link25[] = {20,21};
link26[] = {21,22};
link27[] = {21,24};
link28[] = {22,23};
link29[] = {23,38};
link30[] = {24,25};
link31[] = {25,26};
link32[] = {25,28};
link33[] = {26,49};
link34[] = {27,30};
link35[] = {28,29};
link36[] = {29,39};
link37[] = {30,31};
link38[] = {31,32};
link39[] = {32,33};
link40[] = {33,35};
link41[] = {33,58};
link42[] = {35,34};
link43[] = {36,76};
link44[] = {37,75};
link45[] = {38,74};
link46[] = {39,61};
link47[] = {40,6};
link48[] = {40,46};
link49[] = {41,40};
link50[] = {42,43};
link51[] = {43,44};
link52[] = {44,45};
link53[] = {45,71};
link54[] = {46,47};
link55[] = {47,48};
link56[] = {48,77};
link57[] = {49,50};
link58[] = {50,27};
link59[] = {51,13};
link60[] = {52,53};
link61[] = {53,51};
link62[] = {53,54};
link63[] = {54,55};
link64[] = {55,56};
link65[] = {56,57};
link66[] = {58,59};
link67[] = {59,60};
link68[] = {60,72};
link69[] = {61,62};
link70[] = {62,73};
link71[] = {63,64};
link72[] = {63,65};
link73[] = {64,78};
link74[] = {65,13};
link75[] = {66,67};
link76[] = {67,71};
link77[] = {68,69};
link78[] = {69,66};
link79[] = {69,70};
link80[] = {70,42};
link81[] = {71,18};
link82[] = {72,73};
link83[] = {73,74};
link84[] = {74,75};
link85[] = {75,57};
link86[] = {76,78};
link87[] = {77,76};
link88[] = {78,57};
globals[] = {0.000000,0,0,0,0,640,480,1,143,6316128,1,65.308601,1078.151001,702.806824,15.855862,864,586,1};
window[] = {0,-1,-1,-1,-1,992,234,1723,234,1,882};
*//*%FSM</HEAD>*/
class FSM
{
fsmName = "DayZ Player Monitor";
class States
{
/*%FSM<STATE "init">*/
class init
{
name = "init";
itemno = 0;
init = /*%FSM<STATEINIT""">*/"dayz_versionNo = getText(configFile >> ""CfgMods"" >> ""DayZ"" >> ""version"");" \n
"_AuthAttempt = 0;" \n
"" \n
"0 fadeSound 0;" \n
"//player setPosATL [-2148,6655,0];" \n
"//DayZ Mod 1.8.1;" \n
"" \n
"progressLoadingScreen 0.1;" \n
"0 cutText ["""",""BLACK""];" \n
"" \n
"_timeStart = diag_tickTime;" \n
"_readytoAuth = false;" \n
"_startCheck = 0;" \n
"_debug = DZEdebug;" \n
"" \n
"if (_debug) then {" \n
"diag_log (""DAYZ: CLIENT IS RUNNING DAYZ_CODE "" + str(dayz_versionNo));" \n
"};" \n
"" \n
""/*%FSM</STATEINIT""">*/;
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
class Links
{
/*%FSM<LINK "Client">*/
class Client
{
itemno = 5;
priority = 0.000000;
to="Loading";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"!isServer"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
/*%FSM<LINK "isServer">*/
class isServer
{
itemno = 1;
priority = 0.000000;
to="wait";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"isServer"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
};
};
/*%FSM</STATE>*/
/*%FSM<STATE "wait">*/
class wait
{
name = "wait";
itemno = 2;
init = /*%FSM<STATEINIT""">*/""/*%FSM</STATEINIT""">*/;
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
class Links
{
/*%FSM<LINK "Allow_Conn">*/
class Allow_Conn
{
itemno = 3;
priority = 0.000000;
to="Loading";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"allowConnection"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
};
};
/*%FSM</STATE>*/
/*%FSM<STATE "Loading">*/
class Loading
{
name = "Loading";
itemno = 4;
init = /*%FSM<STATEINIT""">*/"endLoadingScreen;" \n
"if (_debug) then {" \n
"diag_log (""PLOGIN: Initating"");" \n
"};" \n
"" \n
"dayz_loadScreenMsg = (localize ""str_player_13""); " \n
"" \n
"progressLoadingScreen 0.2;" \n
""/*%FSM</STATEINIT""">*/;
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
class Links
{
/*%FSM<LINK "Initialized">*/
class Initialized
{
itemno = 41;
priority = 0.000000;
to="Enable_Sim";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"!isnil ""bis_fnc_init"""/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/"dayz_forceSave = {" \n
"_gearSave = false;" \n
"" \n
"if (!dialog) then {" \n
" createGearDialog [player, ""RscDisplayGear""];" \n
" _gearSave = true;" \n
"};" \n
"" \n
"_dialog = findDisplay 106;" \n
"_magazineArray = [];" \n
"" \n
"//Primary Mags" \n
"for ""_i"" from 109 to 120 do " \n
"{" \n
" _control = _dialog displayCtrl _i;" \n
" _item = gearSlotData _control;" \n
" _val = gearSlotAmmoCount _control;" \n
" _max = getNumber (configFile >> ""CfgMagazines"" >> _item >> ""count"");" \n
" if (_item != """") then {" \n
" if (_val != _max) then {" \n
" _magazineArray set [count _magazineArray,[_item,_val]];" \n
" } else {" \n
" _magazineArray set [count _magazineArray,_item];" \n
" };" \n
" };" \n
"};" \n
"" \n
"//Secondary Mags" \n
"for ""_i"" from 122 to 129 do " \n
"{" \n
" _control = _dialog displayCtrl _i;" \n
" _item = gearSlotData _control;" \n
" _val = gearSlotAmmoCount _control;" \n
" _max = getNumber (configFile >> ""CfgMagazines"" >> _item >> ""count"");" \n
" if (_item != """") then {" \n
" if (_val != _max) then {" \n
" _magazineArray set [count _magazineArray,[_item,_val]];" \n
" } else {" \n
" _magazineArray set [count _magazineArray,_item];" \n
" };" \n
" };" \n
"};" \n
"" \n
"if (_gearSave) then {" \n
" closeDialog 0;" \n
"};" \n
"" \n
" _medical = player call player_sumMedical;" \n
" " \n
" /*" \n
" Get character state details" \n
" */" \n
" _currentWpn = currentMuzzle player;" \n
" _currentAnim = animationState player;" \n
" _config = configFile >> ""CfgMovesMaleSdr"" >> ""States"" >> _currentAnim;" \n
" _onLadder = (getNumber (_config >> ""onLadder"")) == 1;" \n
" _isTerminal = (getNumber (_config >> ""terminal"")) == 1;" \n
" _isInVehicle = vehicle player != player;" \n
" //_wpnDisabled = (getNumber (_config >> ""disableWeapons"")) == 1;" \n
" _currentModel = typeOf player;" \n
" _charPos = getPosATL player;" \n
" _playerPos = [round(direction player),_charPos];" \n
" " \n
" if (_onLadder || _isInVehicle || _isTerminal) then {" \n
" _currentAnim = """";" \n
" //If position to be updated, make sure it is at ground level!" \n
" if ((count _playerPos > 0) && !_isTerminal) then {" \n
" _charPos set [2,0];" \n
" _playerPos set[1,_charPos];" \n
" };" \n
" };" \n
" if (_isInVehicle) then {" \n
" _currentWpn = """";" \n
" } else {" \n
" if ( typeName(_currentWpn) == ""STRING"" ) then {" \n
" _muzzles = getArray(configFile >> ""cfgWeapons"" >> _currentWpn >> ""muzzles"");" \n
" if (count _muzzles > 1) then {" \n
" _currentWpn = currentMuzzle player;" \n
" }; " \n
" } else {" \n
" //diag_log (""DW_DEBUG: _currentWpn: "" + str(_currentWpn));" \n
" _currentWpn = """";" \n
" };" \n
" };" \n
" _temp = round(player getVariable [""temperature"",100]);" \n
" _currentState = [_currentWpn,_currentAnim,_temp];" \n
" " \n
" dayz_Magazines = _magazineArray;" \n
" PVDZE_plr_Save = [player,dayz_Magazines,false,true];" \n
" publicVariableServer ""PVDZE_plr_Save"";" \n
" " \n
" if (isServer) then {" \n
" PVDZE_plr_Save call server_playerSync;" \n
" };" \n
" " \n
" dayz_lastSave = diag_tickTime;" \n
" dayz_Magazines = [];" \n
"};"/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
};
};
/*%FSM</STATE>*/
/*%FSM<STATE "Prepare">*/
class Prepare
{
name = "Prepare";
itemno = 7;
init = /*%FSM<STATEINIT""">*/"if (_debug) then {" \n
"diag_log (""PLOGIN: Player Model Exists"");" \n
"};"/*%FSM</STATEINIT""">*/;
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
class Links
{
/*%FSM<LINK "player___player">*/
class player___player
{
itemno = 8;
priority = 0.000000;
to="Collect";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"player == player"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
};
};
/*%FSM</STATE>*/
/*%FSM<STATE "Collect">*/
class Collect
{
name = "Collect";
itemno = 9;
init = /*%FSM<STATEINIT""">*/"if (_debug) then {" \n
"diag_log (""PLOGIN: Player Ready"");" \n
"};" \n
"dayz_loadScreenMsg = (localize ""str_player_13""); " \n
"" \n
"progressLoadingScreen 0.3;" \n
"" \n
"_playerUID = [player] call FNC_GetPlayerUID;"/*%FSM</STATEINIT""">*/;
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
class Links
{
/*%FSM<LINK "no_PlayerID">*/
class no_PlayerID
{
itemno = 11;
priority = 2.000000;
to="ERROR__No_Player";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"_playerUID == """""/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
/*%FSM<LINK "Has_PlayerID">*/
class Has_PlayerID
{
itemno = 10;
priority = 1.000000;
to="Server_Loading";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"!(isNil ""_playerUID"")"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
};
};
/*%FSM</STATE>*/
/*%FSM<STATE "ERROR__No_Player">*/
class ERROR__No_Player
{
name = "ERROR__No_Player";
itemno = 12;
init = /*%FSM<STATEINIT""">*/"endLoadingScreen;" \n
"selectNoPlayer;" \n
"_myTime = diag_tickTime;" \n
"1 cutText [localize ""str_player_14"", ""PLAIN"",15];"/*%FSM</STATEINIT""">*/;
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
class Links
{
/*%FSM<LINK "Too_Long">*/
class Too_Long
{
itemno = 36;
priority = 0.000000;
to="Disconnect";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"(diag_tickTime - _myTime) > 10"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
};
};
/*%FSM</STATE>*/
/*%FSM<STATE "Request">*/
class Request
{
name = "Request";
itemno = 13;
init = /*%FSM<STATEINIT""">*/"if (_debug) then {" \n
"diag_log (""PLOGIN: Requesting Authentication... ("" + _playerUID + "")"");" \n
"};" \n
"dayz_loadScreenMsg = (localize ""str_player_15"");" \n
"" \n
"progressLoadingScreen 0.7;" \n
"" \n
"_msg = [];" \n
"" \n
"PVDZE_plr_Login = [_playerUID,player];" \n
"publicVariableServer ""PVDZE_plr_Login"";" \n
"" \n
"if (isServer) then {" \n
" PVDZE_plr_Login call server_playerLogin;" \n
"};" \n
"" \n
"dayzPlayerLogin = [];" \n
"" \n
"_myTime = diag_tickTime;" \n
""/*%FSM</STATEINIT""">*/;
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
class Links
{
/*%FSM<LINK "retry_">*/
class retry_
{
itemno = 52;
priority = 0.000000;
to="Retry";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"(diag_tickTime - _myTime) > 10"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
/*%FSM<LINK "Response">*/
class Response
{
itemno = 14;
priority = 0.000000;
to="Parse_Login";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"count (dayzPlayerLogin) > 1"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/"_msg = dayzPlayerLogin;"/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
};
};
/*%FSM</STATE>*/
/*%FSM<STATE "Parse_Login">*/
class Parse_Login
{
name = "Parse_Login";
itemno = 15;
init = /*%FSM<STATEINIT""">*/"dayz_authed = true;" \n
"" \n
"progressLoadingScreen 0.6;" \n
"_charID = _msg select 0;" \n
"_inventory = _msg select 1;" \n
"_backpack = _msg select 2;" \n
"_survival = _msg select 3;" \n
"_isNew = _msg select 4;" \n
"//_state = _msg select 5;" \n
"_version = _msg select 5;" \n
"_model = _msg select 6;" \n
"" \n
"_isHiveOk = false;" \n
"_newPlayer = false;" \n
"_isInfected = false;" \n
"" \n
"if (count _msg > 7) then {" \n
" _isHiveOk = _msg select 7;" \n
" _newPlayer = _msg select 8;" \n
" _isInfected = _msg select 9;" \n
" diag_log (""PLAYER RESULT: "" + str(_isHiveOk));" \n
"};" \n
"" \n
"dayz_loadScreenMsg = (localize ""str_player_17""); " \n
"progressLoadingScreen 0.8;" \n
"if (_debug) then {" \n
"diag_log (""PLOGIN: authenticated with : "" + str(_msg));" \n
"};" \n
"//Not Equal Failure" \n
"" \n
"if (isNil ""_model"") then {" \n
" _model = ""Survivor2_DZ"";" \n
" diag_log (""PLOGIN: Model was nil, loading as survivor"");" \n
"};" \n
"" \n
"if (_model == """") then {" \n
" _model = ""Survivor2_DZ"";" \n
" diag_log (""PLOGIN: Model was empty, loading as survivor"");" \n
"};" \n
"" \n
"if (_model == ""Survivor1_DZ"") then {" \n
" _model = ""Survivor2_DZ"";" \n
"};" \n
"" \n
"_isHack = false;" \n
"if (_model == ""hacker"") then {" \n
" _isHack = true;" \n
"};"/*%FSM</STATEINIT""">*/;
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
class Links
{
/*%FSM<LINK "Hive_Bad">*/
class Hive_Bad
{
itemno = 16;
priority = 10.000000;
to="ERROR__Wrong_HIVE";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"!_isHiveOk"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
/*%FSM<LINK "New_Infected_Cha">*/
class New_Infected_Cha
{
itemno = 66;
priority = 5.000000;
to="Player_Zombie__S";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"_isNew && _isInfected == 1"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
/*%FSM<LINK "New_Character">*/
class New_Character
{
itemno = 42;
priority = 5.000000;
to="Gender_Selection";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"_isNew && _isInfected == 0"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
/*%FSM<LINK "Hive_Ok">*/
class Hive_Ok
{
itemno = 18;
priority = 0.000000;
to="Phase_One";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"true"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
};
};
/*%FSM</STATE>*/
/*%FSM<STATE "ERROR__Wrong_HIVE">*/
class ERROR__Wrong_HIVE
{
name = "ERROR__Wrong_HIVE";
itemno = 17;
init = /*%FSM<STATEINIT""">*/"endLoadingScreen;" \n
"selectNoPlayer;" \n
"" \n
"_myTime = diag_tickTime;" \n
"1 cutText [(localize ""str_epoch_player_112""), ""PLAIN"",5];"/*%FSM</STATEINIT""">*/;
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
class Links
{
/*%FSM<LINK "Too_Long">*/
class Too_Long
{
itemno = 37;
priority = 0.000000;
to="Disconnect";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"(diag_tickTime - _myTime) > 10"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
};
};
/*%FSM</STATE>*/
/*%FSM<STATE "Phase_One">*/
class Phase_One
{
name = "Phase_One";
itemno = 19;
init = /*%FSM<STATEINIT""">*/"if ((!isNil ""DZE_defaultSkin"") && _isNew && (_isInfected == 0)) then {" \n
" if (dayz_selectGender == ""Survivor2_DZ"") then {" \n
" _rand = (DZE_defaultSkin select 0) call BIS_fnc_selectRandom;" \n
" _model = getText (configFile >> ""CfgMagazines"" >> ""Skins"" >> _rand >> ""playerModel""); //MALE" \n
" if (_model == """") then {" \n
" _model = _rand;" \n
" };" \n
" } else {" \n
" _rand = (DZE_defaultSkin select 1) call BIS_fnc_selectRandom;" \n
" _model = getText (configFile >> ""CfgMagazines"" >> ""Skins"" >> _rand >> ""playerModel""); //FEMALE" \n
" if (_model == """") then {" \n
" _model = _rand;" \n
" };" \n
" };" \n
"};" \n
"" \n
"dayz_playerName = name player;" \n
"_model call player_switchModel;" \n
"diag_log [ 'resetting keyboard events',(MISSION_ROOT+'keyboard.sqf')];" \n
"keyboard_keys = nil;" \n
"[controlNull, 1, false,false,false] call compile preprocessFileLineNumbers (MISSION_ROOT+'keyboard.sqf');" \n
"" \n
"gear_done= true;" \n
"player allowDamage false;" \n
"_lastAte = _survival select 1;" \n
"_lastDrank = _survival select 2;" \n
"" \n
"_usedFood = 0;" \n
"_usedWater = 0;" \n
"" \n
"dayzGearSave = false;" \n
"_inventory call player_gearSet;" \n
"" \n
"//player addMagazine ""7Rnd_45ACP_1911"";" \n
"" \n
"//Assess in backpack" \n
"if (count _backpack > 0) then {" \n
" //Populate" \n
" _backpackType = _backpack select 0;" \n
" _backpackWpn = _backpack select 1;" \n
" _backpackMagTypes = [];" \n
" _backpackMagQty = [];" \n
" if (count _backpackWpn > 0) then {" \n
" _backpackMagTypes = (_backpack select 2) select 0;" \n
" _backpackMagQty = (_backpack select 2) select 1;" \n
" };" \n
" _countr = 0;" \n
" _backpackWater = 0;" \n
"" \n
" //Add backpack" \n
" if (_backpackType != """") then {" \n
" _isOK = isClass(configFile >> ""CfgVehicles"" >>_backpackType);" \n
" if (_isOK) then {" \n
" player addBackpack _backpackType; " \n
" dayz_myBackpack = unitBackpack player;" \n
" " \n
" //Fill backpack contents" \n
" //Weapons" \n
" _backpackWpnTypes = [];" \n
" _backpackWpnQtys = [];" \n
" if (count _backpackWpn > 0) then {" \n
" _backpackWpnTypes = _backpackWpn select 0;" \n
" _backpackWpnQtys = _backpackWpn select 1;" \n
" };" \n
" _countr = 0;" \n
" {" \n
" if(_x in (DZE_REPLACE_WEAPONS select 0)) then {" \n
" _x = (DZE_REPLACE_WEAPONS select 1) select ((DZE_REPLACE_WEAPONS select 0) find _x);" \n
" };" \n
" dayz_myBackpack addWeaponCargoGlobal [_x,(_backpackWpnQtys select _countr)];" \n
" _countr = _countr + 1;" \n
" } count _backpackWpnTypes;" \n
" " \n
" //Magazines" \n
" _countr = 0;" \n
" {" \n
" if (_x == ""BoltSteel"") then { _x = ""WoodenArrow"" }; // Convert BoltSteel to WoodenArrow" \n
" if (_x == ""ItemTent"") then { _x = ""ItemTentOld"" };" \n
" dayz_myBackpack addMagazineCargoGlobal [_x,(_backpackMagQty select _countr)];" \n
" _countr = _countr + 1;" \n
" } count _backpackMagTypes;" \n
" " \n
" dayz_myBackpackMags = getMagazineCargo dayz_myBackpack;" \n
" dayz_myBackpackWpns = getWeaponCargo dayz_myBackpack;" \n
" } else {" \n
" dayz_myBackpack = objNull;" \n
" dayz_myBackpackMags = [];" \n
" dayz_myBackpackWpns = [];" \n
" };" \n
" } else {" \n
" dayz_myBackpack = objNull;" \n
" dayz_myBackpackMags = [];" \n
" dayz_myBackpackWpns = [];" \n
" };" \n
"} else {" \n
" dayz_myBackpack = objNull;" \n
" dayz_myBackpackMags = [];" \n
" dayz_myBackpackWpns = [];" \n
"};" \n
"" \n
"dayzPlayerLogin2 = [];" \n
"//[""PVDZE_plr_Login2"",[_charID,player,_playerUID]] call callRpcProcedure;" \n
"" \n
"PVDZE_plr_Login2 = [_charID,player,_playerUID];" \n
"publicVariableServer ""PVDZE_plr_Login2"";" \n
"" \n
"dayz_loadScreenMsg = ""Requesting Character data from server"";" \n
"progressLoadingScreen 0.9;" \n
"if (_debug) then {" \n
"diag_log ""Attempting Phase two..."";" \n
"};"/*%FSM</STATEINIT""">*/;
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
class Links
{
/*%FSM<LINK "Response">*/
class Response
{
itemno = 20;
priority = 0.000000;
to="Phase_Two";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"count (dayzPlayerLogin2) > 0"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/"_msg = player getVariable[""worldspace"",[]];"/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
};
};
/*%FSM</STATE>*/
/*%FSM<STATE "Phase_Two">*/
class Phase_Two
{
name = "Phase_Two";
itemno = 21;
init = /*%FSM<STATEINIT""">*/"dayz_loadScreenMsg = ""Character Data received from server""; " \n
"if (_debug) then {" \n
"diag_log ""Finished..."";" \n
"};" \n
"_worldspace = dayzPlayerLogin2 select 0;" \n
"_state = dayzPlayerLogin2 select 1;" \n
"" \n
"_setDir = _worldspace select 0;" \n
"_setPos = _worldspace select 1;" \n
"" \n
"if (isNil ""freshSpawn"") then {" \n
" freshSpawn = 0;" \n
"};" \n
"" \n
"if(dayz_paraSpawn && (freshSpawn == 2)) then {" \n
" player setDir _setDir;" \n
" player setPosATL [(_setPos select 0),(_setPos select 1),2000];" \n
" [player,2000] spawn BIS_fnc_halo;" \n
"} else {" \n
"" \n
" // make protective box" \n
" DZE_PROTOBOX = createVehicle [""DebugBoxPlayer_DZ"", _setPos, [], 0, ""CAN_COLLIDE""];" \n
" DZE_PROTOBOX setDir _setDir;" \n
" DZE_PROTOBOX setPosATL _setPos;" \n
"" \n
" player setDir _setDir;" \n
" player setPosATL _setPos;" \n
"};" \n
"" \n
"{" \n
" if (player getVariable[""hit_""+_x,false]) then { " \n
" [player,_x,_x] spawn fnc_usec_damageBleed; " \n
" usecBleed = [player,_x,_x];" \n
" publicVariable ""usecBleed""; // draw blood stream on character, on all gameclients" \n
" };" \n
"} count USEC_typeOfWounds;" \n
"//Legs && Arm fractures" \n
"_legs = player getVariable [""hit_legs"",0];" \n
"_arms = player getVariable [""hit_hands"",0];" \n
"" \n
"if (_legs > 1) then {" \n
" player setHit[""legs"",1];" \n
" r_fracture_legs = true;" \n
"};" \n
"if (_arms > 1) then {" \n
" player setHit[""hands"",1];" \n
" r_fracture_arms = true;" \n
"};" \n
"" \n
"//Record current weapon state" \n
"dayz_myWeapons = weapons player; //Array of last checked weapons" \n
"dayz_myItems = items player; //Array of last checked items" \n
"dayz_myMagazines = magazines player;" \n
"" \n
"dayz_playerUID = _playerUID;" \n
"" \n
"if ((_isNew) || (count _inventory == 0)) then {" \n
" //player is new, add initial loadout only if player is not pzombie" \n
" if(!(player isKindOf ""PZombie_VB"")) then {" \n
" _config = (configFile >> ""CfgSurvival"" >> ""Inventory"" >> ""Default"");" \n
" _mags = getArray (_config >> ""magazines"");" \n
" _wpns = getArray (_config >> ""weapons""); " \n
" _bcpk = getText (_config >> ""backpack"");" \n
" _bcpkItems = getText (_config >> ""backpackWeapon"");" \n
" if(!isNil ""DefaultMagazines"") then {" \n
" _mags = DefaultMagazines;" \n
" };" \n
" if(!isNil ""DefaultWeapons"") then {" \n
" _wpns = DefaultWeapons;" \n
" };" \n
" if(!isNil ""DefaultBackpack"") then {" \n
" _bcpk = DefaultBackpack;" \n
" };" \n
" if(!isNil ""DefaultBackpackItems"") then {" \n
" _bcpkItems = DefaultBackpackItems;" \n
" };" \n
" //Add inventory" \n
" {" \n
" _isOK = isClass(configFile >> ""CfgMagazines"" >> _x);" \n
" if (_isOK) then {" \n
" player addMagazine _x;" \n
" };" \n
" } count _mags;" \n
" {" \n
" _isOK = isClass(configFile >> ""CfgWeapons"" >> _x);" \n
" if (_isOK) then {" \n
" player addWeapon _x;" \n
" };" \n
" } count _wpns;" \n
" " \n
" if (_bcpk != """") then {" \n
" player addBackpack _bcpk; " \n
" dayz_myBackpack = unitBackpack player;" \n
" };" \n
" if ((typeName _bcpkItems) == ""ARRAY"") then {" \n
" {" \n
" if (isClass(configFile >> ""CfgWeapons"" >> _x)) then {" \n
" dayz_myBackpack addWeaponCargoGlobal [_x,1];" \n
" } else {" \n
" dayz_myBackpack addMagazineCargoGlobal [_x, 1];" \n
" };" \n
" } count _bcpkItems;" \n
" } else {" \n
" if (_bcpkItems != """") then {" \n
" dayz_myBackpack addMagazineCargoGlobal [_bcpkItems, 1];" \n
" };" \n
" };" \n
" };" \n
"};" \n
"" \n
"//Work out survival time" \n
"_totalMins = _survival select 0;" \n
"_days = floor (_totalMins / 1440);" \n
"_totalMins = (_totalMins - (_days * 1440));" \n
"_hours = floor (_totalMins / 60);" \n
"_mins = (_totalMins - (_hours * 60));" \n
"" \n
"//player variables" \n
"dayz_characterID = _charID;" \n
"dayz_hasFire = objNull; //records players Fireplace object" \n
"dayz_myCursorTarget = objNull;" \n
"dayz_myPosition = getPosATL player; //Last recorded position" \n
"dayz_lastMeal = (_lastAte * 60);" \n
"dayz_lastDrink = (_lastDrank * 60);" \n
"dayz_zombiesLocal = 0; //Used to record how many local zombies being tracked" \n
"dayz_Survived = _days; //total alive dayz" \n
"" \n
"//load in medical details" \n
"r_player_dead = player getVariable[""USEC_isDead"",false];" \n
"r_player_unconscious = player getVariable[""NORRN_unconscious"", false];" \n
"r_player_infected = player getVariable[""USEC_infected"",false];" \n
"r_player_injured = player getVariable[""USEC_injured"",false];" \n
"r_player_inpain = player getVariable[""USEC_inPain"",false];" \n
"r_player_cardiac = player getVariable[""USEC_isCardiac"",false];" \n
"r_player_lowblood = player getVariable[""USEC_lowBlood"",false];" \n
"r_player_blood = player getVariable[""USEC_BloodQty"",r_player_bloodTotal];" \n
"" \n
"//Hunger/Thirst" \n
"_messing = player getVariable[""messing"",[0,0]];" \n
"dayz_hunger = _messing select 0;" \n
"dayz_thirst = _messing select 1;" \n
"" \n
"//player setVariable [""humanity"",-3000, true];"/*%FSM</STATEINIT""">*/;
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
class Links
{
/*%FSM<LINK "Alive">*/
class Alive
{
itemno = 24;
priority = 0.000000;
to="Position";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"!r_player_dead"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
/*%FSM<LINK "Dead_Player">*/
class Dead_Player
{
itemno = 22;
priority = 0.000000;
to="ERROR__Player_Already";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"r_player_dead"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
};
};
/*%FSM</STATE>*/
/*%FSM<STATE "ERROR__Player_Already">*/
class ERROR__Player_Already
{
name = "ERROR__Player_Already";
itemno = 23;
init = /*%FSM<STATEINIT""">*/"endLoadingScreen;" \n
"selectNoPlayer;" \n
"_myTime = diag_tickTime;" \n
""/*%FSM</STATEINIT""">*/;
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
class Links
{
/*%FSM<LINK "Too_Long">*/
class Too_Long
{
itemno = 38;
priority = 0.000000;
to="Disconnect";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"(diag_tickTime - _myTime) > 10"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
};
};
/*%FSM</STATE>*/
/*%FSM<STATE "Position">*/
class Position
{
name = "Position";
itemno = 25;
init = /*%FSM<STATEINIT""">*/"//Location" \n
"_myLoc = getPosATL player;" \n
"" \n
"dayz_loadScreenMsg = ""Setup Completed, please wait..."";" \n
"" \n
"//GUI" \n
"3 cutRsc [""playerStatusGUI"", ""PLAIN"",0];" \n
"//5 cutRsc [""playerKillScore"", ""PLAIN"",2];" \n
"" \n
"//Update GUI" \n
"call player_updateGui;" \n
"_id = [] spawn {" \n
" disableSerialization;" \n
" _display = uiNamespace getVariable 'DAYZ_GUI_display';" \n
" _control = _display displayCtrl 1204;" \n
" _control ctrlShow false;" \n
" if (!r_player_injured) then {" \n
" _ctrlBleed = _display displayCtrl 1303;" \n
" _ctrlBleed ctrlShow false;" \n
" };" \n
" if (!r_fracture_legs && !r_fracture_arms) then {" \n
" _ctrlFracture = _display displayCtrl 1203;" \n
" _ctrlFracture ctrlShow false;" \n
" };" \n
"};" \n
"" \n
"call ui_changeDisplay;"/*%FSM</STATEINIT""">*/;
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
class Links
{
/*%FSM<LINK "Bad_Version">*/
class Bad_Version
{
itemno = 28;
priority = 0.000000;
to="ERROR__Bad_Versi";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"_version != dayz_versionNo"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
/*%FSM<LINK "Version_Ok">*/
class Version_Ok
{
itemno = 26;
priority = 0.000000;
to="Stream";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"_version == dayz_versionNo"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
};
};
/*%FSM</STATE>*/
/*%FSM<STATE "Load_In">*/
class Load_In
{
name = "Load_In";
itemno = 27;
init = /*%FSM<STATEINIT""">*/"//Reveal action types" \n
"" \n
"{player reveal _x} count (nearestObjects [getPosATL player, dayz_reveal, 50]);" \n
"" \n
"dayz_clientPreload = true;" \n
"3 fadeSound 1;" \n
"1 cutText ["""", ""PLAIN""];" \n
"0 fadeMusic 0.5;" \n
"" \n
"//Check mission objects" \n
"{ " \n
" if (typeOf _x == ""RoadFlare"") then { " \n
" _id = [_x,0] spawn object_roadFlare " \n
" } else {" \n
" _id = [_x,1] spawn object_roadFlare " \n
" };" \n
" } count (allMissionObjects ""LitObject"");"/*%FSM</STATEINIT""">*/;
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
class Links
{
/*%FSM<LINK "Display_Ready">*/
class Display_Ready
{
itemno = 30;
priority = 0.000000;
to="Preload_Display";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"!(isNull (findDisplay 46))"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
};
};
/*%FSM</STATE>*/
/*%FSM<STATE "ERROR__Bad_Versi">*/
class ERROR__Bad_Versi
{
name = "ERROR__Bad_Versi";
itemno = 29;
init = /*%FSM<STATEINIT""">*/"endLoadingScreen;" \n
"selectNoPlayer;" \n
"_myTime = diag_tickTime;" \n
"" \n
"dayz_loadScreenMsg = ""You are running an incorrect version, please download update from dayzepoch.com."";" \n
"" \n
"1 cutText [format[localize ""str_player_18"",dayz_versionNo,_version], ""PLAIN""];" \n
"" \n
"progressLoadingScreen 0.5;"/*%FSM</STATEINIT""">*/;
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
class Links
{
/*%FSM<LINK "Too_Long">*/
class Too_Long
{
itemno = 39;
priority = 0.000000;
to="get_ready_to_clo_1";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"(diag_tickTime - _myTime) > 5"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
};
};
/*%FSM</STATE>*/
/*%FSM<STATE "Preload_Display">*/
class Preload_Display
{
name = "Preload_Display";
itemno = 31;
init = /*%FSM<STATEINIT""">*/"dayz_lastCheckBit = 0;" \n
"" \n
"player disableConversation true;" \n
"" \n
"eh_player_killed = player addeventhandler [""FiredNear"",{_this call player_weaponFiredNear;} ];" \n
"//_eh_combat_projectilenear = player addEventHandler [""IncomingFire"",{_this call player_projectileNear;}];" \n
"" \n
"//Select Weapon" \n
"// Desc: select default weapon & handle multiple muzzles" \n
"_playerObjName = format[""PVDZE_player%1"",_playerUID];" \n
"call compile format[""PVDZE_player%1 = player;"",_playerUID];" \n
"////diag_log (format[""player%1 = player"",_playerUID]);" \n
"publicVariableServer _playerObjName;" \n
"" \n
"//_state = player getVariable[""state"",[]];" \n
"_currentWpn = """";" \n
"_currentAnim = """";" \n
"if (count _state > 0) then {" \n
" //Reload players state" \n
" _currentWpn = _state select 0;" \n
" _currentAnim = _state select 1;" \n
" //Reload players state" \n
" if (count _state > 2) then {" \n
" dayz_temperatur = _state select 2;" \n
" }; " \n
" if ((count _state > 3) && DZE_FriendlySaving) then {" \n
" DZE_Friends = _state select 3;" \n
" }; " \n
"} else {" \n
" _currentWpn = ""Makarov"";" \n
" _currentAnim = ""aidlpercmstpsraswpstdnon_player_idlesteady02"";" \n
"};" \n
"" \n
"if (player hasWeapon ""MeleeCrowbar"") then {" \n
" player removeMagazine 'crowbar_swing'; " \n
" player addMagazine 'crowbar_swing';" \n
"};" \n
"if (player hasWeapon ""MeleeSledge"") then {" \n
" player removeMagazine 'sledge_swing'; " \n
" player addMagazine 'sledge_swing';" \n
"};" \n
"if (player hasWeapon ""MeleeHatchet_DZE"") then {" \n
" player removeMagazine 'Hatchet_Swing'; " \n
" player addMagazine 'Hatchet_Swing';" \n
"};" \n
"if (player hasWeapon ""MeleeMachete"") then {" \n
" player removeMagazine 'Machete_Swing'; " \n
" player addMagazine 'Machete_Swing';" \n
"};" \n
"if (player hasWeapon ""MeleeFishingPole"") then {" \n
" player removeMagazine 'Fishing_Swing'; " \n
" player addMagazine 'Fishing_Swing';" \n
"};" \n
"" \n
"reload player;" \n
"" \n
"if (_currentAnim != """" && !dayz_paraSpawn) then {" \n
" [objNull, player, rSwitchMove,_currentAnim] call RE;" \n
"};" \n
"" \n
"if (_currentWpn != """") then {" \n
" player selectWeapon _currentWpn;" \n
"} else {" \n
" //Establish default weapon" \n
" if (count weapons player > 0) then" \n
" {" \n
" private['_type', '_muzzles'];" \n
"" \n
" _type = ((weapons player) select 0);" \n
" // check for multiple muzzles (eg: GL)" \n
" _muzzles = getArray(configFile >> ""cfgWeapons"" >> _type >> ""muzzles"");" \n
"" \n
" if (count _muzzles > 1) then {" \n
" player selectWeapon (_muzzles select 0);" \n
" } else {" \n
" player selectWeapon _type;" \n
" };" \n
" };" \n
"};" \n
"" \n
"//Player control loop" \n
"dayz_monitor1 = [] spawn {" \n
" while {true} do {" \n
" call player_zombieCheck;" \n
" uiSleep 1;" \n
" };" \n
"};" \n
"" \n
""/*%FSM</STATEINIT""">*/;
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
class Links
{
/*%FSM<LINK "Preload_Done">*/
class Preload_Done
{
itemno = 32;
priority = 0.000000;
to="Initialize";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"dayz_preloadFinished"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
};
};
/*%FSM</STATE>*/
/*%FSM<STATE "Initialize">*/
class Initialize
{
name = "Initialize";
itemno = 33;
init = /*%FSM<STATEINIT""">*/"//Medical" \n
"dayz_medicalH = [] execVM ""\z\addons\dayz_code\medical\init_medical.sqf""; //Medical Monitor Script (client only)" \n
"[player] call fnc_usec_damageHandle;" \n
"if (r_player_unconscious) then {" \n
" r_player_timeout = player getVariable[""unconsciousTime"",0];" \n
" player playActionNow ""Die"";" \n
"};" \n
"player allowDamage true;" \n
"player enableSimulation true;" \n
"0 cutText ["""", ""BLACK IN"",3];" \n
"dayz_playerName = name player;" \n
"" \n
"//Add core tools" \n
"player addWeapon ""Loot"";" \n
"player addWeapon ""Flare"";" \n
"if ((currentWeapon player == """")) then { player action [""SWITCHWEAPON"", player,player,1]; };" \n
"//load in medical details" \n
"r_player_dead = player getVariable[""USEC_isDead"",false];" \n
"r_player_unconscious = player getVariable[""NORRN_unconscious"", false];" \n
"r_player_infected = player getVariable[""USEC_infected"",false];" \n
"r_player_injured = player getVariable[""USEC_injured"",false];" \n
"r_player_inpain = player getVariable[""USEC_inPain"",false];" \n
"r_player_cardiac = player getVariable[""USEC_isCardiac"",false];" \n
"r_player_lowblood = player getVariable[""USEC_lowBlood"",false];" \n
"r_player_blood = player getVariable[""USEC_BloodQty"",r_player_bloodTotal];" \n
"selfTransfusionTime = time; //time to keep for last self transfusion." \n
"" \n
"""colorCorrections"" ppEffectEnable true;" \n
"""colorCorrections"" ppEffectAdjust [1, 1, 0, [1, 1, 1, 0.0], [1, 1, 1, 1 min (4*r_player_blood/3/r_player_bloodTotal)], [1, 1, 1, 0.0]];" \n
"""colorCorrections"" ppEffectCommit 0;" \n
"" \n
"dayz_gui = [] spawn {" \n
" private[""_distance""];" \n
" dayz_musicH = [] spawn player_music;" \n
" _wasInVehicle = false;" \n
" _thisVehicle = objNull;" \n
" while {true} do {" \n
" _array = player call world_surfaceNoise;" \n
" dayz_surfaceNoise = _array select 1;" \n
" dayz_surfaceType = _array select 0;" \n
"" \n
" call player_checkStealth;" \n
" dayz_statusArray = [] call player_updateGui;" \n
"" \n
" _vehicle = vehicle player;" \n
" if (_vehicle != player) then {" \n
" _wasInVehicle = true;" \n
" _thisVehicle = _vehicle;" \n
" } else {" \n
" if (_wasInVehicle) then {" \n
" _wasInVehicle = false;" \n
" _thisVehicle call player_antiWall;" \n
" };" \n
" };" \n
" uiSleep 0.2;" \n
" };" \n
"};" \n
"" \n
"dayzGearSave = true;" \n
"" \n
"dayz_slowCheck = [] spawn player_spawn_2;" \n
"" \n
"_world = toUpper(worldName); //toUpper(getText (configFile >> ""CfgWorlds"" >> (worldName) >> ""description""));" \n
"_nearestCity = nearestLocations [([player] call FNC_GetPos), [""NameCityCapital"",""NameCity"",""NameVillage"",""NameLocal""],1000];" \n
"Dayz_logonTown = ""Wilderness"";" \n
"" \n
"if (count _nearestCity > 0) then {Dayz_logonTown = text (_nearestCity select 0)};" \n
"" \n
"_first = [_world,Dayz_logonTown,localize (""str_player_06"") + "" "" + str(_days)] spawn BIS_fnc_infoText;" \n
"" \n
"Dayz_logonTime = daytime;" \n
"Dayz_logonDate = dayz_Survived;" \n
"" \n
"dayz_animalCheck = [] spawn player_spawn_1;" \n
"" \n
"dayz_spawnCheck = [] spawn {" \n
" while {true} do {" \n
" [""both""] call player_spawnCheck;" \n
" uiSleep 8;" \n
" };" \n
"};" \n
"" \n
"dayz_Totalzedscheck = [] spawn {" \n
" while {true} do {" \n
" dayz_maxCurrentZeds = {alive _x} count entities ""zZombie_Base"";" \n
" uiSleep 60;" \n
" };" \n
"};" \n
"" \n
"dayz_backpackcheck = [] spawn {" \n
" while {true} do {" \n
" call player_dumpBackpack;" \n
" uiSleep 1;" \n
" };" \n
"};" \n
"" \n
"// TODO: questionably" \n
"{ _x call fnc_veh_ResetEH; } count vehicles;" \n
"" \n
"private[""_fadeFire""];" \n
"{" \n
" _fadeFire = _x getVariable['fadeFire', true];" \n
" if (!_fadeFire) then {" \n
" _nul = [_x,2,0,false,false] spawn BIS_Effects_Burn;" \n
" };" \n
"} count entities ""SpawnableWreck"";" \n
"" \n
"// remove box " \n
"[] spawn {" \n
" private [""_counter""];" \n
" _counter = 0;" \n
" while {true} do {" \n
" if ((player getVariable[""combattimeout"", 0] >= time) || (_counter >= 60) || (player distance DZE_PROTOBOX > 2)) exitWith {" \n
" deleteVehicle DZE_PROTOBOX;" \n
" };" \n
" uiSleep 1;" \n
" _counter = _counter + 1;" \n
" };" \n
"};"/*%FSM</STATEINIT""">*/;
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
class Links
{
/*%FSM<LINK "No_time_date">*/
class No_time_date
{
itemno = 58;
priority = 0.000000;
to="ERROR__No_Date_";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"!isNil ""PVDZE_plr_SetDate"""/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
/*%FSM<LINK "True">*/
class True
{
itemno = 35;
priority = 0.000000;
to="Finish";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/""/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
};
};
/*%FSM</STATE>*/
/*%FSM<STATE "Finish">*/
class Finish
{
name = "Finish";
itemno = 34;
init = /*%FSM<STATEINIT""">*/"dayzGearSave = true;" \n
"dayz_myPosition = getPosATL player;" \n
"" \n
"//[""PVDZE_plr_LoginRecord"",[_playerUID,_charID,0]] call callRpcProcedure;" \n
"" \n
"PVDZE_plr_LoginRecord = [_playerUID,_charID,0];" \n
"publicVariableServer ""PVDZE_plr_LoginRecord"";" \n
"" \n
"endLoadingScreen;" \n
""/*%FSM</STATEINIT""">*/;
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
class Links
{
};
};
/*%FSM</STATE>*/
/*%FSM<STATE "Enable_Sim">*/
class Enable_Sim
{
name = "Enable_Sim";
itemno = 40;
init = /*%FSM<STATEINIT""">*/"if (_debug) then {" \n
"diag_log (""PLOGIN: Enable Sim"");" \n
"};" \n
"" \n
"_myEpochAnim = getText(configFile >> ""CfgPatches"" >> ""dayz_anim"" >> ""dayzVersion"");" \n
"_myEpoch = getText(configFile >> ""CfgPatches"" >> ""dayz_epoch"" >> ""dayzVersion"");" \n
"_myEpochB = getText(configFile >> ""CfgPatches"" >> ""dayz_epoch_b"" >> ""dayzVersion"");" \n
"_myEpochSfx = getText(configFile >> ""CfgPatches"" >> ""dayz_sfx"" >> ""dayzVersion"");" \n
"_myEpochDayZ = getText(configFile >> ""CfgPatches"" >> ""dayz"" >> ""dayzVersion"");" \n
"" \n
"player enableSimulation true;"/*%FSM</STATEINIT""">*/;
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
class Links
{
/*%FSM<LINK "version_check">*/
class version_check
{
itemno = 46;
priority = 2.000000;
to="ERROR__version_c";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"(_myEpochAnim != ""1.0.5"") || (_myEpoch != ""1.0.4.2"") || (_myEpochB != ""1.0.6"") || (_myEpochSfx != ""1.0.5"") || (_myEpochDayZ != ""1.0.5"")"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
/*%FSM<LINK "player_not_null">*/
class player_not_null
{
itemno = 6;
priority = 0.000000;
to="Prepare";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"!isNull player"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
};
};
/*%FSM</STATE>*/
/*%FSM<STATE "Gender_Selection">*/
class Gender_Selection
{
name = "Gender_Selection";
itemno = 43;
init = /*%FSM<STATEINIT""">*/"dayz_selectGender = ""Survivor2_DZ"";" \n
"1 cutText ["""", ""BLACK"",0];" \n
"endLoadingScreen;" \n
"createDialog ""RscDisplayGenderSelect"";" \n
"freshSpawn = 2;"/*%FSM</STATEINIT""">*/;
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
class Links
{
/*%FSM<LINK "Selected">*/
class Selected
{
itemno = 44;
priority = 0.000000;
to="Process";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"!dialog"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
};
};
/*%FSM</STATE>*/
/*%FSM<STATE "Process">*/
class Process
{
name = "Process";
itemno = 45;
init = /*%FSM<STATEINIT""">*/"_model = dayz_selectGender;"/*%FSM</STATEINIT""">*/;
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
class Links
{
/*%FSM<LINK "Hive_Ok">*/
class Hive_Ok
{
itemno = 18;
priority = 0.000000;
to="Phase_One";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"true"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
};
};
/*%FSM</STATE>*/
/*%FSM<STATE "ERROR__version_c">*/
class ERROR__version_c
{
name = "ERROR__version_c";
itemno = 47;
init = /*%FSM<STATEINIT""">*/"endLoadingScreen;" \n
"selectNoPlayer;" \n
"_myTime = diag_tickTime;" \n
"1 cutText [(localize ""str_epoch_player_113""), ""PLAIN"",15];" \n
"diag_log format [""VERSION CHECK: Anim:%1 Epoch:%2 EpochB:%3 Sfx:%4 DayZ:%5"",_myEpochAnim,_myEpoch,_myEpochB,_myEpochSfx,_myEpochDayZ];" \n
""/*%FSM</STATEINIT""">*/;
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
class Links
{
/*%FSM<LINK "Too_Long">*/
class Too_Long
{
itemno = 48;
priority = 0.000000;
to="Disconnect";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"(diag_tickTime - _myTime) > 10"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
};
};
/*%FSM</STATE>*/
/*%FSM<STATE "Stream">*/
class Stream
{
name = "Stream";
itemno = 49;
init = /*%FSM<STATEINIT""">*/"//stream in location" \n
"//[false] call stream_locationCheck;" \n
"" \n
"_zombies = (getPosATL player) nearEntities [""zZombie_Base"",25];" \n
"{deleteVehicle _x} count _zombies;" \n
"" \n
"endLoadingScreen;"/*%FSM</STATEINIT""">*/;
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
class Links
{
/*%FSM<LINK "Preloaded">*/
class Preloaded
{
itemno = 50;
priority = 0.000000;
to="Load_In";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"preloadCamera _setPos"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
};
};
/*%FSM</STATE>*/
/*%FSM<STATE "Retry">*/
class Retry
{
name = "Retry";
itemno = 53;
init = /*%FSM<STATEINIT""">*/"diag_log (""PLOGIN: Retrying Authentication... ("" + _playerUID + "")"");" \n
"dayz_loadScreenMsg = (localize ""str_player_14"");" \n
"" \n
"_AuthAttempt = _AuthAttempt +1;" \n
"" \n
"_myTime = diag_tickTime;"/*%FSM</STATEINIT""">*/;
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
class Links
{
/*%FSM<LINK "auth_failed">*/
class auth_failed
{
itemno = 54;
priority = 0.000000;
to="get_ready_to_clo";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"_AuthAttempt > 5"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
/*%FSM<LINK "Retry">*/
class Retry
{
itemno = 51;
priority = 0.000000;
to="Request";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"(diag_tickTime - _myTime) > 5"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
};
};
/*%FSM</STATE>*/
/*%FSM<STATE "get_ready_to_clo">*/
class get_ready_to_clo
{
name = "get_ready_to_clo";
itemno = 55;
init = /*%FSM<STATEINIT""">*/"diag_log (""PLOGIN: Authentication Failed ("" + _playerUID + "")"");" \n
"dayz_loadScreenMsg = (localize ""str_player_login_timeout"");" \n
"" \n
"progressLoadingScreen 1;" \n
"" \n
"_myTime = diag_tickTime;"/*%FSM</STATEINIT""">*/;
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
class Links
{
/*%FSM<LINK "sleep_">*/
class sleep_
{
itemno = 56;
priority = 0.000000;
to="Disconnect";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"(diag_tickTime - _myTime) > 2"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
};
};
/*%FSM</STATE>*/
/*%FSM<STATE "Disconnect">*/
class Disconnect
{
name = "Disconnect";
itemno = 57;
init = /*%FSM<STATEINIT""">*/"endLoadingScreen;" \n
"" \n
"// disable player interaction && move him off site" \n
"// player setPos [10,10,100000];" \n
" player enableSimulation false;" \n
"" \n
"diag_log (""End Mission"");" \n
"" \n
"//if (!isServer) then {" \n
" failMission ""LOSER"";" \n
" endMission ""END1""" \n
"//};"/*%FSM</STATEINIT""">*/;
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
class Links
{
};
};
/*%FSM</STATE>*/
/*%FSM<STATE "ERROR__No_Date_">*/
class ERROR__No_Date_
{
name = "ERROR__No_Date_";
itemno = 59;
init = /*%FSM<STATEINIT""">*/"endLoadingScreen;" \n
"selectNoPlayer;" \n
"_myTime = diag_tickTime;" \n
"1 cutText [(localize ""str_epoch_player_114""), ""PLAIN"",5];"/*%FSM</STATEINIT""">*/;
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
class Links
{
/*%FSM<LINK "Too_Long">*/
class Too_Long
{
itemno = 60;
priority = 0.000000;
to="Disconnect";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"(diag_tickTime - _myTime) > 10"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
};
};
/*%FSM</STATE>*/
/*%FSM<STATE "get_ready_to_clo_1">*/
class get_ready_to_clo_1
{
name = "get_ready_to_clo_1";
itemno = 61;
init = /*%FSM<STATEINIT""">*/"//diag_log (""PLOGIN:Wrong DayZ Version ("" + dayz_versionNo + "")"");" \n
"diag_log format[localize ""str_player_18"",dayz_versionNo,_version];" \n
"" \n
"dayz_loadScreenMsg = ""You are running an incorrect version of DAYZ_CODE, please download this file from dayzepoch.com."";" \n
"" \n
"progressLoadingScreen 1;"/*%FSM</STATEINIT""">*/;
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
class Links
{
/*%FSM<LINK "sleep_">*/
class sleep_
{
itemno = 62;
priority = 0.000000;
to="Disconnect";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"(diag_tickTime - _myTime) > 5"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
};
};
/*%FSM</STATE>*/
/*%FSM<STATE "Server_Loading">*/
class Server_Loading
{
name = "Server_Loading";
itemno = 63;
init = /*%FSM<STATEINIT""">*/"_myTime = diag_tickTime;" \n
"dayz_loadScreenMsg = ""Waiting for server to start authentication"";" \n
"if (_debug) then {" \n
"diag_log ""PLOGIN: Waiting for server to start authentication"";" \n
"};" \n
"progressLoadingScreen 0.5;"/*%FSM</STATEINIT""">*/;
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
class Links
{
/*%FSM<LINK "Server_Ready">*/
class Server_Ready
{
itemno = 65;
priority = 0.000000;
to="Request";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"!isNil ""sm_done"""/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
/*%FSM<LINK "Too_Long">*/
class Too_Long
{
itemno = 64;
priority = 0.000000;
to="Disconnect";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"(diag_tickTime - _myTime) > 120"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
};
};
/*%FSM</STATE>*/
/*%FSM<STATE "Player_Zombie__S">*/
class Player_Zombie__S
{
name = "Player_Zombie__S";
itemno = 67;
init = /*%FSM<STATEINIT""">*/"_zssupported = [""pz_policeman"",""pz_suit1"",""pz_suit2"",""pz_worker1"",""pz_worker2"",""pz_worker3"",""pz_doctor"",""pz_teacher"",""pz_hunter"",""pz_villager1"",""pz_villager2"",""pz_villager3"",""pz_priest""];" \n
"_model = (_zssupported select floor(random(count _zssupported)));" \n
"freshSpawn = 1;"/*%FSM</STATEINIT""">*/;
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
class Links
{
/*%FSM<LINK "Hive_Ok">*/
class Hive_Ok
{
itemno = 18;
priority = 0.000000;
to="Phase_One";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"true"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
};
};
/*%FSM</STATE>*/
};
initState="init";
finalStates[] =
{
"Finish",
};
};
/*%FSM</COMPILE>*/