Files
DayZ-Epoch/SQF/dayz_code/Configs/cfgMoves.hpp
2022-03-17 16:14:45 +01:00

2731 lines
62 KiB
C++

class CfgMovesAnimalsBase {
class ManActions;
class StandBase;
class DefaultDie;
class BlendAnims;
};
class CfgMovesBasic {
class ManActions
{
Camel_a2_Pilot = "Camel_a2_Pilot";
};
};
class CfgMovesMaleSdr: CfgMovesBasic //Fix for server CTD
{
class States
{
class TransAnimBase_noIK;
class Crew;
class KIA_Camel_Pilot;
class Camel_a2_Pilot: Crew
{
file = "\CYBP\CYBP_Camels\Data\Anim\Pilot_a2.rtm";
interpolateTo[] = {"KIA_Camel_Pilot",1};
};
class AwopPercMstpSoptWbinDnon_AwopPknlMstpSoptWbinDnon_lnr: TransAnimBase_noIK
{
rightHandIKCurve[] = {};
leftHandIKCurve[] = {};
ConnectTo[] = {"AwopPknlMstpSoptWbinDnon_lnr",0.02};
InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_AwopPercMstpSoptWbinDnon_lnr",0.02};
actions = "BinocKneelLnrActions";
rightHandIKEnd = 0;
rightHandIKBeg = 0;
leftHandIKEnd = 0;
leftHandIKBeg = 0;
canPullTrigger = 0;
file = "\ca\Anims\Characters\data\Anim\Sdr\wop\erc\stp\opt\bin\AwopPercMstpSoptWbinDnon_AwopPknlMstpSoptWbinDnon_una";
};
};
};
class CfgMovesDogBase
{
class Default
{
actions = "";
file = "";
looped = 1;
speed = 0.5;
disableWeapons = 1;
enableOptics = 0;
disableWeaponsLong = 1;
showWeaponAim = 0;
enableMissile = 0;
enableBinocular = 0;
showItemInHand = 0;
showItemInRightHand = 0;
showHandGun = 0;
onLandBeg = 0;
onLandEnd = 0;
onLadder = 0;
canPullTrigger = 1;
duty = -0.51;
predictSpeedCoef = 1;
visibleSize = 1;
aimPrecision = 1;
relSpeedMin = 1;
relSpeedMax = 1;
soundEnabled = 0;
controlHead = 0;
headBobMode = 0;
headBobStrength = 0;
soundOverride = "";
soundEdge[] = {0.5,1};
terminal = 0;
limitGunMovement = 1;
variantsPlayer[] = {};
variantsAI[] = {""};
equivalentTo = "";
connectAs = "";
variantAfter[] = {5,10,20};
connectFrom[] = {};
connectTo[] = {};
interpolateWith[] = {};
interpolateTo[] = {};
interpolateFrom[] = {};
aiming = "aimingNo";
leaning = "aimingNo";
untiltWeapon = "aimingNo";
aimingBody = "aimingUpDefault";
legs = "legsNo";
head = "headDefault";
leaningFactorBeg = 0;
leaningFactorEnd = 0;
leaningFactorZeroPoint = -1;
leaningCorrectionAngleBeg = 0;
leaningCorrectionAngleEnd = 0;
interpolationSpeed = 6;
interpolationRestart = 0;
collisionShape = "ca\animals2\data\geom\basicColide.p3d";
hasCollShapeSafe = 0;
collisionShapeSafe = "";
boundingSphere = 1;
enableDirectControl = 1;
enableAutoActions = 0;
leftHandIKBeg = 0;
leftHandIKEnd = 0;
rightHandIKBeg = 0;
rightHandIKEnd = 0;
weaponIK = 0;
preload = 0;
walkcycles = 1;
forceAim = 0;
rightHandIKCurve[] = {};
leftHandIKCurve[] = {};
};
class StandBase: Default
{
aiming = "aimingDefault";
disableWeapons = 1;
leaningFactorBeg = 1;
leaningFactorEnd = 1;
};
class DefaultDie: Default
{
aiming = "aimingNo";
legs = "legsNo";
head = "headNo";
disableWeapons = 1;
interpolationRestart = 1;
soundOverride = "fallbody";
soundEdge[] = {0.45};
soundEnabled = 0;
};
class ManActions
{
Stop = "";
StopRelaxed = "";
TurnL = "";
TurnR = "";
TurnLRelaxed = "";
TurnRRelaxed = "";
Default = "";
JumpOff = "";
ReloadMagazine = "";
ReloadMGun = "";
ReloadAT = "";
ReloadMortar = "";
ThrowGrenade = "";
WalkF = "";
WalkLF = "";
WalkRF = "";
WalkL = "";
WalkR = "";
WalkLB = "";
WalkRB = "";
WalkB = "";
SlowF = "";
SlowLF = "";
SlowRF = "";
SlowL = "";
SlowR = "";
SlowLB = "";
SlowRB = "";
SlowB = "";
FastF = "";
FastLF = "";
FastRF = "";
FastL = "";
FastR = "";
FastLB = "";
FastRB = "";
FastB = "";
EvasiveForward = "";
EvasiveLeft = "";
EvasiveRight = "";
EvasiveBack = "";
StartSwim = "";
StopSwim = "";
Down = "";
Up = "";
PlayerStand = "";
PlayerCrouch = "";
PlayerProne = "";
Lying = "";
Stand = "";
Combat = "";
Crouch = "";
CanNotMove = "";
Civil = "";
CivilLying = "";
FireNotPossible = "";
Die = "";
WeaponOn = "";
WeaponOff = "";
StrokeFist = "";
StrokeGun = "";
SitDown = "";
Salute = "";
BinocOn = "";
BinocOff = "";
PutDown = "";
PutDownEnd = "";
Medic = "";
Treated = "";
LadderOnDown = "";
LadderOnUp = "";
LadderOff = "";
LadderOffTop = "";
LadderOffBottom = "";
GetInLow = "";
GetInMedium = "";
GetInHigh = "";
GetOutLow = "";
GetOutMedium = "";
GetOutHigh = "";
TakeFlag = "";
HandGunOn = "";
LookAround = "";
Eat = "";
StopEat = "";
Rest = "";
StopRest = "";
GestureBark = " ";
GestureIdle1 = " ";
GestureIdle2 = " ";
GestureSniff = " ";
GestureHeadL = " ";
GestureHeadR = " ";
};
class BlendAnims
{
aimingDefault[] = {};
untiltWeaponDefault[] = {};
legsDefault[] = {};
headDefault[] = {};
aimingNo[] = {};
legsNo[] = {};
headNo[] = {};
aimingUpDefault[] = {};
};
collisionVertexPattern[] = {"1a","2a","3a","4a","5a","6a","7a","8a","9a","10a","11a","12a","13a","14a","15a","16a","17a","18a","19a","20a","21a","22a","23a","24a","25a","26a","27a","28a","29a","30a","31a","32a","33a","34a"};
collisionGeomCompPattern[] = {1};
};
class CfgMovesDogDZ: CfgMovesDogBase
{
primaryActionMaps[] = {"DogActions","NoActions"};
skeletonName = "DogSkeleton";
gestures = "CfgGesturesDogDZ";
class States
{
class Dog_Stop: StandBase
{
actions = "DogActions";
duty = -1;
file = "\CA\animals2\dogs\data\Anim\dogStop";
//variantsAI[] = {"Dog_Stop",1};
//variantAfter[] = {0,2,3};
speed = 1e+010;
relSpeedMin = 0.7;
relSpeedMax = 1.1;
looped = 1;
//collisionShape = "Ca\animals2\Dogs\Dog_CollShape.p3d";
ConnectTo[] = {"Dog_TurnR",0.1,"Dog_StopV2",0.1,"Dog_StopV1",0.1,"Dog_TurnL",0.1,"Dog_Sprint",0.02,"Dog_Run",0.02,"Dog_Walk",0.2};
InterpolateTo[] = {"Dog_TurnR",0.1,"Dog_Die",0.02,"Dog_TurnL",0.1,"Dog_Sprint",0.02,"Dog_Run",0.02,"Dog_Walk",0.2};
};
class Dog_TurnL: Dog_Stop
{
file = "\CA\animals2\Dogs\data\anim\dog_rotateL.rtm";
speed = 1;
ConnectTo[] = {"Dog_Stop",0.1};
InterpolateTo[] = {"Dog_Stop",0.1};
};
class Dog_TurnR: Dog_TurnL
{
file = "\CA\animals2\Dogs\data\anim\dog_rotateR.rtm";
ConnectTo[] = {"Dog_Stop",0.1};
InterpolateTo[] = {"Dog_Stop",0.1};
};
class Dog_StopV1: Dog_Stop
{
file = "\CA\animals2\dogs\data\Anim\dogIDLE";
speed = 2.14;
variantAfter[] = {5,7,10};
looped = 0;
ConnectTo[] = {"Dog_Stop",0.1};
InterpolateTo[] = {"Dog_Die",0.02};
};
class Dog_StopV2: Dog_Stop
{
file = "\CA\animals2\dogs\data\Anim\dogBark";
speed = 1;
variantAfter[] = {1,1,1};
looped = 0;
ConnectTo[] = {"Dog_Stop",0.1};
InterpolateTo[] = {"Dog_Die",0.02};
};
class Dog_Attack: Dog_Stop
{
file = "\CA\animals2\dogs\data\Anim\dogAttack";
speed = 1;
variantAfter[] = {1,1,1};
looped = 0;
ConnectTo[] = {"Dog_Stop",0.1};
InterpolateTo[] = {"Dog_Die",0.02};
};
class Dog_Sniff: Dog_Stop
{
file = "\dayz_anim\dog\dogGestureSniff";
speed = 0.3;
mask = "frontBody";
variantAfter[] = {1,1,1};
looped = 0;
ConnectTo[] = {"Dog_Stop",0.1};
InterpolateTo[] = {"Dog_Die",0.02};
};
class Dog_SitDown: Dog_Stop
{
actions = "DogSit";
file = "\CA\animals2\dogs\data\Anim\dogSit1In";
speed = 1.43;
variantAfter[] = {1,1,1};
looped = 0;
relSpeedMin = 0.996672;
relSpeedMax = 0.996672;
ConnectTo[] = {};
InterpolateTo[] = {"Dog_Die",0.02};
};
class Dog_LieDown: Dog_Stop
{
actions = "DogSit";
file = "\dayz_anim\dog\dogStandDown";
speed = 1.428571;
variantAfter[] = {1,1,1};
looped = 0;
relSpeedMin = 0.996672;
relSpeedMax = 0.996672;
ConnectTo[] = {};
InterpolateTo[] = {"Dog_Die",0.02};
};
class Dog_GetUp: Dog_Stop
{
actions = "DogSit";
file = "\dayz_anim\dog\dogDownStand";
speed = 1.428571;
variantAfter[] = {1,1,1};
looped = 0;
relSpeedMin = 0.996672;
relSpeedMax = 0.996672;
ConnectTo[] = {"Dog_Stop",0.1,"Dog_Run",0.1,"Dog_Walk",0.1,"Dog_Sprint",0.1};
InterpolateTo[] = {"Dog_Die",0.02,"Dog_Run",0.1,"Dog_Walk",0.1,"Dog_Sprint",0.1};
};
class Dog_Siting: Dog_Stop
{
actions = "DogSit";
file = "\CA\animals2\dogs\data\Anim\dogSit2Idle";
speed = 1.58;
variantAfter[] = {1,1,1};
looped = 1;
ConnectTo[] = {};
InterpolateTo[] = {"Dog_Die",0.02};
};
class Dog_SitUp: Dog_Stop
{
actions = "DogSit";
file = "\CA\animals2\dogs\data\Anim\dogSit3Out";
speed = 1.08;
variantAfter[] = {1,1,1};
looped = 0;
relSpeedMin = 0.996672;
relSpeedMax = 0.996672;
ConnectTo[] = {"Dog_Stop",0.1,"Dog_Run",0.1,"Dog_Walk",0.1,"Dog_Sprint",0.1};
InterpolateTo[] = {"Dog_Die",0.02,"Dog_Run",0.1,"Dog_Walk",0.1,"Dog_Sprint",0.1};
};
class Dog_Sprint: Dog_Stop
{
actions = "DogSprint";
file = "\CA\animals2\dogs\data\Anim\dogSprint";
duty = 0.5;
speed = 4.5;
ConnectTo[] = {"Dog_Stop",0.02,"Dog_Run",0.02,"Dog_Walk",0.02};
InterpolateTo[] = {"Dog_Die",0.02,"Dog_Stop",0.02,"Dog_Run",0.02,"Dog_Walk",0.02};
};
class Dog_Run: Dog_Stop
{
file = "\CA\animals2\dogs\data\Anim\dogRun";
duty = -0.5;
speed = 1.8;
ConnectTo[] = {"Dog_Stop",0.02,"Dog_Sprint",0.02,"Dog_Walk",0.02};
InterpolateTo[] = {"Dog_Die",0.02,"Dog_Stop",0.02,"Dog_Sprint",0.02,"Dog_Walk",0.02};
};
class Dog_Walk: Dog_Stop
{
duty = -0.7;
file = "\CA\animals2\dogs\data\Anim\dogWalk";
speed = 1.3;
variantAfter[] = {3,10,20};
ConnectTo[] = {"Dog_Stop",0.2,"Dog_Sprint",0.2,"Dog_Run",0.2};
InterpolateTo[] = {"Dog_Die",0.02,"Dog_Stop",0.2,"Dog_Sprint",0.2,"Dog_Run",0.2};
};
class Dog_Die: DefaultDie
{
enableDirectControl = 0;
actions = "NoActions";
file = "\CA\animals2\dogs\data\Anim\dogDeath";
speed = 1.2;
looped = 0;
variantsPlayer[] = {};
variantsAI[] = {""};
variantAfter[] = {0,0,0};
terminal = 1;
soundEnabled = 0;
//collisionShape = "";
ConnectTo[] = {};
InterpolateTo[] = {};
};
};
class Actions
{
class NoActions: ManActions
{
turnSpeed = 8;
limitFast = 5.5;
useFastMove = 0;
upDegree = 0;
GestureBark[] = {
"GestureBark", "Gesture"
};
GestureIdle1[] = {
"GestureIdle1", "Gesture"
};
GestureIdle2[] = {
"GestureIdle2", "Gesture"
};
GestureSniff[] = {
"GestureSniff", "Gesture"
};
GestureHeadL[] = {
"GestureHeadL", "Gesture"
};
GestureHeadR[] = {
"GestureHeadR", "Gesture"
};
};
class DogActions: NoActions
{
Stop = "Dog_Stop";
StopRelaxed = "Dog_Stop";
TurnL = "Dog_TurnL";
TurnR = "Dog_TurnR";
TurnLRelaxed = "Dog_TurnL";
TurnRRelaxed = "Dog_TurnR";
Default = "Dog_Stop";
JumpOff = "Dog_Stop";
WalkF = "Dog_Walk";
//WalkF = "Dog_Run";
SlowF = "Dog_Run";
FastF = "Dog_Sprint";
EvasiveForward = "Dog_Sprint";
Down = "Dog_Stop";
Up = "Dog_Stop";
PlayerStand = "Dog_Stop";
PlayerProne = "Dog_Stop";
PlayerCrouch = "";
Crouch = "";
Lying = "Dog_Stop";
Stand = "Dog_Stop";
Combat = "Dog_Stop";
CanNotMove = "Dog_Stop";
Civil = "Dog_Stop";
CivilLying = "Dog_Stop";
FireNotPossible = "Dog_StopV1";
Die = "Dog_Die";
turnSpeed = 8;
limitFast = 5.5;
useFastMove = 0;
upDegree = "ManPosNoWeapon";
StartSwim = "Dog_Die";
};
class DogSprint: DogActions
{
Die = "Dog_Die";
turnSpeed = 4;
limitFast = 5.5;
useFastMove = 1;
};
class DogSit: NoActions
{
Up = "Dog_Stop";
PlayerStand = "Dog_Stop";
Stand = "Dog_Stop";
WalkF = "Dog_Walk";
//WalkF = "Dog_Run";
SlowF = "Dog_Run";
FastF = "Dog_Sprint";
EvasiveForward = "Dog_Sprint";
PlayerCrouch = "Dog_Stop";
Crouch = "Dog_Stop";
Die = "Dog_Die";
upDegree = "ManPosNoWeapon";
StartSwim = "Dog_Die";
};
};
class Interpolations
{
};
transitionsInterpolated[] = {};
transitionsSimple[] = {};
transitionsDisabled[] = {};
class BlendAnims: BlendAnims
{
aimingDefault[] = {"head",1,"Jaw",1,"Neck1",0.5,"Tongue1",1,"Tongue2",1};
untiltWeaponDefault[] = {};
legsDefault[] = {};
headDefault[] = {"head",1,"Jaw",1,"Neck1",0.5,"Tongue1",1,"Tongue2",1};
aimingNo[] = {};
legsNo[] = {};
headNo[] = {};
aimingUpDefault[] = {};
frontBody[] = {
/*
"spine",0.1,
"spine1",0.3,
"spine2",0.6,
*/
"neck",1,
"neck1",1,
"head",1,
"Jaw",1,
"Tongue1",1,
"Tongue2",1,
"leftArm",0.5,
"rightArm",0.5,
"leftEar",1,
"rightEar",1
};
};
};
class CfgGesturesDogDZ
{
skeletonName = "DogSkeleton";
class ManActions
{
};
class Actions
{
class NoActions: ManActions
{
turnSpeed = 0;
upDegree = 0;
limitFast = 1;
useFastMove = 0;
};
};
class Default
{
actions = "NoActions";
file = "";
looped = 1;
speed = 0.5;
relSpeedMin = 1;
relSpeedMax = 1;
soundEnabled = 0;
soundOverride = "";
soundEdge[] = {0.5,1};
terminal = 0;
equivalentTo = "";
connectAs = "";
connectFrom[] = {};
connectTo[] = {};
interpolateWith[] = {};
interpolateTo[] = {};
interpolateFrom[] = {};
mask = "empty";
interpolationSpeed = 6;
interpolationRestart = 0;
preload = 0;
disableWeapons = 1;
enableOptics = 1;
showWeaponAim = 1;
enableMissile = 1;
enableBinocular = 1;
showItemInHand = 0;
showItemInRightHand = 0;
showHandGun = 0;
canPullTrigger = 1;
walkcycles = 1;
headBobMode = 0;
headBobStrength = 0;
leftHandIKBeg = 0;
leftHandIKEnd = 0;
rightHandIKBeg = 0;
rightHandIKEnd = 0;
leftHandIKCurve[] = {1};
rightHandIKCurve[] = {1};
forceAim = 0;
};
class States
{
class GestureBark: Default
{
file = "\dayz_anim\dog\dogBarkOnce";
looped = 0;
speed = 3;
mask = "barking";
};
class GestureIdle1: Default
{
file = "\dayz_anim\dog\dogGestureIdle1";
looped = 0;
speed = 0.3;
mask = "idle";
};
class GestureIdle2: Default
{
file = "\dayz_anim\dog\dogGestureIdle2";
looped = 0;
speed = 0.3;
mask = "idle";
};
class GestureHeadL: Default
{
file = "\dayz_anim\dog\dogGestureHeadL";
looped = 0;
speed = 0.3;
mask = "idle";
};
class GestureHeadR: Default
{
file = "\dayz_anim\dog\dogGestureHeadR";
looped = 0;
speed = 0.3;
mask = "idle";
};
class GestureSniff: Default
{
file = "\dayz_anim\dog\dogGestureSniff";
looped = 0;
speed = 0.3;
mask = "frontBody";
};
};
class BlendAnims
{
barking[] = {"head",1,"Jaw",1,"Neck1",0.5,"Tongue1",1,"Tongue2",1,"Tail1",0.3,"Tail2",0.6,"Tail3",1};
idle[] = {"head",1,"Jaw",1,"Neck1",0.6,"Tongue1",1,"Tongue2",1,"Tail1",0.3,"Tail2",0.6,"Tail3",1,"Spine",0.1,"Spine1",0.2,"Spine2",0.4};
frontBody[] = {
"spine",0.1,
"spine1",0.3,
"spine2",0.6,
"neck",1,
"neck1",1,
"head",1,
"Jaw",1,
"Tongue1",1,
"Tongue2",1,
"leftArm",0.5,
"rightArm",0.5,
"leftEar",1,
"rightEar",1
};
};
class Interpolations
{
};
transitionsInterpolated[] = {};
transitionsSimple[] = {};
transitionsDisabled[] = {};
};
class CfgMovesBloodsucker: CfgMovesMaleSdr
{
skeletonName="OFP2_ManSkeleton";
gestures="CfgGesturesMale";
class StandBase;
class StatesExt
{
class AmovPercMstpSnonWnonDnon: StandBase
{
actions="CivilStandActions";
duty=-1;
equivalentTo="";
preload=0;
file="\nst\ns_anims\bloodsucker\forward.rtm";
showWeaponAim=0;
disableWeapons=1;
canPullTrigger=0;
speed=1e+010;
relSpeedMin=0.69999999;
relSpeedMax=1.1;
leaningFactorBeg=0;
leaningFactorEnd=0;
looped=1;
soundEnabled=0;
soundOverride="";
soundEdge[]={0.5,1};
enableBinocular=1;
leftHandIKBeg=0;
leftHandIKCurve[]={};
leftHandIKEnd=0;
rightHandIKBeg=0;
rightHandIKCurve[]={};
rightHandIKEnd=0;
hasCollShapeSafe=0;
collisionShapeSafe="";
collisionShape="ca\Anims\Characters\data\Geom\Sdr\Perc_Mrun_Slow_Wrfl.p3d";
headBobStrength=0.21393;
limitGunMovement=0.1;
enableOptics=-1;
ConnectTo[]=
{
"ActsPercMstpSnonWpstDnon_suicide1A",
0.02,
"ActsPercMstpSnonWpstDnon_suicide2A",
0.02,
"AmovPercMstpSnonWnonDnon_sekaniIn",
0.02,
"AidlPercMstpSnonWnonDnon",
0.0099999998,
"AidlPercMstpSnonWnonDnon_player",
0.0099999998,
"AovrPercMstpSnonWnonDf",
0.0099999998,
"AmovPercMstpSnonWnonDnon_turnL",
0.02,
"AmovPercMstpSnonWnonDnon_turnR",
0.02,
"AmovPercMstpSnonWnonDnon_AmovPknlMstpSnonWnonDnon",
0.02,
"AmovPercMstpSnonWnonDnon_AmovPpneMstpSnonWnonDnon",
0.02,
"AmovPercMstpSnonWnonDnon_AmovPercMstpSrasWrflDnon",
0.02,
"AmovPercMstpSnonWnonDnon_AmovPercMstpSrasWpstDnon",
0.02,
"AmovPercMstpSnonWnonDnon_AmovPknlMstpSrasWlnrDnon",
0.029999999,
"AmovPercMstpSnonWnonDnon_AwopPercMstpSoptWbinDnon",
0.02,
"ActsPercMstpSnonWnonDnon_varStayLeant",
2,
"ActsPercMstpSnonWrflDnon_Interrogate01",
2,
"ActsPercMstpSnonWrflDnon_Interrogate02",
2,
"ActsPsitMstpSnonWnonDnon_InterrogateLeaves",
2,
"AmovPercMstpSnonWnonDnon_Scared",
2,
"AmovPercMstpSnonWnonDnon_Scared2",
2,
"AmovPercMstpSnonWnonDnon_carCheckPush",
2,
"AmovPercMstpSnonWnonDnon_carCheckWash",
2,
"AmovPercMstpSnonWnonDnon_carCheckWheel",
2,
"AmovPercMstpSnonWnonDnon_exerciseKata",
2,
"ActsPercMstpSnonWnonDnon_DancingDuoIvan",
2,
"ActsPercMstpSnonWnonDnon_DancingDuoStefan",
2,
"ActsPercMstpSnonWnonDnon_DancingStefan",
2,
"AmovPercMstpSnonWnonDnon_exercisekneeBendA",
2,
"AmovPercMstpSnonWnonDnon_exercisekneeBendB",
2,
"AmovPercMstpSnonWnonDnon_exercisePushup",
2,
"AmovPercMstpSnonWnonDnon_seeWatch",
2,
"AmovPercMstpSnonWnonDnon_talking",
2,
"ActsPercMstpSnonWpstDnon_sceneBardak01",
0.1,
"AmovPercMstpSnonWnonDnon_normalizationTest",
0.1,
"AmovPercMstpSnonWnonDnon_SaluteIn",
0.1,
"AmovPercMstpSnonWnonDnon_EaseIn",
0.1,
"AmovPercMstpSnonWnonDnon_AmovPsitMstpSnonWnonDnon_ground",
0.1,
"AmovPercMstpSnonWnonDnon_AmovPercMstpSsurWnonDnon",
0.1,
"AwopPercMstpSgthWnonDnon_start",
0.1,
"LadderCivilOn",
1,
"AswmPercMstpSnonWnonDnon",
0.30000001,
"ActsPknlMstpWunaSnonDnon_sceneCrashSite_Villager",
0.1,
"AmovPercMstpSnonWnonDnon_AinvPknlMstpSnonWnonDnon",
0.02,
"AmovPercMstpSnonWnonDnon_AcrgPknlMstpSnonWnonDnon_getInLow",
0.02,
"AmovPercMstpSnonWnonDnon_AcrgPknlMstpSnonWnonDnon_getInMedium",
0.02,
"AmovPercMstpSnonWnonDnon_AcrgPknlMstpSnonWnonDnon_getInHigh",
0.02,
"amovpercmstpsnonwnondnon_amovpercmstpsraswlnrdnon",
0.02,
"ActsPercSnonWnonDnon_assembling",
0.0099999998,
"ActsPercSnonWnonDnon_carFixing",
0.0099999998,
"ActsPercSnonWnonDnon_carFixing2",
0.0099999998,
"ActsPercSnonWnonDnon_tableSupport_TalkIn",
0.0099999998,
"ActsPercMstpSrasWunaDnon_sceneLopotevBandCaptured_Kostey",
0.0099999998,
"AidlPpneMstpSnonWnonDnon_SleepA_layDown",
0.0099999998,
"AidlPpneMstpSnonWnonDnon_SleepB_layDown",
0.0099999998,
"AidlPpneMstpSnonWnonDnon_SleepC_layDown",
0.0099999998,
"ActsPercMstpSnonWunaDnon_sceneNikitinDisloyalty_Nikitin",
0.0099999998,
"ActsPercMstpSnonWunaDnon_sceneNikitinDisloyalty_Bardak",
0.0099999998,
"ActsPercMstpSlowWrflDnon_sceneNikitinDisloyalty_Homeless",
0.0099999998,
"ActsPercMstpSnonWunaDnon_sceneNikitinDisloyalty_Lopotev1",
0.0099999998,
"ErcUnarm_sitUnarm_L",
0.0099999998,
"ErcUnarm_sitUnarm_R",
0.0099999998,
"sitTableRfl_listening_onTTractor",
0.0099999998,
"sitUnarm_L_idleLoop_onFoiledPallets",
0.0099999998,
"sitUnarm_L_idleLoop_onFoiledPallets2",
0.0099999998,
"ErcUnarm_sitTable",
0.0099999998,
"sitTableUnarm_talkingListening_TowingTractor",
0.0099999998,
"UnaErc_UnaErcPoslechVelitele",
0.0099999998,
"Csdr_LHD_oprenOzabradli118cm_A",
0.0099999998,
"UnaErcVelitelProslov1",
0.0099999998,
"FPS_shift",
0.0099999998,
"ctsLopoHover_cdf2",
0.0099999998,
"ctsLopoHover_lopotev",
0.0099999998,
"sitUnarm_L_idleLoop_inUH1Y",
0.0099999998,
"AmelPercMstpSnonWnonDnon_amaterUder1",
0.02,
"AmelPercMstpSnonWnonDnon_amaterUder2",
0.02,
"AmelPercMstpSnonWnonDnon_amaterUder3",
0.02,
"AmelPercMstpSnonWnonDnon_zasah1",
0.02,
"AmelPercMstpSnonWnonDnon_zasah2",
0.02,
"AmelPercMstpSnonWnonDnon_zasah3hard",
0.02,
"AmelPercMstpSnonWnonDnon_zasah4",
0.02,
"AmelPercMstpSnonWnonDnon_zasah5hard",
0.02,
"AmelPercMstpSnonWnonDnon_zasah6hlava",
0.02,
"AmelPercMstpSnonWnonDnon_zasah7bricho",
0.02,
"NavigationDriverReverse",
0.0099999998,
"RepairingKneel",
0.0099999998,
"RepairingErc",
0.0099999998,
"NavigationHeli",
0.0099999998,
"AmovPercMstpSnonWnonDnon_initLoop",
0.0099999998,
"AmovPercMstpSnonWnonDnon_idle70chozeniPoRukou",
0.0099999998,
"AmovPercMstpSnonWnonDnon_idle68boxing",
0.0099999998,
"AmovPercMstpSnonWnonDnon_zevl",
0.0099999998
};
InterpolateTo[]=
{
"AinvPknlMstpSnonWnonDnon_AinvPknlMstpSnonWnonDnon_medic",
0.02,
"AmovPercMstpSnonWnonDnon_turnL",
0.02,
"AmovPercMstpSnonWnonDnon_turnR",
0.02,
"AmovPercMwlkSnonWnonDf",
0.02,
"AmovPercMwlkSnonWnonDfl",
0.02,
"AmovPercMwlkSnonWnonDl",
0.02,
"AmovPercMwlkSnonWnonDbl",
0.02,
"AmovPercMwlkSnonWnonDb",
0.02,
"AmovPercMwlkSnonWnonDbr",
0.02,
"AmovPercMwlkSnonWnonDr",
0.02,
"AmovPercMwlkSnonWnonDfr",
0.02,
"AmovPercMrunSnonWnonDf",
0.02,
"AmovPercMrunSnonWnonDfl",
0.02,
"AmovPercMrunSnonWnonDl",
0.02,
"AmovPercMrunSnonWnonDbl",
0.02,
"AmovPercMrunSnonWnonDb",
0.02,
"AmovPercMrunSnonWnonDbr",
0.02,
"AmovPercMrunSnonWnonDr",
0.02,
"AmovPercMrunSnonWnonDfr",
0.02,
"AmovPercMevaSnonWnonDf",
0.02,
"AmovPercMevaSnonWnonDfl",
0.02,
"AmovPercMevaSnonWnonDfr",
0.02,
"AdthPercMstpSnonWnonDnon_1",
0.0099999998,
"AdthPercMstpSnonWnonDnon_2",
0.0099999998,
"AdthPercMstpSnonWnonDnon_3",
0.0099999998,
"ActsPsitMstpSnonWnonDnon_varSittingDrinking",
0.02,
"AmovPercMstpSnonWnonDnon_AcinPknlMwlkSnonWnonDb_1",
0.1,
"ActsPercMstpSnonWnonDnon_talking01",
0.1,
"ActsPercMstpSnonWnonDnon_talking02",
0.1,
"ActsPercMstpSnonWnonDnon_talking03",
0.1,
"ActsPercMstpSnonWnonDnon_talking04",
0.1,
"AidlPercSnonWnonDnon_talkBS",
0.0099999998,
"sitTableRfl_listening_onTTractor",
0.0099999998,
"sitUnarm_L_idleLoop_onFoiledPallets",
0.0099999998,
"sitUnarm_L_idleLoop_onFoiledPallets2",
0.0099999998,
"sitUnarm_L_idleLoop_inUH1Y",
0.0099999998
};
};
class AmovPercMrunSnonWnonDf: AmovPercMstpSnonWnonDnon
{
actions="CivilRunActionsF";
file="\nst\ns_anims\bloodsucker\forward.rtm";
speed=3.21;
soundEdge[]={0.25,0.5,0.75,1};
duty=0.40000001;
soundOverride="run";
soundEnabled=1;
limitGunMovement=0.1;
walkcycles=2;
disableWeapons=1;
ConnectTo[]=
{
"AmovPercMsprSnonWnonDf_AmovPpneMstpSnonWnonDnon",
0.02
};
InterpolateTo[]=
{
"AmovPercMstpSnonWnonDnon",
0.02,
"AmovPercMwlkSnonWnonDf",
0.025,
"AmovPercMrunSnonWnonDfl",
0.025,
"AmovPercMrunSnonWnonDfr",
0.025,
"AmovPknlMrunSnonWnonDf",
0.029999999,
"AmovPercMsprSnonWnonDf_AmovPpneMstpSnonWnonDnon",
0.02,
"AmovPercMevaSnonWnonDf",
0.02
};
};
class AmovPercMwlkSnonWnonDf: AmovPercMstpSnonWnonDnon
{
actions="CivilWlkActionsF";
file="\nst\ns_anims\bloodsucker\forward.rtm";
soundEdge[]={0.25,0.5,0.75,1};
speed=3.21;
duty=-0.1;
soundOverride="walk";
soundEnabled=1;
walkcycles=2;
ConnectTo[]={};
InterpolateTo[]=
{
"AmovPercMwlkSnonWnonDnon_transition",
0.015,
"AmovPercMwlkSnonWnonDfl",
0.025,
"AmovPercMwlkSnonWnonDfr",
0.025,
"AmovPercMrunSnonWnonDf",
0.025,
"AmovPknlMwlkSnonWnonDf",
0.029999999,
"AmovPercMevaSnonWnonDf",
0.025,
"AmovPercMrunSnonWnonDf_AmovPercMstpSnonWnonDnon_gthStart",
0.1
};
};
class AmovPercMwlkSnonWnonDfl: AmovPercMwlkSnonWnonDf
{
actions="CivilWlkActionsFL";
file="\nst\ns_anims\bloodsucker\forward.rtm";
speed=3.21;
ConnectTo[]={};
InterpolateTo[]=
{
"AmovPercMwlkSnonWnonDnon_transition",
0.015,
"AmovPercMwlkSnonWnonDf",
0.025,
"AmovPercMwlkSnonWnonDl",
0.025,
"AmovPercMrunSnonWnonDfl",
0.025,
"AmovPknlMwlkSnonWnonDfl",
0.029999999,
"AmovPercMevaSnonWnonDfl",
0.025,
"AmovPercMrunSnonWnonDf_AmovPercMstpSnonWnonDnon_gthStart",
0.1
};
};
class AmovPercMwlkSnonWnonDl: AmovPercMwlkSnonWnonDf
{
actions="CivilWlkActionsL";
file="\nst\ns_anims\bloodsucker\forward.rtm";
speed=3.21;
ConnectTo[]={};
InterpolateTo[]=
{
"AmovPercMwlkSnonWnonDnon_transition",
0.015,
"AmovPercMwlkSnonWnonDfl",
0.025,
"AmovPercMwlkSnonWnonDbl",
0.025,
"AmovPercMrunSnonWnonDl",
0.025,
"AmovPknlMwlkSnonWnonDl",
0.029999999
};
};
class AmovPercMwlkSnonWnonDbl: AmovPercMwlkSnonWnonDf
{
actions="CivilWlkActionsBL";
file="\nst\ns_anims\bloodsucker\forward.rtm";
speed=3.21;
ConnectTo[]={};
InterpolateTo[]=
{
"AmovPercMwlkSnonWnonDnon_transition",
0.015,
"AmovPercMwlkSnonWnonDl",
0.025,
"AmovPercMwlkSnonWnonDb",
0.025,
"AmovPercMrunSnonWnonDbl",
0.025,
"AmovPknlMwlkSnonWnonDbl",
0.029999999
};
};
class AmovPercMwlkSnonWnonDb: AmovPercMwlkSnonWnonDf
{
actions="CivilWlkActionsB";
file="\nst\ns_anims\bloodsucker\forward.rtm";
speed=3.21;
ConnectTo[]={};
InterpolateTo[]=
{
"AmovPercMwlkSnonWnonDnon_transition",
0.015,
"AmovPercMwlkSnonWnonDbl",
0.025,
"AmovPercMwlkSnonWnonDbr",
0.025,
"AmovPercMrunSnonWnonDb",
0.025,
"AmovPknlMwlkSnonWnonDb",
0.029999999
};
};
class AmovPercMwlkSnonWnonDbr: AmovPercMwlkSnonWnonDf
{
actions="CivilWlkActionsBR";
file="\nst\ns_anims\bloodsucker\forward.rtm";
speed=3.21;
ConnectTo[]={};
InterpolateTo[]=
{
"AmovPercMwlkSnonWnonDnon_transition",
0.015,
"AmovPercMwlkSnonWnonDb",
0.025,
"AmovPercMwlkSnonWnonDr",
0.025,
"AmovPercMrunSnonWnonDbr",
0.025,
"AmovPknlMwlkSnonWnonDbr",
0.029999999
};
};
class AmovPercMwlkSnonWnonDr: AmovPercMwlkSnonWnonDf
{
actions="CivilWlkActionsR";
file="\nst\ns_anims\bloodsucker\forward.rtm";
speed=3.21;
ConnectTo[]={};
InterpolateTo[]=
{
"AmovPercMwlkSnonWnonDnon_transition",
0.015,
"AmovPercMwlkSnonWnonDbr",
0.025,
"AmovPercMwlkSnonWnonDfr",
0.15000001,
"AmovPercMrunSnonWnonDr",
0.025,
"AmovPknlMwlkSnonWnonDr",
0.029999999
};
};
class AmovPercMwlkSnonWnonDfr: AmovPercMwlkSnonWnonDf
{
actions="CivilWlkActionsFR";
file="\nst\ns_anims\bloodsucker\forward.rtm";
speed=3.21;
ConnectTo[]={};
InterpolateTo[]=
{
"AmovPercMwlkSnonWnonDnon_transition",
0.015,
"AmovPercMwlkSnonWnonDf",
0.025,
"AmovPercMwlkSnonWnonDr",
0.15000001,
"AmovPercMrunSnonWnonDfr",
0.025,
"AmovPknlMwlkSnonWnonDfr",
0.029999999,
"AmovPercMevaSnonWnonDfr",
0.025,
"AmovPercMrunSnonWnonDf_AmovPercMstpSnonWnonDnon_gthStart",
0.1
};
};
class SprintBaseDf: StandBase
{
actions="RifleStandEvasiveActions";
preload=0;
file="\nst\ns_anims\bloodsucker\forward.rtm";
speed=3.21;
soundOverride="sprint";
duty=0.60000002;
showWeaponAim=0;
collisionShape="ca\Anims\Characters\data\Geom\Sdr\Perc_Mrun_Slow_Wrfl.p3d";
leaningFactorBeg=0;
leaningFactorEnd=0;
limitGunMovement=0;
relSpeedMin=0.69717097;
relSpeedMax=1.1;
enableAutoActions=0;
visibleSize=1.000121;
soundEnabled=1;
aiming="aimingCivil";
aimingBody="aimingUpCivil";
headBobStrength=0.154229;
headBobMode=2;
ConnectTo[]=
{
"AmovPercMsprSlowWrflDf_AmovPpneMstpSrasWrflDnon",
0.02
};
InterpolateTo[]=
{
"AmovPercMsprSlowWrflDf_AmovPpneMstpSrasWrflDnon",
0.02
};
};
class SprintBaseDfl: SprintBaseDf
{
file="\nst\ns_anims\bloodsucker\forward.rtm";
speed=3.21;
collisionShape="ca\Anims\Characters\data\Geom\Sdr\Perc_Mrun_Slow_Wrfl_Dl.p3d";
ConnectTo[]={};
InterpolateTo[]={};
};
class SprintBaseDfr: SprintBaseDf
{
file="\nst\ns_anims\bloodsucker\forward.rtm";
speed=3.21;
collisionShape="ca\Anims\Characters\data\Geom\Sdr\Perc_Mrun_Slow_Wrfl_Dr.p3d";
ConnectTo[]={};
InterpolateTo[]={};
};
class SprintCivilBaseDf: SprintBaseDf
{
file="\nst\ns_anims\bloodsucker\forward.rtm";
speed=3.21;
collisionShape="ca\Anims\Characters\data\Geom\Sdr\Perc_Wnon.p3d";
visibleSize=1.000121;
ConnectTo[]={};
InterpolateTo[]={};
};
class SprintCivilBaseDfl: SprintCivilBaseDf
{
file="\nst\ns_anims\bloodsucker\forward.rtm";
speed=3.21;
ConnectTo[]={};
InterpolateTo[]={};
};
class SprintCivilBaseDfr: SprintCivilBaseDf
{
file="\nst\ns_anims\bloodsucker\forward.rtm";
speed=3.21;
ConnectTo[]={};
InterpolateTo[]={};
};
class AmovPercMevaSnonWnonDf: SprintCivilBaseDf
{
actions="CivilEvasiveActions";
soundOverride="sprint";
soundEnabled=1;
speed=3.21;
canPullTrigger=0;
duty=0.60000002;
walkcycles=1;
ConnectTo[]=
{
"AmovPercMsprSnonWnonDf_AmovPpneMstpSnonWnonDnon",
0.02
};
InterpolateTo[]=
{
"AmovPercMstpSnonWnonDnon",
0.02,
"AmovPercMwlkSnonWnonDf",
0.025,
"AmovPercMrunSnonWnonDf",
0.02,
"AmovPercMsprSnonWnonDf_AmovPpneMstpSnonWnonDnon",
0.02,
"AmovPercMevaSnonWnonDfl",
0.02,
"AmovPercMevaSnonWnonDfr",
0.02
};
};
class AmovPercMevaSnonWnonDfl: SprintCivilBaseDfl
{
actions="CivilEvasiveActions";
soundOverride="sprint";
soundEnabled=1;
canPullTrigger=0;
duty=0.60000002;
relSpeedMin=0.69717097;
relSpeedMax=1.1064889;
walkcycles=2;
ConnectTo[]=
{
"AmovPercMsprSnonWnonDf_AmovPpneMstpSnonWnonDnon",
0.02
};
InterpolateTo[]=
{
"AmovPercMstpSnonWnonDnon",
0.02,
"AmovPercMwlkSnonWnonDfl",
0.025,
"AmovPercMrunSnonWnonDfl",
0.02,
"AmovPercMsprSnonWnonDf_AmovPpneMstpSnonWnonDnon",
0.02,
"AmovPercMevaSnonWnonDf",
0.02,
"AmovPercMevaSnonWnonDfr",
0.02
};
};
class AmovPercMevaSnonWnonDfr: SprintCivilBaseDfr
{
actions="CivilEvasiveActions";
soundOverride="sprint";
soundEnabled=1;
canPullTrigger=0;
duty=0.60000002;
relSpeedMin=0.69717097;
relSpeedMax=1.1064889;
walkcycles=2;
ConnectTo[]=
{
"AmovPercMsprSnonWnonDf_AmovPpneMstpSnonWnonDnon",
0.02
};
InterpolateTo[]=
{
"AmovPercMstpSnonWnonDnon",
0.02,
"AmovPercMwlkSnonWnonDfr",
0.025,
"AmovPercMrunSnonWnonDfr",
0.02,
"AmovPercMsprSnonWnonDf_AmovPpneMstpSnonWnonDnon",
0.02,
"AmovPercMevaSnonWnonDf",
0.02,
"AmovPercMevaSnonWnonDfl",
0.02
};
};
class AmovPercMevaSrasWrflDf: SprintBaseDf
{
actions="RifleStandEvasiveActions";
collisionShape="ca\Anims\Characters\data\Geom\Sdr\Perc_Mrun_Slow_Wrfl.p3d";
relSpeedMin=0.797005;
soundOverride="sprint";
soundEnabled=1;
limitGunMovement=0.1;
weaponIK=1;
headBobStrength=0.25373101;
duty=0.60000002;
ConnectTo[]={};
InterpolateTo[]=
{
"AmovPercMstpSrasWrflDnon",
0.02,
"AmovPercMrunSlowWrflDf",
0.025,
"AmovPercMwlkSrasWrflDf",
0.025,
"AmovPercMrunSrasWrflDf",
0.025,
"AmovPercMsprSlowWrflDf_AmovPpneMstpSrasWrflDnon",
0.02,
"AmovPknlMevaSrasWrflDf",
0.025,
"AmovPercMevaSlowWrflDf",
0.025,
"AmovPercMevaSrasWrflDfl",
0.025,
"AmovPercMevaSrasWrflDfr",
0.025,
"AdthPercMrunSlowWrflDf_6",
0.0099999998,
"AdthPercMrunSlowWrflDf_A1short",
0.0099999998,
"AdthPercMrunSlowWrflDf_A2short",
0.0099999998,
"AdthPercMrunSlowWrflDf_A3short",
0.0099999998,
"AdthPercMrunSlowWrflDf_A4short",
0.0099999998
};
};
class AmovPknlMevaSrasWrflDf: AmovPercMevaSrasWrflDf
{
actions="RifleKneelEvasiveActions";
ConnectTo[]={};
InterpolateTo[]=
{
"AmovPknlMrunSlowWrflDf",
0.025,
"AmovPknlMrunSrasWrflDf",
0.025,
"AmovPercMevaSrasWrflDf",
0.025,
"AmovPercMevaSlowWrflDf",
0.025
};
};
class AmovPercMevaSlowWrflDf: AmovPercMevaSrasWrflDf
{
actions="RifleStandLowEvasiveActions";
limitGunMovement=0.1;
weaponIK=1;
headBobStrength=0.25373101;
ConnectTo[]={};
InterpolateTo[]=
{
"AmovPercMstpSlowWrflDnon",
0.025,
"AmovPercMwlkSlowWrflDf",
0.025,
"AmovPercMrunSlowWrflDf",
0.025,
"AmovPercMevaSrasWrflDf",
0.025,
"AidlPercMevaSrasWrflDf",
0.0099999998,
"AmovPercMevaSlowWrflDfl",
0.025,
"AmovPercMevaSlowWrflDfr",
0.025,
"AdthPercMrunSlowWrflDf_A1short",
0.0099999998,
"AdthPercMrunSlowWrflDf_A2short",
0.0099999998,
"AdthPercMrunSlowWrflDf_A3short",
0.0099999998,
"AdthPercMrunSlowWrflDf_A4short",
0.0099999998
};
};
class AmovPercMstpSrasWpstDnon: StandBase
{
actions="PistolStandActions";
duty=-1;
file="\nst\ns_anims\bloodsucker\forward.rtm";
showWeaponAim=1;
disableWeapons=0;
disableWeaponsLong=0;
showHandGun=1;
speed=1e+010;
relSpeedMin=0.700001;
relSpeedMax=1.1;
aiming="aimingPistol";
aimingBody="aimingUpPistol";
looped=1;
soundEnabled=0;
enableBinocular=1;
leftHandIKBeg=1;
leftHandIKCurve[]={1};
leftHandIKEnd=1;
rightHandIKBeg=1;
rightHandIKCurve[]={1};
rightHandIKEnd=1;
collisionShape="ca\Anims\Characters\Data\Geom\Sdr\Perc_Wpst.p3d";
weaponIK=2;
enableOptics=2;
headBobStrength=0.22388101;
headBobMode=2;
ConnectTo[]=
{
"AidlPercMstpSrasWpstDnon_player_0S",
0.02,
"AovrPercMstpSrasWpstDf",
0.0099999998,
"AmovPercMstpSrasWpstDnon_AidlPercMstpSlowWpstDnon",
0.0099999998,
"AmovPercMstpSrasWpstDnon_turnL",
0.02,
"AmovPercMstpSrasWpstDnon_turnR",
0.02,
"PistolMagazineReloadStand",
0.1,
"AmovPercMstpSrasWpstDnon_AmovPercMstpSlowWpstDnon",
0.02,
"AmovPercMstpSrasWpstDnon_AmovPknlMstpSrasWpstDnon",
0.02,
"AmovPercMstpSrasWpstDnon_AmovPpneMstpSrasWpstDnon",
0.02,
"AmovPercMstpSrasWpstDnon_AmovPercMstpSrasWrflDnon",
0.02,
"AmovPercMstpSrasWpstDnon_AwopPercMstpSoptWbinDnon",
0.02,
"AmovPercMstpSrasWpstDnon_AmovPercMstpSnonWnonDnon",
0.02,
"ActsPercMstpSnonWpstDnon_sceneBardakPistol01",
0.1,
"AmovPercMstpSrasWpstDnon_SaluteIn",
0.02,
"AwopPercMstpSgthWpstDnon_Part1",
0.1,
"AswmPercMstpSnonWnonDnon",
0.30000001,
"AmovPercMstpSrasWpstDnon_AinvPknlMstpSnonWnonDnon",
0.02,
"amovpercmstpsraswpstdnon_amovpercmstpsraswlnrdnon",
0.02,
"ctsLopoHover_shagarov",
0.0099999998
};
InterpolateTo[]=
{
"AmovPercMstpSrasWpstDnon_turnL",
0.02,
"AmovPercMstpSrasWpstDnon_turnR",
0.02,
"AmovPercMwlkSrasWpstDf",
0.02,
"AmovPercMwlkSrasWpstDfl",
0.02,
"AmovPercMwlkSrasWpstDl",
0.02,
"AmovPercMwlkSrasWpstDbl",
0.02,
"AmovPercMwlkSrasWpstDb",
0.02,
"AmovPercMwlkSrasWpstDbr",
0.02,
"AmovPercMwlkSrasWpstDr",
0.02,
"AmovPercMwlkSrasWpstDfr",
0.02,
"AmovPercMrunSrasWpstDf",
0.02,
"AmovPercMrunSrasWpstDfl",
0.02,
"AmovPercMrunSrasWpstDl",
0.02,
"AmovPercMrunSrasWpstDbl",
0.02,
"AmovPercMrunSrasWpstDb",
0.02,
"AmovPercMrunSrasWpstDbr",
0.02,
"AmovPercMrunSrasWpstDr",
0.02,
"AmovPercMrunSrasWpstDfr",
0.02,
"AmovPercMevaSrasWpstDf",
0.02,
"AmovPercMevaSrasWpstDfl",
0.02,
"AmovPercMevaSrasWpstDfr",
0.02,
"AdthPercMstpSrasWpstDnon_1",
0.0099999998,
"AdthPercMstpSrasWpstDnon_3",
0.0099999998,
"AdthPercMstpSrasWpstDnon_5",
0.0099999998
};
};
class AmovPpneMstpSrasWpstDnon: AmovPercMstpSrasWpstDnon
{
actions="PistolProneActions";
file="\nst\ns_anims\bloodsucker\forward.rtm";
showWeaponAim=1;
visibleSize=0.100123;
onLandBeg=1;
onLandEnd=1;
aiming="aimingPistol";
aimingBody="aimingUpPistol";
legs="legsDefault";
collisionShape="ca\Anims\Characters\Data\Geom\Sdr\Ppne.p3d";
leaningFactorBeg=0;
leaningFactorEnd=0;
leaning="leaningDefault";
soundOverride="crawl";
weaponIK=2;
limitGunMovement=1;
ConnectTo[]=
{
"AmovPpneMstpSrasWpstDnon_turnL",
0.02,
"AmovPpneMstpSrasWpstDnon_turnR",
0.02,
"PistolMagazineReloadProne",
0.1,
"AmovPpneMstpSrasWpstDnon_AmovPercMstpSrasWpstDnon",
0.02,
"AmovPpneMstpSrasWpstDnon_AmovPknlMstpSrasWpstDnon",
0.02,
"AmovPpneMstpSrasWpstDnon_AmovPpneMstpSrasWrflDnon",
0.02,
"AmovPpneMstpSrasWpstDnon_AwopPpneMstpSoptWbinDnon",
0.02,
"AmovPpneMstpSrasWpstDnon_AmovPpneMstpSnonWnonDnon",
0.02,
"AmovPpneMstpSrasWpstDnon_AmovPpneMevaSlowWpstDl",
0.02,
"AmovPpneMstpSrasWpstDnon_AmovPpneMevaSlowWpstDr",
0.02,
"AwopPpneMstpSgthWpstDnon_Part1",
0.1,
"AidlPpneMstpSrasWpstDnon0S",
0.1,
"AidlPpneMstpSrasWpstDnon01",
0.1,
"AidlPpneMstpSrasWpstDnon02",
0.1,
"AidlPpneMstpSrasWpstDnon03",
0.1,
"AmovPpneMstpSrasWpstDnon_healed",
0.02
};
InterpolateTo[]=
{
"AmovPpneMstpSrasWpstDnon_turnL",
0.02,
"AmovPpneMstpSrasWpstDnon_turnR",
0.02,
"AmovPpneMrunSlowWpstDf",
0.02,
"AmovPpneMrunSlowWpstDfl",
0.02,
"AmovPpneMrunSlowWpstDl",
0.02,
"AmovPpneMrunSlowWpstDbl",
0.02,
"AmovPpneMrunSlowWpstDb",
0.02,
"AmovPpneMrunSlowWpstDbr",
0.02,
"AmovPpneMrunSlowWpstDr",
0.02,
"AmovPpneMrunSlowWpstDfr",
0.02,
"AmovPpneMstpSrasWpstDnon_AmovPercMsprSlowWpstDf",
0.0099999998,
"AdthPpneMstpSrasWpstDnon_1",
0.0099999998,
"AdthPpneMstpSrasWpstDnon_2",
0.0099999998,
"AidlPpneMstpSrasWpstDnon0S",
0.02,
"AidlPpneMstpSrasWpstDnon01",
0.02,
"AidlPpneMstpSrasWpstDnon02",
0.02,
"AidlPpneMstpSrasWpstDnon03",
0.02
};
};
class AmovPpneMrunSlowWpstDf: AmovPpneMstpSrasWpstDnon
{
visibleSize=0.150123;
file="\nst\ns_anims\bloodsucker\forward.rtm";
speed=3.21;
soundOverride="crawl";
duty=0.40000001;
showWeaponAim=0;
disableWeapons=1;
limitGunMovement=0;
soundEnabled=1;
legs="wholeBody";
leaning="empty";
aimingBody="empty";
aiming="empty";
relSpeedMin=0.69717097;
relSpeedMax=1.096506;
ConnectTo[]={};
InterpolateTo[]=
{
"AmovPpneMstpSrasWpstDnon",
0.02,
"AmovPpneMrunSlowWpstDl",
0.025,
"AmovPpneMrunSlowWpstDfr",
0.025,
"AmovPpneMstpSrasWpstDnon_AmovPercMsprSlowWpstDf",
0.0099999998
};
};
class AmovPpneMrunSlowWpstDfl: AmovPpneMrunSlowWpstDf
{
file="\nst\ns_anims\bloodsucker\forward.rtm";
speed=3.21;
duty=0.40000001;
relSpeedMin=0.69717097;
relSpeedMax=1.096506;
soundOverride="crawl";
soundEnabled=1;
ConnectTo[]={};
InterpolateTo[]=
{
"AmovPpneMstpSrasWpstDnon",
0.02,
"AmovPpneMrunSlowWpstDl",
0.025,
"AmovPpneMrunSlowWpstDb",
0.025,
"AmovPpneMstpSrasWpstDnon_AmovPercMsprSlowWpstDf",
0.0099999998
};
};
class AmovPpneMrunSlowWpstDl: AmovPpneMrunSlowWpstDf
{
file="\nst\ns_anims\bloodsucker\forward.rtm";
speed=3.21;
duty=0.40000001;
relSpeedMin=0.69717097;
relSpeedMax=1.096506;
soundOverride="crawl";
soundEnabled=1;
ConnectTo[]={};
InterpolateTo[]=
{
"AmovPpneMstpSrasWpstDnon",
0.02,
"AmovPpneMrunSlowWpstDf",
0.025,
"AmovPpneMrunSlowWpstDfl",
0.025
};
};
class AmovPpneMrunSlowWpstDbl: AmovPpneMrunSlowWpstDf
{
file="\nst\ns_anims\bloodsucker\forward.rtm";
speed=3.21;
duty=0.40000001;
relSpeedMin=0.69717097;
relSpeedMax=1.096506;
soundOverride="crawl";
soundEnabled=1;
ConnectTo[]={};
InterpolateTo[]=
{
"AmovPpneMstpSrasWpstDnon",
0.02,
"AmovPpneMrunSlowWpstDb",
0.025,
"AmovPpneMrunSlowWpstDbr",
0.025
};
};
class AmovPpneMrunSlowWpstDb: AmovPpneMrunSlowWpstDf
{
file="\nst\ns_anims\bloodsucker\forward.rtm";
speed=3.21;
duty=0.40000001;
relSpeedMin=0.69717097;
relSpeedMax=1.096506;
soundOverride="crawl";
soundEnabled=1;
ConnectTo[]={};
InterpolateTo[]=
{
"AmovPpneMstpSrasWpstDnon",
0.02,
"AmovPpneMrunSlowWpstDfl",
0.025,
"AmovPpneMrunSlowWpstDbl",
0.025
};
};
class AmovPpneMrunSlowWpstDbr: AmovPpneMrunSlowWpstDf
{
file="\nst\ns_anims\bloodsucker\forward.rtm";
speed=3.21;
duty=0.40000001;
relSpeedMin=0.69717097;
relSpeedMax=1.096506;
soundOverride="crawl";
soundEnabled=1;
ConnectTo[]={};
InterpolateTo[]=
{
"AmovPpneMstpSrasWpstDnon",
0.02,
"AmovPpneMrunSlowWpstDbl",
0.025,
"AmovPpneMrunSlowWpstDr",
0.025
};
};
class AmovPpneMrunSlowWpstDr: AmovPpneMrunSlowWpstDf
{
file="\nst\ns_anims\bloodsucker\forward.rtm";
speed=3.21;
duty=0.40000001;
relSpeedMin=0.69717097;
relSpeedMax=1.096506;
soundOverride="crawl";
soundEnabled=1;
ConnectTo[]={};
InterpolateTo[]=
{
"AmovPpneMstpSrasWpstDnon",
0.02,
"AmovPpneMrunSlowWpstDbr",
0.025,
"AmovPpneMrunSlowWpstDfr",
0.025
};
};
class AmovPpneMrunSlowWpstDfr: AmovPpneMrunSlowWpstDf
{
file="\nst\ns_anims\bloodsucker\forward.rtm";
speed=3.21;
relSpeedMin=0.69717097;
relSpeedMax=1.096506;
soundOverride="crawl";
soundEnabled=1;
ConnectTo[]={};
InterpolateTo[]=
{
"AmovPpneMstpSrasWpstDnon",
0.02,
"AmovPpneMrunSlowWpstDf",
0.025,
"AmovPpneMrunSlowWpstDr",
0.025,
"AmovPpneMstpSrasWpstDnon_AmovPercMsprSlowWpstDf",
0.0099999998
};
};
class AmovPercMstpSlowWrflDnon: StandBase
{
actions="RifleLowStandActions";
duty=-1;
file="\nst\ns_anims\bloodsucker\forward.rtm";
collisionShape="ca\Anims\Characters\data\Geom\Sdr\Perc_Idle.p3d";
showWeaponAim=0;
disableWeapons=0;
disableWeaponsLong=1;
speed=1e+010;
relSpeedMin=0.69999999;
relSpeedMax=1.1;
looped=1;
soundEnabled=0;
enableBinocular=1;
aiming="aimingDefault";
aimingBody="aimingUpDefault";
leftHandIKBeg=1;
leftHandIKCurve[]={1};
leftHandIKEnd=1;
rightHandIKBeg=1;
rightHandIKCurve[]={1};
rightHandIKEnd=1;
aimPrecision=1;
weaponIK=1;
headBobMode=2;
canPullTrigger=0;
ConnectTo[]=
{
"AidlPercMstpSlowWrflDnon_player_0S",
0.0099999998,
"AovrPercMstpSlowWrflDf",
0.0099999998,
"AmovPercMstpSlowWrflDnon_turnL",
0.02,
"AmovPercMstpSlowWrflDnon_turnR",
0.02,
"AmovPercMstpSlowWrflDnon_AmovPknlMstpSlowWrflDnon",
0.02,
"AmovPercMstpSlowWrflDnon_AmovPpneMstpSrasWrflDnon",
0.02,
"AmovPercMstpSlowWrflDnon_AmovPercMstpSrasWrflDnon",
0.0099999998,
"ActsPsitMstpSnonWrflDnon_varSittingDrinking",
10,
"AmovPercMstpSlowWrflDnon_ScaredTalking",
2,
"AmovPercMstpSlowWrflDnon_talking",
2,
"AmovPercMstpSlowWrflDnon_seeWatch",
2,
"AmovPercMstpSlowWrflDnon_SaluteIn",
0.1,
"AmovPercMstpSrasWrflDnon_SaluteIn",
0.15000001,
"AmovPercMstpSlowWrflDnon_AmovPsitMstpSlowWrflDnon",
0.1,
"AmovPercMstpSlowWrflDnon_AmovPsitMstpSrasWrflDnon",
0.1,
"LadderRifleOn",
1,
"AswmPercMstpSnonWnonDnon",
0.30000001,
"AidlPercMstpSrasWrflDnon0S",
0.0099999998,
"ActsPpneMstpWunaSnonDnon_sceneCrashSite_Cooper",
0.1,
"AidlPercMstpSlowWrflDnon0S",
0.0099999998,
"ActsPpneMstpWrflSlowDnon_sceneCrashSite_Ohara",
0.1,
"ActsPpneMstpWrflSlowDnon_sceneCrashSite_Sykes",
0.1,
"ActsPpneMstpWrflSlowDnon_sceneCrashSite_Rodriguez",
0.1,
"AmovPercMstpSlowWrflDnon_AcinPknlMwlkSlowWrflDb_1",
0.0099999998,
"AmovPercMstpSnonWnonDnon_AcinPknlMwlkSnonWnonDb_1",
0.1,
"ActsPercMstpSnonWnonDnon_talking01a",
0.1,
"AidlPercSlowWrflDnon_talkCalm",
0.0099999998,
"ActsPercMstpSrasWrflDnon_sceneLopotevBandCaptured_Rodriguez1",
0.0099999998,
"ActsPercMstpSrasWrflDnon_sceneLopotevBandCaptured_Ohara1",
0.0099999998,
"ActsPercMstpSlowWrflDnon_sceneLopotevBandCaptured_Cooper",
0.1,
"AidlPercSlowWrflDnon_talkHeated",
0.0099999998,
"ActsPercMstpSlowWrflDnon_sceneNikitinDisloyalty_Steve",
0.0099999998,
"ActsPercMstpSlowWrflDnon_sceneNikitinDisloyalty_Simms",
0.0099999998,
"ActsPercMstpSlowWrflDnon_sceneNikitinDisloyalty_Kostey",
0.0099999998,
"ActsPercMstpSlowWrflDnon_sceneNikitinDisloyalty_Adamson",
0.0099999998,
"ActsPercMstpSgthWmagDnon_sceneNikitinDisloyalty_USflashbang1",
10,
"ActsPercMstpSlowWpstDnon_sceneLopotevBandCaptured_Sykes",
0.0099999998,
"ErcRflLow_sitRfl_L",
0.0099999998,
"ErcRflLow_sitRfl_L2",
0.0099999998,
"ErcRflLow_sitRfl_R",
0.0099999998,
"ErcRflLow_sitTable",
0.0099999998,
"ErcRflLow_sitRfl_L_CARGO",
0.0099999998,
"CtsDoktor_Doktor_uder4",
0.0099999998,
"CtsDoktor_Doktor_uder5",
0.0099999998,
"CtsDoktor_Vojak_vyslechStand2unaerc_reverse",
0.0099999998,
"otockaErcRflLow_180leva",
0.0099999998,
"ctsLopoHover_cooper",
0.0099999998,
"ctsLopoHover_ohara",
0.0099999998,
"ctsLopoHover_rodriguez",
0.0099999998,
"ctsLopoHover_sykes",
0.0099999998,
"sitRfl_R_BidleLoopTest",
0.0099999998,
"AmelPercMstpSlowWrflDnon_StrokeGun",
0.02,
"ActsPercMstpSlowWrflDnon_listeningOrdersUnderFireShort",
0.0099999998,
"AmovPercMstpSlowWrflDnon_ActsPercMstpSlowWrflDr_HideFromFire",
0.0099999998,
"AsigPercMstpSlowWrflDnon_GoGo",
0.0099999998,
"AsigPercMstpSlowWrflDnon_AmovPercMrunSlowWrflDnon_GoGo",
0.0099999998,
"AsigPercMstpSlowWrflDnon_SendMenInAction",
0.0099999998,
"AmovPercMstpSnonWnonDnon_zevl",
0.0099999998,
"c4coming2cdf_genericstani",
0.0099999998
};
InterpolateTo[]=
{
"AmovPercMstpSlowWrflDnon_turnL",
0.02,
"AmovPercMstpSlowWrflDnon_turnR",
0.02,
"AmovPercMwlkSlowWrflDf",
0.02,
"AmovPercMwlkSlowWrflDfl",
0.02,
"AmovPercMwlkSlowWrflDl",
0.02,
"AmovPercMwlkSlowWrflDbl",
0.02,
"AmovPercMwlkSlowWrflDb",
0.02,
"AmovPercMwlkSlowWrflDbr",
0.02,
"AmovPercMwlkSlowWrflDr",
0.02,
"AmovPercMwlkSlowWrflDfr",
0.02,
"AmovPercMrunSlowWrflDf",
0.02,
"AmovPercMrunSlowWrflDfl",
0.02,
"AmovPercMrunSlowWrflDl",
0.02,
"AmovPercMrunSlowWrflDbl",
0.02,
"AmovPercMrunSlowWrflDb",
0.02,
"AmovPercMrunSlowWrflDbr",
0.02,
"AmovPercMrunSlowWrflDr",
0.02,
"AmovPercMrunSlowWrflDfr",
0.02,
"AmovPercMevaSlowWrflDf",
0.025,
"AmovPercMevaSlowWrflDfl",
0.025,
"AmovPercMevaSlowWrflDfr",
0.025,
"AmovPercMstpSlowWrflDnon_AmovPercMevaSrasWrflDl",
0.02,
"AmovPercMstpSlowWrflDnon_AmovPercMevaSrasWrflDr",
0.02,
"AmovPercMstpSlowWrflDnon_AmovPercMevaSrasWrflDb",
0.02,
"AdthPercMstpSlowWrflDnon_1",
0.0099999998,
"AdthPercMstpSlowWrflDnon_2",
0.0099999998,
"AdthPercMstpSlowWrflDnon_4",
0.0099999998,
"AdthPercMstpSlowWrflDnon_8",
0.0099999998,
"AdthPercMstpSlowWrflDnon_rS0",
0.0099999998,
"AwopPercMstpSgthWrflDnon_Start1",
0.1,
"AwopPercMstpSgthWrflDnon_Throw1",
0.1,
"AwopPercMstpSgthWrflDnon_End1",
0.1,
"AwopPercMstpSgthWrflDnon_Throw2",
0.1,
"AwopPercMstpSgthWrflDnon_End2",
0.1,
"AidlPercMstpSlowWrflDnon01",
0.02,
"AidlPercMstpSlowWrflDnon02",
0.02,
"AidlPercMstpSlowWrflDnon03",
0.02,
"AidlPercMstpSlowWrflDnon04",
0.02,
"AidlPercMstpSlowWrflDnon_i01",
0.02,
"AidlPercMstpSlowWrflDnon_i02",
0.02,
"AidlPercMstpSlowWrflDnon_i03",
0.02,
"AidlPercMstpSlowWrflDnon_i04",
0.02,
"AidlPercMstpSlowWrflDnon_i05",
0.02,
"AidlPercMstpSlowWrflDnon_i06",
0.02,
"AidlPercMstpSlowWrflDnon_i07",
0.02,
"AidlPercMstpSlowWrflDnon_i08",
0.02,
"AidlPercMstpSlowWrflDnon_i09",
0.02,
"AidlPercMstpSlowWrflDnon_i10",
0.02,
"AidlPercMstpSlowWrflDnon_i11",
0.02,
"AidlPercMstpSlowWrflDnon_i12",
0.02,
"AidlPercMstpSlowWrflDnon_i13",
0.02,
"AidlPercMstpSlowWrflDnon05",
0.02,
"AidlPercMstpSlowWrflDnon06",
0.02,
"AmovPercMstpSlowWrflDnon_AcinPknlMwlkSlowWrflDb_1",
0.0099999998,
"AdthPercMstpSlowWrflDnon_16",
0.0099999998,
"AdthPercMstpSlowWrflDnon_32",
0.0099999998,
"ActsPercMstpSlowWrflDnon_talking_C3BeginBriefing",
0.1,
"AidlPercSlowWrflDnon_talkListeningS",
0.0099999998,
"AidlPercSnonWnonDnon_talkAS",
0.0099999998
};
};
class AmovPercMstpSrasWrflDnon: AmovPercMstpSlowWrflDnon
{
visibleSize=0.70012099;
actions="RifleStandActions";
file="\nst\ns_anims\bloodsucker\forward.rtm";
collisionShape="ca\Anims\Characters\data\Geom\Sdr\Perc_Wrfl.p3d";
showWeaponAim=1;
disableWeapons=0;
disableWeaponsLong=0;
aiming="aimingDefault";
aimingBody="aimingUpDefault";
relSpeedMax=1.1;
relSpeedMin=0.700001;
aimPrecision=1;
weaponIK=1;
canPullTrigger=1;
ConnectTo[]=
{
"AidlPercMstpSrasWrflDnon_aiming0S",
0.02,
"AovrPercMstpSrasWrflDf",
0.0099999998,
"AmovPercMwlkSrasWrflDnon_transition",
0.02,
"AmovPercMstpSrasWrflDnon_turnL",
0.02,
"AmovPercMstpSrasWrflDnon_turnR",
0.02,
"WeaponMagazineReloadStand",
0.1,
"amovpercmstpsraswrfldnon_amovpercmstpsraswlnrdnon",
0.0099999998,
"AmovPercMstpSrasWrflDnon_AmovPknlMstpSrasWrflDnon",
0.02,
"AmovPercMstpSrasWrflDnon_AmovPpneMstpSrasWrflDnon",
0.02,
"AmovPercMstpSrasWrflDnon_AmovPercMstpSlowWrflDnon",
0.0099999998,
"AmovPercMstpSrasWrflDnon_AmovPercMstpSrasWpstDnon",
0.02,
"AmovPercMstpSrasWrflDnon_AwopPercMstpSoptWbinDnon",
0.02,
"AmovPercMstpSrasWrflDnon_AmovPercMstpSnonWnonDnon",
0.02,
"AwopPercMstpSgthWrflDnon_Start2",
0.1,
"AswmPercMstpSnonWnonDnon",
0.30000001,
"AmovPercMstpSrasWrflDnon_AinvPknlMstpSlayWrflDnon",
0.02,
"AmovPercMstpSlowWrflDnon_AcinPknlMwlkSlowWrflDb_1",
0.0099999998,
"ActsPercMstpSnonWpstDnon_sceneBardakRifle01",
0.1,
"adthpercmstpsraswrfldnon_NikitinDead",
0.0099999998,
"ActsPercMstpSrasWrflDnon_sceneLopotevBandCaptured_zevl1",
0.0099999998,
"ActsPercMstpSrasWrflDnon_sceneLopotevBandCaptured_zevl2",
0.0099999998,
"ActsPercMstpSrasWunaDnon_sceneLopotevBandCaptured_Bardak",
10,
"ActsPercMstpSrasWrflDnon_sceneLopotevBandCaptured_Lopotev",
0.0099999998,
"ActsPercMstpSrasWrflDnon_sceneLopotevBandCaptured_Miles",
0.0099999998,
"ActsPercMstpSrasWrflDnon_sceneLopotevBandCaptured_Nameless",
0.0099999998,
"ActsPercMstpSrasWrflDnon_sceneLopotevBandCaptured_Nikitin",
0.0099999998
};
InterpolateTo[]=
{
"AmovPercMstpSrasWrflDnon_turnL",
0.02,
"AmovPercMstpSrasWrflDnon_turnR",
0.02,
"AmovPercMwlkSrasWrflDf",
0.02,
"AmovPercMwlkSrasWrflDfl",
0.02,
"AmovPercMwlkSrasWrflDl",
0.02,
"AmovPercMwlkSrasWrflDbl",
0.02,
"AmovPercMwlkSrasWrflDb",
0.02,
"AmovPercMwlkSrasWrflDbr",
0.02,
"AmovPercMwlkSrasWrflDr",
0.02,
"AmovPercMwlkSrasWrflDfr",
0.02,
"AmovPercMrunSrasWrflDf",
0.02,
"AmovPercMrunSrasWrflDfl",
0.02,
"AmovPercMrunSrasWrflDl",
0.02,
"AmovPercMrunSrasWrflDbl",
0.02,
"AmovPercMrunSrasWrflDb",
0.02,
"AmovPercMrunSrasWrflDbr",
0.02,
"AmovPercMrunSrasWrflDr",
0.02,
"AmovPercMrunSrasWrflDfr",
0.02,
"AmovPercMstpSrasWrflDnon_AmovPknlMstpSlowWrflDnon",
0.02,
"AmovPercMevaSrasWrflDf",
0.02,
"AmovPercMevaSrasWrflDfl",
0.02,
"AmovPercMevaSrasWrflDfr",
0.02,
"AmovPercMstpSrasWrflDnon_AmovPercMevaSrasWrflDl",
0.02,
"AmovPercMstpSrasWrflDnon_AmovPercMevaSrasWrflDr",
0.02,
"AmovPercMstpSrasWrflDnon_AmovPercMevaSrasWrflDb",
0.02,
"AdthPercMstpSrasWrflDnon_1",
0.0099999998,
"AdthPercMstpSrasWrflDnon_2",
0.0099999998,
"AdthPercMstpSrasWrflDnon_4",
0.0099999998,
"AdthPercMstpSrasWrflDnon_8",
0.0099999998,
"AdthPercMstpSrasWrflDnon_rS0",
0.0099999998,
"AidlPercMstpSrasWrflDnon0S",
0.02,
"AidlPercMstpSrasWrflDnon",
0.0099999998,
"AmovPercMstpSlowWrflDnon_AcinPknlMwlkSlowWrflDb_1",
0.0099999998,
"AdthPercMstpSrasWrflDnon_16",
0.0099999998,
"AdthPercMstpSrasWrflDnon_32",
0.0099999998,
"adthpercmstpsraswrfldnon_NikitinDead",
0.0099999998
};
};
class AmovPpneMstpSrasWrflDnon: AmovPercMstpSrasWrflDnon
{
variantsAI[]={};
actions="RifleProneActions";
file="\nst\ns_anims\bloodsucker\forward.rtm";
collisionShape="ca\Anims\Characters\data\Geom\Sdr\Ppne.p3d";
onLandBeg=1;
onLandEnd=1;
showWeaponAim=1;
disableWeapons=0;
visibleSize=0.100123;
aimPrecision=0.30000001;
aiming="aimingDefault";
aimingBody="aimingUpDefault";
leaning="leaningDefault";
legs="legsDefault";
leaningFactorBeg=0;
leaningFactorEnd=0;
limitGunMovement=1;
soundOverride="crawl";
weaponIK=1;
headBobStrength=0.20398;
ConnectTo[]=
{
"AmovPpneMstpSrasWrflDnon_injured",
0.1,
"AmovPpneMstpSrasWrflDnon_turnL",
0.02,
"AmovPpneMstpSrasWrflDnon_turnR",
0.02,
"WeaponMagazineReloadProne",
0.1,
"AmovPpneMstpSrasWrflDnon_AmovPercMstpSrasWrflDnon",
0.02,
"AmovPpneMstpSrasWrflDnon_AmovPknlMstpSrasWrflDnon",
0.02,
"AmovPpneMstpSrasWrflDnon_AmovPpneMstpSrasWpstDnon",
0.02,
"AmovPpneMstpSrasWrflDnon_AwopPpneMstpSoptWbinDnon",
0.02,
"AmovPpneMstpSrasWrflDnon_AmovPpneMstpSnonWnonDnon",
0.02,
"AmovPpneMstpSrasWrflDnon_AmovPpneMevaSlowWrflDl",
0.02,
"AmovPpneMstpSrasWrflDnon_AmovPpneMevaSlowWrflDr",
0.02,
"AwopPpneMstpSgthWrflDnon_Start",
0.1,
"AwopPpneMstpSgthWrflDnon_End",
0.1,
"AidlPpneMstpSrasWrflDnon0S",
0.1,
"AidlPpneMstpSrasWrflDnon01",
0.1,
"AidlPpneMstpSrasWrflDnon02",
0.1,
"AidlPpneMstpSrasWrflDnon03",
0.1,
"AmovPpneMstpSrasWrflDnon_healed",
0.02
};
InterpolateTo[]=
{
"AmovPpneMstpSrasWrflDnon_turnL",
0.02,
"AmovPpneMstpSrasWrflDnon_turnR",
0.02,
"AmovPpneMrunSlowWrflDf",
0.02,
"AmovPpneMrunSlowWrflDfl",
0.02,
"AmovPpneMrunSlowWrflDl",
0.02,
"AmovPpneMrunSlowWrflDbl",
0.02,
"AmovPpneMrunSlowWrflDb",
0.02,
"AmovPpneMrunSlowWrflDbr",
0.02,
"AmovPpneMrunSlowWrflDr",
0.02,
"AmovPpneMrunSlowWrflDfr",
0.02,
"AmovPpneMsprSlowWrflDf",
0.02,
"AmovPpneMsprSlowWrflDbl",
0.02,
"AmovPpneMsprSlowWrflDl",
0.02,
"AmovPpneMsprSlowWrflDr",
0.02,
"AmovPpneMsprSlowWrflDbr",
0.02,
"AmovPpneMsprSlowWrflDb",
0.02,
"AmovPpneMsprSlowWrflDfl",
0.02,
"AmovPpneMsprSlowWrflDfr",
0.02,
"AmovPpneMstpSrasWrflDnon_AmovPercMsprSlowWrflDf",
0.050000001,
"AdthPpneMstpSrasWrflDnon_1",
0.0099999998,
"AdthPpneMstpSrasWrflDnon_2",
0.0099999998,
"AidlPpneMstpSrasWrflDnon0S",
0.02,
"AidlPpneMstpSrasWrflDnon01",
0.02,
"AidlPpneMstpSrasWrflDnon02",
0.02,
"AidlPpneMstpSrasWrflDnon03",
0.02
};
};
class AmovPpneMrunSlowWrflDf: AmovPpneMstpSrasWrflDnon
{
visibleSize=0.150123;
file="\nst\ns_anims\bloodsucker\forward.rtm";
speed=0.5;
soundOverride="crawl";
duty=0.40000001;
showWeaponAim=0;
disableWeapons=1;
soundEnabled=1;
limitGunMovement=0;
legs="wholeBody";
aiming="empty";
aimingBody="empty";
leaning="empty";
relSpeedMin=0.69717097;
relSpeedMax=1.096506;
leftHandIKBeg=0;
leftHandIKCurve[]={};
leftHandIKEnd=0;
actions="RifleProneActionsRunF";
ConnectTo[]={};
InterpolateTo[]=
{
"AmovPpneMstpSrasWrflDnon",
0.02,
"AmovPpneMrunSlowWrflDfl",
0.025,
"AmovPpneMrunSlowWrflDfr",
0.025,
"AmovPpneMsprSlowWrflDf",
0.025,
"AmovPpneMstpSrasWrflDnon_AmovPercMsprSlowWrflDf",
0.050000001,
"AdthPpneMstpSlowWrflDf_1",
0.0099999998,
"AdthPpneMstpSlowWrflDf_2",
0.0099999998
};
};
class AmovPpneMstpSrasWrflDnon_turnL: AmovPpneMstpSrasWrflDnon
{
file="\nst\ns_anims\bloodsucker\forward.rtm";
speed=0.5;
soundOverride="crawl";
ConnectTo[]=
{
"AmovPpneMstpSrasWrflDnon",
0.02
};
InterpolateTo[]=
{
"AmovPpneMstpSrasWrflDnon",
0.02
};
};
class AmovPpneMstpSrasWrflDnon_turnR: AmovPpneMstpSrasWrflDnon
{
file="\nst\ns_anims\bloodsucker\forward.rtm";
speed=0.5;
soundOverride="crawl";
ConnectTo[]=
{
"AmovPpneMstpSrasWrflDnon",
0.02
};
InterpolateTo[]=
{
"AmovPpneMstpSrasWrflDnon",
0.02
};
};
class AmovPpneMstpSnonWnonDnon: AmovPercMstpSnonWnonDnon
{
actions="CivilProneActions";
file="\nst\ns_anims\bloodsucker\forward.rtm";
legs="Wholebody";
onLandBeg=1;
onLandEnd=1;
collisionShape="ca\Anims\Characters\data\Geom\Sdr\Ppne.p3d";
aimingBody="empty";
disableWeapons=0;
soundOverride="crawl";
canPullTrigger=0;
ConnectTo[]=
{
"AmovPpneMstpSnonWnonDnon_turnL",
0.02,
"AmovPpneMstpSnonWnonDnon_turnR",
0.02,
"AmovPpneMstpSnonWnonDnon_AmovPercMstpSnonWnonDnon",
0.02,
"AmovPpneMstpSnonWnonDnon_AmovPknlMstpSnonWnonDnon",
0.02,
"AmovPpneMstpSnonWnonDnon_AmovPercMsprSnonWnonDf",
0.050000001,
"AmovPpneMstpSnonWnonDnon_AmovPpneMstpSrasWrflDnon",
0.02,
"AmovPpneMstpSnonWnonDnon_AmovPpneMstpSrasWpstDnon",
0.02,
"AmovPpneMstpSnonWnonDnon_AmovPknlMstpSrasWlnrDnon",
0.02,
"AmovPpneMstpSnonWnonDnon_AwopPpneMstpSoptWbinDnon",
0.02,
"AmovPpneMstpSnonWnonDnon_AmovPpneMevaSnonWnonDl",
0.02,
"AmovPpneMstpSnonWnonDnon_AmovPpneMevaSnonWnonDr",
0.02,
"AmovPpneMstpSnonWnonDnon_AmovPsitMstpSnonWnonDnon_ground",
0.1,
"AwopPpneMstpSgthWnonDnon_start",
0.1,
"AidlPpneMstpSnonWnonDnon0S",
0.1,
"AidlPpneMstpSnonWnonDnon01",
0.1,
"AidlPpneMstpSnonWnonDnon02",
0.1,
"AidlPpneMstpSnonWnonDnon03",
0.1,
"AmovPpneMstpSnonWnonDnon_healed",
0.02,
"AmovPpneMstpSnonWnonDnon_injured",
0.1
};
InterpolateTo[]=
{
"AmovPpneMstpSnonWnonDnon_turnL",
0.02,
"AmovPpneMstpSnonWnonDnon_turnR",
0.02,
"AmovPpneMrunSnonWnonDf",
0.02,
"AmovPpneMrunSnonWnonDfl",
0.02,
"AmovPpneMrunSnonWnonDl",
0.02,
"AmovPpneMrunSnonWnonDbl",
0.02,
"AmovPpneMrunSnonWnonDb",
0.02,
"AmovPpneMrunSnonWnonDbr",
0.02,
"AmovPpneMrunSnonWnonDr",
0.02,
"AmovPpneMrunSnonWnonDfr",
0.02,
"AdthPpneMstpSnonWnonDnon",
0.0099999998
};
};
class AmovPpneMrunSnonWnonDf: AmovPpneMstpSnonWnonDnon
{
file="\nst\ns_anims\bloodsucker\forward.rtm";
speed=0.5;
duty=0.40000001;
soundOverride="crawl";
leaningFactorBeg=0;
leaningFactorEnd=0;
soundEnabled=1;
legs="wholeBody";
aimingBody="empty";
leaning="empty";
aiming="empty";
relSpeedMin=0.69717097;
relSpeedMax=1.096506;
canPullTrigger=0;
ConnectTo[]={};
InterpolateTo[]=
{
"AmovPpneMstpSnonWnonDnon",
0.02,
"AmovPpneMrunSnonWnonDfl",
0.025,
"AmovPpneMrunSnonWnonDfr",
0.025,
"AmovPpneMstpSnonWnonDnon_AmovPercMsprSnonWnonDf",
0.050000001
};
};
class AmovPpneMstpSnonWnonDnon_turnL: AmovPpneMstpSnonWnonDnon
{
file="\nst\ns_anims\bloodsucker\forward.rtm";
speed=0.5;
soundOverride="crawl";
canPullTrigger=0;
ConnectTo[]=
{
"AmovPpneMstpSnonWnonDnon",
0.02
};
InterpolateTo[]=
{
"AmovPpneMstpSnonWnonDnon",
0.02
};
};
class AmovPpneMstpSnonWnonDnon_turnR: AmovPpneMstpSnonWnonDnon
{
file="\nst\ns_anims\bloodsucker\forward.rtm";
speed=0.5;
soundOverride="crawl";
canPullTrigger=0;
ConnectTo[]=
{
"AmovPpneMstpSnonWnonDnon",
0.02
};
InterpolateTo[]=
{
"AmovPpneMstpSnonWnonDnon",
0.02
};
};
class AmovPpneMrunSnonWnonDfl: AmovPpneMrunSnonWnonDf
{
file="\nst\ns_anims\bloodsucker\forward.rtm";
speed=0.5;
duty=0.40000001;
relSpeedMin=0.69717097;
relSpeedMax=1.096506;
soundOverride="crawl";
soundEnabled=1;
canPullTrigger=0;
ConnectTo[]={};
InterpolateTo[]=
{
"AmovPpneMstpSnonWnonDnon",
0.02,
"AmovPpneMrunSnonWnonDf",
0.025,
"AmovPpneMrunSnonWnonDl",
0.025,
"AmovPpneMstpSnonWnonDnon_AmovPercMsprSnonWnonDf",
0.050000001
};
};
class AmovPpneMrunSnonWnonDl: AmovPpneMrunSnonWnonDf
{
file="\nst\ns_anims\bloodsucker\forward.rtm";
speed=0.5;
duty=0.40000001;
relSpeedMin=0.69717097;
relSpeedMax=1.096506;
soundOverride="crawl";
soundEnabled=1;
canPullTrigger=0;
ConnectTo[]={};
InterpolateTo[]=
{
"AmovPpneMstpSnonWnonDnon",
0.02,
"AmovPpneMrunSnonWnonDfl",
0.025,
"AmovPpneMrunSnonWnonDbl",
0.025
};
};
class AmovPpneMrunSnonWnonDbl: AmovPpneMrunSnonWnonDf
{
file="\nst\ns_anims\bloodsucker\forward.rtm";
speed=0.5;
duty=0.40000001;
relSpeedMin=0.69717097;
relSpeedMax=1.096506;
soundOverride="crawl";
soundEnabled=1;
canPullTrigger=0;
ConnectTo[]={};
InterpolateTo[]=
{
"AmovPpneMstpSnonWnonDnon",
0.02,
"AmovPpneMrunSnonWnonDl",
0.025,
"AmovPpneMrunSnonWnonDb",
0.025
};
};
class AmovPpneMrunSnonWnonDb: AmovPpneMrunSnonWnonDf
{
file="\nst\ns_anims\bloodsucker\forward.rtm";
speed=0.5;
duty=0.40000001;
relSpeedMin=0.69717097;
relSpeedMax=1.096506;
soundOverride="crawl";
soundEnabled=1;
canPullTrigger=0;
ConnectTo[]={};
InterpolateTo[]=
{
"AmovPpneMstpSnonWnonDnon",
0.02,
"AmovPpneMrunSnonWnonDbl",
0.025,
"AmovPpneMrunSnonWnonDbr",
0.025
};
};
class AmovPpneMrunSnonWnonDbr: AmovPpneMrunSnonWnonDf
{
file="\nst\ns_anims\bloodsucker\forward.rtm";
speed=0.5;
duty=0.40000001;
relSpeedMin=0.69717097;
relSpeedMax=1.096506;
soundOverride="crawl";
soundEnabled=1;
canPullTrigger=0;
ConnectTo[]={};
InterpolateTo[]=
{
"AmovPpneMstpSnonWnonDnon",
0.02,
"AmovPpneMrunSnonWnonDb",
0.025,
"AmovPpneMrunSnonWnonDr",
0.025
};
};
class AmovPpneMrunSnonWnonDr: AmovPpneMrunSnonWnonDf
{
file="\nst\ns_anims\bloodsucker\forward.rtm";
speed=0.5;
duty=0.40000001;
relSpeedMin=0.69717097;
relSpeedMax=1.096506;
soundOverride="crawl";
soundEnabled=1;
canPullTrigger=0;
ConnectTo[]={};
InterpolateTo[]=
{
"AmovPpneMstpSnonWnonDnon",
0.02,
"AmovPpneMrunSnonWnonDbr",
0.025,
"AmovPpneMrunSnonWnonDfr",
0.025
};
};
class AmovPpneMrunSnonWnonDfr: AmovPpneMrunSnonWnonDf
{
file="\nst\ns_anims\bloodsucker\forward.rtm";
speed=1.05;
duty=0.40000001;
relSpeedMin=0.69717097;
relSpeedMax=1.096506;
soundOverride="crawl";
soundEnabled=1;
canPullTrigger=0;
ConnectTo[]={};
InterpolateTo[]=
{
"AmovPpneMstpSnonWnonDnon",
0.02,
"AmovPpneMrunSnonWnonDf",
0.025,
"AmovPpneMrunSnonWnonDr",
0.025,
"AmovPpneMstpSnonWnonDnon_AmovPercMsprSnonWnonDf",
0.050000001
};
};
};
};