Files
DayZ-Epoch/SQF/dayz_code/Configs/CfgVehicles/Car/AAV.hpp

125 lines
3.2 KiB
C++

class AAV;
class AAV_DZ : AAV {
scope = 2;
side = 1;
faction = "USMC";
displayName = $STR_VEH_NAME_AAV;
vehicleClass = "DayZ Epoch Vehicles";
commanderCanSee = 2+16+32;
gunnerCanSee = 2+16+32;
driverCanSee = 2+16+32;
transportMaxMagazines = 100;
transportMaxWeapons = 20;
transportmaxbackpacks = 6;
crew = "";
typicalCargo[] = {};
class TransportMagazines {};
class TransportWeapons {};
class Turrets;
class MainTurret;
class NewTurret;
class CommanderOptics;
};
class AAV_DZE : AAV_DZ {
class Turrets : Turrets {
class MainTurret : MainTurret {
magazines[] = {"SmokeLauncherMag", "SmokeLauncherMag"};
};
class CommanderOptics : NewTurret {
proxyType = "CPCommander";
proxyIndex = 1;
gunnerName = "commander";
primaryGunner = 0;
primaryObserver = 1;
gunnerForceOptics = 0;
body = "ObsTurret";
gun = "ObsGun";
animationSourceBody = "obsTurret";
animationSourceGun = "obsGun";
gunnerAction = "AAV_Commander_OUT";
gunnerInAction = "AAV_Commander";
soundServo[] = {"", 0.00316228, 1};
gunBeg = "";
gunEnd = "";
commanding = 2;
gunnerOpticsModel = "\ca\weapons\2Dscope_com2";
gunnerOpticsColor[] = {1, 1, 1, 1};
gunnerOutOpticsModel = "";
gunnerOutOpticsShowCursor = 0;
memoryPointGunnerOutOptics = "commander_weapon_view";
memoryPointGunnerOptics = "commanderview";
memoryPointsGetInGunner = "pos commander";
memoryPointsGetInGunnerDir = "pos commander dir";
gunnerGetInAction = "GetInHigh";
gunnerGetOutAction = "GetOutHigh";
animationSourceHatch = "hatchCommander";
minElev = -10;
maxElev = 35;
initElev = 0;
minTurn = -360;
maxTurn = 360;
initTurn = 0;
class ViewOptics {
initAngleX = 0;
minAngleX = -30;
maxAngleX = 30;
initAngleY = 0;
minAngleY = -100;
maxAngleY = 100;
initFov = 0.466;
minFov = 0.466;
maxFov = 0.466;
visionMode[] = {"Normal", "NVG", "Ti"};
thermalMode[] = {4, 5};
};
startEngine = 0;
stabilizedInAxes = 0;
};
};
class Upgrades {
ItemTankORP[] = {"AAV_DZE1",{"ItemToolbox","ItemCrowbar"},{},{{"ItemTankORP",1},{"PartEngine",6},{"PartGeneric",2},{"ItemScrews",2}}};
};
};
class AAV_DZE1: AAV_DZE {
displayName = "$STR_VEH_NAME_AAV+";
original = "AAV_DZE";
maxspeed = 110; // base 72
turnCoef = 0.5; // base 1
class Upgrades {
ItemTankAVE[] = {"AAV_DZE2",{"ItemToolbox","ItemCrowbar"},{},{{"ItemTankAVE",1},{"equip_metal_sheet",8},{"ItemScrews",2}}};
};
};
class AAV_DZE2: AAV_DZE1 {
displayName = "$STR_VEH_NAME_AAV++";
armor = 350; // base 210
damageResistance = 0.023; // base 0.01168
class Upgrades {
ItemTankLRK[] = {"AAV_DZE3",{"ItemToolbox","ItemCrowbar"},{},{{"ItemTankLRK",1},{"PartGeneric",4},{"ItemWoodCrateKit",2},{"ItemGunRackKit",2},{"ItemScrews",2}}};
};
};
class AAV_DZE3: AAV_DZE2 {
displayName = "$STR_VEH_NAME_AAV+++";
transportMaxWeapons = 40;
transportMaxMagazines = 200;
transportmaxbackpacks = 12;
class Upgrades {
ItemTankTNK[] = {"AAV_DZE4",{"ItemToolbox","ItemCrowbar"},{},{{"ItemTankTNK",1},{"PartFueltank",6},{"ItemFuelBarrel",4}}};
};
};
class AAV_DZE4: AAV_DZE3 {
displayName = "$STR_VEH_NAME_AAV++++";
fuelCapacity = 980; // base 700
};