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https://github.com/EpochModTeam/DayZ-Epoch.git
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This got discussed earlier. Since epoch got merged with DayZ Mod we have a different name for the scope and type of configs. A proper config should use numbers for those entries. This is the same how arma configs are written. The basicDefines.hpp has all the needed information stored. Also, this removes the weight entries from the magazines since we have them in a separate folder, so admins can edit them.
62 lines
1.0 KiB
C++
62 lines
1.0 KiB
C++
class Land_HouseB_Tenement: House
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{
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armor = 180;
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model = "\Ca\Structures\House\HouseBT\HouseB_Tenement";
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scope = 1;
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featureSize = 50;
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class HitPoints
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{
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class Hit1
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{
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armor = 0.15;
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material = -1;
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name = "dam 1";
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visual = "damT1";
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passThrough = 0;
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convexComponent = "dam 1";
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class DestructionEffects
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{
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class Dust
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{
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simulation = "particles";
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type = "HousePartDust";
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position = "";
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intensity = 1;
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interval = 1;
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lifeTime = 0.01;
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};
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class Dust2: Dust
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{
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type = "HousePartDustLong";
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};
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class Walls: Dust
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{
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type = "HousePartWall";
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};
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};
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};
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};
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class MarkerLights
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{
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class RedBlinking
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{
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name = "";
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color[] = {0,0.0,0,0};
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ambient[] = {0,0,0,0};
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brightness = 0;
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blinking = "false";
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};
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};
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class AnimationSources
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{
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class Lights_1
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{
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source = "user";
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animPeriod = 0.001;
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initPhase = 0;
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};
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class Lights_2: Lights_1
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{
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};
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};
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}; |