mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
197 lines
7.2 KiB
Plaintext
197 lines
7.2 KiB
Plaintext
private ["_ammo","_body","_distance","_infected","_playerID","_sourceName","_sourceWeapon","_sourceVehicleType","_isBandit","_punishment","_humanityHit","_myKills","_kills","_killsV","_display","_myGroup","_camera","_deathPos","_animState","_animStateArray","_animCheck"];
|
|
|
|
if (deathHandled) exitWith {};
|
|
deathHandled = true;
|
|
|
|
// Get reference to player object before respawn into new unit (respawnDelay=0 in description.ext)
|
|
if (typeName (_this select 0) == "ARRAY") then {
|
|
_body = (_this select 0) select 0;
|
|
_source = (_this select 0) select 1;
|
|
} else {
|
|
_body = player;
|
|
_source = _this select 0;
|
|
};
|
|
|
|
_deathPos = getPos _body;
|
|
_playerID = getPlayerUID player;
|
|
|
|
//Switch view to camera so player does not see debug plains at respawn_west
|
|
_camera = "camera" camCreate _deathPos;
|
|
_camera camSetDir 0;
|
|
_camera camSetFOV 1;
|
|
_camera cameraEffect ["Internal","TOP"];
|
|
_camera camSetTarget _deathPos;
|
|
_camera camSetPos [_deathPos select 0, (_deathPos select 1) + 2, 5];
|
|
_camera camCommit 0;
|
|
|
|
//SetDamage immediately so Arma registers the player as dead and respawns them into new unit
|
|
player setDamage 1;
|
|
|
|
if (dayz_onBack != "") then {
|
|
_body addWeapon dayz_onBack;
|
|
};
|
|
|
|
//Get killer information immediately. Weapon, distance or vehicle can change in seconds.
|
|
_infected = if (r_player_infected && DZE_PlayerZed) then {1} else {0};
|
|
_sourceName = "unknown";
|
|
_sourceWeapon = "";
|
|
_distance = 0;
|
|
|
|
_method = switch true do {
|
|
case (_this select 1 != "find"): {_this select 1}; //Manually passed method
|
|
case (dayz_lastDamageSource != "none" && diag_tickTime - dayz_lastDamageTime < 30): {dayz_lastDamageSource}; //Major event takes priority for cause of death (zombie, melee, shot, fell, etc.)
|
|
case (dayz_lastMedicalSource != "none" && diag_tickTime - dayz_lastMedicalTime < 10): {dayz_lastMedicalSource}; //Starve, Dehyd, Sick
|
|
default {"bled"}; //No other damage sources in last 30 seconds
|
|
};
|
|
_ammo = if (count _this > 2) then {_this select 2} else {""};
|
|
|
|
if (!isNull _source) then {
|
|
if (!isNull _body) then {
|
|
_distance = round (_body distance _source);
|
|
};
|
|
|
|
_sourceVehicleType = typeOf (vehicle _source);
|
|
_sourceWeapon = currentWeapon _source;
|
|
_sourceWeapon = switch true do {
|
|
case (_ammo in ["PipeBomb","Mine","MineE"]): {_ammo};
|
|
case (_sourceVehicleType isKindOf "LandVehicle" or _sourceVehicleType isKindOf "Air" or _sourceVehicleType isKindOf "Ship"): {_sourceVehicleType};
|
|
case (_sourceWeapon == "Throw"): {(weaponState _source) select 3};
|
|
default {_sourceWeapon};
|
|
};
|
|
|
|
if (alive _source) then {
|
|
_sourceName = if (isPlayer _source) then {name _source} else {"AI"};
|
|
} else {
|
|
if (_source == _body) then {_sourceName = dayz_playerName;};
|
|
};
|
|
};
|
|
|
|
//Send Death Notice
|
|
diag_log format["Player_Death: Body:%1 BodyName:%2 Infected:%3 SourceName:%4 SourceWeapon:%5 Distance:%6 Method:%7",_body,dayz_playerName,_infected,_sourceName,_sourceWeapon,_distance,_method];
|
|
PVDZ_plr_Death = [dayz_characterID,0,_body,_playerID,toArray dayz_playerName,_infected,toArray _sourceName,toArray _sourceWeapon,_distance,_method]; //Send name as array to avoid publicVariable value restrictions
|
|
publicVariableServer "PVDZ_plr_Death";
|
|
|
|
_body setVariable ["deathType", if (_method == "suicide") then {"shot"} else {_method}, true];
|
|
|
|
if (!local _source && isPlayer _source && !(_body isKindOf "PZombie_VB")) then { //If corpse is a player zombie do not give killer a human or bandit kill
|
|
//Values like humanity which were setVariabled onto player before death remain on corpse.
|
|
_isBandit = (_body getVariable["humanity",0]) <= -2000;
|
|
//_isBandit = (typeOf _body in ["Bandit1_DZ","BanditW1_DZ"]);
|
|
|
|
//if you are a bandit or start first - player will not recieve humanity drop
|
|
_punishment = (_isBandit or {_body getVariable ["OpenTarget",false]});
|
|
_humanityHit = 0;
|
|
|
|
if (!_punishment) then {
|
|
//I'm "not guilty" - kill me and be punished
|
|
_myKills = (_body getVariable ["humanKills",0]) * 33.3;
|
|
// how many non bandit players have I (the dead player) killed?
|
|
// punish my killer 2000 for shooting a surivor
|
|
// but subtract 500 for each survivor I've murdered
|
|
_humanityHit = -(2000 - _myKills);
|
|
_kills = _source getVariable ["humanKills",0];
|
|
_source setVariable ["humanKills",(_kills + 1),true];
|
|
PVDZ_send = [_source,"Humanity",[_humanityHit,300]];
|
|
publicVariableServer "PVDZ_send";
|
|
} else {
|
|
//i'm "guilty" - kill me as bandit
|
|
_killsV = _source getVariable ["banditKills",0];
|
|
_source setVariable ["banditKills",(_killsV + 1),true];
|
|
};
|
|
|
|
//Setup for study bodys.
|
|
_body setVariable ["KillingBlow",[_source,_punishment],true];
|
|
};
|
|
|
|
disableSerialization;
|
|
|
|
//Prevent client freezes
|
|
_display = findDisplay 49;
|
|
if (!isNull _display) then {_display closeDisplay 0;};
|
|
if (dialog) then {closeDialog 0;};
|
|
if (visibleMap) then {openMap false;};
|
|
|
|
disableUserInput true;
|
|
|
|
_id = [_body,20,true,_deathPos] call player_alertZombies;
|
|
if (dayz_soundMuted) then {call player_toggleSoundMute;}; // hide icon before fadeSound
|
|
0.1 fadeSound 0;
|
|
|
|
_body setVariable ["NORRN_unconscious", false, true];
|
|
_body setVariable ["unconsciousTime", 0, true];
|
|
_body setVariable ["USEC_isCardiac",false,true];
|
|
_body setVariable ["medForceUpdate",true,true];
|
|
_body setVariable ["bloodTaken", false, true];
|
|
_body setVariable ["startcombattimer", 0]; //remove combat timer on death
|
|
_body setVariable ["inCombat", false, true];
|
|
r_player_unconscious = false;
|
|
r_player_cardiac = false;
|
|
dayz_autoRun = false;
|
|
|
|
terminate dayz_musicH;
|
|
terminate dayz_slowCheck;
|
|
terminate dayz_monitor1;
|
|
|
|
//Reset (just in case)
|
|
//deleteVehicle dayz_playerTrigger;
|
|
//disableUserInput false;
|
|
r_player_dead = true;
|
|
|
|
//Player is dead!
|
|
3 fadeSound 0;
|
|
|
|
dayz_originalPlayer enableSimulation true;
|
|
addSwitchableUnit dayz_originalPlayer;
|
|
setPlayable dayz_originalPlayer;
|
|
selectPlayer dayz_originalPlayer;
|
|
|
|
_myGroup = group _body;
|
|
[_body] joinSilent dayz_firstGroup;
|
|
deleteGroup _myGroup;
|
|
|
|
80000 cutText ["","PLAIN"]; //Clear group icons
|
|
3 cutRsc ["default", "PLAIN",3];
|
|
4 cutRsc ["default", "PLAIN",3];
|
|
|
|
_body setVariable["combattimeout", 0, true];
|
|
//due to a cleanup issue with effects this has been disabled remember to look at the cleanup before adding it back.
|
|
//dayzFlies = player;
|
|
//publicVariable "dayzFlies";
|
|
|
|
_animState = toLower (animationState _body);
|
|
_animStateArray = toArray _animState;
|
|
_animCheck = toString ([(_animStateArray select 0),(_animStateArray select 1),(_animStateArray select 2),(_animStateArray select 3)]);
|
|
if ((_body == (vehicle _body)) && {_animState != "deadstate" && {_animCheck != "adth"}}) then { //fix running corpses - death anims begin with Adth
|
|
[nil, _body, rSWITCHMOVE, ""] call RE;
|
|
_body SWITCHMOVE "";
|
|
PVDZ_plr_SwitchMove = [_body,""];
|
|
publicVariableServer "PVDZ_plr_SwitchMove";
|
|
};
|
|
|
|
[_body,_camera,_deathPos] spawn {
|
|
_body = _this select 0;
|
|
_camera = _this select 1;
|
|
_deathPos = _this select 2;
|
|
|
|
waitUntil {camCommitted _camera};
|
|
_camera camSetPos [_deathPos select 0, (_deathPos select 1) + 2, 15];
|
|
_camera camCommit 4;
|
|
uiSleep 5;
|
|
|
|
1 cutRsc [if (DZE_DeathScreen) then {"DeathScreen_DZE"} else {"DeathScreen_DZ"},"BLACK OUT",3];
|
|
playMusic "dayz_track_death_1";
|
|
uiSleep 2;
|
|
|
|
for "_x" from 5 to 1 step -1 do {
|
|
titleText [format[localize "str_return_lobby", _x], "PLAIN DOWN", 1];
|
|
uiSleep 1;
|
|
};
|
|
|
|
PVDZ_Server_Simulation = [_body, false];
|
|
publicVariableServer "PVDZ_Server_Simulation";
|
|
|
|
_camera cameraEffect ["Terminate","BACK"];
|
|
camDestroy _camera;
|
|
|
|
endMission "END1";
|
|
}; |