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Also added to gear unload so player will auto select pistol if picking
one up with flares in their hands.
Vanilla commit:
08449fdfda
22 lines
578 B
Plaintext
22 lines
578 B
Plaintext
/*
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Call this function to select primary or pistol (if no primary)
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when the player's currently selected weapon is a throwable.
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*/
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private ["_main","_muzzle"];
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if (currentWeapon player == "Throw") then {
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_main = primaryWeapon player;
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if (_main == "") then {
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{
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if (getNumber (configFile >> "CfgWeapons" >> _x >> "type") == 2) then {_main = _x;};
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} count (weapons player);
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};
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_muzzle = getArray (configFile >> "CfgWeapons" >> _main >> "muzzles");
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if (count _muzzle > 1) then {
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player selectWeapon (_muzzle select 0);
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} else {
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player selectWeapon _main;
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};
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}; |