Files
DayZ-Epoch/SQF/dayz_code/Configs/CfgVehicles/Car/Offroad_DSHKM_INS.hpp
A Man d9b9874532 Change scope and type of configs from name to numbers
This got discussed earlier. Since epoch got merged with DayZ Mod we have a different name for the scope and type of configs.  A proper config should use numbers for those entries. This is the same how arma configs are written.  The basicDefines.hpp has all the needed information stored.

Also, this removes the weight entries from the magazines since we have them in a separate folder, so admins can edit them.
2020-05-29 02:04:06 +02:00

130 lines
2.3 KiB
C++

class Offroad_DSHKM_Gue;
class Offroad_DSHKM_Gue_DZ: Offroad_DSHKM_Gue {
scope = 2;
crew = "";
typicalCargo[] = {};
class TransportMagazines {};
class TransportWeapons {};
displayName = $STR_VEH_NAME_PICKUP_DSHKM;
vehicleClass = "DayZ Epoch Vehicles";
class Turrets;
class MainTurret;
class HitPoints;
class HitLFWheel;
class HitLBWheel;
class HitRFWheel;
class HitRBWheel;
class HitFuel;
class HitEngine;
class HitGlass1;
class HitGlass2;
class HitGlass3;
class HitGlass4;
supplyRadius = 1.3;
};
class Offroad_DSHKM_Gue_DZE: Offroad_DSHKM_Gue_DZ
{
class Turrets: Turrets
{
class MainTurret: MainTurret
{
magazines[] = {};
};
};
class Upgrades {
ItemORP[] = {"Offroad_DSHKM_Gue_DZE1",{},{{"ItemORP",1},{ "PartEngine",2}}};
};
};
// Performance 1
class Offroad_DSHKM_Gue_DZE1: Offroad_DSHKM_Gue_DZE
{
original = "Offroad_DSHKM_Gue_DZE";
maxspeed = 170; // Offroad_DSHKM_base 150 | car 100
class Upgrades {
ItemAVE[] = {"Offroad_DSHKM_Gue_DZE2",{},{{"ItemAVE",1},{"PartGeneric",2},{"ItemTent",1}}};
};
};
// Armmor 2
class Offroad_DSHKM_Gue_DZE2: Offroad_DSHKM_Gue_DZE1
{
armor = 55; // car 20
damageResistance = 0.02099;
class HitPoints: HitPoints
{
class HitLFWheel: HitLFWheel
{
armor = 0.3;
};
class HitLBWheel: HitLBWheel
{
armor = 0.3;
};
class HitRFWheel: HitRFWheel
{
armor = 0.3;
};
class HitRBWheel: HitRBWheel
{
armor = 0.3;
};
class HitFuel
{
armor = 0.28;
material = -1;
name = "palivo";
visual = "";
passThrough = 1;
};
class HitEngine
{
armor = 1;
material = -1;
name = "motor";
visual = "";
passThrough = 1;
};
class HitGlass1: HitGlass1
{
armor = 0.1;
};
class HitGlass2: HitGlass2
{
armor = 0.1;
};
class HitGlass3: HitGlass3
{
armor = 0.1;
};
class HitGlass4: HitGlass4
{
armor = 0.1;
};
};
class Upgrades {
ItemLRK[] = {"Offroad_DSHKM_Gue_DZE3",{},{{"ItemLRK",1},{"PartGeneric",2},{"ItemTent",1}}};
};
};
// Cargo 3
class Offroad_DSHKM_Gue_DZE3: Offroad_DSHKM_Gue_DZE2
{
transportMaxWeapons = 20; // car 10
transportMaxMagazines = 100; // car 50
transportmaxbackpacks = 4; // car 2
class Upgrades {
ItemTNK[] = {"Offroad_DSHKM_Gue_DZE4",{},{{"ItemTNK",1},{"PartFueltank",2}}};
};
};
// Fuel 4
class Offroad_DSHKM_Gue_DZE4: Offroad_DSHKM_Gue_DZE3
{
fuelCapacity = 210; // car 100
};