Files
DayZ-Epoch/SQF/dayz_code/actions/player_upgrade.sqf
A Man 67bdc72171 Keep global characterID only for special cases
Only vehicles with a key and locked/lockable buildings need a global characterID. All other vehicles and buildings will have a characterID of "0".
2022-03-26 18:11:16 +01:00

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///////////////////////////////////////////////////////////////////////////////////////////////////
//
// DayZ Base Building Upgrades
// Made for DayZ Epoch please ask permission to use/edit/distribute email vbawol@veteranbastards.com.
//
// Updated by: Victor the Cleaner
// Date: August 2021
//
// - Now includes helper spheres for improved player experience.
// - Reapply damage to upgraded object if necessary.
//
///////////////////////////////////////////////////////////////////////////////////////////////////
if (dayz_actionInProgress) exitWith {localize "str_epoch_player_52" call dayz_rollingMessages;}; // Upgrade is already in progress.
dayz_actionInProgress = true;
player removeAction s_player_upgrade_build;
s_player_upgrade_build = -1;
local _obj = _this select 3;
local _classname = typeOf _obj;
local _ownerID = _obj getVariable["ownerPUID","0"];
if (_ownerID == "0" || {_classname in DZE_DisableUpgrade}) exitWith {
dayz_actionInProgress = false;
localize "str_epoch_player_50" call dayz_rollingMessages; // Not setup yet.
};
local _hasAccess = [player, _obj] call FNC_check_access;
if (!(_hasAccess select 0) && {_classname in DZE_LockedStorage}) exitWith {
dayz_actionInProgress = false;
localize "STR_CL_EC_NOT_OWNER" call dayz_rollingMessages; // You are not the owner.
};
local _text = getText (configFile >> "CfgVehicles" >> _classname >> "displayName");
local _upgrade = getArray (configFile >> "CfgVehicles" >> _classname >> "upgradeBuilding");
if ((count _upgrade) > 0) then {
local _neededTools = _upgrade select 1;
if (["", _neededTools, "none"] call dze_requiredItemsCheck) then {
local _newclassname = _upgrade select 0;
local _lockable = getNumber(configFile >> "CfgVehicles" >> _newclassname >> "lockable");
local _requirements = _upgrade select 2;
local _missingQty = 0;
local _missing = "";
local _bpMags = [];
local _bp2Remove = [];
local _qtyBP = 0;
local _proceed = true;
{
local _itemIn = _x select 0;
local _countIn = _x select 1;
local _qty = {(_x == _itemIn) || {configName(inheritsFrom(configFile >> "cfgMagazines" >> _x)) == _itemIn}} count magazines player;
if (!isNull (UnitBackpack Player) && (_qty < _countIn)) then {
_bpMags = getMagazineCargo (unitBackpack player);
{
if ((_x == _itemIn) || (configName(inheritsFrom(configFile >> "cfgMagazines" >> _x)) == _itemIn)) exitWith {
_qtyBP = (_bpMags select 1) select _forEachIndex;
_bp2Remove set [count _bp2Remove, _x];
};
} forEach (_bpMags select 0);
};
if (_qty < _countIn && (_qtyBP < (_countIn - _qty))) exitWith {
_missing = _itemIn;
_missingQty = _countIn - (_qty + _qtyBP);
_proceed = false;
};
} forEach _requirements;
if (_proceed) then {
[_obj] call fn_displayHelpers; // create helpers
[player, (getPosATL player), 25, "repair"] spawn fnc_alertZombies; // make noise
local _finished = ["Medic",1] call fn_loopAction; // animation
[] call fn_displayHelpers; // delete helpers
if (!_finished) exitWith {};
["Working",0,[3,2,4,0]] call dayz_NutritionSystem;
local _temp_removed_array = [];
local _temp_BP_removed_array = [];
local _removed_total = 0;
local _tobe_removed_total = 0;
{
local _removed = 0;
local _itemIn = _x select 0;
local _countIn = _x select 1;
_tobe_removed_total = _tobe_removed_total + _countIn;
{
if( (_removed < _countIn) && {(_x == _itemIn) || {configName(inheritsFrom(configFile >> "cfgMagazines" >> _x)) == _itemIn}}) then {
local _num_removed = ([player, _x] call BIS_fnc_invRemove);
_removed = _removed + _num_removed;
_removed_total = _removed_total + _num_removed;
if(_num_removed >= 1) then {
_temp_removed_array set [count _temp_removed_array, _x];
};
};
} forEach magazines player;
if (!isNull (UnitBackpack Player) && (_removed < _countIn)) then {
_bpMags = getMagazineCargo (unitBackpack player);
clearMagazineCargoGlobal (unitBackpack player);
{
local _count = (_bpMags select 1) select _forEachIndex;
local _countNew = _count;
if (_x in _bp2Remove && {(_x == _itemIn) || {configName(inheritsFrom(configFile >> "cfgMagazines" >> _x)) == _itemIn}}) then {
_countNew = _count - (_countIn - _removed);
_bp2Remove = _bp2Remove - [_x];
};
if (_countNew > 0) then {
(unitBackpack player) addMagazineCargoGlobal [_x, _countNew];
};
local _num_removed = _count - _countNew;
_temp_BP_removed_array set [count _temp_BP_removed_array, [_x, _num_removed]];
_removed_total = _removed_total + _num_removed;
} forEach (_bpMags select 0);
};
} forEach _requirements;
if (_tobe_removed_total == _removed_total) then {
call player_forceSave;
local _location = getPosATL _obj;
local _dir = getDir _obj;
local _vector = [vectorDir _obj, vectorUp _obj];
local _objectCharacterID = _obj getVariable ["CharacterID","0"];
_classname = _newclassname;
local _object = createVehicle [_classname, [0,0,0], [], 0, "CAN_COLLIDE"];
//_object setDir _dir; // setdir is incompatible with setVectorDirAndUp and should not be used together on the same object https://community.bistudio.com/wiki/setVectorDirAndUp
_object setVariable["memDir", _dir, true];
_object setVectorDirAndUp _vector;
_object setPosATL _location;
if (_lockable == 3 && {!(_classname in ["WoodenGate_2_DZ","WoodenGate_3_DZ","WoodenGate_4_DZ"])}) then {
DZE_topCombo = 0;
DZE_midCombo = 0;
DZE_botCombo = 0;
DZE_Lock_Door = "";
dayz_selectedDoor = objNull;
local _combination = 0;
createDialog "ComboLockUI";
waitUntil {!dialog};
if (keypadCancel || (parseNumber DZE_Lock_Door == 0)) then {
local _combination_1 = floor(random 10);
local _combination_2 = floor(random 10);
local _combination_3 = floor(random 10);
_combination = format["%1%2%3", _combination_1, _combination_2, _combination_3];
DZE_Lock_Door = _combination;
} else {
_combination = DZE_Lock_Door;
};
_objectCharacterID = _combination;
local _message = format[localize "str_epoch_player_158", _combination, _text];
_message call dayz_rollingMessages;
systemChat _message; // You have upgraded %2. The combination is: %1
} else {
format[localize "str_epoch_player_159", _text] call dayz_rollingMessages; // You have upgraded %1.
};
if (DZE_GodModeBase && {!(_classname in DZE_GodModeBaseExclude)}) then {
_object addEventHandler ["HandleDamage",{false}];
} else {
//
// reapply damage based on armor values
//
local _armorOld = getNumber (configFile >> "CfgVehicles" >> (typeOf _obj) >> "armor");
local _damageOld = damage _obj;
local _armorNew = getNumber (configFile >> "CfgVehicles" >> _classname >> "armor");
local _damageNew = _damageOld;
// check for divide by 0
if (_armorNew > 0) then {
_damageNew = (_damageOld * _armorOld) / _armorNew;
};
_object setDamage _damageNew;
};
if (_ownerID == "0") then {
_ownerID = dayz_playerUID; // APFL is on but UID is 0 so we will claim it to record the ownership.
};
_object setVariable ["ownerPUID", _ownerID, true];
if (_lockable == 3) then {
local _friendsArr = [[dayz_playerUID, toArray (name player)]];
_object setVariable ["doorfriends", _friendsArr, true];
PVDZE_obj_Swap = [_objectCharacterID, _object, [_dir, _location, _ownerID, _vector], _classname, _obj, player, _friendsArr, dayz_authKey];
} else {
PVDZE_obj_Swap = [_objectCharacterID, _object, [_dir, _location, _ownerID, _vector], _classname, _obj, player, [], dayz_authKey];
};
publicVariableServer "PVDZE_obj_Swap";
player reveal _object;
} else {
{player addMagazine _x;} count _temp_removed_array;
if (count _temp_BP_removed_array > 0) then {
{(unitBackpack player) addMagazineCargoGlobal _x} count _temp_BP_removed_array;
};
format[localize "str_epoch_player_145", _removed_total, _tobe_removed_total] call dayz_rollingMessages; // Missing Parts after first check Item: %1 / %2
};
} else {
local _textMissing = getText(configFile >> "CfgMagazines" >> _missing >> "displayName");
format[localize "STR_EPOCH_ACTIONS_6", _missingQty, _textMissing] call dayz_rollingMessages; // Missing %1 more of %2
systemChat localize "STR_CRAFTING_NEEDED_ITEMS"; // Needed items:
if (count _requirements > 0) then {
{
local _text = getText(configFile >> "CfgMagazines" >> (_x select 0) >> "displayName");
systemChat format ["%2x %1", _text, (_x select 1)];
} count _requirements;
};
};
};
} else {
localize "str_epoch_player_82" call dayz_rollingMessages; // No upgrades are available
};
dayz_actionInProgress = false;
s_player_upgrade_build = -1;