Files
DayZ-Epoch/SQF/dayz_code/actions/player_buildingDowngrade.sqf
A Man 67bdc72171 Keep global characterID only for special cases
Only vehicles with a key and locked/lockable buildings need a global characterID. All other vehicles and buildings will have a characterID of "0".
2022-03-26 18:11:16 +01:00

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///////////////////////////////////////////////////////////////////////////////////////////////////
//
// DayZ Base Building Downgrades
// Made for DayZ Epoch please ask permission to use/edit/distribute email vbawol@veteranbastards.com.
//
// Updated by: Victor the Cleaner
// Date: August 2021
//
// - Now includes helper spheres for improved player experience.
// - Reapply damage to upgraded object if necessary.
//
///////////////////////////////////////////////////////////////////////////////////////////////////
if (dayz_actionInProgress) exitWith {localize "str_epoch_player_48" call dayz_rollingMessages;}; // Downgrade is already in progress.
dayz_actionInProgress = true;
player removeAction s_player_downgrade_build;
s_player_downgrade_build = -1;
local _obj = _this select 3;
local _objectCharacterID = _obj getVariable ["CharacterID","0"];
if (DZE_Lock_Door != _objectCharacterID) exitWith { // Unable to downgrade, you do not know the combination.
dayz_actionInProgress = false;
localize "str_epoch_player_49" call dayz_rollingMessages;
};
local _playerNear = {isPlayer _x} count (([_obj] call FNC_GetPos) nearEntities ["CAManBase", 12]) > 1;
if (_playerNear) exitWith { // Another player is nearby. Only one player can be near to perform this action.
dayz_actionInProgress = false;
localize "str_pickup_limit_5" call dayz_rollingMessages;
};
local _ownerID = _obj getVariable["ownerPUID", "0"];
if (_ownerID == "0") exitWith { // Not setup yet.
dayz_actionInProgress = false;
localize "str_epoch_player_50" call dayz_rollingMessages;
};
///////////////////////////////////////////////////////////////////////////////////////////////////
local _classname = typeOf _obj;
local _text = getText (configFile >> "CfgVehicles" >> _classname >> "displayName");
local _upgrade = getArray (configFile >> "CfgVehicles" >> _classname >> "downgradeBuilding");
if (count _upgrade > 0) then {
local _newclassname = _upgrade select 0;
local _refund = _upgrade select 1;
[_obj] call fn_displayHelpers; // create helpers
[player, (getPosATL player), 40, "repair"] spawn fnc_alertZombies; // make noise
local _finished = ["Medic",1] call fn_loopAction; // animation
[] call fn_displayHelpers; // delete helpers
if (!_finished) exitWith {};
["Working",0,[3,2,4,0]] call dayz_NutritionSystem;
local _invResult = false;
local _i = 0;
local _addedItems = [];
local _itemOut = ""; // item class
false call dz_fn_meleeMagazines; // Remove melee magazines (BIS_fnc_invAdd fix)
{
_itemOut = _x select 0;
local _countOut = _x select 1;
for "_x" from 1 to _countOut do {
_invResult = [player, _itemOut] call BIS_fnc_invAdd;
if (!_invResult) exitWith {};
_i = _i + 1;
_addedItems set [(count _addedItems), [_itemOut, 1]];
};
if (!_invResult) exitWith {};
} count _refund;
true call dz_fn_meleeMagazines;
if (_i > 0) then {
local _position = getPosATL _obj;
local _dir = getDir _obj;
local _vector = [(vectorDir _obj), (vectorUp _obj)];
if (_classname in DZE_DoorsLocked) then {
_objectCharacterID = "0";
_obj setVariable ["CharacterID",_objectCharacterID, true];
};
_classname = _newclassname;
local _object = createVehicle [_classname, [0,0,0], [], 0, "CAN_COLLIDE"];
//_object setDir _dir; // setdir is incompatible with setVectorDirAndUp and should not be used together on the same object https://community.bistudio.com/wiki/setVectorDirAndUp
_object setVariable["memDir", _dir, true];
_object setVectorDirAndUp _vector;
_object setPosATL _position;
format[localize "str_epoch_player_142", _text] call dayz_rollingMessages; // You have downgraded %1.
if (DZE_GodModeBase && {!(_classname in DZE_GodModeBaseExclude)}) then {
_object addEventHandler ["HandleDamage", {false}];
} else {
//
// reapply damage based on armor values
//
local _armorOld = getNumber (configFile >> "CfgVehicles" >> (typeOf _obj) >> "armor");
local _damageOld = damage _obj;
local _armorNew = getNumber (configFile >> "CfgVehicles" >> _classname >> "armor");
local _damageNew = _damageOld;
// check for divide by 0
if (_armorNew > 0) then {
_damageNew = (_damageOld * _armorOld) / _armorNew;
};
_object setDamage _damageNew;
};
_object setVariable ["ownerPUID", _ownerID, true];
PVDZE_obj_Swap = [_objectCharacterID, _object, [_dir, _position, dayz_playerUID, _vector], _classname, _obj, player, [], dayz_authKey];
publicVariableServer "PVDZE_obj_Swap";
player reveal _object;
} else {
_text = getText(configFile >> "CfgMagazines" >> _itemOut >> "displayName");
format[localize "str_epoch_player_143", _i, _text] call dayz_rollingMessages; // %1 of %2 could not be added to your inventory. (not enough room?) // poorly worded
{
[player, (_x select 0), (_x select 1)] call BIS_fnc_invRemove;
} count _addedItems;
};
} else {
localize "str_epoch_player_51" call dayz_rollingMessages; // No downgrades are available
};
dayz_actionInProgress = false;
s_player_downgrade_build = -1;