mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
965 lines
38 KiB
Plaintext
965 lines
38 KiB
Plaintext
scriptName "Functions\misc\fn_selfActions.sqf";
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/***********************************************************
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ADD ACTIONS FOR SELF
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- Function
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- [] call fnc_usec_selfActions;
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************************************************************/
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private ["_isWreckBuilding","_temp_keys","_magazinesPlayer","_isPZombie","_vehicle","_inVehicle","_hasFuelE","_hasRawMeat","_hasKnife","_hasToolbox","_onLadder","_nearLight","_canPickLight","_canDo","_text","_isHarvested","_isVehicle","_isVehicletype","_isMan","_traderType","_ownerID","_isAnimal","_isDog","_isZombie","_isDestructable","_isTent","_isFuel","_isAlive","_Unlock","_lock","_buy","_dogHandle","_lieDown","_warn","_hastinitem","_allowedDistance","_menu","_menu1","_humanity_logic","_low_high","_cancel","_metals_trader","_traderMenu","_isWreck","_isRemovable","_isDisallowRepair","_rawmeat","_humanity","_speed","_dog","_hasbottleitem","_isAir","_isShip","_playersNear","_findNearestGens","_findNearestGen","_IsNearRunningGen","_cursorTarget","_isnewstorage","_itemsPlayer","_ownerKeyId","_typeOfCursorTarget","_hasKey","_oldOwner","_combi","_key_colors","_player_deleteBuild","_player_flipveh","_player_lockUnlock_crtl","_player_butcher","_player_studybody","_player_cook","_player_boil","_hasFuelBarrelE","_hasHotwireKit","_player_SurrenderedGear","_isSurrendered","_isModular","_isModularDoor","_ownerKeyName","_temp_keys_names","_hasAttached","_allowTow","_liftHeli","_found","_posL","_posC","_height","_liftHelis","_attached"];
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if (DZE_ActionInProgress) exitWith {}; // Do not allow if any script is running.
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_vehicle = vehicle player;
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_isPZombie = player isKindOf "PZombie_VB";
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_inVehicle = (_vehicle != player);
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_onLadder = (getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "onLadder")) == 1;
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_canDo = (!r_drag_sqf && !r_player_unconscious && !_onLadder);
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_nearLight = nearestObject [player,"LitObject"];
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_canPickLight = false;
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if (!isNull _nearLight) then {
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if (_nearLight distance player < 4) then {
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_canPickLight = isNull (_nearLight getVariable ["owner",objNull]);
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};
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};
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//Grab Flare
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if (_canPickLight && !dayz_hasLight && !_isPZombie) then {
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if (s_player_grabflare < 0) then {
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_text = getText (configFile >> "CfgAmmo" >> (typeOf _nearLight) >> "displayName");
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s_player_grabflare = player addAction [format[localize "str_actions_medical_15",_text], "\z\addons\dayz_code\actions\flare_pickup.sqf",_nearLight, 1, false, true, "", ""];
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s_player_removeflare = player addAction [format[localize "str_actions_medical_17",_text], "\z\addons\dayz_code\actions\flare_remove.sqf",_nearLight, 1, false, true, "", ""];
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};
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} else {
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player removeAction s_player_grabflare;
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player removeAction s_player_removeflare;
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s_player_grabflare = -1;
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s_player_removeflare = -1;
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};
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if (DZE_HeliLift) then {
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_hasAttached = _vehicle getVariable["hasAttached",false];
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if(_inVehicle && (_vehicle isKindOf "Air") && ((([_vehicle] call FNC_getPos) select 2) < 30) && (speed _vehicle < 5) && (typeName _hasAttached == "OBJECT")) then {
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if (s_player_heli_detach < 0) then {
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dayz_myLiftVehicle = _vehicle;
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s_player_heli_detach = dayz_myLiftVehicle addAction ["Detach Vehicle","\z\addons\dayz_code\actions\player_heliDetach.sqf",[dayz_myLiftVehicle,_hasAttached],2,false,true,"",""];
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};
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} else {
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dayz_myLiftVehicle removeAction s_player_heli_detach;
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s_player_heli_detach = -1;
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};
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};
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if(DZE_HaloJump) then {
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if(_inVehicle && (_vehicle isKindOf "Air") && ((([_vehicle] call FNC_getPos) select 2) > 400)) then {
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if (s_halo_action < 0) then {
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DZE_myHaloVehicle = _vehicle;
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s_halo_action = DZE_myHaloVehicle addAction [localize "STR_EPOCH_ACTIONS_HALO","\z\addons\dayz_code\actions\halo_jump.sqf",[],2,false,true,"",""];
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};
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} else {
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DZE_myHaloVehicle removeAction s_halo_action;
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s_halo_action = -1;
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};
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};
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if (!DZE_ForceNameTagsOff) then {
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if (s_player_showname < 0 && !_isPZombie) then {
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if (DZE_ForceNameTags) then {
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s_player_showname = 1;
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player setVariable["DZE_display_name",true,true];
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} else {
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s_player_showname = player addAction [localize "STR_EPOCH_ACTIONS_NAMEYES", "\z\addons\dayz_code\actions\display_name.sqf",true, 0, true, false, "",""];
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s_player_showname1 = player addAction [localize "STR_EPOCH_ACTIONS_NAMENO", "\z\addons\dayz_code\actions\display_name.sqf",false, 0, true, false, "",""];
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};
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};
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};
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if(_isPZombie) then {
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if (s_player_callzombies < 0) then {
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s_player_callzombies = player addAction [localize "STR_EPOCH_ACTIONS_RAISEHORDE", "\z\addons\dayz_code\actions\call_zombies.sqf",player, 5, true, false, "",""];
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};
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if (DZE_PZATTACK) then {
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call pz_attack;
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DZE_PZATTACK = false;
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};
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if (s_player_pzombiesvision < 0) then {
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s_player_pzombiesvision = player addAction [localize "STR_EPOCH_ACTIONS_NIGHTVIS", "\z\addons\dayz_code\actions\pzombie\pz_vision.sqf", [], 4, false, true, "nightVision", "_this == _target"];
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};
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if (!isNull cursorTarget && (player distance cursorTarget < 3)) then { //Has some kind of target
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_isAnimal = cursorTarget isKindOf "Animal";
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_isZombie = cursorTarget isKindOf "zZombie_base";
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_isHarvested = cursorTarget getVariable["meatHarvested",false];
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_isMan = cursorTarget isKindOf "Man";
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// Pzombie Gut human corpse || animal
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if (!alive cursorTarget && (_isAnimal || _isMan) && !_isZombie && !_isHarvested) then {
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if (s_player_pzombiesfeed < 0) then {
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s_player_pzombiesfeed = player addAction [localize "STR_EPOCH_ACTIONS_FEED", "\z\addons\dayz_code\actions\pzombie\pz_feed.sqf",cursorTarget, 3, true, false, "",""];
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};
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} else {
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player removeAction s_player_pzombiesfeed;
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s_player_pzombiesfeed = -1;
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};
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} else {
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player removeAction s_player_pzombiesfeed;
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s_player_pzombiesfeed = -1;
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};
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};
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// Increase distance only if AIR || SHIP
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_allowedDistance = 4;
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_isAir = cursorTarget isKindOf "Air";
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_isShip = cursorTarget isKindOf "Ship";
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if(_isAir || _isShip) then {
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_allowedDistance = 8;
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};
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if (!isNull cursorTarget && !_inVehicle && !_isPZombie && (player distance cursorTarget < _allowedDistance) && _canDo) then { //Has some kind of target
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// set cursortarget to variable
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_cursorTarget = cursorTarget;
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// get typeof cursortarget once
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_typeOfCursorTarget = typeOf _cursorTarget;
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// hintsilent _typeOfCursorTarget;
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_isVehicle = _cursorTarget isKindOf "AllVehicles";
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_isVehicletype = _typeOfCursorTarget in ["ATV_US_EP1","ATV_CZ_EP1"];
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_isnewstorage = _typeOfCursorTarget in DZE_isNewStorage;
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// get items && magazines only once
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_magazinesPlayer = magazines player;
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//boiled Water
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_hasbottleitem = "ItemWaterbottle" in _magazinesPlayer;
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_hastinitem = false;
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{
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if (_x in _magazinesPlayer) then {
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_hastinitem = true;
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};
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} count boil_tin_cans;
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_hasFuelE = "ItemJerrycanEmpty" in _magazinesPlayer;
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_hasFuelBarrelE = "ItemFuelBarrelEmpty" in _magazinesPlayer;
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_hasHotwireKit = "ItemHotwireKit" in _magazinesPlayer;
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_itemsPlayer = items player;
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_temp_keys = [];
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_temp_keys_names = [];
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// find available keys
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_key_colors = ["ItemKeyYellow","ItemKeyBlue","ItemKeyRed","ItemKeyGreen","ItemKeyBlack"];
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{
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if (configName(inheritsFrom(configFile >> "CfgWeapons" >> _x)) in _key_colors) then {
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_ownerKeyId = getNumber(configFile >> "CfgWeapons" >> _x >> "keyid");
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_ownerKeyName = getText(configFile >> "CfgWeapons" >> _x >> "displayName");
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_temp_keys_names set [_ownerKeyId,_ownerKeyName];
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_temp_keys set [count _temp_keys,str(_ownerKeyId)];
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};
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} count _itemsPlayer;
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_hasKnife = "ItemKnife" in _itemsPlayer;
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_hasToolbox = "ItemToolbox" in _itemsPlayer;
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_isMan = _cursorTarget isKindOf "Man";
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_traderType = _typeOfCursorTarget;
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_ownerID = _cursorTarget getVariable ["CharacterID","0"];
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_isAnimal = _cursorTarget isKindOf "Animal";
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_isDog = (_cursorTarget isKindOf "DZ_Pastor" || _cursorTarget isKindOf "DZ_Fin");
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_isZombie = _cursorTarget isKindOf "zZombie_base";
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_isDestructable = _cursorTarget isKindOf "BuiltItems";
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_isWreck = _typeOfCursorTarget in DZE_isWreck;
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_isWreckBuilding = _typeOfCursorTarget in DZE_isWreckBuilding;
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_isModular = _cursorTarget isKindOf "ModularItems";
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_isModularDoor = _typeOfCursorTarget in ["Land_DZE_WoodDoor","Land_DZE_LargeWoodDoor","Land_DZE_GarageWoodDoor","CinderWallDoor_DZ","CinderWallDoorSmall_DZ"];
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_isRemovable = _typeOfCursorTarget in DZE_isRemovable;
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_isDisallowRepair = _typeOfCursorTarget in ["M240Nest_DZ"];
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_isTent = _cursorTarget isKindOf "TentStorage";
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_isAlive = alive _cursorTarget;
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_text = getText (configFile >> "CfgVehicles" >> _typeOfCursorTarget >> "displayName");
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_rawmeat = meatraw;
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_hasRawMeat = false;
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{
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if (_x in _magazinesPlayer) then {
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_hasRawMeat = true;
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};
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} count _rawmeat;
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_isFuel = false;
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if (_hasFuelE || _hasFuelBarrelE) then {
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{
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if(_cursorTarget isKindOf _x) exitWith {_isFuel = true;};
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} count dayz_fuelsources;
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};
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// diag_log ("OWNERID = " + _ownerID + " CHARID = " + dayz_characterID + " " + str(_ownerID == dayz_characterID));
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// logic vars
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_player_flipveh = false;
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_player_deleteBuild = false;
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_player_lockUnlock_crtl = false;
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if (_canDo && (speed player <= 1) && (_cursorTarget isKindOf "Plastic_Pole_EP1_DZ")) then {
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if (s_player_maintain_area < 0) then {
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s_player_maintain_area = player addAction [format["<t color='#ff0000'>%1</t>",localize "STR_EPOCH_ACTIONS_MAINTAREA"], "\z\addons\dayz_code\actions\maintain_area.sqf", "maintain", 5, false];
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s_player_maintain_area_preview = player addAction [format["<t color='#ff0000'>%1</t>",localize "STR_EPOCH_ACTIONS_MAINTPREV"], "\z\addons\dayz_code\actions\maintain_area.sqf", "preview", 5, false];
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};
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} else {
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player removeAction s_player_maintain_area;
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s_player_maintain_area = -1;
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player removeAction s_player_maintain_area_preview;
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s_player_maintain_area_preview = -1;
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};
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// CURSOR TARGET ALIVE
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if(_isAlive) then {
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//Allow player to delete objects
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if(_isDestructable || _isWreck || _isRemovable || _isWreckBuilding) then {
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if(_hasToolbox && "ItemCrowbar" in _itemsPlayer) then {
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_player_deleteBuild = true;
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};
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};
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//Allow owners to delete modulars
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if(_isModular && (dayz_characterID == _ownerID)) then {
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if(_hasToolbox && "ItemCrowbar" in _itemsPlayer) then {
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_player_deleteBuild = true;
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};
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};
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//Allow owners to delete modular doors without locks
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if(_isModularDoor && (dayz_characterID == _ownerID)) then {
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if(_hasToolbox && "ItemCrowbar" in _itemsPlayer) then {
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_player_deleteBuild = true;
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};
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};
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// CURSOR TARGET VEHICLE
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if(_isVehicle) then {
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//flip vehicle small vehicles by your self && all other vehicles with help nearby
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if (!(canmove _cursorTarget) && (player distance _cursorTarget >= 2) && (count (crew _cursorTarget))== 0 && ((vectorUp _cursorTarget) select 2) < 0.5) then {
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_playersNear = {isPlayer _x} count (player nearEntities ["CAManBase", 6]);
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if(_isVehicletype || (_playersNear >= 2)) then {
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_player_flipveh = true;
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};
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};
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if(!_isMan && _ownerID != "0" && !(_cursorTarget isKindOf "Bicycle")) then {
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_player_lockUnlock_crtl = true;
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};
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};
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};
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if(_player_deleteBuild) then {
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if (s_player_deleteBuild < 0) then {
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s_player_deleteBuild = player addAction [format[localize "str_actions_delete",_text], "\z\addons\dayz_code\actions\remove.sqf",_cursorTarget, 1, true, true, "", ""];
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};
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} else {
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player removeAction s_player_deleteBuild;
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s_player_deleteBuild = -1;
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};
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if (DZE_HeliLift) then {
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_liftHeli = objNull;
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_found = false;
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_allowTow = false;
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if ((count (crew _cursorTarget)) == 0) then {
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{
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if(!_allowTow) then {
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_allowTow = _cursorTarget isKindOf _x;
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};
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} count DZE_HeliAllowToTow;
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};
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//diag_log format["CREW: %1 ALLOW: %2",(count (crew _cursorTarget)),_allowTow];
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if (_allowTow) then {
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_liftHelis = nearestObjects [player, DZE_HeliAllowTowFrom, 15];
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{
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if(!_found) then {
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_posL = [_x] call FNC_getPos;
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_posC = [_cursorTarget] call FNC_getPos;
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_height = (_posL select 2) - (_posC select 2);
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_hasAttached = _x getVariable["hasAttached",false];
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if(_height < 15 && _height > 5 && (typeName _hasAttached != "OBJECT")) then {
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if(((abs((_posL select 0) - (_posC select 0))) < 10) && ((abs((_posL select 1) - (_posC select 1))) < 10)) then {
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_liftHeli = _x;
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_found = true;
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};
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};
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};
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} count _liftHelis;
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};
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//diag_log format["HELI: %1 TARGET: %2",_found,_cursorTarget];
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_attached = _cursorTarget getVariable["attached",false];
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if(_found && _allowTow && _canDo && !locked _cursorTarget && !_isPZombie && (typeName _attached != "OBJECT")) then {
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if (s_player_heli_lift < 0) then {
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s_player_heli_lift = player addAction ["Attach to Heli", "\z\addons\dayz_code\actions\player_heliLift.sqf",[_liftHeli,_cursorTarget], -10, false, true, "",""];
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};
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} else {
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player removeAction s_player_heli_lift;
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s_player_heli_lift = -1;
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};
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};
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// Allow Owner to lock && unlock vehicle
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if(_player_lockUnlock_crtl) then {
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if (s_player_lockUnlock_crtl < 0) then {
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_hasKey = _ownerID in _temp_keys;
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_oldOwner = (_ownerID == dayz_playerUID);
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if(locked _cursorTarget) then {
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if(_hasKey || _oldOwner) then {
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_Unlock = player addAction [format[localize "STR_EPOCH_ACTIONS_UNLOCK",_text], "\z\addons\dayz_code\actions\unlock_veh.sqf",[_cursorTarget,(_temp_keys_names select (parseNumber _ownerID))], 2, true, true, "", ""];
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s_player_lockunlock set [count s_player_lockunlock,_Unlock];
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s_player_lockUnlock_crtl = 1;
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} else {
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if(_hasHotwireKit) then {
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_Unlock = player addAction [format[localize "STR_EPOCH_ACTIONS_HOTWIRE",_text], "\z\addons\dayz_code\actions\hotwire_veh.sqf",_cursorTarget, 2, true, true, "", ""];
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} else {
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_Unlock = player addAction [format["<t color='#ff0000'>%1</t>",localize "STR_EPOCH_ACTIONS_VEHLOCKED"], "",_cursorTarget, 2, true, true, "", ""];
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};
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s_player_lockunlock set [count s_player_lockunlock,_Unlock];
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s_player_lockUnlock_crtl = 1;
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};
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} else {
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if(_hasKey || _oldOwner) then {
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_lock = player addAction [format[localize "STR_EPOCH_ACTIONS_LOCK",_text], "\z\addons\dayz_code\actions\lock_veh.sqf",_cursorTarget, 1, true, true, "", ""];
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s_player_lockunlock set [count s_player_lockunlock,_lock];
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s_player_lockUnlock_crtl = 1;
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};
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};
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};
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} else {
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{player removeAction _x} count s_player_lockunlock;s_player_lockunlock = [];
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s_player_lockUnlock_crtl = -1;
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};
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if(DZE_AllowForceSave) then {
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//Allow player to force save
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if((_isVehicle || _isTent) && !_isMan) then {
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if (s_player_forceSave < 0) then {
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s_player_forceSave = player addAction [format[localize "str_actions_save",_text], "\z\addons\dayz_code\actions\forcesave.sqf",_cursorTarget, 1, true, true, "", ""];
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};
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} else {
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player removeAction s_player_forceSave;
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s_player_forceSave = -1;
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};
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};
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If(DZE_AllowCargoCheck) then {
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if((_isVehicle || _isTent || _isnewstorage) && _isAlive && !_isMan && !locked _cursorTarget) then {
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if (s_player_checkGear < 0) then {
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s_player_checkGear = player addAction [localize "STR_EPOCH_PLAYER_CARGO", "\z\addons\dayz_code\actions\cargocheck.sqf",_cursorTarget, 1, true, true, "", ""];
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};
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} else {
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player removeAction s_player_checkGear;
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s_player_checkGear = -1;
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};
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};
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//flip vehicle small vehicles by your self && all other vehicles with help nearby
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if(_player_flipveh) then {
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if (s_player_flipveh < 0) then {
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s_player_flipveh = player addAction [format[localize "str_actions_flipveh",_text], "\z\addons\dayz_code\actions\player_flipvehicle.sqf",_cursorTarget, 1, true, true, "", ""];
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};
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} else {
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player removeAction s_player_flipveh;
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s_player_flipveh = -1;
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};
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|
|
//Allow player to fill jerrycan
|
|
if((_hasFuelE || _hasFuelBarrelE) && _isFuel) then {
|
|
if (s_player_fillfuel < 0) then {
|
|
s_player_fillfuel = player addAction [localize "str_actions_self_10", "\z\addons\dayz_code\actions\jerry_fill.sqf",[], 1, false, true, "", ""];
|
|
};
|
|
} else {
|
|
player removeAction s_player_fillfuel;
|
|
s_player_fillfuel = -1;
|
|
};
|
|
|
|
// logic vars for addactions
|
|
_player_butcher = false;
|
|
_player_studybody = false;
|
|
_player_SurrenderedGear = false;
|
|
|
|
// CURSOR TARGET NOT ALIVE
|
|
if (!_isAlive) then {
|
|
|
|
// Gut animal/zed
|
|
if((_isAnimal || _isZombie) && _hasKnife) then {
|
|
_isHarvested = _cursorTarget getVariable["meatHarvested",false];
|
|
if (!_isHarvested) then {
|
|
_player_butcher = true;
|
|
};
|
|
};
|
|
|
|
// Study body
|
|
if (_isMan && !_isZombie && !_isAnimal) then {
|
|
_player_studybody = true;
|
|
}
|
|
} else {
|
|
// unit alive
|
|
|
|
// gear access on surrendered player
|
|
if(_isMan && !_isZombie && !_isAnimal) then {
|
|
_isSurrendered = _cursorTarget getVariable ["DZE_Surrendered",false];
|
|
if (_isSurrendered) then {
|
|
_player_SurrenderedGear = true;
|
|
};
|
|
};
|
|
};
|
|
|
|
|
|
// Human Gut animal || zombie
|
|
if (_player_butcher) then {
|
|
if (s_player_butcher < 0) then {
|
|
if(_isZombie) then {
|
|
s_player_butcher = player addAction [localize "STR_EPOCH_ACTIONS_GUTZOM", "\z\addons\dayz_code\actions\gather_zparts.sqf",_cursorTarget, 0, true, true, "", ""];
|
|
} else {
|
|
s_player_butcher = player addAction [localize "str_actions_self_04", "\z\addons\dayz_code\actions\gather_meat.sqf",_cursorTarget, 3, true, true, "", ""];
|
|
};
|
|
};
|
|
} else {
|
|
player removeAction s_player_butcher;
|
|
s_player_butcher = -1;
|
|
};
|
|
|
|
// Study Body
|
|
if (_player_studybody) then {
|
|
if (s_player_studybody < 0) then {
|
|
s_player_studybody = player addAction [localize "str_action_studybody", "\z\addons\dayz_code\actions\study_body.sqf",_cursorTarget, 0, false, true, "",""];
|
|
};
|
|
} else {
|
|
player removeAction s_player_studybody;
|
|
s_player_studybody = -1;
|
|
};
|
|
|
|
// logic vars
|
|
_player_cook = false;
|
|
_player_boil = false;
|
|
|
|
// CURSOR TARGET IS FIRE
|
|
if (inflamed _cursorTarget) then {
|
|
|
|
//Fireplace Actions check
|
|
if (_hasRawMeat) then {
|
|
_player_cook = true;
|
|
};
|
|
|
|
// Boil water
|
|
if (_hasbottleitem && _hastinitem) then {
|
|
_player_boil = true;
|
|
};
|
|
};
|
|
|
|
if (_player_SurrenderedGear) then {
|
|
if (s_player_SurrenderedGear < 0) then {
|
|
s_player_SurrenderedGear = player addAction [localize "STR_EPOCH_ACTIONS_GEAR", "\z\addons\dayz_code\actions\surrender_gear.sqf",_cursorTarget, 1, true, true, "", ""];
|
|
};
|
|
} else {
|
|
player removeAction s_player_SurrenderedGear;
|
|
s_player_SurrenderedGear = -1;
|
|
};
|
|
|
|
//Fireplace Actions check
|
|
if (_player_cook) then {
|
|
if (s_player_cook < 0) then {
|
|
s_player_cook = player addAction [localize "str_actions_self_05", "\z\addons\dayz_code\actions\cook.sqf",_cursorTarget, 3, true, true, "", ""];
|
|
};
|
|
} else {
|
|
player removeAction s_player_cook;
|
|
s_player_cook = -1;
|
|
};
|
|
|
|
// Boil water
|
|
if (_player_boil) then {
|
|
if (s_player_boil < 0) then {
|
|
s_player_boil = player addAction [localize "str_actions_boilwater", "\z\addons\dayz_code\actions\boil.sqf",_cursorTarget, 3, true, true, "", ""];
|
|
};
|
|
} else {
|
|
player removeAction s_player_boil;
|
|
s_player_boil = -1;
|
|
};
|
|
|
|
if(_cursorTarget == dayz_hasFire) then {
|
|
if ((s_player_fireout < 0) && !(inflamed _cursorTarget) && (player distance _cursorTarget < 3)) then {
|
|
s_player_fireout = player addAction [localize "str_actions_self_06", "\z\addons\dayz_code\actions\fire_pack.sqf",_cursorTarget, 0, false, true, "",""];
|
|
};
|
|
} else {
|
|
player removeAction s_player_fireout;
|
|
s_player_fireout = -1;
|
|
};
|
|
|
|
//Packing my tent
|
|
if(_isTent && (player distance _cursorTarget < 3)) then {
|
|
if (_ownerID == dayz_characterID) then {
|
|
if (s_player_packtent < 0) then {
|
|
s_player_packtent = player addAction [localize "str_actions_self_07", "\z\addons\dayz_code\actions\tent_pack.sqf",_cursorTarget, 0, false, true, "",""];
|
|
};
|
|
} else {
|
|
if(("ItemJerrycan" in _magazinesPlayer) && ("ItemMatchbox_DZE" in weapons player)) then {
|
|
if (s_player_packtent < 0) then {
|
|
s_player_packtent = player addAction [localize "STR_EPOCH_ACTIONS_DESTROYTENT", "\z\addons\dayz_code\actions\remove.sqf",_cursorTarget, 1, true, true, "", ""];
|
|
};
|
|
};
|
|
};
|
|
} else {
|
|
player removeAction s_player_packtent;
|
|
s_player_packtent = -1;
|
|
};
|
|
|
|
//Allow owner to unlock vault
|
|
if((_typeOfCursorTarget in DZE_LockableStorage) && _ownerID != "0" && (player distance _cursorTarget < 3)) then {
|
|
if (s_player_unlockvault < 0) then {
|
|
if(_typeOfCursorTarget in DZE_LockedStorage) then {
|
|
if(_ownerID == dayz_combination || _ownerID == dayz_playerUID) then {
|
|
_combi = player addAction [format[localize "STR_EPOCH_ACTIONS_OPEN",_text], "\z\addons\dayz_code\actions\vault_unlock.sqf",_cursorTarget, 0, false, true, "",""];
|
|
s_player_combi set [count s_player_combi,_combi];
|
|
} else {
|
|
_combi = player addAction [format[localize "STR_EPOCH_ACTIONS_UNLOCK",_text], "\z\addons\dayz_code\actions\vault_combination_1.sqf",_cursorTarget, 0, false, true, "",""];
|
|
s_player_combi set [count s_player_combi,_combi];
|
|
};
|
|
s_player_unlockvault = 1;
|
|
} else {
|
|
if(_ownerID != dayz_combination && _ownerID != dayz_playerUID) then {
|
|
_combi = player addAction [localize "STR_EPOCH_ACTIONS_RECOMBO", "\z\addons\dayz_code\actions\vault_combination_1.sqf",_cursorTarget, 0, false, true, "",""];
|
|
s_player_combi set [count s_player_combi,_combi];
|
|
s_player_unlockvault = 1;
|
|
};
|
|
};
|
|
};
|
|
} else {
|
|
{player removeAction _x} count s_player_combi;s_player_combi = [];
|
|
s_player_unlockvault = -1;
|
|
};
|
|
|
|
//Allow owner to pack vault
|
|
if(_typeOfCursorTarget in DZE_UnLockedStorage && _ownerID != "0" && (player distance _cursorTarget < 3)) then {
|
|
|
|
if (s_player_lockvault < 0) then {
|
|
if(_ownerID == dayz_combination || _ownerID == dayz_playerUID) then {
|
|
s_player_lockvault = player addAction [format[localize "STR_EPOCH_ACTIONS_LOCK",_text], "\z\addons\dayz_code\actions\vault_lock.sqf",_cursorTarget, 0, false, true, "",""];
|
|
};
|
|
};
|
|
if (s_player_packvault < 0 && (_ownerID == dayz_combination || _ownerID == dayz_playerUID)) then {
|
|
s_player_packvault = player addAction [format["<t color='#ff0000'>%1</t>",(format[localize "STR_EPOCH_ACTIONS_PACK",_text])], "\z\addons\dayz_code\actions\vault_pack.sqf",_cursorTarget, 0, false, true, "",""];
|
|
};
|
|
} else {
|
|
player removeAction s_player_packvault;
|
|
s_player_packvault = -1;
|
|
player removeAction s_player_lockvault;
|
|
s_player_lockvault = -1;
|
|
};
|
|
|
|
|
|
|
|
//Player Deaths
|
|
if(_typeOfCursorTarget == "Info_Board_EP1") then {
|
|
if (s_player_information < 0) then {
|
|
s_player_information = player addAction [localize "STR_EPOCH_ACTIONS_MURDERS", "\z\addons\dayz_code\actions\list_playerDeaths.sqf",[], 7, false, true, "",""];
|
|
};
|
|
} else {
|
|
player removeAction s_player_information;
|
|
s_player_information = -1;
|
|
};
|
|
|
|
//Fuel Pump
|
|
if(_typeOfCursorTarget in dayz_fuelpumparray) then {
|
|
if (s_player_fuelauto < 0) then {
|
|
|
|
// check if Generator_DZ is running within 30 meters
|
|
_findNearestGens = nearestObjects [player, ["Generator_DZ"], 30];
|
|
_findNearestGen = [];
|
|
{
|
|
if (alive _x && (_x getVariable ["GeneratorRunning", false])) then {
|
|
_findNearestGen set [(count _findNearestGen),_x];
|
|
};
|
|
} count _findNearestGens;
|
|
_IsNearRunningGen = count (_findNearestGen);
|
|
|
|
// show that pump needs power if no generator nearby.
|
|
if(_IsNearRunningGen > 0) then {
|
|
s_player_fuelauto = player addAction [localize "STR_EPOCH_ACTIONS_FILLVEH", "\z\addons\dayz_code\actions\fill_nearestVehicle.sqf",objNull, 0, false, true, "",""];
|
|
} else {
|
|
s_player_fuelauto = player addAction [format["<t color='#ff0000'>%1</t>",localize "STR_EPOCH_ACTIONS_NEEDPOWER"], "",[], 0, false, true, "",""];
|
|
};
|
|
};
|
|
} else {
|
|
player removeAction s_player_fuelauto;
|
|
s_player_fuelauto = -1;
|
|
};
|
|
|
|
//Fuel Pump on truck
|
|
if(_typeOfCursorTarget in DZE_fueltruckarray && alive _cursorTarget) then {
|
|
if (s_player_fuelauto2 < 0) then {
|
|
// show that fuel truck pump needs power.
|
|
if(isEngineOn _cursorTarget) then {
|
|
s_player_fuelauto2 = player addAction [localize "STR_EPOCH_ACTIONS_FILLVEH", "\z\addons\dayz_code\actions\fill_nearestVehicle.sqf",_cursorTarget, 0, false, true, "",""];
|
|
} else {
|
|
s_player_fuelauto2 = player addAction [format["<t color='#ff0000'>%1</t>",localize "STR_EPOCH_ACTIONS_NEEDPOWER"], "",[], 0, false, true, "",""];
|
|
};
|
|
};
|
|
} else {
|
|
player removeAction s_player_fuelauto2;
|
|
s_player_fuelauto2 = -1;
|
|
};
|
|
|
|
// inplace upgrade tool
|
|
if ((_cursorTarget isKindOf "ModularItems") || (_cursorTarget isKindOf "Land_DZE_WoodDoor_Base") || (_cursorTarget isKindOf "CinderWallDoor_DZ_Base")) then {
|
|
if ((s_player_lastTarget select 0) != _cursorTarget) then {
|
|
if (s_player_upgrade_build > 0) then {
|
|
player removeAction s_player_upgrade_build;
|
|
s_player_upgrade_build = -1;
|
|
};
|
|
};
|
|
if (s_player_upgrade_build < 0) then {
|
|
// s_player_lastTarget = _cursorTarget;
|
|
s_player_lastTarget set [0,_cursorTarget];
|
|
s_player_upgrade_build = player addAction [format[localize "STR_EPOCH_ACTIONS_UPGRADE",_text], "\z\addons\dayz_code\actions\player_upgrade.sqf",_cursorTarget, -1, false, true, "",""];
|
|
};
|
|
} else {
|
|
player removeAction s_player_upgrade_build;
|
|
s_player_upgrade_build = -1;
|
|
};
|
|
|
|
// downgrade system
|
|
if((_isDestructable || _cursorTarget isKindOf "Land_DZE_WoodDoorLocked_Base" || _cursorTarget isKindOf "CinderWallDoorLocked_DZ_Base") && (DZE_Lock_Door == _ownerID)) then {
|
|
if ((s_player_lastTarget select 1) != _cursorTarget) then {
|
|
if (s_player_downgrade_build > 0) then {
|
|
player removeAction s_player_downgrade_build;
|
|
s_player_downgrade_build = -1;
|
|
};
|
|
};
|
|
|
|
if (s_player_downgrade_build < 0) then {
|
|
s_player_lastTarget set [1,_cursorTarget];
|
|
s_player_downgrade_build = player addAction [format[localize "STR_EPOCH_ACTIONS_REMLOCK",_text], "\z\addons\dayz_code\actions\player_buildingDowngrade.sqf",_cursorTarget, -2, false, true, "",""];
|
|
};
|
|
} else {
|
|
player removeAction s_player_downgrade_build;
|
|
s_player_downgrade_build = -1;
|
|
};
|
|
|
|
// inplace maintenance tool
|
|
if((_cursorTarget isKindOf "ModularItems" || _cursorTarget isKindOf "DZE_Housebase" || _typeOfCursorTarget == "LightPole_DZ") && (damage _cursorTarget >= DZE_DamageBeforeMaint)) then {
|
|
if ((s_player_lastTarget select 2) != _cursorTarget) then {
|
|
if (s_player_maint_build > 0) then {
|
|
player removeAction s_player_maint_build;
|
|
s_player_maint_build = -1;
|
|
};
|
|
};
|
|
|
|
if (s_player_maint_build < 0) then {
|
|
s_player_lastTarget set [2,_cursorTarget];
|
|
s_player_maint_build = player addAction [format[localize "STR_EPOCH_ACTIONS_MAINTAIN",_text], "\z\addons\dayz_code\actions\player_buildingMaint.sqf",_cursorTarget, -2, false, true, "",""];
|
|
};
|
|
} else {
|
|
player removeAction s_player_maint_build;
|
|
s_player_maint_build = -1;
|
|
};
|
|
|
|
|
|
//Start Generator
|
|
if(_cursorTarget isKindOf "Generator_DZ") then {
|
|
if (s_player_fillgen < 0) then {
|
|
|
|
// check if not running
|
|
if((_cursorTarget getVariable ["GeneratorRunning", false])) then {
|
|
s_player_fillgen = player addAction [localize "STR_EPOCH_ACTIONS_GENERATOR1", "\z\addons\dayz_code\actions\stopGenerator.sqf",_cursorTarget, 0, false, true, "",""];
|
|
} else {
|
|
// check if not filled && player has jerry.
|
|
if((_cursorTarget getVariable ["GeneratorFilled", false])) then {
|
|
s_player_fillgen = player addAction [localize "STR_EPOCH_ACTIONS_GENERATOR2", "\z\addons\dayz_code\actions\fill_startGenerator.sqf",_cursorTarget, 0, false, true, "",""];
|
|
} else {
|
|
if("ItemJerrycan" in _magazinesPlayer) then {
|
|
s_player_fillgen = player addAction [localize "STR_EPOCH_ACTIONS_GENERATOR3", "\z\addons\dayz_code\actions\fill_startGenerator.sqf",_cursorTarget, 0, false, true, "",""];
|
|
};
|
|
};
|
|
};
|
|
};
|
|
} else {
|
|
player removeAction s_player_fillgen;
|
|
s_player_fillgen = -1;
|
|
};
|
|
|
|
//Towing with tow truck
|
|
/*
|
|
if(_typeOfCursorTarget == "TOW_DZE") then {
|
|
if (s_player_towing < 0) then {
|
|
if(!(_cursorTarget getVariable ["DZEinTow", false])) then {
|
|
s_player_towing = player addAction [localize "STR_EPOCH_ACTIONS_ATTACH" "\z\addons\dayz_code\actions\tow_AttachStraps.sqf",_cursorTarget, 0, false, true, "",""];
|
|
} else {
|
|
s_player_towing = player addAction [localize "STR_EPOCH_ACTIONS_DETACH", "\z\addons\dayz_code\actions\tow_DetachStraps.sqf",_cursorTarget, 0, false, true, "",""];
|
|
};
|
|
};
|
|
} else {
|
|
player removeAction s_player_towing;
|
|
s_player_towing = -1;
|
|
};
|
|
*/
|
|
|
|
|
|
//Sleep
|
|
if(_isTent && _ownerID == dayz_characterID) then {
|
|
if ((s_player_sleep < 0) && (player distance _cursorTarget < 3)) then {
|
|
s_player_sleep = player addAction [localize "str_actions_self_sleep", "\z\addons\dayz_code\actions\player_sleep.sqf",_cursorTarget, 0, false, true, "",""];
|
|
};
|
|
} else {
|
|
player removeAction s_player_sleep;
|
|
s_player_sleep = -1;
|
|
};
|
|
|
|
//Repairing Vehicles
|
|
if ((dayz_myCursorTarget != _cursorTarget) && _isVehicle && !_isMan && _hasToolbox && (damage _cursorTarget < 1) && !_isDisallowRepair) then {
|
|
if (s_player_repair_crtl < 0) then {
|
|
dayz_myCursorTarget = _cursorTarget;
|
|
_menu = dayz_myCursorTarget addAction [localize "STR_EPOCH_PLAYER_REPAIRV", "\z\addons\dayz_code\actions\repair_vehicle.sqf",_cursorTarget, 0, true, false, "",""];
|
|
_menu1 = dayz_myCursorTarget addAction [localize "STR_EPOCH_PLAYER_SALVAGEV", "\z\addons\dayz_code\actions\salvage_vehicle.sqf",_cursorTarget, 0, true, false, "",""];
|
|
s_player_repairActions set [count s_player_repairActions,_menu];
|
|
s_player_repairActions set [count s_player_repairActions,_menu1];
|
|
s_player_repair_crtl = 1;
|
|
} else {
|
|
{dayz_myCursorTarget removeAction _x} count s_player_repairActions;s_player_repairActions = [];
|
|
s_player_repair_crtl = -1;
|
|
};
|
|
};
|
|
|
|
// All Traders
|
|
if (_isMan && !_isPZombie && _traderType in serverTraders) then {
|
|
|
|
if (s_player_parts_crtl < 0) then {
|
|
|
|
// get humanity
|
|
_humanity = player getVariable ["humanity",0];
|
|
_traderMenu = call compile format["menu_%1;",_traderType];
|
|
|
|
// diag_log ("TRADER = " + str(_traderMenu));
|
|
|
|
_low_high = "low";
|
|
_humanity_logic = false;
|
|
if((_traderMenu select 2) == "friendly") then {
|
|
_humanity_logic = (_humanity < -5000);
|
|
};
|
|
if((_traderMenu select 2) == "hostile") then {
|
|
_low_high = "high";
|
|
_humanity_logic = (_humanity > -5000);
|
|
};
|
|
if((_traderMenu select 2) == "hero") then {
|
|
_humanity_logic = (_humanity < 5000);
|
|
};
|
|
if(_humanity_logic) then {
|
|
_cancel = player addAction [format[localize "STR_EPOCH_ACTIONS_HUMANITY",_low_high], "\z\addons\dayz_code\actions\trade_cancel.sqf",["na"], 0, true, false, "",""];
|
|
s_player_parts set [count s_player_parts,_cancel];
|
|
} else {
|
|
|
|
// Static Menu
|
|
{
|
|
//diag_log format["DEBUG TRADER: %1", _x];
|
|
_buy = player addAction [format["Trade %1 %2 for %3 %4",(_x select 3),(_x select 5),(_x select 2),(_x select 6)], "\z\addons\dayz_code\actions\trade_items_wo_db.sqf",[(_x select 0),(_x select 1),(_x select 2),(_x select 3),(_x select 4),(_x select 5),(_x select 6)], (_x select 7), true, true, "",""];
|
|
s_player_parts set [count s_player_parts,_buy];
|
|
|
|
} count (_traderMenu select 1);
|
|
// Database menu
|
|
_buy = player addAction [localize "STR_EPOCH_PLAYER_289", "\z\addons\dayz_code\actions\show_dialog.sqf",(_traderMenu select 0), 999, true, false, "",""];
|
|
s_player_parts set [count s_player_parts,_buy];
|
|
|
|
};
|
|
s_player_parts_crtl = 1;
|
|
|
|
};
|
|
} else {
|
|
{player removeAction _x} count s_player_parts;s_player_parts = [];
|
|
s_player_parts_crtl = -1;
|
|
};
|
|
|
|
|
|
if(dayz_tameDogs) then {
|
|
|
|
//Dog
|
|
if (_isDog && _isAlive && (_hasRawMeat) && _ownerID == "0" && player getVariable ["dogID", 0] == 0) then {
|
|
if (s_player_tamedog < 0) then {
|
|
s_player_tamedog = player addAction [localize "str_actions_tamedog", "\z\addons\dayz_code\actions\tame_dog.sqf", _cursorTarget, 1, false, true, "", ""];
|
|
};
|
|
} else {
|
|
player removeAction s_player_tamedog;
|
|
s_player_tamedog = -1;
|
|
};
|
|
if (_isDog && _ownerID == dayz_characterID && _isAlive) then {
|
|
_dogHandle = player getVariable ["dogID", 0];
|
|
if (s_player_feeddog < 0 && _hasRawMeat) then {
|
|
s_player_feeddog = player addAction [localize "str_actions_feeddog","\z\addons\dayz_code\actions\dog\feed.sqf",[_dogHandle,0], 0, false, true,"",""];
|
|
};
|
|
if (s_player_waterdog < 0 && "ItemWaterbottle" in _magazinesPlayer) then {
|
|
s_player_waterdog = player addAction [localize "str_actions_waterdog","\z\addons\dayz_code\actions\dog\feed.sqf",[_dogHandle,1], 0, false, true,"",""];
|
|
};
|
|
if (s_player_staydog < 0) then {
|
|
_lieDown = _dogHandle getFSMVariable "_actionLieDown";
|
|
if (_lieDown) then { _text = "str_actions_liedog"; } else { _text = "str_actions_sitdog"; };
|
|
s_player_staydog = player addAction [localize _text,"\z\addons\dayz_code\actions\dog\stay.sqf", _dogHandle, 5, false, true,"",""];
|
|
};
|
|
if (s_player_trackdog < 0) then {
|
|
s_player_trackdog = player addAction [localize "str_actions_trackdog","\z\addons\dayz_code\actions\dog\track.sqf", _dogHandle, 4, false, true,"",""];
|
|
};
|
|
if (s_player_barkdog < 0) then {
|
|
s_player_barkdog = player addAction [localize "str_actions_barkdog","\z\addons\dayz_code\actions\dog\speak.sqf", _cursorTarget, 3, false, true,"",""];
|
|
};
|
|
if (s_player_warndog < 0) then {
|
|
_warn = _dogHandle getFSMVariable "_watchDog";
|
|
if (_warn) then { _text = (localize "str_epoch_player_247"); _warn = false; } else { _text = (localize "str_epoch_player_248"); _warn = true; };
|
|
s_player_warndog = player addAction [format[localize "str_actions_warndog",_text],"\z\addons\dayz_code\actions\dog\warn.sqf",[_dogHandle, _warn], 2, false, true,"",""];
|
|
};
|
|
if (s_player_followdog < 0) then {
|
|
s_player_followdog = player addAction [localize "str_actions_followdog","\z\addons\dayz_code\actions\dog\follow.sqf",[_dogHandle,true], 6, false, true,"",""];
|
|
};
|
|
} else {
|
|
player removeAction s_player_feeddog;
|
|
s_player_feeddog = -1;
|
|
player removeAction s_player_waterdog;
|
|
s_player_waterdog = -1;
|
|
player removeAction s_player_staydog;
|
|
s_player_staydog = -1;
|
|
player removeAction s_player_trackdog;
|
|
s_player_trackdog = -1;
|
|
player removeAction s_player_barkdog;
|
|
s_player_barkdog = -1;
|
|
player removeAction s_player_warndog;
|
|
s_player_warndog = -1;
|
|
player removeAction s_player_followdog;
|
|
s_player_followdog = -1;
|
|
};
|
|
};
|
|
|
|
} else {
|
|
//Engineering
|
|
{dayz_myCursorTarget removeAction _x} count s_player_repairActions;s_player_repairActions = [];
|
|
s_player_repair_crtl = -1;
|
|
|
|
{player removeAction _x} count s_player_combi;s_player_combi = [];
|
|
|
|
dayz_myCursorTarget = objNull;
|
|
s_player_lastTarget = [objNull,objNull,objNull,objNull,objNull];
|
|
|
|
{player removeAction _x} count s_player_parts;s_player_parts = [];
|
|
s_player_parts_crtl = -1;
|
|
|
|
{player removeAction _x} count s_player_lockunlock;s_player_lockunlock = [];
|
|
s_player_lockUnlock_crtl = -1;
|
|
|
|
player removeAction s_player_checkGear;
|
|
s_player_checkGear = -1;
|
|
|
|
player removeAction s_player_SurrenderedGear;
|
|
s_player_SurrenderedGear = -1;
|
|
|
|
//Others
|
|
player removeAction s_player_forceSave;
|
|
s_player_forceSave = -1;
|
|
player removeAction s_player_flipveh;
|
|
s_player_flipveh = -1;
|
|
player removeAction s_player_sleep;
|
|
s_player_sleep = -1;
|
|
player removeAction s_player_deleteBuild;
|
|
s_player_deleteBuild = -1;
|
|
player removeAction s_player_butcher;
|
|
s_player_butcher = -1;
|
|
player removeAction s_player_cook;
|
|
s_player_cook = -1;
|
|
player removeAction s_player_boil;
|
|
s_player_boil = -1;
|
|
player removeAction s_player_fireout;
|
|
s_player_fireout = -1;
|
|
player removeAction s_player_packtent;
|
|
s_player_packtent = -1;
|
|
player removeAction s_player_fillfuel;
|
|
s_player_fillfuel = -1;
|
|
player removeAction s_player_studybody;
|
|
s_player_studybody = -1;
|
|
//Dog
|
|
player removeAction s_player_tamedog;
|
|
s_player_tamedog = -1;
|
|
player removeAction s_player_feeddog;
|
|
s_player_feeddog = -1;
|
|
player removeAction s_player_waterdog;
|
|
s_player_waterdog = -1;
|
|
player removeAction s_player_staydog;
|
|
s_player_staydog = -1;
|
|
player removeAction s_player_trackdog;
|
|
s_player_trackdog = -1;
|
|
player removeAction s_player_barkdog;
|
|
s_player_barkdog = -1;
|
|
player removeAction s_player_warndog;
|
|
s_player_warndog = -1;
|
|
player removeAction s_player_followdog;
|
|
s_player_followdog = -1;
|
|
|
|
// vault
|
|
player removeAction s_player_unlockvault;
|
|
s_player_unlockvault = -1;
|
|
player removeAction s_player_packvault;
|
|
s_player_packvault = -1;
|
|
player removeAction s_player_lockvault;
|
|
s_player_lockvault = -1;
|
|
|
|
player removeAction s_player_information;
|
|
s_player_information = -1;
|
|
player removeAction s_player_fillgen;
|
|
s_player_fillgen = -1;
|
|
player removeAction s_player_upgrade_build;
|
|
s_player_upgrade_build = -1;
|
|
player removeAction s_player_maint_build;
|
|
s_player_maint_build = -1;
|
|
player removeAction s_player_downgrade_build;
|
|
s_player_downgrade_build = -1;
|
|
player removeAction s_player_towing;
|
|
s_player_towing = -1;
|
|
player removeAction s_player_fuelauto;
|
|
s_player_fuelauto = -1;
|
|
player removeAction s_player_fuelauto2;
|
|
s_player_fuelauto2 = -1;
|
|
};
|
|
|
|
|
|
|
|
//Dog actions on player self
|
|
_dogHandle = player getVariable ["dogID", 0];
|
|
if (_dogHandle > 0) then {
|
|
_dog = _dogHandle getFSMVariable "_dog";
|
|
_ownerID = "0";
|
|
if (!isNull cursorTarget) then { _ownerID = cursorTarget getVariable ["CharacterID","0"]; };
|
|
if (_canDo && !_inVehicle && alive _dog && _ownerID != dayz_characterID) then {
|
|
if (s_player_movedog < 0) then {
|
|
s_player_movedog = player addAction [localize "str_actions_movedog", "\z\addons\dayz_code\actions\dog\move.sqf", player getVariable ["dogID", 0], 1, false, true, "", ""];
|
|
};
|
|
if (s_player_speeddog < 0) then {
|
|
_text = (localize "str_epoch_player_249");
|
|
_speed = 0;
|
|
if (_dog getVariable ["currentSpeed",1] == 0) then { _speed = 1; _text = (localize "str_epoch_player_250"); };
|
|
s_player_speeddog = player addAction [format[localize "str_actions_speeddog", _text], "\z\addons\dayz_code\actions\dog\speed.sqf",[player getVariable ["dogID", 0],_speed], 0, false, true, "", ""];
|
|
};
|
|
if (s_player_calldog < 0) then {
|
|
s_player_calldog = player addAction [localize "str_actions_calldog", "\z\addons\dayz_code\actions\dog\follow.sqf", [player getVariable ["dogID", 0], true], 2, false, true, "", ""];
|
|
};
|
|
};
|
|
} else {
|
|
player removeAction s_player_movedog;
|
|
s_player_movedog = -1;
|
|
player removeAction s_player_speeddog;
|
|
s_player_speeddog = -1;
|
|
player removeAction s_player_calldog;
|
|
s_player_calldog = -1;
|
|
};
|