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Revertf0e8796996Partial revert:2f0774d531 (diff-c3aa237d9007054fc3a724116a5d9f1a)This is a better check for removing the owner of plots/doors based on conversations on discord. Plot/door owner can remove them selves plot/door friends can't remove plot owner plot/door admins can remove anyone
24 lines
754 B
Plaintext
24 lines
754 B
Plaintext
private ["_pos","_friends","_toRemove","_newList","_ownerPUID"];
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_pos = _this select 0;
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if (_pos < 0) exitWith {};
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_friends = TheDoor getVariable ["doorfriends", []];
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_ownerPUID = TheDoor getVariable ["ownerPUID","0"];
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_toRemove = (_friends select _pos);
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if ((_toRemove select 0) == _ownerPUID && (!(dayz_playerUID in DZE_doorManagementAdmins) && !(dayz_playerUID == _ownerPUID))) exitWith {systemChat localize "STR_EPOCH_DOORMANAGEMENT_CANT_REMOVE";};
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_newList = [];
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{
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if (_x select 0 != _toRemove select 0) then {
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_newList set [count _newList, _x ];
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};
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} forEach _friends;
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TheDoor setVariable ["doorfriends", _newList, true];
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PVDZ_veh_Save = [TheDoor, "gear"];
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publicVariableServer "PVDZ_veh_Save";
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call DoorGetFriends;
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call DoorNearbyHumans;
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