mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
389 lines
12 KiB
Plaintext
389 lines
12 KiB
Plaintext
private ["_nul","_result","_pos","_wsDone","_dir","_isOK","_countr","_objWpnTypes","_objWpnQty","_dam","_selection","_totalvehicles","_object","_idKey","_type","_ownerID","_worldspace","_inventory","_hitPoints","_fuel","_damage","_key","_vehLimit","_hiveResponse","_objectCount","_codeCount","_data","_status","_val","_traderid","_retrader","_traderData","_id","_lockable","_debugMarkerPosition","_vehicle_0","_bQty","_vQty","_BuildingQueue","_objectQueue","_superkey","_shutdown","_res","_hiveLoaded"];
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dayz_versionNo = getText(configFile >> "CfgMods" >> "DayZ" >> "version");
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dayz_hiveVersionNo = getNumber(configFile >> "CfgMods" >> "DayZ" >> "hiveVersion");
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_hiveLoaded = false;
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waitUntil{initialized}; //means all the functions are now defined
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diag_log "HIVE: Starting";
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waituntil{isNil "sm_done"}; // prevent server_monitor be called twice (bug during login of the first player)
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// Custom Configs
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if(isnil "MaxVehicleLimit") then {
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MaxVehicleLimit = 50;
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};
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if(isnil "MaxDynamicDebris") then {
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MaxDynamicDebris = 100;
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};
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if(isnil "MaxAmmoBoxes") then {
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MaxAmmoBoxes = 3;
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};
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if(isnil "MaxMineVeins") then {
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MaxMineVeins = 50;
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};
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// Custon Configs End
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if (isServer && isNil "sm_done") then {
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serverVehicleCounter = [];
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_hiveResponse = [];
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for "_i" from 1 to 5 do {
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diag_log "HIVE: trying to get objects";
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_key = format["CHILD:302:%1:", dayZ_instance];
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_hiveResponse = _key call server_hiveReadWrite;
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if ((((isnil "_hiveResponse") || {(typeName _hiveResponse != "ARRAY")}) || {((typeName (_hiveResponse select 1)) != "SCALAR")})) then {
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if ((_hiveResponse select 1) == "Instance already initialized") then {
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_superkey = profileNamespace getVariable "SUPERKEY";
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_shutdown = format["CHILD:400:%1:", _superkey];
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_res = _shutdown call server_hiveReadWrite;
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diag_log ("HIVE: attempt to kill.. HiveExt response:"+str(_res));
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} else {
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diag_log ("HIVE: connection problem... HiveExt response:"+str(_hiveResponse));
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};
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_hiveResponse = ["",0];
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}
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else {
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diag_log ("HIVE: found "+str(_hiveResponse select 1)+" objects" );
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_i = 99; // break
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};
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};
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_BuildingQueue = [];
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_objectQueue = [];
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if ((_hiveResponse select 0) == "ObjectStreamStart") then {
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// save superkey
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profileNamespace setVariable ["SUPERKEY",(_hiveResponse select 2)];
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_hiveLoaded = true;
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diag_log ("HIVE: Commence Object Streaming...");
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_key = format["CHILD:302:%1:", dayZ_instance];
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_objectCount = _hiveResponse select 1;
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_bQty = 0;
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_vQty = 0;
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for "_i" from 1 to _objectCount do {
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_hiveResponse = _key call server_hiveReadWriteLarge;
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//diag_log (format["HIVE dbg %1 %2", typeName _hiveResponse, _hiveResponse]);
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if ((_hiveResponse select 2) isKindOf "ModularItems") then {
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_BuildingQueue set [_bQty,_hiveResponse];
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_bQty = _bQty + 1;
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} else {
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_objectQueue set [_vQty,_hiveResponse];
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_vQty = _vQty + 1;
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};
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};
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diag_log ("HIVE: got " + str(_bQty) + " Epoch Objects and " + str(_vQty) + " Vehicles");
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};
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// # NOW SPAWN OBJECTS #
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_totalvehicles = 0;
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{
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_idKey = _x select 1;
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_type = _x select 2;
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_ownerID = _x select 3;
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_worldspace = _x select 4;
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_inventory = _x select 5;
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_hitPoints = _x select 6;
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_fuel = _x select 7;
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_damage = _x select 8;
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// Set objectUIDs in currentObjectUIDs list to prevent duplicates
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if (_type in dayz_allowedObjects) then {_worldspace call dayz_objectUID2;} else {_worldspace call dayz_objectUID3;};
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_dir = 0;
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_pos = [0,0,0];
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_wsDone = false;
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if (count _worldspace >= 2) then
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{
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_dir = _worldspace select 0;
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if (count (_worldspace select 1) == 3) then {
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_pos = _worldspace select 1;
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_wsDone = true;
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}
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};
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if (!_wsDone) then {
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if (count _worldspace >= 1) then { _dir = _worldspace select 0; };
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_pos = [getMarkerPos "center",0,4000,10,0,2000,0] call BIS_fnc_findSafePos;
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if (count _pos < 3) then { _pos = [_pos select 0,_pos select 1,0]; };
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diag_log ("MOVED OBJ: " + str(_idKey) + " of class " + _type + " to pos: " + str(_pos));
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};
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if (_damage < 1) then {
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//diag_log format["OBJ: %1 - %2", _idKey,_type];
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//Create it
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_object = createVehicle [_type, _pos, [], 0, "CAN_COLLIDE"];
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_object setVariable ["lastUpdate",time];
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_object setVariable ["ObjectID", _idKey, true];
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_lockable = 0;
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if(isNumber (configFile >> "CfgVehicles" >> _type >> "lockable")) then {
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_lockable = getNumber(configFile >> "CfgVehicles" >> _type >> "lockable");
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};
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// fix for leading zero issues on safe codes after restart
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if (_lockable == 4) then {
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_codeCount = (count (toArray _ownerID));
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if(_codeCount == 3) then {
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_ownerID = format["0%1", _ownerID];
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};
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if(_codeCount == 2) then {
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_ownerID = format["00%1", _ownerID];
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};
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if(_codeCount == 1) then {
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_ownerID = format["000%1", _ownerID];
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};
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};
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if (_lockable == 3) then {
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_codeCount = (count (toArray _ownerID));
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if(_codeCount == 2) then {
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_ownerID = format["0%1", _ownerID];
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};
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if(_codeCount == 1) then {
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_ownerID = format["00%1", _ownerID];
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};
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};
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_object setVariable ["CharacterID", _ownerID, true];
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clearWeaponCargoGlobal _object;
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clearMagazineCargoGlobal _object;
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// _object setVehicleAmmo DZE_vehicleAmmo;
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_object setdir _dir;
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_object setposATL _pos;
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_object setDamage _damage;
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if ((typeOf _object) in dayz_allowedObjects) then {
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if (DZE_GodModeBase) then {
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_object addEventHandler ["HandleDamage", {false}];
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} else {
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_object addMPEventHandler ["MPKilled",{_this call object_handleServerKilled;}];
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};
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// Test disabling simulation server side on buildables only.
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_object enableSimulation false;
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// used for inplace upgrades && lock/unlock of safe
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_object setVariable ["OEMPos", _pos, true];
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};
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if (count _inventory > 0) then {
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if (_type in DZE_LockedStorage) then {
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// Fill variables with loot
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_object setVariable ["WeaponCargo", (_inventory select 0),true];
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_object setVariable ["MagazineCargo", (_inventory select 1),true];
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_object setVariable ["BackpackCargo", (_inventory select 2),true];
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} else {
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//Add weapons
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_objWpnTypes = (_inventory select 0) select 0;
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_objWpnQty = (_inventory select 0) select 1;
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_countr = 0;
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{
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if(_x in (DZE_REPLACE_WEAPONS select 0)) then {
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_x = (DZE_REPLACE_WEAPONS select 1) select ((DZE_REPLACE_WEAPONS select 0) find _x);
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};
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_isOK = isClass(configFile >> "CfgWeapons" >> _x);
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if (_isOK) then {
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_object addWeaponCargoGlobal [_x,(_objWpnQty select _countr)];
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};
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_countr = _countr + 1;
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} count _objWpnTypes;
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//Add Magazines
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_objWpnTypes = (_inventory select 1) select 0;
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_objWpnQty = (_inventory select 1) select 1;
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_countr = 0;
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{
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if (_x == "BoltSteel") then { _x = "WoodenArrow" }; // Convert BoltSteel to WoodenArrow
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if (_x == "ItemTent") then { _x = "ItemTentOld" };
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_isOK = isClass(configFile >> "CfgMagazines" >> _x);
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if (_isOK) then {
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_object addMagazineCargoGlobal [_x,(_objWpnQty select _countr)];
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};
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_countr = _countr + 1;
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} count _objWpnTypes;
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//Add Backpacks
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_objWpnTypes = (_inventory select 2) select 0;
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_objWpnQty = (_inventory select 2) select 1;
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_countr = 0;
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{
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_isOK = isClass(configFile >> "CfgVehicles" >> _x);
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if (_isOK) then {
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_object addBackpackCargoGlobal [_x,(_objWpnQty select _countr)];
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};
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_countr = _countr + 1;
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} count _objWpnTypes;
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};
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};
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if (_object isKindOf "AllVehicles") then {
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{
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_selection = _x select 0;
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_dam = _x select 1;
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if (_selection in dayZ_explosiveParts && _dam > 0.8) then {_dam = 0.8};
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[_object,_selection,_dam] call object_setFixServer;
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} count _hitpoints;
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_object setFuel _fuel;
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if (!((typeOf _object) in dayz_allowedObjects)) then {
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//_object setvelocity [0,0,1];
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_object call fnc_veh_ResetEH;
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if(_ownerID != "0" && !(_object isKindOf "Bicycle")) then {
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_object setvehiclelock "locked";
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};
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_totalvehicles = _totalvehicles + 1;
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// total each vehicle
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serverVehicleCounter set [count serverVehicleCounter,_type];
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};
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};
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//Monitor the object
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PVDZE_serverObjectMonitor set [count PVDZE_serverObjectMonitor,_object];
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};
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} forEach (_BuildingQueue + _objectQueue);
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// # END SPAWN OBJECTS #
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// preload server traders menu data into cache
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if !(DZE_ConfigTrader) then {
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{
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// get tids
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_traderData = call compile format["menu_%1;",_x];
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if(!isNil "_traderData") then {
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{
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_traderid = _x select 1;
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_retrader = [];
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_key = format["CHILD:399:%1:",_traderid];
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_data = "HiveEXT" callExtension _key;
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//diag_log "HIVE: Request sent";
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//Process result
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_result = call compile format ["%1",_data];
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_status = _result select 0;
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if (_status == "ObjectStreamStart") then {
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_val = _result select 1;
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//Stream Objects
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//diag_log ("HIVE: Commence Menu Streaming...");
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call compile format["ServerTcache_%1 = [];",_traderid];
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for "_i" from 1 to _val do {
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_data = "HiveEXT" callExtension _key;
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_result = call compile format ["%1",_data];
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call compile format["ServerTcache_%1 set [count ServerTcache_%1,%2]",_traderid,_result];
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_retrader set [count _retrader,_result];
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};
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//diag_log ("HIVE: Streamed " + str(_val) + " objects");
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};
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} forEach (_traderData select 0);
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};
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} forEach serverTraders;
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};
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if (_hiveLoaded) then {
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// spawn_vehicles
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_vehLimit = MaxVehicleLimit - _totalvehicles;
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if(_vehLimit > 0) then {
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diag_log ("HIVE: Spawning # of Vehicles: " + str(_vehLimit));
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for "_x" from 1 to _vehLimit do {
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[] spawn spawn_vehicles;
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};
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} else {
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diag_log "HIVE: Vehicle Spawn limit reached!";
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};
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};
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// spawn_roadblocks
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diag_log ("HIVE: Spawning # of Debris: " + str(MaxDynamicDebris));
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for "_x" from 1 to MaxDynamicDebris do {
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[] spawn spawn_roadblocks;
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};
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// spawn_ammosupply at server start 1% of roadblocks
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diag_log ("HIVE: Spawning # of Ammo Boxes: " + str(MaxAmmoBoxes));
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for "_x" from 1 to MaxAmmoBoxes do {
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[] spawn spawn_ammosupply;
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};
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// call spawning mining veins
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diag_log ("HIVE: Spawning # of Veins: " + str(MaxMineVeins));
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for "_x" from 1 to MaxMineVeins do {
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[] spawn spawn_mineveins;
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};
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if(isnil "dayz_MapArea") then {
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dayz_MapArea = 10000;
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};
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if(isnil "HeliCrashArea") then {
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HeliCrashArea = dayz_MapArea / 2;
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};
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if(isnil "OldHeliCrash") then {
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OldHeliCrash = false;
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};
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// [_guaranteedLoot, _randomizedLoot, _frequency, _variance, _spawnChance, _spawnMarker, _spawnRadius, _spawnFire, _fadeFire]
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if(OldHeliCrash) then {
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_nul = [3, 4, (50 * 60), (15 * 60), 0.75, 'center', HeliCrashArea, true, false] spawn server_spawnCrashSite;
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};
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if (isDedicated) then {
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// Epoch Events
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_id = [] spawn server_spawnEvents;
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// server cleanup
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[] spawn {
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private ["_id"];
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uiSleep 200; //Sleep Lootcleanup, don't need directly cleanup on startup + fix some performance issues on serverstart
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waitUntil {!isNil "server_spawnCleanAnimals"};
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_id = [] execFSM "\z\addons\dayz_server\system\server_cleanup.fsm";
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};
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// spawn debug box
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_debugMarkerPosition = getMarkerPos "respawn_west";
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_debugMarkerPosition = [(_debugMarkerPosition select 0),(_debugMarkerPosition select 1),1];
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_vehicle_0 = createVehicle ["DebugBox_DZ", _debugMarkerPosition, [], 0, "CAN_COLLIDE"];
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_vehicle_0 setPos _debugMarkerPosition;
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_vehicle_0 setVariable ["ObjectID","1",true];
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// max number of spawn markers
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if(isnil "spawnMarkerCount") then {
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spawnMarkerCount = 10;
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};
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actualSpawnMarkerCount = 0;
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// count valid spawn marker positions
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for "_i" from 0 to spawnMarkerCount do {
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if (!([(getMarkerPos format["spawn%1", _i]), [0,0,0]] call BIS_fnc_areEqual)) then {
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actualSpawnMarkerCount = actualSpawnMarkerCount + 1;
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} else {
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// exit since we did not find any further markers
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_i = spawnMarkerCount + 99;
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};
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};
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diag_log format["Total Number of spawn locations %1", actualSpawnMarkerCount];
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endLoadingScreen;
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};
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allowConnection = true;
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sm_done = true;
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publicVariable "sm_done";
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};
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