Files
DayZ-Epoch/SQF/dayz_code/actions/AdvancedTrading/init.sqf
oiad 1c7e96a0ff Advanced trading modifications, maintain_area modifications (#1780)
* Advanced trading modifications, maintain_area modifications

This lot of changes brings forth the following:

Sets up a "default" set of compiles that are the minimum needed for
maintain_area.sqf and custom scripts to utilize the gem based currency
that @icomrade added.

maintain_area.sqf: This will now utilize the gem based currency system.

Removed the redundant Z_Vehicle and replaced it with the Epoch built in
DZE_myVehicle

z_at_buyItems: Code tidying and optimization

z_at_checkCloseVehicle: Tidied up the code since removing Z_Vehicle
allowed us to remove some now useless code.

z_at_getVehicleItems: Removed the nearestObjects check for your vehicle
since we now do z_checkCloseVehicle on Advanced trading start up.

* Advanced trading missed redundant variables

As per description

* Advanced trading rework

We don't need to check for close vehicle anymore now for backpack money
since we've made z_vehicle redundant.

* Revert "Advanced trading rework"

This reverts commit a589bd19b9.

* Advanced trading rework

We don't need to check for close vehicle anymore now for backpack money
since we've made z_vehicle redundant.

* Advanced trading rework

More rework

* Remove single currency add/remove coins functions

at request of @ebaydayz.
2016-10-28 19:29:04 -04:00

85 lines
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disableSerialization;
Z_traderData = (_this select 3); // gets the trader data ( e.g menu_Functionary1 )
if (isNil "Z_traderData" or {count Z_traderData == 0}) exitWith {
localize "STR_EPOCH_TRADE_ERROR" call dayz_rollingMessages;
};
if (dayz_actionInProgress) exitWith { localize "str_player_actionslimit" call dayz_rollingMessages; };
if (isNil "Z_AdvancedTradingInit") then {
#include "\z\addons\dayz_code\actions\AdvancedTrading\functions\defines.hpp"
/* Configs that needs to be defined but not changed in config file */
Z_Selling = true;
Z_OriginalSellableArray = [];
Z_SellableArray = [];
Z_SellArray = [];
Z_OriginalBuyableArray = [];
Z_BuyableArray = [];
Z_BuyingArray = [];
/* end script config */
Z_fillTradeTitle = compile preprocessFileLineNumbers (Z_AT_FolderLocation + "\functions\z_at_fillTradeTitle.sqf");
Z_clearLists = compile preprocessFileLineNumbers (Z_AT_FolderLocation + "\functions\z_at_clearLists.sqf");
Z_clearSellableList = compile preprocessFileLineNumbers (Z_AT_FolderLocation + "\functions\z_at_clearSellableList.sqf");
Z_clearBuyList = compile preprocessFileLineNumbers (Z_AT_FolderLocation + "\functions\z_at_clearBuyList.sqf");
Z_clearBuyingList = compile preprocessFileLineNumbers (Z_AT_FolderLocation + "\functions\z_at_clearBuyingList.sqf");
Z_fillCategories = compile preprocessFileLineNumbers (Z_AT_FolderLocation + "\functions\z_at_fillCategories.sqf");
Z_getItemInfo = compile preprocessFileLineNumbers (Z_AT_FolderLocation + "\functions\z_at_getItemInfo.sqf");
Z_getItemConfig = compile preprocessFileLineNumbers (Z_AT_FolderLocation + "\functions\z_at_getItemConfig.sqf");
Z_displayItemInfo = compile preprocessFileLineNumbers (Z_AT_FolderLocation + "\functions\z_at_displayItemInfo.sqf");
Z_displayWeaponInfo = compile preprocessFileLineNumbers (Z_AT_FolderLocation + "\functions\z_at_displayWeaponInfo.sqf");
Z_displayBackpackInfo = compile preprocessFileLineNumbers (Z_AT_FolderLocation + "\functions\z_at_displayBackpackInfo.sqf");
Z_displayVehicleInfo = compile preprocessFileLineNumbers (Z_AT_FolderLocation + "\functions\z_at_displayVehicleInfo.sqf");
Z_getContainer = compile preprocessFileLineNumbers (Z_AT_FolderLocation + "\functions\z_at_getContainer.sqf");
Z_getBackpackItems = compile preprocessFileLineNumbers (Z_AT_FolderLocation + "\functions\z_at_getBackpackItems.sqf");
Z_getVehicleItems = compile preprocessFileLineNumbers (Z_AT_FolderLocation + "\functions\z_at_getVehicleItems.sqf");
Z_getGearItems = compile preprocessFileLineNumbers (Z_AT_FolderLocation + "\functions\z_at_getGearItems.sqf");
Z_logTrade = compile preprocessFileLineNumbers (Z_AT_FolderLocation + "\functions\z_at_logTrade.sqf");
Z_filterList = compile preprocessFileLineNumbers (Z_AT_FolderLocation + "\functions\z_at_filterList.sqf");
Z_checkArrayInConfig = compile preprocessFileLineNumbers (Z_AT_FolderLocation + "\functions\z_at_checkArrayInConfig.sqf");
Z_calcPrice = compile preprocessFileLineNumbers (Z_AT_FolderLocation + "\functions\z_at_calcPrice.sqf");
Z_fillCategoryList = compile preprocessFileLineNumbers (Z_AT_FolderLocation + "\functions\z_at_fillCategoryList.sqf");
Z_fillSellList = compile preprocessFileLineNumbers (Z_AT_FolderLocation + "\functions\z_at_fillSellList.sqf");
Z_fillSellingList = compile preprocessFileLineNumbers (Z_AT_FolderLocation + "\functions\z_at_fillSellingList.sqf");
Z_pushItemToList = compile preprocessFileLineNumbers (Z_AT_FolderLocation + "\functions\z_at_pushItemToList.sqf");
Z_removeItemFromList = compile preprocessFileLineNumbers (Z_AT_FolderLocation + "\functions\z_at_removeItemFromList.sqf");
Z_pushAllToList = compile preprocessFileLineNumbers (Z_AT_FolderLocation + "\functions\z_at_pushAllToList.sqf");
Z_removeAllToList = compile preprocessFileLineNumbers (Z_AT_FolderLocation + "\functions\z_at_removeAllToList.sqf");
Z_SellItems = compile preprocessFileLineNumbers (Z_AT_FolderLocation + "\functions\z_at_sellItems.sqf");
Z_BuyItems = compile preprocessFileLineNumbers (Z_AT_FolderLocation + "\functions\z_at_buyItems.sqf");
Z_ChangeBuySell = compile preprocessFileLineNumbers (Z_AT_FolderLocation + "\functions\z_at_changeBuySell.sqf");
Z_removeAllFromBuyingList = compile preprocessFileLineNumbers (Z_AT_FolderLocation + "\functions\z_at_removeAllFromBuyingList.sqf");
Z_removeItemFromBuyingList = compile preprocessFileLineNumbers (Z_AT_FolderLocation + "\functions\z_at_removeItemFromBuyingList.sqf");
Z_toBuyingList = compile preprocessFileLineNumbers (Z_AT_FolderLocation + "\functions\z_at_toBuyingList.sqf");
Z_calcBuyableList = compile preprocessFileLineNumbers (Z_AT_FolderLocation + "\functions\z_at_calcBuyableList.sqf");
Z_fillBuyableList = compile preprocessFileLineNumbers (Z_AT_FolderLocation + "\functions\z_at_fillBuyableList.sqf");
Z_fillBuyingList = compile preprocessFileLineNumbers (Z_AT_FolderLocation + "\functions\z_at_fillBuyingList.sqf");
Z_displayFreeSpace = compile preprocessFileLineNumbers (Z_AT_FolderLocation + "\functions\z_at_displayFreeSpace.sqf");
Z_allowBuying = compile preprocessFileLineNumbers (Z_AT_FolderLocation + "\functions\z_at_allowBuying.sqf");
Z_calcDefaultCurrency = compile preprocessFileLineNumbers (Z_AT_FolderLocation + "\functions\z_at_calcDefaultCurrency.sqf");
DZE_deleteTradedVehicle = compile preprocessFileLineNumbers (Z_AT_FolderLocation + "\functions\DZE_deleteTradedVehicle.sqf");
Z_AdvancedTradingInit = true;
};
Z_Selling = true; // Always start menu in buy mode (flipped in z_at_changeBuySell.sqf on startup)
Z_CategoryView = true; // Always start in category view
Z_BuyingArray = [];
Z_ResetContainer = true;
createDialog "AdvancedTrading";
(findDisplay Z_AT_DIALOGWINDOW displayCtrl Z_AT_REMOVESELLITEMBUTTON) ctrlSetText " < ";
(findDisplay Z_AT_DIALOGWINDOW displayCtrl Z_AT_REMOVEALLSELLITEMBUTTON) ctrlSetText " << ";
(findDisplay Z_AT_DIALOGWINDOW displayCtrl Z_AT_REMOVEBUYITEMBUTTON) ctrlSetText " < ";
(findDisplay Z_AT_DIALOGWINDOW displayCtrl Z_AT_REMOVEALLBUYITEMBUTTON) ctrlSetText " << ";
(findDisplay Z_AT_DIALOGWINDOW displayCtrl Z_AT_DETAILSTEXT) ctrlSetText " " + localize "STR_EPOCH_TRADE_DETAILS";
call Z_ChangeBuySell;
false call Z_checkCloseVehicle; // set up vehicle for removing currency from it, otherwise you need to click vehicle before currency will be removed.