Files
DayZ-Epoch/Server Files/MPMissions/DayZ_Epoch_23.cmr_ovaron/mission.sqm
worldwidesorrow 54319b749f Update mission.sqm
Add sensors and markers for traders. Reduce crashsite and carepackage radius to 5000 meters to prevent spawning on islands with no textures.
2020-01-21 12:34:32 -06:00

492 lines
10 KiB
Plaintext

version=11;
class Mission
{
addOns[]=
{
"cmr_ovaron",
"map_eu",
"ca_modules_animals",
"dayz_anim",
"dayz_code",
"dayz_communityassets",
"dayz_weapons",
"dayz_equip",
"cacharacters_pmc",
"ca_modules_functions",
"zero_buildings",
"dayz_epoch",
"warfarebuildings",
"ind_tank",
"camisc_e",
"glt_m300t",
"pook_h13",
"csj_gyroac",
"jetskiyanahuiaddon",
"redryder",
"Anzio_20"
};
addOnsAuto[]=
{
"dayz_weapons",
"ca_modules_functions",
"cmr_ovaron"
};
randomSeed=11171215;
class Intel
{
briefingName="DayZ Epoch Ovaron";
briefingDescription="Version 1.0.7";
startWeather=0;
forecastWeather=0;
year=2008;
month=6;
day=1;
hour=12;
};
class Groups
{
items=2;
class Item0
{
side="WEST";
class Vehicles
{
items=100;
#define PLRDEF position[]={2110,28,-2497};azimut=0;side="WEST";vehicle="Survivor1_DZ";skill=0.6;init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";player="PLAY CDG";
class Item0{id=0;PLRDEF};
class Item1
{
position[]={2110,28,-2497};
azimut=0;
id=0;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAYER COMMANDER";
leader=1;
rank="SERGEANT";
skill=0.6;
init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item2{id=2;PLRDEF};
class Item3{id=3;PLRDEF};
class Item4{id=4;PLRDEF};
class Item5{id=5;PLRDEF};
class Item6{id=6;PLRDEF};
class Item7{id=7;PLRDEF};
class Item8{id=8;PLRDEF};
class Item9{id=9;PLRDEF};
class Item10{id=10;PLRDEF};
class Item11{id=11;PLRDEF};
class Item12{id=12;PLRDEF};
class Item13{id=13;PLRDEF};
class Item14{id=14;PLRDEF};
class Item15{id=15;PLRDEF};
class Item16{id=16;PLRDEF};
class Item17{id=17;PLRDEF};
class Item18{id=18;PLRDEF};
class Item19{id=19;PLRDEF};
class Item20{id=20;PLRDEF};
class Item21{id=21;PLRDEF};
class Item22{id=22;PLRDEF};
class Item23{id=23;PLRDEF};
class Item24{id=24;PLRDEF};
class Item25{id=25;PLRDEF};
class Item26{id=26;PLRDEF};
class Item27{id=27;PLRDEF};
class Item28{id=28;PLRDEF};
class Item29{id=29;PLRDEF};
class Item30{id=30;PLRDEF};
class Item31{id=31;PLRDEF};
class Item32{id=32;PLRDEF};
class Item33{id=33;PLRDEF};
class Item34{id=34;PLRDEF};
class Item35{id=35;PLRDEF};
class Item36{id=36;PLRDEF};
class Item37{id=37;PLRDEF};
class Item38{id=38;PLRDEF};
class Item39{id=39;PLRDEF};
class Item40{id=40;PLRDEF};
class Item41{id=41;PLRDEF};
class Item42{id=42;PLRDEF};
class Item43{id=43;PLRDEF};
class Item44{id=44;PLRDEF};
class Item45{id=45;PLRDEF};
class Item46{id=46;PLRDEF};
class Item47{id=47;PLRDEF};
class Item48{id=48;PLRDEF};
class Item49{id=49;PLRDEF};
class Item50{id=50;PLRDEF};
class Item51{id=51;PLRDEF};
class Item52{id=52;PLRDEF};
class Item53{id=53;PLRDEF};
class Item54{id=54;PLRDEF};
class Item55{id=55;PLRDEF};
class Item56{id=56;PLRDEF};
class Item57{id=57;PLRDEF};
class Item58{id=58;PLRDEF};
class Item59{id=59;PLRDEF};
class Item60{id=60;PLRDEF};
class Item61{id=61;PLRDEF};
class Item62{id=62;PLRDEF};
class Item63{id=63;PLRDEF};
class Item64{id=64;PLRDEF};
class Item65{id=65;PLRDEF};
class Item66{id=66;PLRDEF};
class Item67{id=67;PLRDEF};
class Item68{id=68;PLRDEF};
class Item69{id=69;PLRDEF};
class Item70{id=70;PLRDEF};
class Item71{id=71;PLRDEF};
class Item72{id=72;PLRDEF};
class Item73{id=73;PLRDEF};
class Item74{id=74;PLRDEF};
class Item75{id=75;PLRDEF};
class Item76{id=76;PLRDEF};
class Item77{id=77;PLRDEF};
class Item78{id=78;PLRDEF};
class Item79{id=79;PLRDEF};
class Item80{id=80;PLRDEF};
class Item81{id=81;PLRDEF};
class Item82{id=82;PLRDEF};
class Item83{id=83;PLRDEF};
class Item84{id=84;PLRDEF};
class Item85{id=85;PLRDEF};
class Item86{id=86;PLRDEF};
class Item87{id=87;PLRDEF};
class Item88{id=88;PLRDEF};
class Item89{id=89;PLRDEF};
class Item90{id=90;PLRDEF};
class Item91{id=91;PLRDEF};
class Item92{id=92;PLRDEF};
class Item93{id=93;PLRDEF};
class Item94{id=94;PLRDEF};
class Item95{id=95;PLRDEF};
class Item96{id=96;PLRDEF};
class Item97{id=97;PLRDEF};
class Item98{id=98;PLRDEF};
class Item99{id=99;PLRDEF};
};
};
class Item1
{
side="LOGIC";
class Vehicles
{
items=1;
class Item0
{
position[]={-144,0,2320};
id=50;
side="LOGIC";
vehicle="FunctionsManager";
leader=1;
lock="UNLOCKED";
skill=0.6;
};
};
};
};
class Markers
{
items=25;
class Item0
{
position[]={5010,0,5250};
name="center";
type="Empty";
a=7000;b=7000;
};
class Item1
{
position[]={2109,0,-2496};
name="respawn_west";
type="Empty";
};
class Item2
{
position[]={1741,0,548};
name="spawn0";
type="Empty";
};
class Item3
{
position[]={1986,0,1442};
name="spawn1";
type="Empty";
};
class Item4
{
position[]={5896,0,1669};
name="spawn2";
type="Empty";
};
class Item5
{
position[]={8579,0,1406};
name="spawn3";
type="Empty";
};
class Item6
{
position[]={1329,0,906};
name="spawn4";
type="Empty";
};
class Item7
{
position[]={3918,0,1176};
name="spawn5";
type="Empty";
};
class Item8
{
position[]={4891,0,2234};
name="spawn6";
type="Empty";
};
class Item9
{
position[]={2735,0,1287};
name="spawn7";
type="Empty";
};
class Item10
{
position[]={9368,0,1274};
name="spawn8";
type="Empty";
};
class Item11
{
position[]={7735,0,1044};
name="spawn9";
type="Empty";
};
class Item12
{
position[]={5794,0,2506};
name="spawn10";
type="Empty";
};
class Item13
{
position[]={5010,0,5250};
name="crashsites";
type="Empty";
a=5000;b=5000;
};
class Item14
{
position[]={5010,0,5250};
name="carepackages";
type="Empty";
a=5000;b=0;
};
class Item15
{
position[]={9708,0,2661};
name="AirTraderE";
text="East Air Trader";
type="mil_dot";
colorName="ColorGreen";
};
class Item16
{
position[]={546,0,6891};
name="AirTraderW";
text="West Air Trader";
type="mil_dot";
colorName="ColorGreen";
};
class Item17
{
position[]={734,0,3115};
name="HeroTrader";
text="Hero Trader";
type="mil_triangle";
colorName="ColorBlue";
};
class Item18
{
position[]={9507,0,7125};
name="BanditTrader";
text="Bandit Trader";
type="mil_triangle";
colorName="ColorRed";
};
class Item19
{
position[]={3108,0,3761};
name="Wholesaler";
text="Wholesaler";
type="mil_dot";
colorName="ColorBlack";
};
class Item20
{
position[]={4356,0,6688};
name="LissabonTrader";
text="Trader City Lissabon";
type="mil_circle";
colorName="ColorBlack";
};
class Item21
{
position[]={8562,0,5676};
name="BoatDealer1";
text="Boat Dealer";
type="mil_dot";
colorName="ColorBlack";
};
class Item22
{
position[]={1678,0,4564};
name="BoatDealer2";
text="Boat Dealer";
type="mil_dot";
colorName="ColorBlack";
};
class Item23
{
position[]={7132,0,6479};
name="Wholesaler";
text="Wholesaler";
type="mil_dot";
colorName="ColorBlack";
};
class Item24
{
position[]={5877,0,3530};
name="RiadTrader";
text="Trader City Riad";
type="mil_circle";
colorName="ColorBlack";
};
};
class Sensors
{
items=6;
#define TRGDEF a=100;b=100;activationBy="WEST";repeating=1;interruptable=1;age="UNKNOWN";class Effects{};
class Item0
{
position[]={9708,0,2661};
TRGDEF
name="AirTraderE";
expCond="(player distance AirTraderE) < 100;";
expActiv="[""East Air Trader"",true,""enter""] call player_traderCity;";
expDesactiv="[""East Air Trader"",true,""leave""] call player_traderCity;";
};
class Item1
{
position[]={546,0,6891};
TRGDEF
name="AirTraderW";
expCond="(player distance AirTraderW) < 100;";
expActiv="[""West Air Trader"",true,""enter""] call player_traderCity;";
expDesactiv="[""West Air Trader"",true,""leave""] call player_traderCity;";
};
class Item2
{
position[]={734,0,3115};
TRGDEF
name="HeroTrader";
expCond="(player distance HeroTrader) < 100;";
expActiv="[""Hero Trader"",true,""enter""] call player_traderCity;";
expDesactiv="[""Hero Trader"",true,""leave""] call player_traderCity;";
};
class Item3
{
position[]={9507,0,7125};
TRGDEF
name="BanditTrader";
expCond="(player distance BanditTrader) < 100;";
expActiv="[""Bandit Trader"",true,""enter""] call player_traderCity;";
expDesactiv="[""Bandit Trader"",true,""leave""] call player_traderCity;";
};
class Item4
{
position[]={4356,0,6688};
TRGDEF
name="LissabonTrader";
expCond="(player distance LissabonTrader) < 100;";
expActiv="[""Trader City Lissabon"",true,""enter""] call player_traderCity;";
expDesactiv="[""Trader City Lissabon"",true,""leave""] call player_traderCity;";
};
class Item5
{
position[]={5877,0,3530};
TRGDEF
name="RiadTrader";
expCond="(player distance RiadTrader) < 100;";
expActiv="[""Trader City Riad"",true,""enter""] call player_traderCity;";
expDesactiv="[""Trader City Riad"",true,""leave""] call player_traderCity;";
};
};
};
class Intro
{
addOns[]=
{
"cmr_ovaron"
};
addOnsAuto[]=
{
"cmr_ovaron"
};
randomSeed=6913869;
class Intel
{
startWeather=0;
forecastWeather=0;
year=2008;
month=10;
day=11;
hour=9;
minute=20;
};
};
class OutroWin
{
addOns[]=
{
"cmr_ovaron"
};
addOnsAuto[]=
{
"cmr_ovaron"
};
randomSeed=4081731;
class Intel
{
startWeather=0;
forecastWeather=0;
year=2008;
month=10;
day=11;
hour=9;
minute=20;
};
};
class OutroLoose
{
addOns[]=
{
"cmr_ovaron"
};
addOnsAuto[]=
{
"cmr_ovaron"
};
randomSeed=4975929;
class Intel
{
startWeather=0;
forecastWeather=0;
year=2008;
month=10;
day=11;
hour=9;
minute=20;
};
};