mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
Add sensors and markers for traders. Reduce crashsite and carepackage radius to 5000 meters to prevent spawning on islands with no textures.
492 lines
10 KiB
Plaintext
492 lines
10 KiB
Plaintext
version=11;
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class Mission
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{
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addOns[]=
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{
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"cmr_ovaron",
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"map_eu",
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"ca_modules_animals",
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"dayz_anim",
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"dayz_code",
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"dayz_communityassets",
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"dayz_weapons",
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"dayz_equip",
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"cacharacters_pmc",
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"ca_modules_functions",
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"zero_buildings",
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"dayz_epoch",
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"warfarebuildings",
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"ind_tank",
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"camisc_e",
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"glt_m300t",
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"pook_h13",
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"csj_gyroac",
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"jetskiyanahuiaddon",
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"redryder",
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"Anzio_20"
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};
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addOnsAuto[]=
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{
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"dayz_weapons",
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"ca_modules_functions",
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"cmr_ovaron"
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};
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randomSeed=11171215;
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class Intel
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{
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briefingName="DayZ Epoch Ovaron";
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briefingDescription="Version 1.0.7";
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startWeather=0;
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forecastWeather=0;
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year=2008;
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month=6;
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day=1;
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hour=12;
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};
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class Groups
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{
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items=2;
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class Item0
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{
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side="WEST";
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class Vehicles
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{
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items=100;
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#define PLRDEF position[]={2110,28,-2497};azimut=0;side="WEST";vehicle="Survivor1_DZ";skill=0.6;init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";player="PLAY CDG";
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class Item0{id=0;PLRDEF};
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class Item1
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{
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position[]={2110,28,-2497};
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azimut=0;
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id=0;
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side="WEST";
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vehicle="Survivor1_DZ";
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player="PLAYER COMMANDER";
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leader=1;
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rank="SERGEANT";
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skill=0.6;
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init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
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};
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class Item2{id=2;PLRDEF};
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class Item3{id=3;PLRDEF};
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class Item4{id=4;PLRDEF};
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class Item5{id=5;PLRDEF};
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class Item6{id=6;PLRDEF};
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class Item7{id=7;PLRDEF};
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class Item8{id=8;PLRDEF};
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class Item9{id=9;PLRDEF};
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class Item10{id=10;PLRDEF};
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class Item11{id=11;PLRDEF};
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class Item12{id=12;PLRDEF};
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class Item13{id=13;PLRDEF};
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class Item14{id=14;PLRDEF};
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class Item15{id=15;PLRDEF};
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class Item16{id=16;PLRDEF};
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class Item17{id=17;PLRDEF};
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class Item18{id=18;PLRDEF};
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class Item19{id=19;PLRDEF};
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class Item20{id=20;PLRDEF};
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class Item21{id=21;PLRDEF};
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class Item22{id=22;PLRDEF};
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class Item23{id=23;PLRDEF};
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class Item24{id=24;PLRDEF};
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class Item25{id=25;PLRDEF};
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class Item26{id=26;PLRDEF};
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class Item27{id=27;PLRDEF};
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class Item28{id=28;PLRDEF};
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class Item29{id=29;PLRDEF};
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class Item30{id=30;PLRDEF};
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class Item31{id=31;PLRDEF};
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class Item32{id=32;PLRDEF};
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class Item33{id=33;PLRDEF};
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class Item34{id=34;PLRDEF};
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class Item35{id=35;PLRDEF};
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class Item36{id=36;PLRDEF};
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class Item37{id=37;PLRDEF};
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class Item38{id=38;PLRDEF};
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class Item39{id=39;PLRDEF};
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class Item40{id=40;PLRDEF};
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class Item41{id=41;PLRDEF};
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class Item42{id=42;PLRDEF};
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class Item43{id=43;PLRDEF};
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class Item44{id=44;PLRDEF};
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class Item45{id=45;PLRDEF};
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class Item46{id=46;PLRDEF};
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class Item47{id=47;PLRDEF};
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class Item48{id=48;PLRDEF};
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class Item49{id=49;PLRDEF};
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class Item50{id=50;PLRDEF};
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class Item51{id=51;PLRDEF};
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class Item52{id=52;PLRDEF};
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class Item53{id=53;PLRDEF};
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class Item54{id=54;PLRDEF};
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class Item55{id=55;PLRDEF};
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class Item56{id=56;PLRDEF};
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class Item57{id=57;PLRDEF};
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class Item58{id=58;PLRDEF};
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class Item59{id=59;PLRDEF};
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class Item60{id=60;PLRDEF};
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class Item61{id=61;PLRDEF};
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class Item62{id=62;PLRDEF};
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class Item63{id=63;PLRDEF};
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class Item64{id=64;PLRDEF};
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class Item65{id=65;PLRDEF};
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class Item66{id=66;PLRDEF};
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class Item67{id=67;PLRDEF};
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class Item68{id=68;PLRDEF};
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class Item69{id=69;PLRDEF};
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class Item70{id=70;PLRDEF};
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class Item71{id=71;PLRDEF};
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class Item72{id=72;PLRDEF};
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class Item73{id=73;PLRDEF};
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class Item74{id=74;PLRDEF};
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class Item75{id=75;PLRDEF};
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class Item76{id=76;PLRDEF};
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class Item77{id=77;PLRDEF};
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class Item78{id=78;PLRDEF};
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class Item79{id=79;PLRDEF};
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class Item80{id=80;PLRDEF};
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class Item81{id=81;PLRDEF};
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class Item82{id=82;PLRDEF};
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class Item83{id=83;PLRDEF};
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class Item84{id=84;PLRDEF};
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class Item85{id=85;PLRDEF};
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class Item86{id=86;PLRDEF};
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class Item87{id=87;PLRDEF};
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class Item88{id=88;PLRDEF};
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class Item89{id=89;PLRDEF};
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class Item90{id=90;PLRDEF};
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class Item91{id=91;PLRDEF};
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class Item92{id=92;PLRDEF};
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class Item93{id=93;PLRDEF};
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class Item94{id=94;PLRDEF};
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class Item95{id=95;PLRDEF};
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class Item96{id=96;PLRDEF};
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class Item97{id=97;PLRDEF};
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class Item98{id=98;PLRDEF};
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class Item99{id=99;PLRDEF};
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};
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};
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class Item1
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{
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side="LOGIC";
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class Vehicles
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{
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items=1;
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class Item0
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{
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position[]={-144,0,2320};
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id=50;
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side="LOGIC";
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vehicle="FunctionsManager";
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leader=1;
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lock="UNLOCKED";
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skill=0.6;
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};
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};
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};
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};
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class Markers
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{
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items=25;
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class Item0
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{
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position[]={5010,0,5250};
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name="center";
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type="Empty";
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a=7000;b=7000;
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};
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class Item1
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{
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position[]={2109,0,-2496};
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name="respawn_west";
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type="Empty";
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};
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class Item2
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{
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position[]={1741,0,548};
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name="spawn0";
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type="Empty";
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};
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class Item3
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{
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position[]={1986,0,1442};
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name="spawn1";
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type="Empty";
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};
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class Item4
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{
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position[]={5896,0,1669};
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name="spawn2";
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type="Empty";
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};
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class Item5
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{
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position[]={8579,0,1406};
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name="spawn3";
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type="Empty";
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};
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class Item6
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{
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position[]={1329,0,906};
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name="spawn4";
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type="Empty";
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};
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class Item7
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{
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position[]={3918,0,1176};
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name="spawn5";
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type="Empty";
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};
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class Item8
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{
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position[]={4891,0,2234};
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name="spawn6";
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type="Empty";
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};
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class Item9
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{
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position[]={2735,0,1287};
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name="spawn7";
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type="Empty";
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};
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class Item10
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{
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position[]={9368,0,1274};
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name="spawn8";
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type="Empty";
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};
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class Item11
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{
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position[]={7735,0,1044};
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name="spawn9";
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type="Empty";
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};
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class Item12
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{
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position[]={5794,0,2506};
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name="spawn10";
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type="Empty";
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};
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class Item13
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{
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position[]={5010,0,5250};
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name="crashsites";
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type="Empty";
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a=5000;b=5000;
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};
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class Item14
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{
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position[]={5010,0,5250};
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name="carepackages";
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type="Empty";
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a=5000;b=0;
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};
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class Item15
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{
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position[]={9708,0,2661};
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name="AirTraderE";
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text="East Air Trader";
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type="mil_dot";
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colorName="ColorGreen";
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};
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class Item16
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{
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position[]={546,0,6891};
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name="AirTraderW";
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text="West Air Trader";
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type="mil_dot";
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colorName="ColorGreen";
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};
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class Item17
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{
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position[]={734,0,3115};
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name="HeroTrader";
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text="Hero Trader";
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type="mil_triangle";
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colorName="ColorBlue";
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};
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class Item18
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{
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position[]={9507,0,7125};
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name="BanditTrader";
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text="Bandit Trader";
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type="mil_triangle";
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colorName="ColorRed";
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};
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class Item19
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{
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position[]={3108,0,3761};
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name="Wholesaler";
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text="Wholesaler";
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type="mil_dot";
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colorName="ColorBlack";
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};
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class Item20
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{
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position[]={4356,0,6688};
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name="LissabonTrader";
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text="Trader City Lissabon";
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type="mil_circle";
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colorName="ColorBlack";
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};
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class Item21
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{
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position[]={8562,0,5676};
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name="BoatDealer1";
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text="Boat Dealer";
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type="mil_dot";
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colorName="ColorBlack";
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};
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class Item22
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{
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position[]={1678,0,4564};
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name="BoatDealer2";
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text="Boat Dealer";
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type="mil_dot";
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colorName="ColorBlack";
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};
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class Item23
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{
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position[]={7132,0,6479};
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name="Wholesaler";
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text="Wholesaler";
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type="mil_dot";
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colorName="ColorBlack";
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};
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class Item24
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{
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position[]={5877,0,3530};
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name="RiadTrader";
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text="Trader City Riad";
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type="mil_circle";
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colorName="ColorBlack";
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};
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};
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class Sensors
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{
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items=6;
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#define TRGDEF a=100;b=100;activationBy="WEST";repeating=1;interruptable=1;age="UNKNOWN";class Effects{};
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class Item0
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{
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position[]={9708,0,2661};
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TRGDEF
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name="AirTraderE";
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expCond="(player distance AirTraderE) < 100;";
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expActiv="[""East Air Trader"",true,""enter""] call player_traderCity;";
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expDesactiv="[""East Air Trader"",true,""leave""] call player_traderCity;";
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};
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class Item1
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{
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position[]={546,0,6891};
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TRGDEF
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name="AirTraderW";
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expCond="(player distance AirTraderW) < 100;";
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expActiv="[""West Air Trader"",true,""enter""] call player_traderCity;";
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expDesactiv="[""West Air Trader"",true,""leave""] call player_traderCity;";
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};
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class Item2
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{
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position[]={734,0,3115};
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TRGDEF
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name="HeroTrader";
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expCond="(player distance HeroTrader) < 100;";
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expActiv="[""Hero Trader"",true,""enter""] call player_traderCity;";
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expDesactiv="[""Hero Trader"",true,""leave""] call player_traderCity;";
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};
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class Item3
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{
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position[]={9507,0,7125};
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TRGDEF
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name="BanditTrader";
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expCond="(player distance BanditTrader) < 100;";
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expActiv="[""Bandit Trader"",true,""enter""] call player_traderCity;";
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expDesactiv="[""Bandit Trader"",true,""leave""] call player_traderCity;";
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};
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class Item4
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{
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position[]={4356,0,6688};
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TRGDEF
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name="LissabonTrader";
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expCond="(player distance LissabonTrader) < 100;";
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expActiv="[""Trader City Lissabon"",true,""enter""] call player_traderCity;";
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expDesactiv="[""Trader City Lissabon"",true,""leave""] call player_traderCity;";
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};
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class Item5
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{
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position[]={5877,0,3530};
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TRGDEF
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name="RiadTrader";
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expCond="(player distance RiadTrader) < 100;";
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expActiv="[""Trader City Riad"",true,""enter""] call player_traderCity;";
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expDesactiv="[""Trader City Riad"",true,""leave""] call player_traderCity;";
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};
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};
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};
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class Intro
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{
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addOns[]=
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{
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"cmr_ovaron"
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};
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addOnsAuto[]=
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{
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"cmr_ovaron"
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};
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randomSeed=6913869;
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class Intel
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{
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startWeather=0;
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forecastWeather=0;
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year=2008;
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month=10;
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day=11;
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hour=9;
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minute=20;
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};
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};
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class OutroWin
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{
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addOns[]=
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{
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"cmr_ovaron"
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};
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addOnsAuto[]=
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{
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"cmr_ovaron"
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};
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randomSeed=4081731;
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class Intel
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{
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startWeather=0;
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forecastWeather=0;
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year=2008;
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month=10;
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day=11;
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hour=9;
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minute=20;
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};
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};
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class OutroLoose
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{
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addOns[]=
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{
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"cmr_ovaron"
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};
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addOnsAuto[]=
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{
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"cmr_ovaron"
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};
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randomSeed=4975929;
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class Intel
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{
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startWeather=0;
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forecastWeather=0;
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year=2008;
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month=10;
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day=11;
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hour=9;
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minute=20;
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};
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};
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