Files
DayZ-Epoch/SQF/dayz_code/actions/doorManagement/doorRemoveFriend.sqf
Bruce-LXXVI 5e53a71e88 Pullrequest/door management (#1694)
* Added doorManagement

* Rename FNC_check_owner --> FNC_check_owner_friends

* Fixed typo

* Fixed bug in FNC_check_owner_friends which allowed every user to manage
every plot and door.

* Removed unused DZE_doorManagementHarderPenalty from configVariables.sqf

* Now checking if _playerUID is in _friendlies for both cases.

* DZE_plotforLife should be DZE_permanentPlot

* Fixed case where DZE_permanentPlot is false.

* Forgot to add STR_EPOCH_CANCEL

* Changed translations to suggested string by ebaydayz.

* Renamed EyeScanner to DoorAccess.

* Reworked access rights for door management.

* DZE_doorManagementMustBeClose = true; //Players must be within 10m of
door to be added as a door friend.

* Fixed copy-paste error.

* Replace count with if

* Remove redundant test.

* Also replaced count in door management admins check.

* Change plotManagement and doorManagement to be consistent to
DayZ_UseSteamID (get UID from FNC_GetPlayerUID).

* Use _playerUID and _characterID more consistent.

* Added german translation to
STR_EPOCH_PLOTMANAGEMENT_ADDFRIEND_ALREADYONTHELIST.
2016-06-15 18:22:01 -04:00

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private ["_list","_plots","_thePlot","_friends"];
_pos = _this select 0;
if (_pos < 0) exitWith {};
_friends = TheDoor getVariable ["doorfriends", []];
_toRemove = (_friends select _pos);
_newList = [];
{
if(_x select 0 != _toRemove select 0) then {
_newList set [count _newList, _x ];
};
} forEach _friends;
TheDoor setVariable ["doorfriends", _newList, true];
PVDZ_veh_Save = [TheDoor, "gear"];
if (isServer) then {
PVDZ_veh_Save call server_updateObject;
} else {
publicVariableServer "PVDZ_veh_Save";
};
call DoorGetFriends;
call DoorNearbyHumans;