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https://github.com/EpochModTeam/DayZ-Epoch.git
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* Added doorManagement * Rename FNC_check_owner --> FNC_check_owner_friends * Fixed typo * Fixed bug in FNC_check_owner_friends which allowed every user to manage every plot and door. * Removed unused DZE_doorManagementHarderPenalty from configVariables.sqf * Now checking if _playerUID is in _friendlies for both cases. * DZE_plotforLife should be DZE_permanentPlot * Fixed case where DZE_permanentPlot is false. * Forgot to add STR_EPOCH_CANCEL * Changed translations to suggested string by ebaydayz. * Renamed EyeScanner to DoorAccess. * Reworked access rights for door management. * DZE_doorManagementMustBeClose = true; //Players must be within 10m of door to be added as a door friend. * Fixed copy-paste error. * Replace count with if * Remove redundant test. * Also replaced count in door management admins check. * Change plotManagement and doorManagement to be consistent to DayZ_UseSteamID (get UID from FNC_GetPlayerUID). * Use _playerUID and _characterID more consistent. * Added german translation to STR_EPOCH_PLOTMANAGEMENT_ADDFRIEND_ALREADYONTHELIST.
21 lines
559 B
Plaintext
21 lines
559 B
Plaintext
private ["_list","_plots","_thePlot","_friends"];
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_pos = _this select 0;
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if (_pos < 0) exitWith {};
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_friends = TheDoor getVariable ["doorfriends", []];
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_toRemove = (_friends select _pos);
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_newList = [];
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{
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if(_x select 0 != _toRemove select 0) then {
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_newList set [count _newList, _x ];
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};
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} forEach _friends;
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TheDoor setVariable ["doorfriends", _newList, true];
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PVDZ_veh_Save = [TheDoor, "gear"];
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if (isServer) then {
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PVDZ_veh_Save call server_updateObject;
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} else {
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publicVariableServer "PVDZ_veh_Save";
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};
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call DoorGetFriends;
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call DoorNearbyHumans; |