Files
DayZ-Epoch/SQF/dayz_code/Configs/CfgMagazines/Items/Wood.hpp
A Man 5e2654247f Rearrange CfgMagazines
This commit rearranges the complete CfgMagazines structure. We no longer have seperated folders for DayZ Mod and Epoch. All items got merged and grouped together.
Unused items got moved into a folder called Not used under items.
2020-04-23 13:49:52 +02:00

329 lines
9.0 KiB
C++

class ItemLog : CA_Magazine
{
scope = public;
count = 1;
type = WeaponSlotItem;
displayName = $STR_BLD_name_ItemLog;//"Wooden Log"
picture = "\z\addons\dayz_buildings\equip\item_log.paa";
model = "z\addons\dayz_buildings\models\logs.p3d";
descriptionShort = $STR_BLD_desc_ItemLog;//"Rough Wooden Log"
class ItemActions
{
class Build {
text = $STR_ACTIONS_MAKEFIRE;
script = "spawn player_build;";
require[] = {"ItemMatchbox"};
create = "Land_Fire_DZ";
};
class Crafting
{
text = $STR_BLD_craft_ItemLog;//"Wooden Plank"
script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {};
requiretools[] = {"ItemHatchet"};
output[] = {{"ItemPlank",2}};
input[] = {{"ItemLog",1}};
};
class Crafting1
{
text = $STR_EQUIP_NAME_40;//"Wood Piles"
script = ";['Crafting1','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {};
requiretools[] = {"ItemHatchet"};
output[] = {{"PartWoodPile",4}};
input[] = {{"ItemLog",1}};
};
};
};
class ItemPlank : CA_Magazine
{
scope = public;
count = 1;
type = WeaponSlotItem;
displayName = $STR_BLD_name_ItemPlank;//"Sawn Planks"
picture = "\z\addons\dayz_buildings\equip\item_plank.paa";
model = "z\addons\dayz_buildings\models\planks.p3d";
descriptionShort = $STR_BLD_desc_ItemPlank;//"Saw Planks"
class ItemActions
{
class Crafting
{
text = $STR_EQUIP_NAME_40;//"Wood Piles"
script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {};
requiretools[] = {"ItemHatchet"};
output[] = {{"PartWoodPile",2}};
input[] = {{"ItemPlank",1}};
};
};
};
class PartWoodPile : CA_Magazine
{
scope = public;
count = 1;
type = WeaponSlotItem;
model = "\dayz_equip\models\woodPile.p3d";
picture = "\dayz_equip\textures\equip_woodPile_ca.paa";
displayName = $STR_EQUIP_NAME_40;
descriptionShort = $STR_EQUIP_DESC_40;
class ItemActions {
class Build {
text = $STR_ACTIONS_MAKEFIRE;
script = "spawn player_build;";
require[] = {"ItemMatchbox"};
create = "Land_Fire_DZ";
};
class Crafting
{
text = $STR_EPOCH_PLAYER_242;
script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {"sawmill"};
requiretools[] = {"ItemToolbox","ItemKnife"};
output[] = {{"PartWoodLumber",1}};
input[] = {{"PartWoodPile",2}};
};
class Crafting1
{
text = $STR_EPOCH_PLAYER_243;
script = ";['Crafting1','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {};
requiretools[] = {"ItemKnife"};
output[] = {{"1Rnd_Arrow_Wood",5}};
input[] = {{"PartWoodPile",1},{"equip_feathers",2}};
};
class Crafting2
{
text = $STR_EPOCH_PLAYER_244;
script = ";['Crafting2','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {};
requiretools[] = {"ItemToolbox","ItemKnife"};
output[] = {{"stick_fence_kit",1}};
input[] = {{"PartWoodPile",6}};
};
};
};
class PartPlankPack: CA_Magazine
{
scope = public;
count = 1;
type = 256;
displayName = $STR_EPOCH_LUMBERPACK;
model = "\z\addons\dayz_epoch\models\plank_pack.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_lumber_pack_CA.paa";
descriptionShort = $STR_EPOCH_LUMBERPACK_DESC;
weight = 6;
class ItemActions
{
class Crafting
{
text = $STR_EPOCH_PLAYER_251;
script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {"sawmill"};
requiretools[] = {"ItemToolbox","ItemKnife"};
output[] = {{"PartWoodLumber",3}};
input[] = {{"PartPlankPack",1}};
};
};
};
class PartPlywoodPack: CA_Magazine
{
scope = public;
count = 1;
type = 256;
displayName = $STR_EPOCH_PLYWOODPACK;
model = "\z\addons\dayz_epoch\models\plywood_pack.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_plywood_pack_CA.paa";
descriptionShort = $STR_EPOCH_PLYWOODPACK_DESC;
weight = 12;
class ItemActions
{
class Crafting
{
text = $STR_EPOCH_PLAYER_251;
script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {"sawmill"};
requiretools[] = {"ItemToolbox","ItemKnife"};
output[] = {{"PartWoodPlywood",3}};
input[] = {{"PartPlywoodPack",1}};
};
};
};
class PartWoodLumber: CA_Magazine
{
scope = public;
count = 1;
type = 256;
displayName = $STR_EPOCH_LUMBER;
model = "\z\addons\dayz_epoch\models\planks.p3d";
picture= "\z\addons\dayz_epoch\pictures\equip_wood_planks_CA.paa";
descriptionShort = $STR_EPOCH_LUMBER_DESC;
class ItemActions
{
class Crafting
{
text = $STR_EPOCH_PLAYER_254;
script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {"sawmill"};
requiretools[] = {"ItemToolbox"};
output[] = {{"PartWoodPlywood",1}};
input[] = {{"PartWoodLumber",2}};
};
class Crafting1
{
text = $STR_EPOCH_PLAYER_255;
script = ";['Crafting1','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {"workshop"};
requiretools[] = {"ItemToolbox"};
output[] = {{"bulk_empty",1}};
input[] = {{"PartWoodLumber",2},{"PartGeneric",1}};
};
class Crafting2
{
text = $STR_EPOCH_PLAYER_256;
script = ";['Crafting2','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {"workshop"};
requiretools[] = {"ItemToolbox","ItemCrowbar"};
output[] = {{"deer_stand_kit",1}};
input[] = {{"PartWoodLumber",8},{"PartWoodPile",2}};
};
class Crafting3
{
text = $STR_EPOCH_PLAYER_257;
script = ";['Crafting3','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {"workshop"};
requiretools[] = {"ItemToolbox"};
output[] = {{"ItemWoodStairs",1}};
input[] = {{"PartWoodLumber",8}};
};
class Crafting4
{
text = $STR_EPOCH_PLAYER_258;
script = ";['Crafting4','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {"workshop"};
requiretools[] = {"ItemToolbox"};
output[] = {{"ItemWoodLadder",1}};
input[] = {{"PartWoodLumber",8}};
};
class Crafting5
{
text = $STR_EPOCH_PLAYER_259;
Script = ";['Crafting5','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {"sawmill"};
requiretools[] = {"ItemToolbox"};
output[] = {{"PartPlankPack",1}};
input[] = {{"PartWoodLumber",3}};
};
class Crafting6
{
text = $STR_EPOCH_PLAYER_277;
Script = ";['Crafting6','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {"workshop"};
requiretools[] = {"ItemToolbox"};
output[] = {{"ItemGunRackKit",1}};
input[] = {{"PartWoodLumber",6}};
};
class Crafting7
{
text = $STR_EPOCH_PLAYER_304;
Script = ";['Crafting7','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {};
requiretools[] = {"ItemToolbox"};
output[] = {{"ItemWoodCrateKit",1}};
input[] = {{"PartWoodLumber",6}};
};
};
};
class PartWoodPlywood: CA_Magazine
{
scope = public;
count = 1;
type = 256;
displayName = $STR_EPOCH_PLYWOOD;
model = "\z\addons\dayz_epoch\models\plywood.p3d";
picture= "\z\addons\dayz_epoch\pictures\equip_plywood_CA.paa";
descriptionShort = $STR_EPOCH_PLYWOOD_DESC;
class ItemActions
{
class Crafting
{
text = $STR_EPOCH_PLAYER_260;
script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {};
requiretools[] = {"ItemToolbox"};
output[] = {{"workbench_kit",1}};
input[] = {{"PartWoodPlywood",1},{"PartWoodLumber",2}};
};
class Crafting1
{
text = $STR_EPOCH_PLAYER_261;
script = ";['Crafting1','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {};
requiretools[] = {"ItemToolbox"};
output[] = {{"wood_shack_kit",1}};
input[] = {{"PartWoodPlywood",4},{"PartWoodLumber",4}};
};
class Crafting2
{
text = $STR_EPOCH_PLAYER_262;
script = ";['Crafting2','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {"workshop"};
requiretools[] = {"ItemToolbox","ItemCrowbar"};
output[] = {{"ItemWoodFloorQuarter",1}};
input[] = {{"PartWoodPlywood",3},{"PartWoodLumber",3}};
};
class Crafting3
{
text = $STR_EPOCH_PLAYER_263;
script = ";['Crafting3','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {"workshop"};
requiretools[] = {"ItemToolbox","ItemCrowbar"};
output[] = {{"ItemWoodWallThird",1}};
input[] = {{"PartWoodPlywood",3},{"PartWoodLumber",3}};
};
class Crafting4
{
text = $STR_EPOCH_PLAYER_264;
Script = ";['Crafting4','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {"sawmill"};
requiretools[] = {"ItemToolbox"};
output[] = {{"PartPlywoodPack",1}};
input[] = {{"PartWoodPlywood",3}};
};
};
};
class equip_wood_pallet : CA_Magazine {
scope = public;
count = 1;
displayName = $STR_ITEM_NAME_equip_wood_pallet;
descriptionShort = $STR_ITEM_DESC_equip_wood_pallet;
model = "\z\addons\dayz_communityassets\models\wooden_pallet.p3d";
picture = "\z\addons\dayz_communityassets\pictures\equip_wpallet_ca.paa";
type = 256;
};
class equip_crate : CA_Magazine {
scope = public;
count = 1;
displayName = $STR_ITEM_NAME_equip_crate;
descriptionShort = $STR_ITEM_DESC_equip_crate;
model = "\z\addons\dayz_communityassets\models\crate.p3d";
picture = "\z\addons\dayz_communityassets\pictures\equip_crate.paa";
type = 256;
};