Files
DayZ-Epoch/SQF/dayz_code/Configs/CfgMagazines/Items/Metal.hpp
A Man 5e2654247f Rearrange CfgMagazines
This commit rearranges the complete CfgMagazines structure. We no longer have seperated folders for DayZ Mod and Epoch. All items got merged and grouped together.
Unused items got moved into a folder called Not used under items.
2020-04-23 13:49:52 +02:00

143 lines
4.5 KiB
C++

class PartGeneric : CA_Magazine
{
scope = public;
count = 1;
type = WeaponSlotItem;
model = "\dayz_equip\models\genericparts.p3d";
picture = "\dayz_equip\textures\equip_genericparts_ca.paa";
displayName = $STR_EQUIP_NAME_10;
descriptionShort = $STR_EQUIP_DESC_10;
class ItemActions {
class Crafting {
text = $STR_EPOCH_PLAYER_213;
script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {"fire"};
requiretools[] = {"ItemToolbox","ItemCrowbar"};
output[] = {{"ItemPole",1}};
input[] = {{"PartGeneric",2}};
};
};
};
class ItemPole: CA_Magazine
{
scope = public;
count = 1;
type = 256;
displayName = $STR_EPOCH_METALPOLE;
model = "\z\addons\dayz_epoch\models\pipe.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_pipe_CA.paa";
descriptionShort = $STR_EPOCH_METALPOLE_DESC;
class ItemActions
{
class Crafting
{
text = $STR_EPOCH_PLAYER_218;
script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {"fire"};
requiretools[] = {"ItemToolbox","ItemCrowbar"};
output[] = {{"ItemCorrugated",1}};
input[] = {{"ItemPole",2},{"ItemTankTrap",2},{"PartWoodLumber",2}};
};
class Crafting1
{
text = $STR_EPOCH_PLAYER_219;
script = ";['Crafting1','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {"workshop"};
requiretools[] = {"ItemToolbox","ItemCrowbar"};
output[] = {{"rusty_gate_kit",1}};
input[] = {{"ItemPole",3},{"ItemTankTrap",1}};
};
class Crafting2
{
text = $STR_EPOCH_PLAYER_220;
script = ";['Crafting2','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {"workshop"};
requiretools[] = {"ItemToolbox","ItemCrowbar"};
output[] = {{"metal_panel_kit",1}};
input[] = {{"ItemPole",4},{"ItemTankTrap",4}};
};
class Crafting3
{
text = $STR_EPOCH_PLAYER_305;
script = ";['Crafting3','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {"workshop"};
requiretools[] = {"ItemToolbox","ItemCrowbar"};
output[] = {{"ItemScaffoldingKit",1}};
input[] = {{"ItemPole",4},{"ItemTankTrap",2},{"PartWoodLumber",4}};
};
};
};
class ItemMetalSheet: CA_Magazine //Construection,farm,indestrial,castle
{
scope = 2;
count = 1;
type = 256;
displayName = $STR_BLD_name_ItemMetalSheet;//"Corrugated Sheet"
picture = "\z\addons\dayz_buildings\equip\item_sheetmetal.paa";
model = "z\addons\dayz_buildings\models\sheet_metal.p3d";
descriptionShort = $STR_BLD_desc_ItemMetalSheet;//"Metal Sheeting"
};
class equip_metal_sheet : CA_Magazine {
scope = public;
count = 1;
displayName = $STR_ITEM_NAME_equip_metal_sheet;
descriptionShort = $STR_ITEM_DESC_equip_metal_sheet;
model = "\z\addons\dayz_communityassets\models\metal_sheet_clean.p3d";
picture = "\z\addons\dayz_communityassets\CraftingPlaceholders\equip_metal_sheet.paa";
type = 256;
};
class equip_metal_sheet_rusted : CA_Magazine {
scope = public;
count = 1;
displayName = $STR_ITEM_NAME_equip_metal_sheet_rusted;
descriptionShort = $STR_ITEM_DESC_equip_metal_sheet_rusted;
model = "\z\addons\dayz_communityassets\models\metal_sheet_rusted.p3d";
picture = "\z\addons\dayz_communityassets\CraftingPlaceholders\equip_metal_sheet_rusted.paa";
type = 256;
};
class ItemRSJ: CA_Magazine //Construection,farm,indestrial,castle
{
scope = 2;
count = 1;
type = 256;
displayName = $STR_BLD_name_ItemRSJ;//"Steel Beam"
picture = "\z\addons\dayz_buildings\equip\item_rsj.paa";
model = "z\addons\dayz_buildings\models\rsj.p3d";
descriptionShort = $STR_BLD_desc_ItemRSJ;//"Steel RSJ Support Beam"
};
class equip_1inch_metal_pipe : CA_Magazine {
scope = public;
count = 1;
displayName = $STR_ITEM_NAME_equip_1inch_metal_pipe;
descriptionShort = $STR_ITEM_DESC_equip_1inch_metal_pipe;
model = "\z\addons\dayz_communityassets\models\1in_pipe.p3d";
picture = "\z\addons\dayz_communityassets\pictures\equip_1inch_metal_pipe_ca.paa";
type = 256;
};
class equip_2inch_metal_pipe : CA_Magazine {
scope = public;
count = 1;
displayName = $STR_ITEM_NAME_equip_2inch_metal_pipe;
descriptionShort = $STR_ITEM_DESC_equip_2inch_metal_pipe;
model = "\z\addons\dayz_communityassets\models\2in_pipe.p3d";
picture = "\z\addons\dayz_communityassets\pictures\equip_2inch_metal_pipe.paa";
type = 256;
};
class equip_tent_poles : CA_Magazine {
scope = public;
count = 1;
displayName = $STR_ITEM_NAME_equip_tent_poles;
descriptionShort = $STR_ITEM_DESC_equip_tent_poles;
model = "z\addons\dayz_communityassets\models\1m_pole_6.p3d";
picture = "\z\addons\dayz_communityassets\pictures\equip_1m_pole_6_ca.paa";
type = 256;
};