mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
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This commit rearranges the complete CfgMagazines structure. We no longer have seperated folders for DayZ Mod and Epoch. All items got merged and grouped together. Unused items got moved into a folder called Not used under items.
29 lines
874 B
C++
29 lines
874 B
C++
class ItemAluminumBar: CA_Magazine {
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scope = public;
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count = 1;
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type = 256;
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displayName = $STR_EPOCH_ALUMINUM;
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model = "\z\addons\dayz_epoch\models\aluminum_bar.p3d";
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picture = "\z\addons\dayz_epoch\pictures\equip_alum_bar_CA.paa";
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descriptionShort = $STR_EPOCH_ALUMINUM_DESC;
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};
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class ItemAluminumBar10oz: CA_Magazine {
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scope = public;
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count = 1;
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type = 256;
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displayName = $STR_EPOCH_10OZALUMINUM;
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model = "\z\addons\dayz_epoch\models\aluminum_bar.p3d";
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picture = "\z\addons\dayz_epoch\pictures\equip_alum_bar_10oz_CA.paa";
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descriptionShort = $STR_EPOCH_10OZALUMINUM_DESC;
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class ItemActions {
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class Crafting {
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text = $STR_EPOCH_PLAYER_211;
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script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
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neednearby[] = {};
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requiretools[] = {};
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output[] = {{"ItemAluminumBar",10}};
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input[] = {{"ItemAluminumBar10oz",1}};
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};
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};
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}; |