Files
DayZ-Epoch/SQF/dayz_code/Configs/CfgMagazines/Buildings/TripWire.hpp
A Man 5e2654247f Rearrange CfgMagazines
This commit rearranges the complete CfgMagazines structure. We no longer have seperated folders for DayZ Mod and Epoch. All items got merged and grouped together.
Unused items got moved into a folder called Not used under items.
2020-04-23 13:49:52 +02:00

74 lines
1.9 KiB
C++

class ItemTrapTripwireCans : CA_Magazine
{
scope = public;
count = 1;
type = WeaponSlotItem;
model = "z\addons\dayz_communityassets\models\trap_tripwire_dropped_can.p3d";
picture = "\z\addons\dayz_communityassets\pictures\equip_trap_tripwire_can.paa";
displayName = $STR_ITEM_NAME_TRIPWIRE_CANS;
descriptionShort = $STR_ITEM_DESC_TRIPWIRE_CANS;
class ItemActions
{
class Build
{
text = $STR_ACTION_BUILD;
script = "spawn player_build;";
require[] = {"ItemToolbox"};
consume[] = {"ItemTrapTripwireCans"};
create = "Trap_Cans";
};
};
};
class ItemTrapTripwireFlare : ItemTrapTripwireCans
{
model = "z\addons\dayz_communityassets\models\trap_tripwire_dropped_flare.p3d";
picture = "\z\addons\dayz_communityassets\pictures\equip_trap_tripwire_flare.paa";
displayName = $STR_ITEM_NAME_TRIPWIRE_FLARE;
descriptionShort = $STR_ITEM_DESC_TRIPWIRE_FLARE;
class ItemActions : ItemActions
{
class Build : Build
{
consume[] = {"ItemTrapTripwireFlare"};
create = "TrapTripwireFlare";
};
};
};
class ItemTrapTripwireGrenade : ItemTrapTripwireCans
{
model = "z\addons\dayz_communityassets\models\trap_tripwire_dropped_grenade.p3d";
picture = "\z\addons\dayz_communityassets\pictures\equip_trap_tripwire_grenade.paa";
displayName = $STR_ITEM_NAME_TRIPWIRE_GRENADE;
descriptionShort = $STR_ITEM_DESC_TRIPWIRE_GRENADE;
class ItemActions : ItemActions
{
class Build : Build
{
consume[] = {"ItemTrapTripwireGrenade"};
create = "TrapTripwireGrenade";
};
};
};
class ItemTrapTripwireSmoke : ItemTrapTripwireCans
{
model = "z\addons\dayz_communityassets\models\trap_tripwire_dropped_smoke.p3d";
picture = "\z\addons\dayz_communityassets\pictures\equip_trap_tripwire_smoke.paa";
displayName = $STR_ITEM_NAME_TRIPWIRE_SMOKE;
descriptionShort = $STR_ITEM_DESC_TRIPWIRE_SMOKE;
class ItemActions : ItemActions
{
class Build : Build
{
consume[] = {"ItemTrapTripwireSmoke"};
create = "TrapTripwireSmoke";
};
};
};