Files
DayZ-Epoch/SQF/dayz_code/Configs/CfgMagazines/Buildings/Tent.hpp
A Man 5e2654247f Rearrange CfgMagazines
This commit rearranges the complete CfgMagazines structure. We no longer have seperated folders for DayZ Mod and Epoch. All items got merged and grouped together.
Unused items got moved into a folder called Not used under items.
2020-04-23 13:49:52 +02:00

108 lines
2.6 KiB
C++

class ItemTent : CA_Magazine
{
scope = public;
count = 1;
type = WeaponSlotItem;
model = "\dayz_equip\models\tentbag_gear.p3d";
picture = "\dayz_equip\textures\equip_tentbag_ca.paa";
displayName = $STR_EQUIP_NAME_20;
descriptionShort = $STR_EQUIP_DESC_20;
class ItemActions
{
class Build
{
text = $STR_PITCH_TENT;
script = "spawn player_build;";
require[] = {};
create = "TentStorage";
//Bypass collision test
bypassCollision = "true";
};
class Crafting
{
text = $STR_EPOCH_PLAYER_270;
script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {"workshop"};
requiretools[] = {"ItemToolbox","ItemKnife"};
output[] = {{"desert_net_kit",1}};
input[] = {{"ItemTent",2},{"equip_tent_poles",2}};
};
class Crafting1
{
text = $STR_EPOCH_PLAYER_271;
script = ";['Crafting1','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {"workshop"};
requiretools[] = {"ItemToolbox","ItemKnife"};
output[] = {{"forest_net_kit",1}};
input[] = {{"ItemTent",2},{"equip_tent_poles",2}};
};
};
};
class ItemDomeTent : CA_Magazine
{
scope = public;
count = 1;
type = WeaponSlotItem;
model = "\dayz_equip\models\tentbag_gear.p3d";
picture = "\dayz_equip\textures\equip_tentbag_ca.paa";
displayName = $STR_VEH_NAME_DOME_TENT;
descriptionShort = $STR_EQUIP_DESC_20;
class ItemActions
{
class Build
{
text = $STR_PITCH_DOME_TENT;
script = "spawn player_build;";
require[] = {};
create = "DomeTentStorage";
//Bypass collision test
bypassCollision = "true";
};
class Crafting1
{
text = $STR_EPOCH_PLAYER_271;
script = ";['Crafting1','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {"workshop"};
requiretools[] = {"ItemToolbox","ItemKnife"};
output[] = {{"forest_net_kit",1}};
input[] = {{"ItemDomeTent",2},{"equip_tent_poles",2}};
};
};
};
// EPOCH ADDITION
class ItemDesertTent : CA_Magazine
{
scope = public;
count = 1;
type = WeaponSlotItem;
model = "\dayz_equip\models\tentbag_gear.p3d";
picture = "\dayz_equip\textures\equip_tentbag_ca.paa";
displayName = $STR_VEH_NAME_DESERT_TENT;
descriptionShort = $STR_EQUIP_DESC_20;
class ItemActions
{
class Build
{
text = $STR_PITCH_DESERT_TENT;
script = "spawn player_build;";
require[] = {};
create = "DesertTentStorage";
};
class Crafting
{
text = $STR_EPOCH_PLAYER_270;
script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {"workshop"};
requiretools[] = {"ItemToolbox","ItemKnife"};
output[] = {{"desert_net_kit",1}};
input[] = {{"ItemDesertTent",2},{"equip_tent_poles",2}};
};
};
};