Files
DayZ-Epoch/SQF/dayz_code/Configs/CfgMagazines/Buildings/Sandbag.hpp
A Man 5e2654247f Rearrange CfgMagazines
This commit rearranges the complete CfgMagazines structure. We no longer have seperated folders for DayZ Mod and Epoch. All items got merged and grouped together.
Unused items got moved into a folder called Not used under items.
2020-04-23 13:49:52 +02:00

202 lines
5.3 KiB
C++

class ItemSandbag : CA_Magazine
{
scope = public;
count = 1;
type = WeaponSlotItem;
model = "\dayz_equip\models\sandbags.p3d";
picture = "\dayz_equip\textures\equip_sandbag_ca.paa";
displayName = $STR_EQUIP_NAME_21;
descriptionShort = $STR_EQUIP_DESC_21;
class ItemActions
{
class Build
{
text = $STR_ACTION_BUILD;
script = "spawn player_build;";
require[] = {"ItemEtool"};
consume[] = {"ItemSandbag"};
create = "Sandbag1_DZ";
//bypass RoadCheck
byPass = "byPassRoadCheck";
};
/*
class Build2
{
text = $STR_CREATE_STASH;
script = "; [_id,'Build2'] spawn player_buildPlaceables;";
require[] = {"ItemEtool"};
consume[] = {"ItemSandbag"};
create = "StashSmall";
//Bypass collision test
bypassCollision = "true";
};
*/
class Crafting
{
text = $STR_EPOCH_PLAYER_273;
script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {};
requiretools[] = {"ItemEtool","ItemToolbox"};
output[] = {{"ItemSandbagLarge",1}};
input[] = {{"ItemSandbag",3},{"ItemWire",1},{"ItemTankTrap",1}};
};
class Crafting1
{
text = $STR_EPOCH_PLAYER_274;
script = ";['Crafting1','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {"workshop"};
requiretools[] = {"ItemEtool","ItemToolbox"};
output[] = {{"sandbag_nest_kit",1}};
input[] = {{"ItemSandbag",4},{"PartWoodPlywood",2},{"PartWoodLumber",4}};
};
class Crafting2
{
text = $STR_EPOCH_PLAYER_298;
script = ";['Crafting2','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {"workshop"};
requiretools[] = {"ItemEtool","ItemToolbox"};
output[] = {{"BagFenceRound_DZ_kit",1}};
input[] = {{"ItemSandbag",1}};
};
/*
class Crafting3
{
text = "Craft M240 Nest";
script = ";['Crafting3','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {"workshop"};
requiretools[] = {"ItemEtool","ItemToolbox","M240_DZ"};
output[] = {{"m240_nest_kit",1}};
input[] = {{"ItemSandbag",4},{"ItemCanvas",1},{"PartWoodPlywood",4},{"PartWoodLumber",3}};
inputweapons[] = {"M240_DZ"};
};
*/
};
};
// EPOCH ADDITIONS
class BagFenceRound_DZ_kit : CA_Magazine {
scope = public;
count = 1;
type = 256;
displayName = $STR_EQUIP_NAME_21_ROUND;
descriptionShort = $STR_EQUIP_DESC_21;
model = "\dayz_equip\models\sandbags.p3d";
picture = "\dayz_equip\textures\equip_sandbag_ca.paa";
class ItemActions {
class Build {
text = $STR_EPOCH_PLAYER_299;
script = "spawn player_build;";
require[] = {"ItemEtool"};
create = "BagFenceRound_DZ";
};
class Crafting
{
text = $STR_EPOCH_PLAYER_195;
script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {};
requiretools[] = {"ItemEtool","ItemToolbox"};
output[] = {{"ItemSandbag",1}};
input[] = {{"BagFenceRound_DZ_kit",1}};
};
};
};
class ItemSandbagLarge : CA_Magazine {
scope = public;
count = 1;
type = 256;
displayName = $STR_EQUIP_NAME_21_HBARRIER;
descriptionShort = $STR_EQUIP_DESC_21_HBARRIER;
model = "\dayz_equip\models\sandbags.p3d"; // TODO model
picture = "\dayz_equip\textures\equip_sandbag_ca.paa";
weight = 50;
class ItemActions {
class Build {
text = $STR_EPOCH_PLAYER_273_3;
script = "spawn player_build;";
require[] = {"ItemEtool"};
create = "Land_HBarrier1_DZ";
};
class Crafting
{
text = $STR_EPOCH_PLAYER_273_1;
script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {};
requiretools[] = {"ItemEtool","ItemToolbox"};
output[] = {{"ItemSandbagExLarge",1}};
input[] = {{"ItemSandbagLarge",3}};
};
};
};
class ItemSandbagExLarge : CA_Magazine {
scope = public;
count = 1;
type = 256;
displayName = $STR_EQUIP_NAME_21_3XHBARRIER;
descriptionShort = $STR_EQUIP_DESC_21_HBARRIER;
model = "\dayz_equip\models\sandbags.p3d"; // TODO model
picture = "\dayz_equip\textures\equip_sandbag_ca.paa";
weight = 150;
class ItemActions {
class Build {
text = $STR_EPOCH_PLAYER_273_4;
script = "spawn player_build;";
require[] = {"ItemEtool"};
create = "Land_HBarrier3_DZ";
};
class Crafting
{
text = $STR_EPOCH_PLAYER_273_2;
script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {};
requiretools[] = {"ItemEtool","ItemToolbox"};
output[] = {{"ItemSandbagExLarge5x",1}};
input[] = {{"ItemSandbagExLarge",1},{"ItemSandbagLarge",2}};
};
};
};
class ItemSandbagExLarge5x : CA_Magazine {
scope = public;
count = 1;
type = 256;
displayName = $STR_EQUIP_NAME_21_5XHBARRIER;
descriptionShort = $STR_EQUIP_DESC_21_HBARRIER;
model = "\dayz_equip\models\sandbags.p3d"; // TODO model
picture = "\dayz_equip\textures\equip_sandbag_ca.paa";
weight = 200;
class ItemActions {
class Build {
text = $STR_EPOCH_PLAYER_273_5;
script = "spawn player_build;";
require[] = {"ItemEtool"};
create = "Land_HBarrier5_DZ";
};
};
};
class sandbag_nest_kit: CA_Magazine
{
scope = public;
count = 1;
type = 256;
displayName = $STR_EQUIP_NAME_21_NEST;
descriptionShort = $STR_EQUIP_DESC_21_NEST;
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
weight = 50;
class ItemActions
{
class Build
{
text = $STR_ACTIONS_BUILD;
script = "spawn player_build;";
require[] = {"ItemEtool","ItemToolbox"};
create = "SandNest_DZ";
};
};
};