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https://github.com/EpochModTeam/DayZ-Epoch.git
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All files in the archive will no be updated. Ive added a copy of the current trader files too, so the old traders and trader cities can still be used with the current trader files. Give me a hint if you think some of the files should be moved back.
143 lines
3.0 KiB
C++
143 lines
3.0 KiB
C++
class Category_679 {
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class ItemWatch {
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type = "trade_weapons";
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buy[] = {2,"ItemSilverBar"};
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sell[] = {1,"ItemSilverBar"};
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};
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class ItemCompass {
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type = "trade_weapons";
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buy[] = {6,"ItemSilverBar"};
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sell[] = {3,"ItemSilverBar"};
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};
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class ItemMap {
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type = "trade_weapons";
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buy[] = {6,"ItemSilverBar"};
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sell[] = {3,"ItemSilverBar"};
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};
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class ItemGPS {
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type = "trade_weapons";
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buy[] = {-1,"ItemGoldBar"}; // Sell only
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sell[] = {1,"ItemGoldBar"};
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};
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class Binocular {
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type = "trade_weapons";
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buy[] = {2,"ItemSilverBar"};
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sell[] = {1,"ItemSilverBar"};
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};
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class Binocular_Vector {
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type = "trade_weapons";
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buy[] = {-1,"ItemGoldBar"}; // Sell only
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sell[] = {1,"ItemGoldBar"};
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};
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class NVGoggles {
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type = "trade_weapons";
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buy[] = {-1,"ItemGoldBar"}; // Sell only
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sell[] = {1,"ItemGoldBar"};
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};
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/*
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class NVGoggles_DZE {
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type = "trade_weapons";
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buy[] = {6,"ItemGoldBar"};
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sell[] = {3,"ItemGoldBar"};
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};
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*/
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class ItemFlashlight {
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type = "trade_weapons";
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buy[] = {2,"ItemSilverBar"};
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sell[] = {1,"ItemSilverBar"};
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};
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class ItemFlashlightRed {
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type = "trade_weapons";
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buy[] = {1,"ItemSilverBar10oz"};
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sell[] = {5,"ItemSilverBar"};
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};
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class ItemMatchbox {
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type = "trade_weapons";
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buy[] = {2,"ItemSilverBar"};
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sell[] = {1,"ItemSilverBar"};
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};
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class ItemEtool {
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type = "trade_weapons";
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buy[] = {9,"ItemSilverBar10oz"};
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sell[] = {6,"ItemSilverBar10oz"};
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};
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class ItemHatchet {
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type = "trade_weapons";
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buy[] = {2,"ItemSilverBar"};
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sell[] = {1,"ItemSilverBar"};
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};
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class ItemKnife {
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type = "trade_weapons";
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buy[] = {2,"ItemSilverBar"};
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sell[] = {1,"ItemSilverBar"};
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};
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class ItemToolbox {
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type = "trade_weapons";
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buy[] = {2,"ItemSilverBar"};
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sell[] = {1,"ItemSilverBar"};
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};
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class ItemCrowbar {
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type = "trade_weapons";
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buy[] = {2,"ItemSilverBar"};
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sell[] = {1,"ItemSilverBar"};
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};
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class ItemMachete {
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type = "trade_weapons";
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buy[] = {2,"ItemSilverBar"};
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sell[] = {1,"ItemSilverBar"};
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};
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class ItemFishingPole {
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type = "trade_weapons";
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buy[] = {2,"ItemSilverBar10oz"};
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sell[] = {1,"ItemSilverBar10oz"};
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};
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class ItemPickaxe {
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type = "trade_weapons";
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buy[] = {2,"ItemSilverBar10oz"};
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sell[] = {1,"ItemSilverBar10oz"};
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};
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class ItemSledge {
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type = "trade_weapons";
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buy[] = {8,"ItemSilverBar10oz"};
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sell[] = {4,"ItemSilverBar10oz"};
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};
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class ItemKeyKit {
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type = "trade_weapons";
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buy[] = {1,"ItemGoldBar"};
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sell[] = {1,"ItemGoldBar"};
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};
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class ChainSaw {
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type = "trade_weapons";
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buy[] = {4,"ItemGoldBar"};
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sell[] = {1,"ItemGoldBar"};
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};
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class ChainSawB {
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type = "trade_weapons";
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buy[] = {4,"ItemGoldBar"};
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sell[] = {1,"ItemGoldBar"};
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};
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class ChainSawG {
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type = "trade_weapons";
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buy[] = {4,"ItemGoldBar"};
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sell[] = {1,"ItemGoldBar"};
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};
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class ChainSawP {
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type = "trade_weapons";
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buy[] = {4,"ItemGoldBar"};
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sell[] = {1,"ItemGoldBar"};
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};
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class ChainSawR {
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type = "trade_weapons";
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buy[] = {4,"ItemGoldBar"};
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sell[] = {1,"ItemGoldBar"};
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};
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};
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class Category_681 {
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duplicate = 679;
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};
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class Category_532 {
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duplicate = 679;
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};
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