Files
DayZ-Epoch/Server Files/Archive/CfgServerTrader/Category/BanditClothing.hpp
A Man 6699d8d746 Move no longer used maps to archive.
All files in the archive will no be updated. Ive added a copy of the current trader files too, so the old traders and trader cities can still be used with the current trader files.

Give me a hint if you think some of the files should be moved back.
2019-11-09 14:49:40 +01:00

124 lines
2.8 KiB
C++

class Category_575 {
class Skin_Bandit1_DZ {
type = "trade_items";
buy[] = {2,"ItemGoldBar"};
sell[] = {1,"ItemGoldBar"};
};
class Skin_Bandit2_DZ {
type = "trade_items";
buy[] = {2,"ItemGoldBar"};
sell[] = {1,"ItemGoldBar"};
};
class Skin_BanditW1_DZ {
type = "trade_items";
buy[] = {2,"ItemGoldBar"};
sell[] = {1,"ItemGoldBar"};
};
class Skin_BanditW2_DZ {
type = "trade_items";
buy[] = {2,"ItemGoldBar"};
sell[] = {1,"ItemGoldBar"};
};
class Skin_GUE_Commander_DZ {
type = "trade_items";
buy[] = {2,"ItemGoldBar"};
sell[] = {1,"ItemGoldBar"};
};
class Skin_GUE_Soldier_2_DZ {
type = "trade_items";
buy[] = {2,"ItemGoldBar"};
sell[] = {1,"ItemGoldBar"};
};
class Skin_GUE_Soldier_CO_DZ {
type = "trade_items";
buy[] = {2,"ItemGoldBar"};
sell[] = {1,"ItemGoldBar"};
};
class Skin_GUE_Soldier_Crew_DZ {
type = "trade_items";
buy[] = {2,"ItemGoldBar"};
sell[] = {1,"ItemGoldBar"};
};
class Skin_GUE_Soldier_Sniper_DZ {
type = "trade_items";
buy[] = {2,"ItemGoldBar"};
sell[] = {1,"ItemGoldBar"};
};
class Skin_Ins_Soldier_GL_DZ {
type = "trade_items";
buy[] = {2,"ItemGoldBar"};
sell[] = {1,"ItemGoldBar"};
};
class Skin_TK_INS_Soldier_EP1_DZ {
type = "trade_items";
buy[] = {2,"ItemGoldBar"};
sell[] = {1,"ItemGoldBar"};
};
class Skin_TK_INS_Warlord_EP1_DZ {
type = "trade_items";
buy[] = {2,"ItemGoldBar"};
sell[] = {1,"ItemGoldBar"};
};
class Skin_RU_Soldier_Crew_DZ {
type = "trade_items";
buy[] = {2,"ItemGoldBar"};
sell[] = {1,"ItemGoldBar"};
};
//new Epoch 1.06
class Skin_TK_INS_Soldier_AR_EP1_DZ {
type = "trade_items";
buy[] = {2,"ItemGoldBar"};
sell[] = {1,"ItemGoldBar"};
};
class Skin_TK_GUE_Soldier_EP1_DZ {
type = "trade_items";
buy[] = {2,"ItemGoldBar"};
sell[] = {1,"ItemGoldBar"};
};
class Skin_RU_Soldier_DZ {
type = "trade_items";
buy[] = {2,"ItemGoldBar"};
sell[] = {1,"ItemGoldBar"};
};
class Skin_RU_Soldier_Officer_DZ {
type = "trade_items";
buy[] = {2,"ItemGoldBar"};
sell[] = {1,"ItemGoldBar"};
};
class Skin_RUS_Soldier1_DZ {
type = "trade_items";
buy[] = {2,"ItemGoldBar"};
sell[] = {1,"ItemGoldBar"};
};
class Skin_RUS_Commander_DZ {
type = "trade_items";
buy[] = {2,"ItemGoldBar"};
sell[] = {1,"ItemGoldBar"};
};
class Skin_MVD_Soldier_DZ {
type = "trade_items";
buy[] = {2,"ItemGoldBar"};
sell[] = {1,"ItemGoldBar"};
};
class Skin_Ins_Soldier_2_DZ {
type = "trade_items";
buy[] = {2,"ItemGoldBar"};
sell[] = {1,"ItemGoldBar"};
};
class Skin_Ins_Commander_DZ {
type = "trade_items";
buy[] = {2,"ItemGoldBar"};
sell[] = {1,"ItemGoldBar"};
};
class Skin_Ins_Soldier_Crew_DZ {
type = "trade_items";
buy[] = {2,"ItemGoldBar"};
sell[] = {1,"ItemGoldBar"};
};
class Skin_CDF_Soldier_DZ {
type = "trade_items";
buy[] = {2,"ItemGoldBar"};
sell[] = {1,"ItemGoldBar"};
};
};