Files
DayZ-Epoch/dayz_code/actions/player_flipvehicle.sqf
2013-05-26 12:23:31 -05:00

24 lines
821 B
Plaintext

private ["_object"];
_object = _this select 3;
// _position = [position _object,0,0,0,0,0,0,position player] call BIS_fnc_findSafePos;
//Standup
//player playMove "amovpercmstpsraswrfldnon_amovpknlmstpslowwrfldnon";
//sleep 1;
//waitUntil { animationState player != "amovpercmstpsraswrfldnon_amovpknlmstpslowwrfldnon"};
//Kneel Down
player playMove "amovpknlmstpslowwrfldnon_amovpercmstpsraswrfldnon";
waitUntil { animationState player != "amovpknlmstpslowwrfldnon_amovpercmstpsraswrfldnon"};
sleep 2;
//_object setpos _position;
_object setvectorup [0,0,1];
[player,"scream",0,true] call dayz_zombieSpeak;
[player,20,true,(getPosATL player)] spawn player_alertZombies;
sleep 3;
//Other possibilities
//[_object,0, 0] call bis_fnc_setpitchbank;
//_object setpos [getpos _object select 0, getpos _object select 1, 0];