Files
DayZ-Epoch/dayz_code/actions/jerry_fill.sqf
2013-05-26 12:23:31 -05:00

83 lines
1.9 KiB
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private ["_qty","_started","_finished","_animState","_isMedic","_abort","_fillCounter","_dis","_sfx"];
if(TradeInprogress) exitWith { cutText ["Fill Jerry already in progress." , "PLAIN DOWN"]; };
TradeInprogress = true;
player removeAction s_player_fillfuel;
s_player_fillfuel = 1;
_fillCounter = 0;
_abort = false;
_qty = {_x == "ItemJerrycanEmpty"} count magazines player;
for "_x" from 1 to _qty do {
_fillCounter = _fillCounter + 1;
if(_qty == 1) then {
cutText ["Preparing to siphon, stand still to fill empty jerry can.", "PLAIN DOWN"];
} else {
cutText [format[("Preparing to siphon, stand still to fill empty jerry can %1 of %2."),_fillCounter,_qty] , "PLAIN DOWN"];
};
// force animation
player playActionNow "Medic";
// Play sound and alert zombies
_dis=10;
_sfx = "refuel";
[player,_sfx,0,false,_dis] call dayz_zombieSpeak;
[player,_dis,true,(getPosATL player)] spawn player_alertZombies;
r_interrupt = false;
_animState = animationState player;
r_doLoop = true;
_started = false;
_finished = false;
while {r_doLoop} do {
_animState = animationState player;
_isMedic = ["medic",_animState] call fnc_inString;
if (_isMedic) then {
_started = true;
};
if (_started and !_isMedic) then {
r_doLoop = false;
_finished = true;
};
if (r_interrupt) then {
r_doLoop = false;
};
sleep 0.1;
};
r_doLoop = false;
if (!_finished) exitWith {
r_interrupt = false;
[objNull, player, rSwitchMove,""] call RE;
player playActionNow "stop";
cutText ["Canceled siphon." , "PLAIN DOWN"];
_abort = true;
};
if (_finished) then {
if ("ItemJerrycanEmpty" in magazines player) then {
player removeMagazine "ItemJerrycanEmpty";
player addMagazine "ItemJerrycan";
cutText [format[(localize "str_player_09"),1], "PLAIN DOWN"];
} else {
cutText [(localize "str_player_10") , "PLAIN DOWN"];
_abort = true;
};
};
sleep 1;
if(_abort) exitWith {};
};
s_player_fillfuel = -1;
TradeInprogress = false;