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Removing and Deconstructing Objects - Now adds colored helpers to modular objects. - Green: Refund one kit. - Blue: Refund entire recipe of parts (multiple items). - Red: No refund will be given. Either because the object is too damaged, or the refund feature is disabled. - If the object has a door open while selected, no helper will display/float in the open door space. - The gear panel will only open if a refund is available. - If a lit fire barrel is removed, the flame will now be extinguished. - If a plot pole is removed, plot boundary helpers will now be deleted. - Refunds for non-modular objects are handled by their respective config settings. - Removed non-lockable storage objects will now refund their contents. - The corresponding storage kit will be refunded. - If there is room outdoors, backpacks will be arranged in a neat circle close to the refund point. - If the spawn point is too close to a building, backpacks will spawn at the player's location. - Helpers will now appear on wrecked/ruined modular objects. - Helper color arrays were changed to helper transparency values only, to make it easier (and safer) for server owners. Upgrading, Downgrading, Maintaining and Packing Objects - Now includes colored helper spheres for improved player experience. - Reapply damage to upgraded/downgraded object if necessary. Changes made by @Victor-the-Cleaner
158 lines
6.2 KiB
Plaintext
158 lines
6.2 KiB
Plaintext
///////////////////////////////////////////////////////////////////////////////////////////////////
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//
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// Display Helpers on buildable/removable objects
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//
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// Author: Victor the Cleaner
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// Date: August 2021
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//
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///////////////////////////////////////////////////////////////////////////////////////////////////
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//
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// - Display helper spheres on the selected object when removing, deconstructing,
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// upgrading, downgrading, maintaining, and packing.
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// - Call this function first by passing the object, and optional texture, e.g.:
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//
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// [_object] call fn_displayHelpers; // create helpers
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// [_object, DZE_removeTexture] call fn_displayHelpers; // create helpers
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//
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// - And then a second time following the looped animation cycle, but without a parameter.
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//
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// [] call fn_displayHelpers; // delete helpers
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//
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// - Helper texture values are defined in configVariables.sqf
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// - DZE_removeTexture = green | DZE_deconstructTexture = blue | DZE_NoRefundTexture = red
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// - If no texture is passed, it will default to green.
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// - If no identical object types are nearby, then do not display green helpers.
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// - Use DZE_displayOnlyIfNearby to enable/disable. Does not affect blue & green helpers.
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// - If the object's door is open during selection, no helper will display at that position.
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//
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///////////////////////////////////////////////////////////////////////////////////////////////////
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if (DZE_displayHelpers) then {
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if (isNil "HelperArray") then {HelperArray = []};
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local _p = count _this;
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if (_p > 0) then {
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local _obj = _this select 0; // selected object
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local _objType = typeOf _obj; // object's class name
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local _green = [0, format["#(argb,8,8,3)color(0,1,0,%1,ca)", (DZE_removeTransparency max 0.1)]]; // reformat with transparency
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local _helperTexture = DZE_removeTexture; // default: green
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if (_p == 2) then {
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_helperTexture = _this select 1; // specified texture
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};
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///////////////////////////////////////////////////////////////////////////////////
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//
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// If no identical objects are nearby, then do not display green helpers
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//
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///////////////////////////////////////////////////////////////////////////////////
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local _cancel = false;
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if (DZE_displayOnlyIfNearby && [_helperTexture, DZE_removeTexture] call BIS_fnc_areEqual) then { // if only green required
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local _radius = getNumber (configFile >> "HelperVectors" >> _objType >> "radius"); // get object's scan radius
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if (_radius == 0) then {
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_radius = getNumber (configFile >> "SnapBuilding" >> _objType >> "radius"); // check here too
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};
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local _objects = _obj nearObjects [_objType, _radius]; // get nearby objects
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if (count _objects == 1) then { // if no identical objects are near
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_cancel = true; // do not display helpers
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};
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};
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if (_cancel) exitWith {};
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local _helperSize = DZE_helperSizeDefault; // see configVariables.sqf
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local _helperClass = "";
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local _points = []; // vector array
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_points = getArray (configFile >> "HelperVectors" >> _objType >> "points"); // get helper vector array
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local _size = getNumber (configFile >> "HelperVectors" >> _objType >> "size"); // get size
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if (_size != 0) then {
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_helperSize = _size; // overwrite default size if it exists
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};
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if (count _points > 0) then { // found helper vector
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if (_objType in ["Concrete_Bunker_DZ","Concrete_Bunker_Locked_DZ","Door_DZ"]) exitWith{}; // exclude from helper removal
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///////////////////////////////////////////////////////////////////////////
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//
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// Prevent floating helper
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//
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///////////////////////////////////////////////////////////////////////////
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//
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// "DoorL" for MetalGate_DZ,
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// Land_DZE_WoodOpenTopGarageDoor,
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// Land_DZE_WoodOpenTopGarageLocked,
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// CinderGarageOpenTop_DZ,
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// CinderGarageOpenTopLocked_DZ
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// "dvere1" for Wooden_shed_DZ, Wooden_shed2_DZ
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// "open" for StorageShed_DZ, StorageShed2_DZ (Land_Shed_M01)
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// "Open_inner" for Metal_Drawbridge_DZ, Metal_DrawbridgeLocked_DZ
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// "Open_door" for default
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//
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///////////////////////////////////////////////////////////////////////////
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local _resize = false;
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local _door = "Open_door";
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local _doorL = ["MetalGate_DZ","Land_DZE_WoodOpenTopGarageDoor","Land_DZE_WoodOpenTopGarageLocked","CinderGarageOpenTop_DZ","CinderGarageOpenTopLocked_DZ"];
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local _open = ["StorageShed_DZ","StorageShed2_DZ"];
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local _dvere1 = ["OutHouse_DZ"];
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local _custom1 = ["Wooden_shed_DZ","Wooden_shed2_DZ"];
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local _custom2 = ["Metal_Drawbridge_DZ","Metal_DrawbridgeLocked_DZ"];
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call {
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if (_objType in _doorL) exitWith {_door = "doorl"};
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if (_objType in _open) exitWith {_door = "open"};
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if (_objType in _dvere1) exitWith {_door = "dvere1"};
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};
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call {
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if (_objType in _custom1 && _obj animationPhase "dvere1" < 1) exitWith {_resize = true}; // door is open
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if (_objType in _custom2 && _obj animationPhase "Open_inner" < 1) exitWith {_resize = true}; // door is open
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if (_obj animationPhase _door > 0) exitWith {_resize = true}; // door is open
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};
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if (_resize) then {
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_points resize (count _points) - 1; // do not display center helper
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};
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} else { // if no vector array exists
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_points = getArray (ConfigFile >> "SnapBuilding" >> _objType >> "points"); // try snapping points array
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};
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{
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if (_helperSize == _x select 0) exitWith {
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_helperClass = _x select 1;
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}; // get helper class
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} count DZE_helperSize;
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{
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local _helperObj = _helperClass createVehicleLocal [0,0,0]; // create helper object
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_helperObj setObjectTexture _helperTexture; // set colour
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local _offset = +_x; // copy position array
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_offset resize 3; // truncate if necessary
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local _pos = _obj modelToWorld _offset; // translate
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if (surfaceIsWater _pos) then { // adjust for land and sea
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_pos set [2, (getPosASL _obj select 2) + (_offset select 2)];
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_helperObj setPosASL _pos;
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} else {
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_helperObj setPosATL _pos;
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};
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HelperArray set [count HelperArray, _helperObj]; // record list of helpers
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} count _points; // if no vectors were found, do nothing
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} else {
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{deleteVehicle _x;} count HelperArray; // delete helpers
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HelperArray = [];
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};
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};
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