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Epoch has custom loot positions for many buildings. Most lootPos have not changed in vanilla since pre 1.7.x. The vanilla lootPos are now commented out and custom Epoch ones are added back. LootPosSmall positions are now included in lootPos and marked with //DZE EXTRA LootPosSmall are included and used by default in 1051, so it is simpler to add them to the main lootPos lists instead of having a separate loop in buildingSpawnLoot.sqf for them.
50 lines
1.9 KiB
C++
50 lines
1.9 KiB
C++
class ResidentialRuins : Default
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{
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zombieChance = 0.3;
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maxRoaming = 1;
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zombieClass[] = {"z_new_villager2","z_new_villager3","z_new_villager4"};
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lootChance = 0.4;
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lootGroup = ResidentialRuins;
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};
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class Land_ruin_corner_1: ResidentialRuins {
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zedPos[] = {{-0.96,-1.37,-1.03},{1.49,0.96,-1.03}};
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lootChance = 0.4;
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lootPos[] = {{-0.96,-1.37,-1.03},{1.49,0.96,-1.03}};
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};
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class Land_ruin_walldoor: ResidentialRuins {
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zedPos[] = {{-1.74,1.31,-1.06},{1.94,1.18,-1.06}};
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lootChance = 0.4;
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lootPos[] = {{-1.74,1.31,-1.06},{1.94,1.18,-1.06}};
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};
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class MAP_R_HouseV2_02: ResidentialRuins {
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lootPos[]={{-2.82,-4.04,-4.66},{-7.05,-1.15,-4.38},{-7.17,2.04,-4.38},{-3.92,1.89,-4.38},{-2.61,5.95,-4.38},{5.19,0.17,-4.38},{3.19,-0.88,-4.38},{3.73,2.1,-4.38},{3.58,5.92,-4.38},{7.5,5.85,-4.38},{6.97,3.27,-4.38}};
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};
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class MAP_R_HouseV2_03B: ResidentialRuins {
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lootPos[]={{5.57,9.21,-5.66},{0.69,8.73,-5.66},{-6.73,4.6,-5.73},{-3,-7.76,-5.73},{3.71,-6.76,-5.63}};
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};
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class MAP_R_HouseV2_04: ResidentialRuins {
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lootPos[]={{2.07,2.87,-4.08},{-1.93,3.56,-4.08},{-3.98,5.6,-4.08},{7.24,-1.47,-4.08}};
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};
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class MAP_R_HouseV_2L: ResidentialRuins {
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lootPos[]={{2.63,-2.77,-3.72},{-2.02,-1.33,-2.64},{2.78,4.61,-3.07}};
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};
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class MAP_ruiny_kopa_big: ResidentialRuins {
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lootPos[]={{0.61,-1.27,1.97},{-0.86,0,1.63},{-2.78,-1.26,0.4}};
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};
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class MAP_sara_domek_vilka_ruins: ResidentialRuins {
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lootPos[]={{0.23,1.59,1.11},{0.87,-0.51,1.57},{-0.13,-3.22,1.24},{0.77,-4.95,1.34}};
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};
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class Land_ruin_01: ResidentialRuins {
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//lootPos[] = {{-4.26,-0.18,-1.46},{3.41,0.27,-1.71},{3,3.43,-1.5},{0.62,-1.74,-1.36},{4.55,-2.17,-1.73},{-5.05,3.07,-1.73}};
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lootPos[] = {{-4.31934,-0.115234,-1.45578},{3.41309,0.270508,-1.71365},{3.00293,3.42773,-1.55765},{0.62207,-1.73779,-1.49048}};
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zedPos[] = {{3.41309,0.271484,-1.71381},{3.00293,3.42773,-1.49768},{-4.25708,-0.181641,-1.45575},{0.622559,-1.73828,-1.36047}};
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}; |