Files
DayZ-Epoch/SQF/dayz_code/Configs/CfgLoot/Buildings/Military.hpp
ebaydayz 58d2443e77 Add back Epoch custom lootPos and lootPosSmall
Epoch has custom loot positions for many buildings. Most lootPos have
not changed in vanilla since pre 1.7.x.

The vanilla lootPos are now commented out and  custom Epoch ones are
added back. LootPosSmall positions are now included in lootPos and
marked with //DZE EXTRA

LootPosSmall are included and used by default in 1051, so it is simpler
to add them to the main lootPos lists instead of having a separate loop
in buildingSpawnLoot.sqf for them.
2016-06-18 19:58:58 -04:00

474 lines
20 KiB
C++

class Military : Default
{
zombieChance = 0.3;
maxRoaming = 6;
zombieClass[] =
{
"z_soldier",
"z_soldier_heavy",
"z_policeman",
"z_new_worker2",
"z_new_worker3",
"z_new_worker4"
};
lootChance = 0.4;
lootGroup = Military;
};
class MilitarySpecial : Military
{
zombieChance = 0.8;
minRoaming = 2;
zombieClass[] =
{
"z_soldier_heavy",
"z_soldier_heavy",
"z_soldier",
"z_policeman"
};
lootChance = 0.4;
lootGroup = MilitarySpecial;
};
class MilitaryIndustrial: Military {
zombieChance = 0.3;
maxRoaming = 6;
zombieClass[] = {"z_soldier","z_soldier_heavy","z_policeman","z_soldier","z_soldier_heavy","z_policeman","z_worker1","z_worker2","z_worker3"};
lootChance = 0.4;
lootGroup = MilitaryIndustrial;
};
class Land_a_stationhouse : Military
{
zedPos[] = {{-0.892578,-5.7168,-9.47058},{1.5127,1.96484,-9.47058},{18.9063,-4.06738,-9.47058},{-2.69922,-7.57422,-9.46057},{-1.35645,-8.3623,-4.6489},{-3.24219,-6.61914,-4.6489},{-1.70801,-7.85449,-0.0437927},{-3.39453,-7.88281,-0.0437927},{-1.37891,-5.79102,4.41141},{-1.39648,-7.79883,4.41141}};
lootChance = 0.3;
lootPos[] = {
//{-2.7,-7.57,-9.46},{-0.89,-5.72,-9.47},{-3.24,-6.62,-4.65},{-1.36,-8.36,-4.65},{-1.71,-7.85,-0.04},{-3.39,-7.88,-0.04},{-1.4,-7.8,4.41},{-1.38,-5.79,4.41},{1.51,1.96,-9.47},{18.91,-4.07,-9.47},{-14.4,3.29,-0.51},{1.33,0.89,-0.51},{-2.4,-6.64,8.49},
{15.436,2.85498,-9.47058},{17.9861,-6.52832,-9.47058},{1.22583,2.24463,-9.47058},{-3.9126,-7.29834,-9.47058},{-2.28271,-6.21094,-4.6489},{-1.604,-8.68018,-0.043786},{-1.104,-5.60938,4.41139},{-3.55811,-8.56787,4.41139},{-2.99219,-8.27148,8.49209},
//DZE EXTRA
{14.6826,3.55029,-8.25058},{9.97266,3.48584,-9.40058},{19.1477,-6.69629,-9.36058},{19.1719,-7.47998,-9.36058},{0.513672,1.19336,-9.39058},{0.51416,3.3418,-8.63058},{0.52124,1.92334,-7.87058},{-1.63623,-8.99756,-9.39058},{-3.5647,-9.01855,-8.63058},{-0.76709,-8.99072,-7.87058},{-2.40137,-9.03027,-8.25058},{-4.50391,-5.27588,-4.6489},{-1.02393,-9.02051,0.0562134},{-0.771484,-8.3335,0.0762138},{-0.7229,-9.03076,1.19621},{-4.40308,-8.7666,4.41139},{-2.27783,-5.35303,4.41139},{-4.4541,-8.81055,8.49209},{9.12549,3.64697,-8.25058}
};
};
class Land_Mil_ControlTower: Military
{
zedPos[] = {{10.0703,3.76367,-9.62869},{1.75195,5.68164,-5.51373},{3.85254,3.53516,-5.50372},{6.66113,-0.625488,-1.0787},{6.72266,3.23389,-1.0787},{2.63965,-0.191406,-1.0687}};
lootChance = 0.4;
lootPos[] = {
//{10.0703,3.76367,-9.62869},{3.85254,3.53516,-5.50372},{1.75195,5.68164,-5.51373},{6.66113,-0.625488,-1.0787},{2.63965,-0.191406,-1.0687},{6.72266,3.23389,-1.0787},
{7.33203,-1.104,-1.0787},{2.00684,-0.88623,-1.0787},{6.10938,3.34473,-1.0787},{1.90332,3.67188,-5.51367},{8.71387,3.8042,-9.6387},
//DZE EXTRA
{7.32324,-1.55957,2.98267},{5.49023,-1.72949,-0.378693},{4.7334,-1.66064,-0.378693},{7.44922,2.03809,-0.378693},{5.86035,3.98438,-0.248688},{6.21289,4.02539,-1.0087},{4.96875,-1.39941,-0.638702},{1.08008,3.98389,-5.51367},{10.0879,3.5459,-9.64868}
};
};
class Land_SS_hangar: Military
{
maxRoaming = 3;
zedPos[] = {{-11.7158,-18.9541,-5.87253},{11.7344,-17.165,-5.87253},{-14.2461,23.0439,-5.87253}};
lootChance = 0.4;
lootPos[] = {
//{11.73,-17.17,-5.87},{-11.72,-18.95,-5.87},{-14.25,23.04,-5.87},{8.38,-5.33,-5.87},{-6,5.89,-5.87},{10.18,19.62,-5.87},{-6.43,-7.66,-5.87},
{-13.0562,-17.6318,-5.87253},{-12.9907,20.873,-5.87253},{12.7217,22.6377,-5.87253},{1.80469,3.94238,-5.87253},{13.1997,-18.3457,-5.87253},
//DZE EXTRA
{-14.1362,12.6729,-5.87253},{14.4819,-7.80371,-5.87253}
};
lootGroup = Hangar;
};
class Land_A_TVTower_Base: Military
{
zedPos[] = {{-0.95166,1.48047,-2.31586},{-2.01782,-4.24121,-2.30939},{-0.982422,-1.92383,-2.25586}};
//lootPos[] = {{-0.982422,-1.92383,-2.25586},{-2.01782,-4.24121,-2.30939},{-0.95166,1.48047,-2.31586}};
lootPos[] = {{-0.982422,-1.92627,-2.21573},{-2.01782,-4.2417,-2.21918},{-0.759277,1.42139,-2.21573}};
};
class Land_Mil_House: Military
{
zedPos[] = {{11.1638,4.70117,-5.67465},{12.4565,1.42383,-5.67465},{13.6672,4.42383,-5.67465}};
lootPos[] = {
//{12.4565,1.42383,-5.67465},{11.1638,4.70117,-5.67465},{13.6672,4.42383,-5.67465},
{-14.3345,1.24414,-4.94623},{-7.87842,1.45117,-4.15622},{-7.77686,-5.34277,-0.88623},{-4.43506,-5.33594,-0.88623},
//DZE EXTRA
{-10.4692,4.4082,-4.94623},{-10.3696,1.2627,-4.46622},{-6.47998,4.92871,-4.98621},{-13.3208,-0.803711,-4.98621},{-13.791,-6.27832,-0.88623},{-13.2046,-5.36426,-0.196228},{-9.45166,-6.02832,-0.88623},{-0.253418,-4.12402,-0.88623},{-4.75635,-0.0224609,-0.88623},{-6.02002,-0.0410156,-0.426239},{-2.28857,0.575195,-0.876221}
};
};
class Land_Mil_Barracks_i: MilitarySpecial
{
zedPos[] = {{-1.95361,2.57813,-1.1084},{5.46289,2.5791,-1.1084},{1.29346,-2.16211,-1.09839},{-1.78369,-0.166992,-1.09839},{-5.39355,-2.11719,-1.09839},{-5.4707,2.58203,-1.09839},{-1.80664,-1.97559,-1.09827},{5.38965,-1.75781,-1.09827},{-9.1499,-2.55859,-1.09827},{1.4668,-0.129883,-1.09814},{-4.77881,0.0498047,-1.09814},{-8.32617,-0.144531,-1.09814}};
lootChance = 0.3;
lootPos[] = {
//{-0.39,-2.02,-1.1},{-5.67,1.68,-1.1},{-1.95,2.58,-1.11},{5.46,2.58,-1.11},{6.37,-1.22,-0.93},{-0.24,-1.04,0.1},{-3.53,-0.38,-1.1},{-5.39,-2.23,-1.1},{-6.78,-1.34,-0.7},{-9.07,-0.53,-1.1},{2.97,-0.92,-1.1},{1.11,-2.35,-1.1},
{4.56494,-2.67383,-1.14822},{0.312988,1.54492,-1.09824},{-2.95361,1.49414,-1.11823},{-3.39111,-1.99023,-0.708221},{-6.68604,-1,0.0917664},{-8.94238,-2.52441,-1.09824},{-0.59668,-1.49609,-1.10825},{3.03467,-1.00586,0.0917664},{-0.214355,-2.19531,0.0917664},{-8.93018,1.53906,-1.09824},
//DZE EXTRA
{3.88037,-0.905273,-0.358246},{6.48242,-2.51367,-0.978241},{3.03662,-1.78418,-0.698242},{-0.179199,0.488281,-1.10825},{-3.20703,-0.101563,-1.11823},{-3.37061,-1.08887,0.0917664},{-6.79297,-2.63086,-1.09824},{-9.29541,-0.212891,-1.09824}
};
};
class Land_Mil_Barracks: Military { //DZE added, was just {};
lootPos[] = {
{-0.891113,-3.48926,-1.51633},{-1.09204,2.88672,-1.51633},{-3.55591,3.42871,-1.51633},{-6.31299,3.7041,-1.51633},{-7.68262,-3.54102,-1.93634},{-5.11475,-2.09961,-1.93634},{0.24707,3.57324,-1.93634},{6.72217,-2.47949,-1.93634},{5.41602,3.99316,-1.93634},{-6.34912,3.90137,-0.726349},{-3.58691,2.8252,-0.726349},{-1.04224,3.39941,-0.726349},{-3.75195,-3.25977,-0.726349},{-0.864746,-3.88672,-0.726349},{-3.52563,-2.44824,-1.93634},{-6.06396,2.57422,-1.93634},{-0.935059,-4.05078,-1.93634},{-1.39502,3.89941,-1.93634},
//DZE EXTRA
{-6.45703,2.03125,-1.79633},{-3.5127,1.98242,-1.79633},{-1.14746,1.9873,-1.79633},{-0.911621,-1.87598,-1.79633},{-3.81567,-1.90234,-1.79633},{-6.5249,-1.86426,-1.79633},{3.78979,-4.17773,-1.13635},{5.32861,-4.19043,-1.13635},{5.20923,-1.99805,-1.65634},{6.54175,-1.99707,-1.65634},{3.82324,-1.96582,-1.65634},{6.89209,2.93457,-1.84634},{6.98877,1.95215,-1.84634},{6.98291,2.23145,-1.46634},{7.00391,2.73438,-1.46634},{6.96729,3.01953,-1.08633},{6.94824,2.04785,-0.706329},{4.36768,3.13086,-0.396332},{3.86768,3.49316,-0.396332},{3.84521,3.49609,-1.86633},{4.33984,3.1748,-1.86633}
};
zedPos[] = {{-2.15845,-3.12793,-1.06134},{2.13281,3.24316,-1.06134},{-6.20679,-0.125,-1.06134},{2.09521,-3.36719,-1.06134}};
};
class Camp: Military {
maxRoaming = 1;
zedPos[] = {{0.833496,-1.52246,-1.09949},{0.385742,0.963867,-1.08948}};
//lootPos[] = {{0.833496,-1.52246,-1.09949},{0.385742,0.963867,-1.08948}};
lootPos[] = {{0.833252,-1.52246,-1.15955},{0.38501,0.963867,-1.15955}};
};
class CampEast: Military {
maxRoaming = 1;
zedPos[] = {{0.627441,1.83594,-1.31049},{-1.05713,-1.80762,-1.31049}};
//lootPos[] = {{-1.05713,-1.80762,-1.31049},{0.627441,1.83594,-1.31049}};
lootPos[] = {{-1.05713,-1.80762,-1.31049},{0.627441,1.83398,-1.31049}};
};
class CampEast_EP1: Military {
maxRoaming = 1;
zedPos[] = {{-0.670898,0.955078,-1.31049},{1.68408,-2.43359,-1.31049},{-1.76318,-1.625,-1.31049}};
//lootPos[] = {{-0.670898,0.955078,-1.31049},{1.68408,-2.43359,-1.31049},{-1.76318,-1.625,-1.31049}};
lootPos[] = {{-0.670898,0.95459,-1.31049},{1.68506,-2.43384,-1.31049},{-1.76318,-1.62646,-1.31049}};
};
class Land_tent_east: Military {
minRoaming = 2;
maxRoaming = 3;
zedPos[] = {{-1.82,1.71,-1.74},{2.06,-0.97,-1.74}};
lootChance = 0.3;
lootPos[] = {{2.06,-0.97,-1.74},{-1.82,1.71,-1.74}};
};
class Land_Dam_ConcP_20: Military {
zedPos[] = {{-0.94,10.26,9.09},{2.47,9.87,9.09}};
lootChance = 0.4;
lootPos[] = {{-0.94,10.26,9.09},{2.47,9.87,9.09},{-0.94,10.26,9.09},{2.47,9.87,9.09},{-6.51,4.46,2.21},{1.47,6.06,2.21},{4.89,2.99,2.19},{7.92,6.13,2.21}};
};
class C130J_wreck_EP1: Military {
zedPos[] = {{0.37,0.61,-5.44},{-0.84,2.92,-5.44},{-2.16,-6.32,-5.42},{1.26,-20.49,-5.39},{1.88,-3.67,-5.36},{-0.2,-12.76,-4.78},{-0.36,-7.87,-4.6},{-1.32,-14.56,-4.59}};
lootPos[] = {{-0.36,-7.87,-4.6},{-0.2,-12.76,-4.78},{-1.32,-14.56,-4.59},{-2.16,-6.32,-5.42},{-0.84,2.92,-5.44},{0.37,0.61,-5.44},{1.88,-3.67,-5.36},{1.26,-20.49,-5.39}};
};
class Barrack2: Military {
lootPos[]={{1.33,-0.65,-0.27},{1.14,5.21,-0.27},{-2.09,0.71,0.05},{1.13,3.25,0.52}};
};
class Mi8Wreck: Military {
lootPos[]={{0,-5.79,-1.71}};
};
class USMC_WarfareBVehicleServicePoint: Military {
lootPos[] = {{1.57,-3.96,-0.09},{-1.49,2.23,-1.41}};
};
class Land_Vysilac_FM: Military {
zedPos[] = {{-0.36,1.96,-6.21},{-1.72,4.5,-6.21},{-3.25,0.75,-6.21}};
lootPos[] = {{-0.36,1.96,-6.21},{-1.72,4.5,-6.21},{-3.25,0.75,-6.21},{1.35,-0.6,8.39}};
lootChance = 0.4;
};
class Land_Mil_Barracks_L: Military {
zedPos[] = {{4,-5.22,-2.21},{7.3,-4.04,-2.21},{-0.82,-4.72,-2.2}};
lootPos[] = {{-0.82,-4.72,-2.2},{4,-5.22,-2.21},{7.3,-4.04,-2.21}};
};
//DZE ADDED BELOW
class land_pozorovatelna: Military {
lootPos[] = {{-2.36328,-2.79248,-2.49767},{3.11426,-2.92969,-2.49767},{0.740234,2.47852,-2.49767},{-1.67578,-2.50049,7.54509},{-1.23047,1.90283,7.54509},{2.88477,2.08496,7.54509},{2.61426,-2.48096,7.54509},{0.491211,-0.290527,7.54509}};
};
class land_AII_last_floor: MilitarySpecial {
lootPos[] = {{-1.73975,-7.99756,11.6976},{-1.73975,-7.99756,11.6976},{-1.20801,5.45605,4.6129},{-3.82813,2.81494,5.46183}};
};
class land_AII_middle_floor: MilitarySpecial {
lootPos[] = {{-7.64941,4.97412,0.510368},{-7.7207,5.10498,0.510216},{-7.27979,-0.931152,0.518509},{8.47461,-2.3252,-4.63377},{9.20508,0.508301,-4.63377},{4.36768,3.7998,-4.63377},{-0.669434,2.74805,-4.63377},{-10.3594,5.03516,-4.63377},{-13.9766,9.10059,-4.63377},{-8.021,1.22314,-4.63377},{6.07227,-2.64551,-4.63377},{-8.75293,8.79297,-2.10379}};
};
class Land_budova4_winter: MilitarySpecial {
lootPos[] = {{-7.73389,0.300049,-1.09824},{-7.7666,1.97388,-1.09824},{-5.85645,1.92651,-1.09824},{-4.82373,0.194336,-1.09824},{-4.82715,-2.00244,-1.09824},{-8.09766,-2.28149,-1.09824},{-3.06787,2.24805,-1.09824},{-1.65283,-1.91821,-1.09824},{-1.41309,-0.034668,-1.09824},{0.266602,1.76807,-1.09824},{1.28369,0.289307,-1.09824},{1.81982,-2.28687,-1.09824},{4.37549,2.14941,-1.09824},{5.61865,1.71338,-1.09824},{5.06787,-1.74316,-1.09824},{2.54785,2.33716,-1.09824}};
};
class land_vstup: Military {
lootPos[] = {{-11.51,-2.64844,-1.53312},{-6.24463,-2.85059,-1.53312},{-1.16992,-2.84961,-1.53312},{2.70898,-2.85059,-1.53312}};
};
class land_smd_hlaska: Military {
lootPos[] = {
{-0.724609,0.822266,3.77092},
//DZE EXTRA
{1.06201,-0.864258,3.77092},
{-1.04688,-0.759766,3.77092}
};
zedPos[] = {{-0.18457,-3.13574,-2.25991}};
};
class land_smd_army_hut2: Military {
lootPos[] = {
{0.447266,-4.6543,-1.33328},
//DZE EXTRA
{-0.257813,-5.02539,-0.623276},
{3.02832,-6.1582,-1.33328}
};
zedPos[] = {{0.552734,6.06836,-0.515976},{-3.86816,-5.6875,-1.13228}};
};
class land_smd_ss_hangard_withdoor: MilitaryIndustrial {
lootPos[] = {
{0.236328,3.4209,-5.87254},{-14.0732,22.499,-5.87254},{13.1895,22.2031,-5.87254},{-13.8877,-10.5459,-5.87254},{2.10742,-19.8496,-5.87254},
//DZE EXTRA
{14.3984,12.2852,-5.87254},{0.289063,-0.197266,-5.87254},{-14.8389,-20.6475,-5.87254},{14.8574,-20.5088,-5.87254}
};
zedPos[] = {{0.128906,-25.0273,-5.42465},{-16.7891,1.98145,-5.42465},{0.0742188,26.5654,-5.42465},{16.6631,-7.1084,-5.42465}};
};
class land_budova5: Military {
lootPos[] = {
{-2.04004,2.89844,-1.98059},
//DZE EXTRA
{-1.96191,-0.314453,-1.98059}
};
zedPos[] = {{-3.04492,2.0332,-1.40211}};
};
class land_smd_army_hut2_int: Military {
lootPos[] = {
{-0.848633,-1.24316,-0.948334},{-1.92383,-0.00390625,-0.948334},{2.7959,-0.0146484,-0.948334},
//DZE EXTRA
{0.15918,-1.26465,-0.498337},{3.0791,1.96387,-0.948334}
};
zedPos[] = {{-3.35352,-2.65332,-0.407364},{0.475586,3.37402,-0.350555}};
};
class land_smd_strazni_vez: Military {
lootPos[] = {
{-1.68066,-1.30273,2.00299},
//DZE EXTRA
{-0.902344,-1.29395,1.41299},
{-1.92578,1.28613,1.41299}
};
zedPos[] = {{-1.14844,0.125977,2.28799},{1.04102,2.45898,-1.76974}};
};
class land_smd_army_hut3_long_int: Military {
lootPos[] = {
{0.643555,5.24219,-0.0739136},{-2.78809,3.13672,-1.27391},{-2.80957,5.27441,-0.863907},{-3.13086,-3.3584,-1.27391},{-0.875977,-0.6875,-1.27391},
//DZE EXTRA
{1.6875,5.27539,-0.863907},{-0.604492,-3.36816,-0.563904},{1.91699,1.27832,-1.27391}
};
zedPos[] = {{3.37598,0.145508,-0.938461},{-4.52734,0.833984,-1.2229}};
};
class land_st_vez: MilitarySpecial {
lootPos[] = {{-5.56445,4.23975,-3.31476},{-5.05566,-3.17627,-3.31476},{4.12109,3.92822,2.42732},{-1.73389,2.68896,6.40834},{-4.23584,1.29736,6.40834},{-3.80322,-1.09277,6.40834},{0.430664,1.31787,6.40834},{-2.45166,-2.16748,6.40834},{-0.608398,-0.57666,-11.095},{-2.08691,1.10303,-11.0649},{0.259277,-3.89697,-3.31476},{3.9375,3.30957,-8.50825}};
};
class Land_A_Stationhouse_ep1: Land_a_stationhouse{};
class land_ibr_hangar: MilitaryIndustrial
{
lootPos[] = {
{ -5.75635,9.95386,-3.57318 },
{ -8.06152,-11.4065,-3.58192 },
{ 8.68555,-5.30371,-3.57942 }};
};
class land_ind_pec_03: MilitaryIndustrial
{
lootPos[] = {
{6.07275,11.8623,2.59973},{7.82275,-2.04883,-1.9376},{13.1899,16.0693,-5.15128},{14.0396,8.12549,-5.15128},{13.8237,12.5366,-4.69128},{4.63086,16.6553,-2.04201},{3.07275,-5.11963,-5.15128},{4.79541,-2.07031,-1.9387},{3.67627,14.5518,2.60131},{-2.08447,-13.6855,1.11455},{3.21484,8.37207,-5.15128},{4.78662,18.0498,-5.15128},{-3.98193,-24.5332,-5.15128},{12.9028,-1.58447,3.05404},{-0.259766,22.2715,4.05607},{1.96094,25.4209,4.05607},
//DZE EXTRA
{2.1709,11.5796,2.75019},{1.17725,11.8911,3.87051},{6.62451,13.2251,4.24952},{3.21777,-11.7026,-1.85671},{8.35938,-3.10693,-1.93559},{14.1851,-5.31348,-1.08754},{13.0874,16.7339,-4.27128},{7.37207,16.6235,-4.99128},{11.6133,16.7075,-5.04128},{12.248,13.2998,-3.56128},{-15.2876,-18.2754,-5.06128},{3.3833,14.4814,3.36135},{10.6797,7.66943,-4.43128},{-4.56982,14.9658,-4.94128},{4.23242,-26.7783,-1.97225},{2.2749,21.8086,4.05607}
};
zedPos[] = {{1.979,15.7012,3.48646},{5.93604,16.2686,3.48582},{6.50586,13.8198,-4.22628},{12.314,9.64258,-4.22628},{6.15381,9.78711,-4.22628},{6.34424,-2.52051,-0.953124},{-5.04004,-4.30566,-4.22628},{-5.77588,-21.0293,-4.22628}};
};
class land_ind_pec_03a: MilitaryIndustrial
{
lootPos[] = {
{6.07275,11.8623,2.59973},{7.82275,-2.04883,-1.9376},{13.1899,16.0693,-5.15128},{14.0396,8.12549,-5.15128},{13.8237,12.5366,-4.69128},{4.63086,16.6553,-2.04201},{3.07275,-5.11963,-5.15128},{4.79541,-2.07031,-1.9387},{3.67627,14.5518,2.60131},{-2.08447,-13.6855,1.11455},{3.21484,8.37207,-5.15128},{4.78662,18.0498,-5.15128},{-3.98193,-24.5332,-5.15128},{12.9028,-1.58447,3.05404},{-0.259766,22.2715,4.05607},{1.96094,25.4209,4.05607},
//DZE EXTRA
{2.1709,11.5796,2.75019},{1.17725,11.8911,3.87051},{6.62451,13.2251,4.24952},{3.21777,-11.7026,-1.85671},{8.35938,-3.10693,-1.93559},{14.1851,-5.31348,-1.08754},{13.0874,16.7339,-4.27128},{7.37207,16.6235,-4.99128},{11.6133,16.7075,-5.04128},{12.248,13.2998,-3.56128},{-15.2876,-18.2754,-5.06128},{3.3833,14.4814,3.36135},{10.6797,7.66943,-4.43128},{-4.56982,14.9658,-4.94128},{4.23242,-26.7783,-1.97225},{2.2749,21.8086,4.05607}
};
zedPos[] = {{1.979,15.7012,3.48646},{5.93604,16.2686,3.48582},{6.50586,13.8198,-4.22628},{12.314,9.64258,-4.22628},{6.15381,9.78711,-4.22628},{6.34424,-2.52051,-0.953124},{-5.04004,-4.30566,-4.22628},{-5.77588,-21.0293,-4.22628}};
};
class Land_budova4_in: Military
{
lootPos[] = {
{ -6.50415,2.1416,-1.88723 },
{ -1.66162,2.10168,-1.88723 },
{ 2.94312,2.297,-1.88723 },
{ 5.34082,-1.82922,-1.88723 }};
};
class land_army_hut_int: Military
{
lootPos[] = {
{ 2.7959,-5.07373,-1.33056 },
{ 2.79785,-2.1626,-1.33056 },
{ -0.943359,-0.060791,-1.35981 },
{ 0.689453,1.87134,-1.36167 }};
};
class Land_army_hut3_long_int: Military
{
lootPos[] = {
{ -2.88721,-4.36035,-1.23617 },
{ 0.753906,-3.90039,-1.23617 },
{ -2.53711,-1.95117,-1.23617 },
{ -2.27856,-0.211914,-1.23617 },
{ -0.0664063,-1.70801,-1.23617 },
{ 0.141113,2.31104,-1.23617 }};
};
class land_army_hut2_int: Military
{
lootPos[] = {
{ -0.421387,-0.0517578,-0.948329 },
{ 1.80103,0.945313,-0.948329 },
{ 2.24585,-2.6875,-0.948329 },
{ -1.24561,-1.53955,-0.948329 }};
};
class Land_Mil_Barracks_EP1: Military
{
lootPos[] = {};
};
class Land_Mil_Barracks_L_EP1: Military
{
lootPos[] = {};
zedPos[] = {{-3.97998,-7.65137,-1.33652},{-2.41919,-7.81445,-1.33569}};
};
class Land_vez: Military
{
maxRoaming = 1;
lootPos[] = {{-0.0585938,1.51367,1.36331}};
zedPos[] = {{-0.116699,-0.801758,-2.81857}};
};
class Land_Mil_ControlTower_EP1: Military
{
lootChance = 0.4;
lootPos[] = {
{ 5.53369,3.64355,-5.46368 },
{ 7.67236,3.68115,-1.0687 },
{ 7.53271,-1.70068,-1.0687 },
{ 4.55225,1.64111,2.92148 },
{ 10.1292,3.6958,-9.62869 },
{ 0.491943,6.1543,-9.62869},
{ 7.54956,1.74512,-0.378696},
{5.40234,-1.71289,-0.378696}};
};
class Land_Mil_hangar_EP1: MilitaryIndustrial
{
maxRoaming = 3;
lootPos[] = {{-9.83203,-12.4097,-5.38129},{10.5488,-12.1318,-5.38129},{13.002,0.0214844,-5.38129},{-13.3887,0.25,-5.38129},{13.3203,20.5176,-5.38129},{-13.1865,19.9839,-5.38129},{0.0195313,21.5078,-5.38129},{0.49707,11.5469,-5.38129},{-0.836914,-0.634277,-5.38129},{0.177734,-11.6821,-5.38129}};
};
class Land_Mil_Guardhouse_EP1: Military
{
lootPos[] = {{-3.05859,1.76514,-1.59003},{-3.16895,3.45361,-1.59003},{-3.19922,-0.323242,-1.59003}};
};
class Land_Mil_Barracks_i_EP1: MilitarySpecial
{
lootChance = 0.2;
maxRoaming = 2;
lootPos[] = {
{5.15625,-2.30371,-1.09824},
{1.05664,-2.45508,-1.09824},
{-0.841797,-2.36133,-1.09824},
{-4.03516,-2.31836,-1.09824},
{-8.49609,-2.33838,-1.09824}};
};
class Land_fortified_nest_big_EP1: Military
{
lootPos[] = {
{0.663086,1.06738,-0.740341},
{0.513184,-1.3623,-0.740341},
{-0.991211,1.11621,-0.740341},
{-2.87109,-3.94238,-0.740341}};
};
class Land_Mil_House_EP1: Military
{
vehPos[] = {
{ 13.439,3.25244,-5.71244,84 }};
lootPos[] = {
{11.7949,4.3147,-5.81439},
//DZE EXTRA
{-1.54785,5.46997,-5.00406},
{-2.61816,5.46362,-5.0097}
};
zedPos[] = {{-2.13477,6.69116,-4.56909},{5.58887,6.41284,-4.44098}};
};
class datsun02Wreck: Military
{
zombieClass[] = {"zZombie_Base","z_hunter"};
zombieChance = 0.3;
lootChance = 0;
minRoaming = 1;
maxRoaming = 2;
lootPos[] = {};
};
class HMMWVWreck: Military
{
zombieClass[] = {"z_soldier_pilot","z_soldier_heavy"};
zombieChance = 0.3;
lootChance = 0;
minRoaming = 1;
maxRoaming = 2;
lootPos[] = {};
};
class Land_Mil_Guardhouse : Military //MOVED FROM RESIDENTIAL
{
maxRoaming = 3;
zedPos[] = {{-2.44727,0.250977,-1.70563},{-2.44873,3.00293,-1.70285}};
lootPos[] = {
{-2.44727,0.250977,-1.70563},{-2.44873,3.00293,-1.70285},
//DZE EXTRA
{-0.798828,-3.51758,-1.46277},{3.73047,-3.95996,-1.32278},{-0.283203,-3.15723,-1.32278},{-0.996582,3.81445,-1.14279},{-1.33008,2.26563,-0.762787},{0.289063,3.66211,-0.0827942},{-1.17383,-0.112305,-1.48279}
};
};
class UH1Wreck_DZ: Military {
zombieClass[] = {"z_soldier_pilot","z_soldier_heavy"};
zombieChance = 0.3;
lootChance = 0.6;
minRoaming = 4;
maxRoaming = 8;
lootPos[] = {};
};
class UH60Wreck_DZ: Military {
zombieClass[] = {"z_soldier_pilot","z_soldier_heavy"};
zombieChance = 0.3;
lootChance = 0.6;
minRoaming = 4;
maxRoaming = 8;
lootPos[] = {};
};
class UH60_NAVY_Wreck_DZ: Military {
zombieClass[] = {"z_soldier_pilot","z_soldier_heavy"};
zombieChance = 0.3;
lootChance = 0.6;
minRoaming = 4;
maxRoaming = 8;
lootPos[] = {};
};
class UH60_ARMY_Wreck_DZ: Military {
zombieClass[] = {"z_soldier_pilot","z_soldier_heavy"};
zombieChance = 0.3;
lootChance = 0.6;
minRoaming = 4;
maxRoaming = 8;
lootPos[] = {};
};
class UH60_NAVY_Wreck_burned_DZ: Military {
zombieClass[] = {"z_soldier_pilot","z_soldier_heavy"};
zombieChance = 0.3;
lootChance = 0.6;
minRoaming = 4;
maxRoaming = 8;
lootPos[] = {};
};
class UH60_ARMY_Wreck_burned_DZ: Military {
zombieClass[] = {"z_soldier_pilot","z_soldier_heavy"};
zombieChance = 0.3;
lootChance = 0.6;
minRoaming = 4;
maxRoaming = 8;
lootPos[] = {};
};