Files
DayZ-Epoch/SQF/dayz_code/system/weather/snowfall.sqf
A Man 8071602dd7 Add the shelter state to the player
Bases count as a secure area now. This means it will not rain through a base any longer. Also the temperature will not drop when you are inside of your base. This also affects snow, blizzards and evr storms.

Made by @Victor-the-Cleaner
2022-05-18 18:25:25 +02:00

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/*
DayZ Epoch snowfall script by JasonTM
Credit to Sumrak for DZN snowfall script.
Credit to Karel Moricky for particle array definitions in "modules_e/Weather/data/fsms/particle.fsm"
*/
local _density = _this min 1;
_density = round (25 * _density);
local _d = 35;
local _h = 15;
snow = 1;
if !(isNil "DZE_WeatherDebugTime") then {diag_log format ["Snowfall started at %1",(diag_tickTime - DZE_WeatherDebugTime)];};
while {!DZE_WeatherEndThread} do {
uiSleep 0.01;
local _pos = getPos vehicle player;
local _vel = velocity vehicle player;
local _i = 0;
if !(dayz_inside || (DZE_roofOverhead && {DZE_sheltered > 0.73})) then {
while {_i < _density} do {
local _dpos = [((_pos select 0) + (_d - (random (2 * _d))) + ((_vel select 0) * 6)), ((_pos select 1) + (_d - (random (2 * _d))) + ((_vel select 1) * 6)), ((_pos select 2) + 15)];
drop [["\Ca\Data\ParticleEffects\Universal\Universal", 16, 12, 8, 1],"","Billboard",1,10,_dpos,[0,0,0],1,0.000001,0,1.1,[0.09,0.09],[[1,1,1,1]],[0,1],0.2,1.2,"","",""];
_i = _i + 1;
};
};
};
snow = 0;
if !(isNil "DZE_WeatherDebugTime") then {diag_log format ["Snowfall ended at %1",(diag_tickTime - DZE_WeatherDebugTime)];};