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https://github.com/EpochModTeam/DayZ-Epoch.git
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This got discussed earlier. Since epoch got merged with DayZ Mod we have a different name for the scope and type of configs. A proper config should use numbers for those entries. This is the same how arma configs are written. The basicDefines.hpp has all the needed information stored. Also, this removes the weight entries from the magazines since we have them in a separate folder, so admins can edit them.
107 lines
2.4 KiB
C++
107 lines
2.4 KiB
C++
#define R870_FLASHLIGHT class FlashLight\
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{\
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color[] = {0.9, 0.9, 0.7, 0.9};\
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ambient[] = {0.1, 0.1, 0.1, 1.0};\
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position = "flash dir";\
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direction = "flash";\
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angle = 30;\
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scale[] = {1, 1, 0.5};\
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brightness = 0.1;\
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}
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#define R870_MFLASHLIGHT class FlashLight\
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{\
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color[] = {0.9, 0.0, 0.0, 0.9};\
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ambient[] = {0.1, 0.0, 0.0, 1.0};\
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position = "flash dir";\
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direction = "flash";\
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angle = 30;\
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scale[] = {1, 1, 0.5};\
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brightness = 0.08;\
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}
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class Remington870_Base : Rifle
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{
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scope = 2;
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descriptionShort = $STR_DZ_WPN_R870_DESC;
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magazines[] =
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{
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8Rnd_12Gauge_Slug,
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8Rnd_12Gauge_Buck,
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2Rnd_12Gauge_Slug,
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2Rnd_12Gauge_Buck
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};
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handAnim[] = {"OFP2_ManSkeleton", "\Ca\weapons_E\Data\Anim\LeeEnfield.rtm"};
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distanceZoomMin = 100;
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distanceZoomMax = 100;
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modes[] = {"Single"};
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class Single : Mode_SemiAuto
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{
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dispersion = 0.003;
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soundContinuous = 0;
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reloadTime = 0.5;
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reloadMagazineSound[] = {"\ca\sounds\weapons\rifles\M1014-reload", 0.316228, 1, 20};
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begin1[] = {"dayz_weapons\sounds\shotgun_0", 1.77828, 1, 1000};
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begin2[] = {"dayz_weapons\sounds\shotgun_1", 1.77828, 1, 1000};
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soundBegin[] = {"begin1", 0.5, "begin2", 0.5};
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drySound[] = {"ca\sounds\weapons\rifles\dry", 0.01, 1, 10};
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recoil = "recoil_single_primary_9outof10";
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recoilProne = "recoil_single_primary_prone_8outof10";
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};
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};
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class Remington870_DZ : Remington870_Base
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{
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model = "\dayz_weapons\models\Remington870.p3d";
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picture = "\dayz_weapons\textures\equip_remington870_CA.paa";
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displayname = $STR_DZ_WPN_R870_NAME;
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class Attachments
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{
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Attachment_FL = "Remington870_FL_DZ";
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Attachment_MFL = "Remington870_MFL_DZ";
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};
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};
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class Remington870_FL_DZ : Remington870_DZ
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{
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model = "\dayz_weapons\models\Remington870_lamp.p3d";
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displayname = $STR_DZ_WPN_R870_FL_NAME;
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descriptionShort = $STR_DZ_WPN_R870_FL_DESC;
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R870_FLASHLIGHT;
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class ItemActions
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{
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class RemoveFlashlight
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{
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text = $STR_DZ_ATT_FL_RFL_RMVE;
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script = "; ['Attachment_FL',_id,'Remington870_DZ'] call player_removeAttachment";
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};
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};
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};
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class Remington870_MFL_DZ : Remington870_DZ
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{
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model = "\dayz_weapons\models\Remington870_lamp.p3d";
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displayname = $STR_DZ_WPN_R870_MFL_NAME;
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descriptionShort = $STR_DZ_WPN_R870_FL_DESC;
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R870_MFLASHLIGHT;
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class ItemActions
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{
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class RemoveFlashlight
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{
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text = $STR_DZ_ATT_FL_RFL_RMVE;
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script = "; ['Attachment_MFL',_id,'Remington870_DZ'] call player_removeAttachment";
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};
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};
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};
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