Files
DayZ-Epoch/dayz_code/compile/player_spawnCheck.sqf
2012-12-07 20:29:23 -06:00

114 lines
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_isAir = vehicle player iskindof "Air";
_inVehicle = (vehicle player != player);
_dateNow = (DateToNumber date);
_maxZombies = dayz_maxLocalZombies;
_age = -1;
// If they just got out of a vehicle, boost their per-player zombie limit by 5 in hopes of allowing insta-spawn zombies
if (dayz_inVehicle and !_inVehicle) then {
dayz_spawnWait = -300;
//_maxZombies = _maxZombies + 2;
};
dayz_inVehicle = _inVehicle;
//if (((time - dayz_spawnWait) < dayz_spawnDelay) or ((time - dayz_lootWait) < dayz_lootDelay)) exitWith {diag_log("Skipping Check since neither loot or zombies are ready");};
//if (((time - dayz_spawnWait) < dayz_spawnDelay) and ((time - dayz_lootWait) < dayz_lootDelay)) exitWith {};
//diag_log("SPAWN CHECKING: Starting");
_locationstypes = ["NameCityCapital","NameCity","NameVillage","NameLocal"];
_nearestCity = nearestLocations [getPos player, _locationstypes, 600];
//_nearestCity = [_locationstypes,[position player,600],false] call bis_fnc_locations;
//diag_log ("0: " +str(_nearestCity));
//_position = position (_nearestCity select 0);
_radius = 160;
_position = getPosATL player;
_nearbytype = type (_nearestCity select 0);
_nearby = _position nearObjects ["Building",_radius];
switch (_nearbytype) do {
default {
_maxZombies = 20;
};
case "NameLocal": {
_maxZombies = 40;
};
case "NameVillage": {
_maxZombies = 60;
};
case "NameCity": {
_maxZombies = 80;
};
case "NameCityCapital": {
_maxZombies = 100;
};
};
if (_inVehicle) then {
_maxZombies = _maxZombies / 2;
};
_tooManyZs = count (_position nearEntities ["zZombie_Base",60]) > _maxZombies;
//diag_log("Too Many Zeds: " +str(_tooManyZs));
//diag_log(format["SPAWN CHECK: Building count is %1", count _nearby]);
{
//diag_log("SPAWN CHECK: Start of Loop");
_type = typeOf _x;
_config = configFile >> "CfgBuildingLoot" >> _type;
_canZombie = isClass (_config);
_canLoot = ((count (getArray (_config >> "lootPos"))) > 0);
_dis = _x distance player;
if ((!_inVehicle) and (_canLoot)) then {
//diag_log("SPAWN LOOT: " + _type + " Building is lootable");
//dayz_serverSpawnLoot = [_dis, _x];
//publicVariableServer "dayz_serverSpawnLoot";
_keepAwayDist = ((sizeOf _type)+5);
_isNoone = {isPlayer _x} count (_x nearEntities ["CAManBase",_keepAwayDist]) == 0;
//diag_log(format["SPAWN LOOT: isNoone: %1 | keepAwayDist %2 | %3", str(_isNoone), _keepAwayDist, _type]);
if (_isNoone) then {
_looted = (_x getVariable ["looted",-0.1]);
_cleared = (_x getVariable ["cleared",true]);
_dateNow = (DateToNumber date);
_age = (_dateNow - _looted) * 525948;
//diag_log ("SPAWN LOOT: " + _type + " Building is " + str(_age) + " old" );
if (_age > 8) then {
//diag_log("SPAWN LOOT: Spawning loot");
//Register
_x setVariable ["looted",_dateNow,true];
//cleanup
//_nearByObj = (getPosATL _x) nearObjects ["ReammoBox",((sizeOf _type)+5)];
//{deleteVehicle _x} forEach _nearByObj;
dayz_lootWait = time;
[_x] call building_spawnLoot;
};
};
};
if (_canZombie) then {
if (dayz_spawnZombies < _maxZombies) then {
if (!_tooManyZs) then {
private["_zombied"];
_zombied = (_x getVariable ["zombieSpawn",-0.1]);
_dateNow = (DateToNumber date);
_age = (_dateNow - _zombied) * 525948;
//diag_log(format["Date: %1 | ZombieSpawn: %2 | age: %3 | building: %4 (%5)", _dateNow, _zombied, _age, str(_x), _dis]);
if (_age > 1) then {
_bPos = getPosATL _x;
_zombiesNum = count (_bPos nearEntities ["zZombie_Base",(((sizeOf _type) * 2) + 10)]);
if (_zombiesNum == 0) then {
//Randomize Zombies
_x setVariable ["zombieSpawn",_dateNow,true];
[_x] call building_spawnZombies;
};
};
};
//} else {
//dayz_spawnWait = time;
//dayz_spawnZombies = 0;
};
};
} forEach _nearby;