mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-15 13:26:39 +03:00
+ Added variable pricing to traders. Stock under 5 will be sold at the buy price and over 50 will be bought at the sell price. + Fixed trades not forcing a gear save and added more forced gear saves. + Added test for time based UID for purchased vehicles. + Reduced humanity gained by using a blood bag to 100 down from 250. + Added 5 minute penalty knockout for combat loggers. + Added prevention to logging out in a trader city. fixes #171 + Changed cargo check to only show on alive vehicles. Fixes #176 + Potential fix for gunner on armored SUV. Fixes #172 + Fixes for refueling and repairing that was broken by 1.7.61 + Removed taming of dogs for now. fixes #162
51 lines
1.7 KiB
Plaintext
51 lines
1.7 KiB
Plaintext
private["_display","_btnRespawn","_btnAbort","_timeOut","_timeMax","_isDead"];
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disableSerialization;
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waitUntil {
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_display = findDisplay 49;
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!isNull _display;
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};
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_btnRespawn = _display displayCtrl 1010;
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_btnAbort = _display displayCtrl 104;
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_btnRespawn ctrlEnable false;
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_btnAbort ctrlEnable false;
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_timeOut = 0;
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_timeMax = 30;
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dayz_lastCheckBit = time;
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if(r_player_dead) exitWith {_btnAbort ctrlEnable true;};
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if(r_fracture_legs) exitWith {_btnRespawn ctrlEnable true; _btnAbort ctrlEnable true;};
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//force gear save
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if (time - dayz_lastCheckBit > 10) then {
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call dayz_forceSave;
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};
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while {!isNull _display} do {
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switch true do {
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case ({isPlayer _x} count (player nearEntities ["AllVehicles", 6]) > 1) : {
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_btnAbort ctrlEnable false;
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cutText [format[localize "str_abort_playerclose",_text], "PLAIN DOWN"];
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};
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case (_timeOut < _timeMax && count (player nearEntities ["zZombie_Base", 35]) > 0) : {
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_btnAbort ctrlEnable false;
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cutText [format ["Can Abort in %1", (_timeMax - _timeOut)], "PLAIN DOWN"];
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//cutText [format[localize "str_abort_zedsclose",_text, "PLAIN DOWN"];
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};
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case (!placevault) : {
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_btnAbort ctrlEnable false;
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cutText ["Cannot Abort while in a trader city!", "PLAIN DOWN"];
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};
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case (player getVariable["combattimeout", 0] >= time) : {
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_btnAbort ctrlEnable false;
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//cutText ["Cannot Abort while in combat!", "PLAIN DOWN"];
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cutText [format[localize "str_abort_playerincombat",_text], "PLAIN DOWN"];
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};
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default {
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_btnAbort ctrlEnable true;
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cutText ["", "PLAIN DOWN"];
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};
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};
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sleep 1;
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_timeOut = _timeOut + 1;
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};
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cutText ["", "PLAIN DOWN"]; |