Files
DayZ-Epoch/dayz_code/compile/player_packVault.sqf
2013-01-18 12:25:49 -06:00

71 lines
1.9 KiB
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/*
[_obj] spawn player_packVault;
*/
private["_objectID","_objectUID","_obj","_ownerID","_dir","_pos","_bag","_holder","_weapons","_magazines","_backpacks","_objWpnTypes","_objWpnQty","_countr"];
_obj = _this;
_ownerID = _obj getVariable["CharacterID","0"];
_objectID = _obj getVariable["ObjectID","0"];
_objectUID = _obj getVariable["ObjectUID","0"];
player playActionNow "Medic";
player removeAction s_player_packvault;
s_player_packvault = -1;
if(_ownerID == dayz_playerUID) then {
_alreadyPacking = _obj getVariable["packing",0];
if (_alreadyPacking == 1) exitWith {cutText ["That vault is already being packed." , "PLAIN DOWN"]};
_obj setVariable["packing",1];
_dir = direction _obj;
_pos = getposATL _obj;
[player,"tentpack",0,false] call dayz_zombieSpeak;
sleep 3;
//place tent (local)
_bag = createVehicle ["WeaponHolder_ItemVault",_pos,[], 0, "CAN_COLLIDE"];
_bag setdir _dir;
player reveal _bag;
_holder = "WeaponHolder" createVehicle _pos;
_weapons = getWeaponCargo _obj;
_magazines = getMagazineCargo _obj;
_backpacks = getBackpackCargo _obj;
["dayzDeleteObj",[_objectID,_objectUID]] call callRpcProcedure;
deleteVehicle _obj;
//Add weapons
_objWpnTypes = _weapons select 0;
_objWpnQty = _weapons select 1;
_countr = 0;
{
_holder addweaponcargoGlobal [_x,(_objWpnQty select _countr)];
_countr = _countr + 1;
} forEach _objWpnTypes;
//Add Magazines
_objWpnTypes = _magazines select 0;
_objWpnQty = _magazines select 1;
_countr = 0;
{
_holder addmagazinecargoGlobal [_x,(_objWpnQty select _countr)];
_countr = _countr + 1;
} forEach _objWpnTypes;
//Add Backpacks
_objWpnTypes = _backpacks select 0;
_objWpnQty = _backpacks select 1;
_countr = 0;
{
_holder addbackpackcargoGlobal [_x,(_objWpnQty select _countr)];
_countr = _countr + 1;
} forEach _objWpnTypes;
cutText ["Your vault has been packed", "PLAIN DOWN"];
} else {
cutText ["You cannot pack this vault, it is not yours", "PLAIN DOWN"];
};