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- All buildables are grouped together now. - Buildables can be used and found under "DayZ Epoch Buildables" in the editor now. - Update scope of a few vehicles. Most base classes should be private or at least protected. - Epoch Loot Container can be found under "DayZ Epoch Crates" in the editor now.
27 lines
630 B
C++
27 lines
630 B
C++
class Blood_Trail : House {
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scope = private;
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displayName = "";
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accuracy = 0.1; // accuracy needed to recognize type of this target
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vehicleClass = "DayZ Epoch Buildings";
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model = "";
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nameSound = "";
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animated = false;
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simulation = "house";
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cost = 0;
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armor = 300;
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ladders[] = {};
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placement = "slope";
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};
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class Blood_Trail_DZ : Blood_Trail {
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scope = public;
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animated = 0;
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destrType = "DestructNo";
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mapSize = 2;
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accuracy = 0.2;
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icon = "\ca\data\data\Unknown_object.paa";
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armor = 50;
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displayName = "Blood Trail";
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vehicleClass = "DayZ Epoch Buildings";
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model = "\z\addons\dayz_communityassets\models\blood.p3d";
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};
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