Files
DayZ-Epoch/SQF/dayz_code/Configs/CfgVehicles/Blood_Trail_DZ.hpp
A Man 550a6218f7 Re-arrange CfgVehicles config for buildings and buildables
- All buildables are grouped together now.
- Buildables can be used and found under "DayZ Epoch Buildables" in the editor now.
- Update scope of a few vehicles. Most base classes should be private or at least protected.
- Epoch Loot Container can be found under "DayZ Epoch Crates" in the editor now.
2020-05-18 13:46:59 +02:00

27 lines
630 B
C++

class Blood_Trail : House {
scope = private;
displayName = "";
accuracy = 0.1; // accuracy needed to recognize type of this target
vehicleClass = "DayZ Epoch Buildings";
model = "";
nameSound = "";
animated = false;
simulation = "house";
cost = 0;
armor = 300;
ladders[] = {};
placement = "slope";
};
class Blood_Trail_DZ : Blood_Trail {
scope = public;
animated = 0;
destrType = "DestructNo";
mapSize = 2;
accuracy = 0.2;
icon = "\ca\data\data\Unknown_object.paa";
armor = 50;
displayName = "Blood Trail";
vehicleClass = "DayZ Epoch Buildings";
model = "\z\addons\dayz_communityassets\models\blood.p3d";
};