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- All buildables are grouped together now. - Buildables can be used and found under "DayZ Epoch Buildables" in the editor now. - Update scope of a few vehicles. Most base classes should be private or at least protected. - Epoch Loot Container can be found under "DayZ Epoch Crates" in the editor now.
91 lines
1.9 KiB
C++
91 lines
1.9 KiB
C++
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// check that plants libs are properly loaded
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// thanks to Tansien
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class faplants : House {};
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class grass: faplants
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{
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model = "\ca\data\cl_grass1.p3d";
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displayName = "grass";
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vehicleClass = "grass";
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class AnimationSources {};
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};
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class prunus: faplants
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{
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model = "\ca\plants2\bush\b_prunus.p3d";
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displayName = "prunus";
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vehicleClass = "prunus";
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class AnimationSources {};
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};
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class picea: faplants
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{
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model = "\ca\plants2\clutter\c_picea.p3d";
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displayName = "picea";
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vehicleClass = "picea";
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class AnimationSources {};
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};
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class fallentree: faplants
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{
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model = "\ca\plants2\misc\misc_fallentree1.p3d";
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displayName = "fallentree";
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vehicleClass = "fallentree";
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class AnimationSources {};
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};
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class phragmites: faplants
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{
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model = "\ca\plants2\plant\p_phragmites.p3d";
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displayName = "phragmites";
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vehicleClass = "phragmites";
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class AnimationSources {};
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};
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class acer: faplants
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{
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model = "\ca\plants2\tree\t_acer2s.p3d";
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displayName = "acer";
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vehicleClass = "acer";
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class AnimationSources {};
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};
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class amygdalusn: faplants
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{
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model = "\ca\plants_e\bush\b_amygdalusn1s_ep1.p3d";
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displayName = "amygdalusn";
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vehicleClass = "amygdalusn";
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class AnimationSources {};
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};
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class Brush: faplants
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{
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model = "\ca\plants_E\Clutter\c_Brush_Hard_EP1.p3d";
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displayName = "Brush";
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vehicleClass = "Brush";
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class AnimationSources {};
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};
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class fiberplant: faplants
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{
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model = "\ca\plants_e\plant\p_fiberplant_ep1.p3d";
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displayName = "fiberplant";
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vehicleClass = "fiberplant";
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class AnimationSources {};
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};
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class amygdalusc: faplants
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{
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model = "\ca\plants_e\tree\t_amygdalusc2s_ep1.p3d";
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displayName = "amygdalusc";
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vehicleClass = "amygdalusc";
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class AnimationSources {};
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};
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class boulder: faplants
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{
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model = "\ca\rocks2\R2_Boulder1.p3d";
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displayName = "boulder";
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vehicleClass = "boulder";
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class AnimationSources {};
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};
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