Files
DayZ-Epoch/SQF/dayz_code/Configs/CfgVehicles/AntiHack/antihack_plants.hpp
A Man 550a6218f7 Re-arrange CfgVehicles config for buildings and buildables
- All buildables are grouped together now.
- Buildables can be used and found under "DayZ Epoch Buildables" in the editor now.
- Update scope of a few vehicles. Most base classes should be private or at least protected.
- Epoch Loot Container can be found under "DayZ Epoch Crates" in the editor now.
2020-05-18 13:46:59 +02:00

91 lines
1.9 KiB
C++

// check that plants libs are properly loaded
// thanks to Tansien
class faplants : House {};
class grass: faplants
{
model = "\ca\data\cl_grass1.p3d";
displayName = "grass";
vehicleClass = "grass";
class AnimationSources {};
};
class prunus: faplants
{
model = "\ca\plants2\bush\b_prunus.p3d";
displayName = "prunus";
vehicleClass = "prunus";
class AnimationSources {};
};
class picea: faplants
{
model = "\ca\plants2\clutter\c_picea.p3d";
displayName = "picea";
vehicleClass = "picea";
class AnimationSources {};
};
class fallentree: faplants
{
model = "\ca\plants2\misc\misc_fallentree1.p3d";
displayName = "fallentree";
vehicleClass = "fallentree";
class AnimationSources {};
};
class phragmites: faplants
{
model = "\ca\plants2\plant\p_phragmites.p3d";
displayName = "phragmites";
vehicleClass = "phragmites";
class AnimationSources {};
};
class acer: faplants
{
model = "\ca\plants2\tree\t_acer2s.p3d";
displayName = "acer";
vehicleClass = "acer";
class AnimationSources {};
};
class amygdalusn: faplants
{
model = "\ca\plants_e\bush\b_amygdalusn1s_ep1.p3d";
displayName = "amygdalusn";
vehicleClass = "amygdalusn";
class AnimationSources {};
};
class Brush: faplants
{
model = "\ca\plants_E\Clutter\c_Brush_Hard_EP1.p3d";
displayName = "Brush";
vehicleClass = "Brush";
class AnimationSources {};
};
class fiberplant: faplants
{
model = "\ca\plants_e\plant\p_fiberplant_ep1.p3d";
displayName = "fiberplant";
vehicleClass = "fiberplant";
class AnimationSources {};
};
class amygdalusc: faplants
{
model = "\ca\plants_e\tree\t_amygdalusc2s_ep1.p3d";
displayName = "amygdalusc";
vehicleClass = "amygdalusc";
class AnimationSources {};
};
class boulder: faplants
{
model = "\ca\rocks2\R2_Boulder1.p3d";
displayName = "boulder";
vehicleClass = "boulder";
class AnimationSources {};
};