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https://github.com/EpochModTeam/DayZ-Epoch.git
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- All buildables are grouped together now. - Buildables can be used and found under "DayZ Epoch Buildables" in the editor now. - Update scope of a few vehicles. Most base classes should be private or at least protected. - Epoch Loot Container can be found under "DayZ Epoch Crates" in the editor now.
44 lines
1.7 KiB
C++
44 lines
1.7 KiB
C++
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//Prevent SVI hack using BattleFieldClearance & al.
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class Logic;
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class BattleFieldClearance: Logic
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{
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vehicleClass = "Modules";
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class Eventhandlers
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{
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init = "if (isServer) then { diag_log(""WARNING, b4ttlefieldclearance attack from player PID#""+str(owner this)); deleteVehicle this;};";
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};
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};
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class HighCommandSubordinate: Logic
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{
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vehicleClass = "Modules";
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class Eventhandlers
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{
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init = "if (isServer) then { diag_log(""WARNING, HighCommand5ubordinate attack from player PID#""+str(owner this)); deleteVehicle this;};";
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};
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};
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class FirstAidSystem: Logic
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{
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vehicleClass = "Modules";
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class Eventhandlers
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{
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init = "if (isServer) then { diag_log(""WARNING, First4idSystem attack from player PID#""+str(owner this)); deleteVehicle this;};";
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};
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};
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class AlternativeInjurySimulation: Logic
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{
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vehicleClass = "Modules";
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class Eventhandlers
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{
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init = "if (isServer) then { diag_log(""WARNING, 4lternativeInjurySimulation attack from player PID#""+str(owner this)); deleteVehicle this;};";
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};
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};
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class FunctionsManager : Logic {
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vehicleClass = "Modules";
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class Eventhandlers
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{
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init = "diag_log format ['PRELOAD_ Functions\init %1', [_this, BIS_functions_mainscope]];if (isnil 'BIS_functions_mainscope') then { BIS_functions_mainscope = _this select 0; if (isServer) then {_this execVM 'ca\modules\functions\main.sqf'};} else {_this spawn { diag_log format ['PRELOAD_ Functions\init ERROR: deleting redundant FM! %1', [_this, (_this select 0), BIS_functions_mainscope]]; _mygrp = group (_this select 0); deleteVehicle (_this select 0); deleteGroup _mygrp;};};if (isnil 'RE') then {diag_log 'MPframework inited';[] execVM '\ca\Modules\MP\data\scripts\MPframework.sqf'};";
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};
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};
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