mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
This was made, so that you don't have to use the normal epoch buildables for the elevator anymore. You can now instead use these distinct items for the script. Classnames: Kits: elevatorstart_kit elevatorstop_glass_kit elevatorstop_transparent_kit Objects: ElevatorStart_DZ ElevatorStop_Glass_DZ ElevatorStop_Transparent_DZ
124 lines
3.5 KiB
C++
124 lines
3.5 KiB
C++
class MetalFloor_DZ: ModularItems {
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scope = 2;
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offset[] = {0,4,0};
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model = "\z\addons\dayz_epoch\models\metal_floor.p3d";
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armor = 3000;
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displayName = $STR_EPOCH_METALFLOOR;
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GhostPreview = "MetalFloor_Preview_DZ";
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class DestructionEffects : DestructionEffects {
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class Ruin1 {
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simulation = "ruin";
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type = "\z\addons\dayz_epoch\models\wreck_metal_floor.p3d";
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position = "";
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intensity = 1;
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interval = 1;
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lifeTime = 1;
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};
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};
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};
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class MetalFloor_Half_DZ: ModularItems {
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scope = 2;
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offset[] = {0,4,0};
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model = "\z\addons\dayz_epoch_v\base_building\floors\metal_floor_half.p3d";
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armor = 2000;
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displayName = $STR_EPOCH_METALFLOORHALF;
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GhostPreview = "MetalFloor_Half_Preview_DZ";
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};
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class MetalFloor_Quarter_DZ: ModularItems {
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scope = 2;
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offset[] = {0,2.5,0}; // {0,4,0};
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model = "\z\addons\dayz_epoch_v\base_building\floors\metal_floor_quarter.p3d";
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armor = 1000;
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displayName = $STR_EPOCH_METALFLOORQUARTER;
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GhostPreview = "MetalFloor_Quarter_Preview_DZ";
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};
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class MetalFloor4x_DZ: ModularItems {
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scope = 2;
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offset[] = {0,7,0}; // {0,6,0};
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model = "\z\addons\dayz_epoch_v\base_building\floors\metal_floor_2x2.p3d";
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armor = 6000;
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displayName = $STR_EPOCH_METALFLOOR4x;
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GhostPreview = "MetalFloor4x_Preview_DZ";
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class DestructionEffects : DestructionEffects {
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class Ruin1 {
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simulation = "ruin";
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type = "\z\addons\dayz_epoch_v\base_building\floors\metal_floor_2x2_wreck.p3d";
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position = "";
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intensity = 1;
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interval = 1;
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lifeTime = 1;
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};
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};
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};
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class DoorFrame_DZ: ModularItems {
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scope = 2;
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offset[] = {0,1.5,0};
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armor = 1200;
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model = "\z\addons\dayz_epoch\models\Steel_door_frame_single.p3d";
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displayName = $STR_EPOCH_DOORWAY;
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GhostPreview = "DoorFrame_Preview_DZ";
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maintainBuilding[] = {{"PartGeneric",1}};
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upgradeBuilding[] = {"Door_DZ",{"ItemToolbox"},{{"ItemPole",1},{"ItemTankTrap",1}}};
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};
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class MetalPillar_DZ: ModularItems {
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scope = 2;
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offset[] = {0,2,0};
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model = "\z\addons\dayz_epoch_v\base_building\cinder\pillar\metal_cornerpillar.p3d";
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armor = 3400;
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displayName = $STR_EPOCH_METALPILLAR;
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maintainBuilding[] = {{"PartGeneric",1}};
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GhostPreview = "MetalPillar_Preview_DZ";
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};
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class GlassFloor_DZ: ModularItems {
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scope = 2;
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offset[] = {0,4,0};
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model = "\z\addons\dayz_epoch_v\base_building\floors\glass_floor.p3d";
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armor = 2000;
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displayName = $STR_EPOCH_GLASSFLOOR;
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maintainBuilding[] = {{"PartGlass",1}};
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GhostPreview = "GlassFloor_Preview_DZ";
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};
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class GlassFloor_Half_DZ: ModularItems {
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scope = 2;
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offset[] = {0,4,0};
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model = "\z\addons\dayz_epoch_v\base_building\floors\glass_floor_half.p3d";
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armor = 2000;
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displayName = $STR_EPOCH_GLASSFLOORHALF;
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maintainBuilding[] = {{"PartGlass",1}};
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GhostPreview = "GlassFloor_Half_Preview_DZ";
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};
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class GlassFloor_Quarter_DZ: ModularItems {
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scope = 2;
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offset[] = {0,2.5,0}; // {0,4,0};
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model = "\z\addons\dayz_epoch_v\base_building\floors\glass_floor_quarter.p3d";
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armor = 2000;
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displayName = $STR_EPOCH_GLASSFLOORQUARTER;
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maintainBuilding[] = {{"PartGlass",1}};
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GhostPreview = "GlassFloor_Quarter_Preview_DZ";
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};
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class ElevatorStart_DZ: ModularItems {
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scope = 2;
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offset[] = {0,4,0};
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model = "\z\addons\dayz_epoch\models\metal_floor.p3d";
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armor = 3000;
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displayName = $STR_EPOCH_ELEVATORSTART;
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GhostPreview = "MetalFloor_Preview_DZ";
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};
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class ElevatorStop_Glass_DZ: ModularItems {
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scope = 2;
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offset[] = {0,4,0};
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model = "\z\addons\dayz_epoch_v\base_building\floors\glass_floor.p3d";
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armor = 2000;
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displayName = $STR_EPOCH_ELEVATORSTOP_GLASS;
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GhostPreview = "GlassFloor_Preview_DZ";
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}; |