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DayZ-Epoch/SQF/dayz_epoch/textures/garage_walls.rvmat

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ambient[]={0.24705882,0.14901961,0.13725491,0.47000003};
diffuse[]={1,1,1,1};
forcedDiffuse[]={0,0,0,0};
emmisive[]={0,0,0,1};
specular[]={0.074509807,0.062745102,0.050980393,0.477};
specularPower=100;
PixelShaderID="NormalMapSpecularDIMap";
VertexShaderID="NormalMap";
class Stage1
{
texture="z\addons\dayz_epoch\textures\garage_walls_norm.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,1};
pos[]={0,0,0};
};
Filter="Anizotropic";
};
class Stage2
{
texture="z\addons\dayz_epoch\textures\garage_walls_spec.paa";
uvSource="tex";
class uvTransform
{
aside[]={0,0,0};
up[]={0,0,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
Filter="Anizotropic";
};