mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 04:02:37 +03:00
+ fixed trader low/high humanity message + changed coyote bckpack - transportMaxMagazines = 24; to transportMaxMagazines = 30; + updated trader city sources for takistan.
1022 lines
24 KiB
C++
1022 lines
24 KiB
C++
class CfgVehicles {
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class Citizen1; // External class reference
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class zZombie_Base : Citizen1 {
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scope = public;
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glassesEnabled = 0;
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vehicleClass = "Zombie";
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displayName = "Zombie";
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fsmDanger = "";
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fsmFormation = "";
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zombieLoot = "civilian";
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moves = "CfgMovesZombie";
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isMan = false;
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weapons[] = {};
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magazines[] = {};
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sensitivity = 4; // sensor sensitivity
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sensitivityEar = 2;
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identityTypes[] = {"zombie1", "zombie2"};
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class TalkTopics {};
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languages[] = {};
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class Eventhandlers {
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init = "_this call zombie_initialize;";
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local = "if(_this select 1) then {[(position (_this select 0)),(_this select 0),true] execFSM '\z\AddOns\dayz_code\system\zombie_agent.fsm'};";
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};
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class HitPoints {
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class HitHead {
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armor = 0.3;
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material = -1;
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name = "head_hit";
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passThrough = true;
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memoryPoint = "pilot";
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};
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class HitBody : HitHead {
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armor = 2;
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name = "body";
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memoryPoint = "aimPoint";
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};
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class HitSpine : HitHead {
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armor = 2;
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name = "Spine2";
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memoryPoint = "aimPoint";
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};
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class HitHands : HitHead {
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armor = 0.5;
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material = -1;
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name = "hands";
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passThrough = true;
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};
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class HitLArm : HitHands {
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name = "LeftArm";
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memoryPoint = "lelbow";
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};
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class HitRArm : HitHands {
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name = "RightArm";
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memoryPoint = "relbow";
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};
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class HitLForeArm : HitHands {
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name = "LeftForeArm";
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memoryPoint = "lwrist";
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};
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class HitRForeArm : HitHands {
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name = "RightForeArm";
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memoryPoint = "rwrist";
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};
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class HitLHand : HitHands {
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name = "LeftHand";
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memoryPoint = "LeftHandMiddle1";
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};
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class HitRHand : HitHands {
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name = "RightHand";
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memoryPoint = "RightHandMiddle1";
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};
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class HitLegs : HitHands {
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name = "legs";
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memoryPoint = "pelvis";
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};
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class HitLLeg : HitHands {
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name = "LeftLeg";
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memoryPoint = "lknee";
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};
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class HitLLegUp : HitHands {
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name = "LeftUpLeg";
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memoryPoint = "lfemur";
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};
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class HitRLeg : HitHands {
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name = "RightLeg";
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memoryPoint = "rknee";
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};
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class HitRLegUp : HitHands {
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name = "RightUpLeg";
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memoryPoint = "rfemur";
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};
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};
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};
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class AllVehicles;
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class Air : AllVehicles
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{
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class NewTurret;
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class ViewPilot;
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class AnimationSources;
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};
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class Helicopter : Air
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{
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class HitPoints;
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class Turrets
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{
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class MainTurret: NewTurret
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{
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class Turrets;
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class ViewOptics;
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};
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};
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};
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class Mi17_base: Helicopter
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{
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class Turrets: Turrets
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{
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class MainTurret: MainTurret
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{
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class ViewOptics: ViewOptics {};
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class Turrets: Turrets {};
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};
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class BackTurret: MainTurret
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{
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class Turrets: Turrets {};
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};
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};
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};
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class Mi17_DZ: Mi17_base
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{
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displayname = "Mi-17";
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displaynameshort = "Mi17_DZ";
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scope = 2;
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side = 2;
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crew = "";
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typicalCargo[] = {};
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hiddenSelections[] = {};
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class TransportMagazines{};
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class TransportWeapons{};
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commanderCanSee = 2+16+32;
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gunnerCanSee = 2+16+32;
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driverCanSee = 2+16+32;
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transportMaxWeapons = 10;
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transportMaxMagazines = 50;
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transportmaxbackpacks = 10;
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class Turrets : Turrets
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{
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class MainTurret : MainTurret
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{
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magazines[] = {"100Rnd_762x54_PK"};
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};
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class BackTurret : BackTurret
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{
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magazines[] = {"100Rnd_762x54_PK"};
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};
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};
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};
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class Mi17_Civilian;
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class Mi17_Civilian_DZ: Mi17_Civilian
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{
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displayname = "Mi-17 (Civilian)";
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displaynameshort = "Mi-17 (Civ)";
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scope = 2;
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side = 3;
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crew = "";
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typicalCargo[] = {};
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class TransportMagazines{};
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class TransportWeapons{};
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commanderCanSee = 2+16+32;
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gunnerCanSee = 2+16+32;
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driverCanSee = 2+16+32;
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transportMaxWeapons = 10;
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transportMaxMagazines = 50;
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transportmaxbackpacks = 10;
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};
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class UH1H_base: Helicopter
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{
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class Turrets: Turrets
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{
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class MainTurret: MainTurret
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{
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class ViewOptics: ViewOptics {};
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class Turrets: Turrets {};
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};
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class LeftDoorGun: MainTurret
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{
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class Turrets: Turrets {};
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};
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};
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};
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class UH1H_DZ: UH1H_base
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{
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scope = 2;
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side = 2;
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crew = "";
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typicalCargo[] = {};
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hiddenSelections[] = {};
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class TransportMagazines{};
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class TransportWeapons{};
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commanderCanSee = 2+16+32;
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gunnerCanSee = 2+16+32;
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driverCanSee = 2+16+32;
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transportMaxWeapons = 5;
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transportMaxMagazines = 25;
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transportmaxbackpacks = 4;
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class Turrets : Turrets
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{
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class MainTurret : MainTurret
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{
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magazines[] = {"100Rnd_762x51_M240"};
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};
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class LeftDoorGun : LeftDoorGun
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{
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magazines[] = {"100Rnd_762x51_M240"};
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};
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};
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};
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class AH6_Base_EP1;
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//class AH6X_EP1: AH6_Base_EP1 {};
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class AH6X_DZ: AH6_Base_EP1
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{
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displayname = "AH6X Little Bird";
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displaynameshort = "AH6X_DZ";
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audible = 6;
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enablemanualfire = 0;
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scope = 2;
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side = 2;
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crew = "";
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typicalCargo[] = {};
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hiddenselections[] = {"camo1"};
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hiddenselectionstextures[] = {"ca\air_e\ah6j\data\ah6_merge1_co.paa"};
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icon = "\ca\air_e\data\UI\Icon_ah6x_CA.paa";
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model = "\ca\air_e\ah6j\ah6x";
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picture = "\ca\air_e\data\UI\Picture_ah6x_CA.paa";
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isuav = 0;
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radartype = 0;
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class TransportMagazines{};
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class TransportWeapons{};
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weapons[] = {};
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magazines[] = {};
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commanderCanSee = 2+16+32;
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gunnerCanSee = 2+16+32;
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driverCanSee = 2+16+32;
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transportMaxWeapons = 3;
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transportMaxMagazines = 10;
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transportmaxbackpacks = 2;
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class Turrets {};
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};
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class ArmoredSUV_Base_PMC;
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class ArmoredSUV_PMC_DZ : ArmoredSUV_Base_PMC {
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scope = 2;
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side = 2;
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faction = "PMC_BAF";
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crew = "";
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typicalCargo[] = {};
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transportMaxWeapons = 20;
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transportMaxMagazines = 400;
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transportmaxbackpacks = 10;
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};
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class HMMWV_Base;
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class HMMWV_DZ: HMMWV_Base {
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accuracy = 0.32;
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displayname = "HMMWV_DZ";
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hasgunner = 0;
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hiddenselections[] = {"Camo1"};
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hiddenselectionstextures[] = {"\ca\wheeled\hmmwv\data\hmmwv_body_co.paa"};
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icon = "\Ca\wheeled\data\map_ico\icomap_hmwv_CA.paa";
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mapsize = 5;
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model = "ca\wheeled_E\HMMWV\HMMWV";
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picture = "\Ca\wheeled\data\ico\HMMWV_CA.paa";
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scope = 2;
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side = 2;
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crew = "";
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typicalCargo[] = {};
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transportMaxWeapons = 4;
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transportMaxMagazines = 12;
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transportmaxbackpacks = 4;
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class Turrets {};
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class HitPoints {
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class HitEngine {
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armor = 2.4;
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material = -1;
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name = "motor";
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passthrough = 0.2;
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visual = "";
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};
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class HitBody {
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armor = 1;
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material = -1;
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name = "karoserie";
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passthrough = 1;
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visual = "";
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};
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class HitFuel {
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armor = 1.3;
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material = -1;
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name = "palivo";
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passthrough = 0.5;
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visual = "";
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};
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class HitLFWheel {
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armor = 0.30;
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material = -1;
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name = "wheel_1_1_steering";
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passthrough = 0.3;
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visual = "";
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};
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class HitRFWheel {
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armor = 0.30;
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material = -1;
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name = "wheel_2_1_steering";
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passthrough = 0.3;
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visual = "";
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};
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class HitLBWheel {
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armor = 0.30;
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material = -1;
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name = "wheel_1_2_steering";
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passthrough = 0.3;
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visual = "";
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};
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class HitRBWheel {
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armor = 0.30;
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material = -1;
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name = "wheel_2_2_steering";
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passthrough = 0.3;
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visual = "";
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};
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class HitGlass1 {
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armor = 0.4;
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material = -1;
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name = "glass1";
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passthrough = 0;
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visual = "glass1";
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};
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class HitGlass2 {
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armor = 0.4;
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material = -1;
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name = "glass2";
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passthrough = 0;
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visual = "glass2";
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};
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class HitGlass3 {
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armor = 0.2;
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material = -1;
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name = "glass3";
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passthrough = 0;
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visual = "glass3";
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};
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class HitGlass4 {
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armor = 0.2;
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material = -1;
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name = "glass4";
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passthrough = 0;
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visual = "glass4";
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};
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};
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class Damage {
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mat[] = {"ca\wheeled\hmmwv\data\hmmwv_details.rvmat", "Ca\wheeled\HMMWV\data\hmmwv_details_damage.rvmat", "Ca\wheeled\HMMWV\data\hmmwv_details_destruct.rvmat", "ca\wheeled\hmmwv\data\hmmwv_body.rvmat", "Ca\wheeled\HMMWV\data\hmmwv_body_damage.rvmat", "Ca\wheeled\HMMWV\data\hmmwv_body_destruct.rvmat", "ca\wheeled\hmmwv\data\hmmwv_clocks.rvmat", "ca\wheeled\hmmwv\data\hmmwv_clocks.rvmat", "ca\wheeled\data\hmmwv_clocks_destruct.rvmat", "ca\wheeled\HMMWV\data\hmmwv_glass.rvmat", "ca\wheeled\HMMWV\data\hmmwv_glass_Half_D.rvmat", "ca\wheeled\HMMWV\data\hmmwv_glass_Half_D.rvmat", "ca\wheeled\HMMWV\data\hmmwv_glass_in.rvmat", "ca\wheeled\HMMWV\data\hmmwv_glass_in_Half_D.rvmat", "ca\wheeled\HMMWV\data\hmmwv_glass_in_Half_D.rvmat"};
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tex[] = {};
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};
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};
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class MH6J_DZ: AH6_Base_EP1
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{
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scope = 2;
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side = 2;
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crew = "";
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enablemanualfire = 0;
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typicalCargo[] = {};
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displayname = "MH-6J Little Bird";
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displaynameshort = "MH6J_DZ";
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hiddenselections[] = {"camo1", "camo2"};
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transportsoldier = 5;
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hiddenselectionstextures[] = {"ca\air_e\ah6j\data\ah6_merge1_co.paa", "ca\air_e\ah6j\data\default_co.paa"};
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icon = "\ca\air_e\data\UI\Icon_mh6j_CA.paa";
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model = "\ca\air_e\ah6j\mh6j";
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picture = "\ca\air_e\data\UI\Picture_mh6j_CA.paa";
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radartype = 0;
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class TransportMagazines{};
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class TransportWeapons{};
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weapons[] = {};
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magazines[] = {};
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commanderCanSee = 2+16+32;
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gunnerCanSee = 2+16+32;
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driverCanSee = 2+16+32;
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transportMaxWeapons = 3;
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transportMaxMagazines = 20;
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transportmaxbackpacks = 5;
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class Turrets {};
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};
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class Animal;
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class Pastor;
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class Fin;
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class DZAnimal: Animal
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{
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scope = 0;
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side = 1;
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accuracy = 0.25;
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boneHead = "head";
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bonePrimaryWeapon = "head";
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triggerAnim = "";
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picture = "";
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icon = "\Ca\animals2\data\mapicon_animals_ca.paa";
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mapSize = 10;
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weaponSlots = 0;
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fsmFormation = "";
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fsmDanger = "";
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agentTasks[] = {};
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moves = "CfgMovesAnimal";
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memoryPointHeadAxis = "head_axis";
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woman = 0;
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faceType = "Default";
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boneLEye = "l_eye";
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boneREye = "r_eye";
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boneLEyelidUp = "eye_upl";
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boneREyelidUp = "eye_upr";
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boneLEyelidDown = "eye_lwl";
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boneREyelidDown = "eye_lwr";
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boneLPupil = "l_pupila";
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boneRPupil = "r_pupila";
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memoryPointAim = "aimPoint";
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memoryPointCameraTarget = "camera";
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extCameraPosition[] = {0,0.5,-2.5};
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class EventHandlers{};
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class Wounds
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{
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tex[] = {};
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mat[] = {};
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};
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class VariablesScalar {};
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class VariablesString {};
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};
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class DZ_Pastor : Pastor {
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scope = 2;
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side = 1;
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model = "\ca\animals2\Dogs\Pastor\Pastor";
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displayName = "Alsatian";
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moves = "CfgMovesDogDZ";
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gestures = "CfgGesturesDogDZ";
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fsmDanger = "";
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fsmFormation = "";
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agentTasks[] = {};
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woman = 0;
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class EventHandlers{};
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class Wounds
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{
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tex[] = {};
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mat[] = {};
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};
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class VariablesScalar {};
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class VariablesString {};
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};
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class DZ_Fin : Fin {
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scope = 2;
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model = "\ca\animals2\Dogs\Fin\Fin";
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displayName = "Fin";
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moves = "CfgMovesDogDZ";
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gestures = "CfgGesturesDogDZ";
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fsmDanger = "";
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fsmFormation = "";
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};
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class Soldier_Crew_PMC;
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class Bandit1_DZ : Soldier_Crew_PMC {
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displayName = "$STR_CHAR_2";
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side = 1;
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weapons[] = {"Throw","Put"};
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model = "\dayz\characters\man_bandit";
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portrait = "\Ca\characters_E\data\portraits\ger_soldier_CA";
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magazines[] = {};
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backpack = "";
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respawnWeapons[] = {"Throw","Put"};
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respawnMagazines[] = {};
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weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
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canHideBodies = 1;
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};
|
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|
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class BAF_Soldier_Officer_W;
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class Rocket_DZ: BAF_Soldier_Officer_W {
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displayName = "Officer";
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side = 1;
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weapons[] = {"Throw","Put"};
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backpack = "";
|
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magazines[] = {};
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respawnWeapons[] = {"Throw","Put"};
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respawnMagazines[] = {};
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weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
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canHideBodies = 1;
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};
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class RU_Policeman;
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class RU_Policeman_DZ: RU_Policeman {
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displayName = "Policeman";
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side = 1;
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weapons[] = {"Throw","Put"};
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backpack = "";
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|
magazines[] = {};
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respawnWeapons[] = {"Throw","Put"};
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respawnMagazines[] = {};
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weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
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canHideBodies = 1;
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canCarryBackPack = 1;
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};
|
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class Pilot_EP1;
|
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class Pilot_EP1_DZ: Pilot_EP1 {
|
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displayName = "Pilot";
|
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side = 1;
|
|
weapons[] = {"Throw","Put"};
|
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backpack = "";
|
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magazines[] = {};
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respawnWeapons[] = {"Throw","Put"};
|
|
respawnMagazines[] = {};
|
|
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
|
|
canHideBodies = 1;
|
|
canCarryBackPack = 1;
|
|
};
|
|
class Haris_Press_EP1;
|
|
class Haris_Press_EP1_DZ: Haris_Press_EP1 {
|
|
displayName = "Press";
|
|
side = 1;
|
|
weapons[] = {"Throw","Put"};
|
|
backpack = "";
|
|
magazines[] = {};
|
|
respawnWeapons[] = {"Throw","Put"};
|
|
respawnMagazines[] = {};
|
|
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
|
|
canHideBodies = 1;
|
|
canCarryBackPack = 1;
|
|
};
|
|
class Ins_Soldier_GL;
|
|
class Ins_Soldier_GL_DZ: Ins_Soldier_GL {
|
|
displayName = "Terrorist";
|
|
side = 1;
|
|
weapons[] = {"Throw","Put"};
|
|
backpack = "";
|
|
magazines[] = {};
|
|
respawnWeapons[] = {"Throw","Put"};
|
|
respawnMagazines[] = {};
|
|
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
|
|
canHideBodies = 1;
|
|
canCarryBackPack = 1;
|
|
};
|
|
class GUE_Commander;
|
|
class GUE_Commander_DZ: GUE_Commander {
|
|
displayName = "Rebel";
|
|
side = 1;
|
|
weapons[] = {"Throw","Put"};
|
|
backpack = "";
|
|
magazines[] = {};
|
|
respawnWeapons[] = {"Throw","Put"};
|
|
respawnMagazines[] = {};
|
|
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
|
|
canHideBodies = 1;
|
|
canCarryBackPack = 1;
|
|
};
|
|
class Functionary1_EP1;
|
|
class Functionary1_EP1_DZ: Functionary1_EP1 {
|
|
displayName = "Business Suit";
|
|
side = 1;
|
|
weapons[] = {"Throw","Put"};
|
|
backpack = "";
|
|
magazines[] = {};
|
|
respawnWeapons[] = {"Throw","Put"};
|
|
respawnMagazines[] = {};
|
|
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
|
|
canHideBodies = 1;
|
|
canCarryBackPack = 1;
|
|
};
|
|
class Priest;
|
|
class Priest_DZ: Priest {
|
|
displayName = "Priest";
|
|
side = 1;
|
|
weapons[] = {"Throw","Put"};
|
|
backpack = "";
|
|
magazines[] = {};
|
|
respawnWeapons[] = {"Throw","Put"};
|
|
respawnMagazines[] = {};
|
|
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
|
|
canHideBodies = 1;
|
|
canCarryBackPack = 1;
|
|
};
|
|
class Rocker2;
|
|
class Rocker2_DZ: Rocker2 {
|
|
displayName = "Rocker";
|
|
side = 1;
|
|
weapons[] = {"Throw","Put"};
|
|
backpack = "";
|
|
magazines[] = {};
|
|
respawnWeapons[] = {"Throw","Put"};
|
|
respawnMagazines[] = {};
|
|
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
|
|
canHideBodies = 1;
|
|
canCarryBackPack = 1;
|
|
};
|
|
|
|
class TK_INS_Warlord_EP1;
|
|
class TK_INS_Warlord_EP1_DZ: TK_INS_Warlord_EP1 {
|
|
displayName = "Takistani Warlord";
|
|
side = 1;
|
|
weapons[] = {"Throw","Put"};
|
|
backpack = "";
|
|
magazines[] = {};
|
|
respawnWeapons[] = {"Throw","Put"};
|
|
respawnMagazines[] = {};
|
|
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
|
|
canHideBodies = 1;
|
|
};
|
|
|
|
class TK_INS_Soldier_EP1;
|
|
class TK_INS_Soldier_EP1_DZ: TK_INS_Soldier_EP1 {
|
|
displayName = "Takistani Soldier";
|
|
side = 1;
|
|
weapons[] = {"Throw","Put"};
|
|
backpack = "";
|
|
magazines[] = {};
|
|
respawnWeapons[] = {"Throw","Put"};
|
|
respawnMagazines[] = {};
|
|
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
|
|
canHideBodies = 1;
|
|
};
|
|
|
|
class CZ_Special_Forces_GL_DES_EP1;
|
|
class CZ_Special_Forces_GL_DES_EP1_DZ: CZ_Special_Forces_GL_DES_EP1 {
|
|
displayName = "Special Forces";
|
|
side = 1;
|
|
weapons[] = {"Throw","Put"};
|
|
backpack = "";
|
|
magazines[] = {};
|
|
respawnWeapons[] = {"Throw","Put"};
|
|
respawnMagazines[] = {};
|
|
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
|
|
canHideBodies = 1;
|
|
};
|
|
|
|
class Drake_Light;
|
|
class Drake_Light_DZ: Drake_Light {
|
|
displayName = "Desert Camo";
|
|
side = 1;
|
|
weapons[] = {"Throw","Put"};
|
|
backpack = "";
|
|
magazines[] = {};
|
|
respawnWeapons[] = {"Throw","Put"};
|
|
respawnMagazines[] = {};
|
|
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
|
|
canHideBodies = 1;
|
|
};
|
|
class Soldier_Bodyguard_AA12_PMC;
|
|
class Soldier_Bodyguard_AA12_PMC_DZ: Soldier_Bodyguard_AA12_PMC {
|
|
displayName = "Bodyguard";
|
|
side = 1;
|
|
weapons[] = {"Throw","Put"};
|
|
backpack = "";
|
|
magazines[] = {};
|
|
respawnWeapons[] = {"Throw","Put"};
|
|
respawnMagazines[] = {};
|
|
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
|
|
canHideBodies = 1;
|
|
};
|
|
class Soldier_Sniper_PMC;
|
|
class Soldier_Sniper_PMC_DZ: Soldier_Sniper_PMC {
|
|
displayName = "Marksman";
|
|
side = 1;
|
|
weapons[] = {"Throw","Put"};
|
|
backpack = "";
|
|
magazines[] = {};
|
|
respawnWeapons[] = {"Throw","Put"};
|
|
respawnMagazines[] = {};
|
|
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
|
|
canHideBodies = 1;
|
|
};
|
|
class Soldier_TL_PMC;
|
|
class Soldier_TL_PMC_DZ: Soldier_TL_PMC {
|
|
displayName = "Team Leader";
|
|
side = 1;
|
|
weapons[] = {"Throw","Put"};
|
|
backpack = "";
|
|
magazines[] = {};
|
|
respawnWeapons[] = {"Throw","Put"};
|
|
respawnMagazines[] = {};
|
|
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
|
|
canHideBodies = 1;
|
|
};
|
|
|
|
|
|
class BAF_Soldier_W;
|
|
class Soldier1_DZ: BAF_Soldier_W {
|
|
displayName = "Soldier";
|
|
side = 1;
|
|
weapons[] = {"Throw","Put"};
|
|
backpack = "";
|
|
magazines[] = {};
|
|
respawnWeapons[] = {"Throw","Put"};
|
|
respawnMagazines[] = {};
|
|
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
|
|
canHideBodies = 1;
|
|
};
|
|
class BAF_Soldier_SniperH_W;
|
|
class Sniper1_DZ: BAF_Soldier_SniperH_W {
|
|
displayName = "Sniper";
|
|
side = 1;
|
|
weapons[] = {"Throw","Put"};
|
|
backpack = "";
|
|
magazines[] = {};
|
|
respawnWeapons[] = {"Throw","Put"};
|
|
respawnMagazines[] = {};
|
|
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
|
|
canHideBodies = 1;
|
|
};
|
|
class BAF_Soldier_L_W;
|
|
class Camo1_DZ: BAF_Soldier_L_W {
|
|
displayName = "Survivor";
|
|
side = 1;
|
|
weapons[] = {"Throw","Put"};
|
|
backpack = "";
|
|
magazines[] = {};
|
|
respawnWeapons[] = {"Throw","Put"};
|
|
respawnMagazines[] = {};
|
|
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
|
|
canHideBodies = 1;
|
|
};
|
|
class Bag_Base_EP1;
|
|
class Bag_Base_BAF;
|
|
class DZ_Patrol_Pack_EP1: Bag_Base_EP1
|
|
{
|
|
scope = 2;
|
|
displayName = "Patrol Pack (coyote)";
|
|
picture = "\ca\weapons_e\data\icons\backpack_US_ASSAULT_COYOTE_CA.paa";
|
|
icon = "\ca\weapons_e\data\icons\mapIcon_backpack_CA.paa";
|
|
mapsize = 2;
|
|
model = "\ca\weapons_e\AmmoBoxes\backpack_us_assault_Coyote.p3d";
|
|
transportMaxWeapons = 1;
|
|
transportMaxMagazines = 8;
|
|
};
|
|
|
|
class DZ_Assault_Pack_EP1: Bag_Base_EP1
|
|
{
|
|
scope = 2;
|
|
displayName = "Assault Pack (ACU)";
|
|
picture = "\ca\weapons_e\data\icons\backpack_US_ASSAULT_CA.paa";
|
|
icon = "\ca\weapons_e\data\icons\mapIcon_backpack_CA.paa";
|
|
mapSize = 2;
|
|
model = "\ca\weapons_e\AmmoBoxes\backpack_us_assault.p3d";
|
|
transportMaxWeapons = 1;
|
|
transportMaxMagazines = 12;
|
|
};
|
|
|
|
class DZ_Czech_Vest_Puch: Bag_Base_EP1
|
|
{
|
|
displayname = "Czech Vest Pouch";
|
|
icon = "\ca\weapons_e\data\icons\mapIcon_backpack_CA.paa";
|
|
mapsize = 2;
|
|
model = "\ca\weapons_e\AmmoBoxes\backpack_acr_small.p3d";
|
|
picture = "\ca\weapons_e\data\icons\backpack_ACR_small_CA.paa";
|
|
scope = 2;
|
|
transportmaxmagazines = 12;
|
|
transportmaxweapons = 0;
|
|
};
|
|
|
|
class DZ_ALICE_Pack_EP1: Bag_Base_EP1
|
|
{
|
|
scope = 2;
|
|
displayName = "ALICE Pack";
|
|
picture = "\ca\weapons_e\data\icons\backpack_TK_ALICE_CA.paa";
|
|
icon = "\ca\weapons_e\data\icons\mapIcon_backpack_CA.paa";
|
|
mapsize = 2;
|
|
model = "\ca\weapons_e\AmmoBoxes\backpack_tk_alice.p3d";
|
|
transportMaxWeapons = 2;
|
|
transportMaxMagazines = 16;
|
|
};
|
|
|
|
class DZ_TK_Assault_Pack_EP1 : Bag_Base_BAF
|
|
{
|
|
scope = 2;
|
|
displayName = "Survival ACU";
|
|
mapSize = 2;
|
|
picture = "\ca\weapons_e\data\icons\backpack_CIVIL_ASSAULT_CA.paa";
|
|
icon = "\ca\weapons_e\data\icons\mapIcon_backpack_CA.paa";
|
|
model = "\ca\weapons_e\AmmoBoxes\backpack_civil_assault.p3d";
|
|
transportMaxWeapons = 2;
|
|
transportMaxMagazines = 16;
|
|
};
|
|
|
|
class DZ_British_ACU : Bag_Base_BAF
|
|
{
|
|
scope = 2;
|
|
displayName = "British Assault Pack";
|
|
mapSize = 2;
|
|
model = "\ca\weapons_baf\Backpack_Small_BAF";\
|
|
picture = "\ca\weapons_baf\data\UI\backpack_BAF_CA.paa";
|
|
icon = "\ca\weapons_e\data\icons\mapIcon_backpack_CA.paa";
|
|
transportMaxWeapons = 3;
|
|
transportMaxMagazines = 18;
|
|
};
|
|
|
|
class DZ_CivilBackpack_EP1: Bag_Base_EP1
|
|
{
|
|
scope = 2;
|
|
displayName = "Czech Backpack";
|
|
picture = "\ca\weapons_e\data\icons\backpack_ACR_CA.paa";
|
|
icon = "\ca\weapons_e\data\icons\mapIcon_backpack_CA.paa";
|
|
mapsize = 2;
|
|
model = "\ca\weapons_e\AmmoBoxes\backpack_acr.p3d";
|
|
transportMaxWeapons = 4;
|
|
transportMaxMagazines = 24;
|
|
};
|
|
|
|
class DZ_Backpack_EP1: Bag_Base_EP1
|
|
{
|
|
scope = 2;
|
|
displayName = "Backpack (coyote)";
|
|
picture = "\ca\weapons_e\data\icons\backpack_US_CA.paa";
|
|
icon = "\ca\weapons_e\data\icons\mapIcon_backpack_CA.paa";
|
|
mapsize = 2;
|
|
model = "\ca\weapons_e\AmmoBoxes\backpack_us.p3d";
|
|
transportMaxWeapons = 6;
|
|
transportMaxMagazines = 30;
|
|
};
|
|
//An2_TK_EP1
|
|
class An2_Base_EP1;
|
|
class AN2_DZ: An2_Base_EP1
|
|
{
|
|
displayname = "AN2 Cargo Plane";
|
|
displaynameshort = "AN2_DZ";
|
|
scope = 2;
|
|
side = 2;
|
|
crew = "";
|
|
typicalCargo[] = {};
|
|
hiddenSelections[] = {};
|
|
class TransportMagazines{};
|
|
class TransportWeapons{};
|
|
weapons[] = {};
|
|
magazines[] = {};
|
|
gunnerHasFlares = false;
|
|
commanderCanSee = 2+16+32;
|
|
gunnerCanSee = 2+16+32;
|
|
driverCanSee = 2+16+32;
|
|
transportMaxWeapons = 10;
|
|
transportMaxMagazines = 80;
|
|
transportmaxbackpacks = 15;
|
|
};
|
|
class House {
|
|
class DestructionEffects;
|
|
};
|
|
|
|
// This parent class is made to make referring to these objects easier later with allMissionObjects
|
|
class SpawnableWreck : House {};
|
|
|
|
class UH1Wreck_DZ: SpawnableWreck
|
|
{
|
|
model = "\ca\air2\UH1Y\UH1Y_Crashed.p3d";
|
|
icon = "\ca\air2\data\UI\icon_UH1Y_CA.paa";
|
|
mapSize = 15;
|
|
displayName = "Crashed UH-1Y";
|
|
vehicleClass = "Wrecks";
|
|
};
|
|
class UH60Wreck_DZ: SpawnableWreck
|
|
{
|
|
model = "\Ca\Misc_E\Wreck_UH60_EP1.p3d";
|
|
icon = "ca\Misc_E\data\Icons\Icon_uh60_wreck_CA";
|
|
mapSize = 15;
|
|
displayName = "UH-60 Wreck";
|
|
vehicleClass = "Wrecks";
|
|
};
|
|
class Strategic;
|
|
class NonStrategic;
|
|
|
|
class Land_A_FuelStation_Feed: Strategic
|
|
{
|
|
model = "\ca\structures\House\A_FuelStation\A_FuelStation_Feed";
|
|
transportFuel = 0; //50000;
|
|
nameSound = "fuelstation";
|
|
};
|
|
|
|
class Land_Ind_FuelStation_Feed_Ep1: Strategic
|
|
{
|
|
model = "\ca\structures_pmc\ind\fuelstation\fuelstation_feed_pmc";
|
|
transportFuel = 0;
|
|
nameSound = "fuelstation";
|
|
};
|
|
|
|
class Ship: AllVehicles
|
|
{
|
|
displayName = "Ship";
|
|
transportMaxMagazines = 2000;
|
|
transportMaxWeapons = 200;
|
|
transportMaxBackpacks = 40;
|
|
};
|
|
class SmallShip: Ship
|
|
{
|
|
displayName = "Small Ship";
|
|
transportMaxMagazines = 100;
|
|
transportMaxWeapons = 20;
|
|
};
|
|
class BigShip: Ship
|
|
{
|
|
displayName = "Big Ship";
|
|
transportMaxMagazines = 500;
|
|
transportMaxWeapons = 200;
|
|
};
|
|
class Fishing_Boat: Ship
|
|
{
|
|
displayName = "Fishing boat";
|
|
maxSpeed = 40;
|
|
transportMaxMagazines = 400;
|
|
transportMaxWeapons = 40;
|
|
transportMaxBackpacks = 8;
|
|
};
|
|
class Smallboat_1: Ship
|
|
{
|
|
displayName = "Small boat";
|
|
maxSpeed = 30;
|
|
transportMaxMagazines = 200;
|
|
transportMaxWeapons = 20;
|
|
transportMaxBackpacks = 4;
|
|
};
|
|
class smallboat_2: Smallboat_1
|
|
{
|
|
displayName = "Small boat II";
|
|
};
|
|
class Boat: Ship
|
|
{
|
|
transportMaxMagazines = 100;
|
|
transportMaxWeapons = 10;
|
|
transportMaxBackpacks = 2;
|
|
};
|
|
class RHIB: Boat
|
|
{
|
|
displayName = "RHIB";
|
|
};
|
|
class RHIB2Turret: RHIB
|
|
{
|
|
displayName = "RHIB (Mk19)";
|
|
};
|
|
class RubberBoat: Boat
|
|
{
|
|
transportMaxMagazines = 50;
|
|
transportMaxWeapons = 5;
|
|
transportMaxBackpacks = 1;
|
|
};
|
|
class Zodiac: RubberBoat
|
|
{
|
|
displayName = "CRRC";
|
|
};
|
|
class PBX: RubberBoat
|
|
{
|
|
displayName = "PBX";
|
|
};
|
|
class PBX_ACR: Ship
|
|
{
|
|
displayName = "PBX";
|
|
transportMaxMagazines = 50;
|
|
transportMaxWeapons = 5;
|
|
transportMaxBackpacks = 1;
|
|
};
|
|
class M113Ambul_UN_EP1;
|
|
class M113Ambul_UN_EP1_DZ: M113Ambul_UN_EP1
|
|
{
|
|
scope = 2;
|
|
side = 2;
|
|
crew = "";
|
|
typicalCargo[] = {};
|
|
hiddenSelections[] = {};
|
|
class TransportMagazines{};
|
|
class TransportWeapons{};
|
|
commanderCanSee = 2+16+32;
|
|
gunnerCanSee = 2+16+32;
|
|
driverCanSee = 2+16+32;
|
|
transportMaxWeapons = 5;
|
|
transportMaxMagazines = 25;
|
|
transportmaxbackpacks = 4;
|
|
};
|
|
class M113Ambul_TK_EP1;
|
|
class M113Ambul_TK_EP1_DZ: M113Ambul_TK_EP1
|
|
{
|
|
scope = 2;
|
|
side = 2;
|
|
crew = "";
|
|
typicalCargo[] = {};
|
|
hiddenSelections[] = {};
|
|
class TransportMagazines{};
|
|
class TransportWeapons{};
|
|
commanderCanSee = 2+16+32;
|
|
gunnerCanSee = 2+16+32;
|
|
driverCanSee = 2+16+32;
|
|
transportMaxWeapons = 5;
|
|
transportMaxMagazines = 25;
|
|
transportmaxbackpacks = 4;
|
|
};
|
|
|
|
|
|
// Lingor hangars
|
|
//class land_ibr_hangar: land_ibr_hangar
|
|
//{
|
|
// scope = 2;
|
|
// transportFuel = 0;
|
|
// transportRepair = 0;
|
|
//};
|
|
|
|
};
|