mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
189 lines
5.1 KiB
Plaintext
189 lines
5.1 KiB
Plaintext
private ["_part_out","_part_in","_qty_out","_qty_in","_qty","_buy_o_sell","_traderID","_bos","_needed","_activatingPlayer","_textPartIn","_textPartOut","_started","_finished","_animState","_isMedic","_removed"];
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// [part_out,part_in, qty_out, qty_in,"buy"];
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if (DZE_ActionInProgress) exitWith {localize "str_epoch_player_103" call dayz_rollingMessages;};
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DZE_ActionInProgress = true;
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_activatingPlayer = player;
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//diag_log format["DEBUG WEAPONS: %1", _this];
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_part_out = (_this select 3) select 0;
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_part_in = (_this select 3) select 1;
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_qty_out = (_this select 3) select 2;
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_qty_in = (_this select 3) select 3;
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_buy_o_sell = (_this select 3) select 4;
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_textPartIn = (_this select 3) select 5;
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_textPartOut = (_this select 3) select 6;
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_traderID = (_this select 3) select 7;
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_bos = 0;
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_abort = false;
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_msg = "";
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if(_buy_o_sell == "sell") then {
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_bos = 1;
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_msg = "Need the weapon in your hands before you can sell it.";
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_config = (configFile >> "CfgWeapons" >> _part_in);
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_configName = configName(_config);
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_wepType = getNumber(_config >> "Type");
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_isToolBelt = (_wepType == 131072);
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_isBinocs = (_wepType == 4096);
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_abort = (!(_configName in (weapons player)));
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if(_isToolBelt || _isBinocs) then {
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_msg = "Need the item on your toolbelt before you can sell it.";
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};
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} else {
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// buying item type must NOT exist if rifle || pistol
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_msg = "Drop or sell your current weapon before you can buy a new one.";
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_config = (configFile >> "CfgWeapons" >> _part_out);
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_configName = configName(_config);
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_wepType = getNumber(_config >> "Type");
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_isPistol = (_wepType == 2);
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_isRifle = (_wepType == 1);
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_isToolBelt = (_wepType == 131072);
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_isBinocs = (_wepType == 4096);
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if (_isRifle) then {
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_abort = ((primaryWeapon player) != "");
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};
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if (_isPistol) then {
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_secondaryWeapon = "";
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{
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if ((getNumber (configFile >> "CfgWeapons" >> _x >> "Type")) == 2) exitWith {
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_secondaryWeapon = _x;
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};
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} count (weapons player);
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_abort = (_secondaryWeapon != "");
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};
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if(_isToolBelt || _isBinocs) then {
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_abort = (_configName in (weapons player));
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_msg = "Drop or sell your current toolbelt item before you can buy a new one.";
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};
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};
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if (_abort) exitWith {
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_msg call dayz_rollingMessages;
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DZE_ActionInProgress = false;
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};
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localize "str_epoch_player_105" call dayz_rollingMessages;
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// force animation
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player playActionNow "Medic";
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["Working",0,[3,2,8,0]] call dayz_NutritionSystem;
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r_interrupt = false;
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_animState = animationState player;
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r_doLoop = true;
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_started = false;
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_finished = false;
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while {r_doLoop} do {
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_animState = animationState player;
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_isMedic = ["medic",_animState] call fnc_inString;
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if (_isMedic) then {
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_started = true;
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};
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if (_started && !_isMedic) then {
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r_doLoop = false;
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_finished = true;
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};
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if (r_interrupt) then {
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r_doLoop = false;
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};
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uiSleep 0.1;
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};
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r_doLoop = false;
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if (!_finished) exitWith {
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r_interrupt = false;
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if (vehicle player == player) then {
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[objNull, player, rSwitchMove,""] call RE;
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player playActionNow "stop";
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};
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DZE_ActionInProgress = false;
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localize "str_epoch_player_106" call dayz_rollingMessages;
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};
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if (_finished) then {
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_canAfford = false;
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if(_bos == 1) then {
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//sell
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_qty = {_x == _part_in} count weapons player;
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if (_qty >= _qty_in) then {
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_part_inClass = configFile >> "CfgWeapons" >> _part_in;
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_removed = ([player,_part_inClass,_qty_in] call BIS_fnc_invRemove);
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if (_removed == _qty_in) then {
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_canAfford = [[[_part_out,_qty_out]],1] call epoch_returnChange;
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};
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};
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} else {
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//buy
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_trade_total = [[_part_in,_qty_in]] call epoch_itemCost;
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_total_currency = call epoch_totalCurrency;
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_return_change = _total_currency - _trade_total;
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if (_return_change >= 0) then {
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_canAfford = true;
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};
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};
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if (_canAfford) then {
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if (isNil "_part_out") then { _part_out = "Unknown Weapon/Magazine" };
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if (isNil "inTraderCity") then { inTraderCity = "Unknown Trader City" };
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if(_bos == 1) then {
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// Selling
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PVDZE_obj_Trade = [_activatingPlayer,_traderID,_bos,_part_in,inTraderCity,_part_out,_qty_out];
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} else {
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// Buying
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PVDZE_obj_Trade = [_activatingPlayer,_traderID,_bos,_part_out,inTraderCity,_part_in,_qty_in];
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};
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publicVariableServer "PVDZE_obj_Trade";
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if(_bos == 0) then {
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waitUntil {!isNil "dayzTradeResult"};
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//diag_log format["DEBUG Complete Trade: %1", dayzTradeResult];
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if(dayzTradeResult == "PASS") then {
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_done = [[[_part_in,_qty_in]],0] call epoch_returnChange;
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if (_done) then {
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player addWeapon _part_out;
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format[localize "str_epoch_player_186",_qty_in,_textPartIn,_qty_out,_textPartOut] call dayz_rollingMessages;
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};
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} else {
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format[localize "str_epoch_player_183",_textPartOut] call dayz_rollingMessages;
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};
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} else {
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// selling
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format[localize "str_epoch_player_186",_qty_in,_textPartIn,_qty_out,_textPartOut] call dayz_rollingMessages;
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};
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dayzTradeResult = nil;
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} else {
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if(_bos == 0) then {
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_qty = {_x == _part_in} count magazines player;
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} else {
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_qty = {_x == _part_in} count weapons player;
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};
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_needed = _qty_in - _qty;
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format[localize "str_epoch_player_184",_needed,_textPartIn] call dayz_rollingMessages;
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};
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};
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DZE_ActionInProgress = false;
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