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DayZ-Epoch/SQF/dayz_code/actions/player_attach_bomb.sqf
2016-04-16 15:47:49 -04:00

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private ["_theBomb","_vehicle","_curFuel","_newFuel","_timeLeft","_hasToolbox","_hasCarBomb","_dis","_sfx","_alreadyBombed","_hasCrowbar"];
_vehicle = _this select 3;
_hasToolbox = "ItemToolbox" in items player;
_hasCrowbar = "ItemCrowbar" in items player;
_hasCarBomb = "ItemCarBomb" in magazines player;
_alreadyBombed = _vehicle getVariable["hasBomb",false];
if(!_hasToolbox or !_hasCrowbar) exitWith {
localize "str_bombToolMissing" call dayz_rollingMessages;
};
if(!_hasCarBomb) exitWith {
localize "str_bombMissing" call dayz_rollingMessages;
};
/*
if(_vehicle getVariable["hasBomb",false]) exitWith {
localize "str_bombAlready" call dayz_rollingMessages;
};
*/
player removeMagazine "ItemCarBomb";
//wait a bit
player playActionNow "Medic";
uiSleep 1;
//DO Animation
_dis=20;
_sfx = "tentunpack";
[player,_sfx,0,false,_dis] call dayz_zombieSpeak;
[player,_dis,true,(getPosATL player)] spawn player_alertZombies;
//Send the Eventhandler to Server
if(!_alreadyBombed) then {
PVDZ_dayzCarBomb = [_vehicle,getPlayerUID player];
publicVariableServer "PVDZ_dayzCarBomb";
};
localize "str_bombAttached" call dayz_rollingMessages;