Files
DayZ-Epoch/SQF/dayz_code/Configs/RscDisplay/RscPlayerUI.hpp
2016-09-25 20:31:38 -04:00

620 lines
16 KiB
C++

class RscTitles
{
class Default
{
idd = -1;
movingEnable = 0;
duration = 4;
};
titles[] = {"DeathScreen_DZ","DeathScreen_DZE","RscTitleStructuredText"};
class DeathScreen_DZ {
idd = -1;
movingEnable = "false";
duration = 120;
fadein = 0;
name = "DeathScreen";
controls[] = {"DeathScreen"};
class DeathScreen: RscPicture {
x = 0 * safezoneW + safezoneX;
y = 0 * safezoneH + safezoneY;
w = 1 * safezoneW;
h = 1 * safezoneH;
text = "\z\addons\dayz_code\gui\deathscreen.paa";
};
};
class DeathScreen_DZE {
idd = -1;
movingEnable = "false";
duration = 120;
fadein = 0;
name = "DeathScreen";
controls[] = {"DeathScreen"};
class DeathScreen: RscPicture {
x = 0 * safezoneW + safezoneX;
y = 0 * safezoneH + safezoneY;
w = 1 * safezoneW;
h = 1 * safezoneH;
text = "\z\addons\dayz_epoch\ui\screen_death_ca.paa";
};
};
class playerKillScore {
idd = 6902;
movingEnable = 0;
duration = 5;
name = "playerKillScore";
onLoad = "uiNamespace setVariable ['DAYZ_GUI_kills', _this select 0];";
class ControlsBackground {
class RscPicture_1201: RscPictureGUI
{
idc = 1400;
text = "\z\addons\dayz_code\gui\stats_kills_human_ca.paa";
x = 0.044687 * safezoneW + safezoneX;
y = 0.934779 * safezoneH + safezoneY;
w = 0.06;
h = 0.08;
};
class RscPicture_1200: RscPictureGUI
{
idc = 1401;
text = "\z\addons\dayz_code\gui\stats_kills_zombie_ca.paa";
x = 0.044687 * safezoneW + safezoneX;
y = 0.876025 * safezoneH + safezoneY;
w = 0.06;
h = 0.08;
};
};
class Controls{
class RscText1: RscStructuredTextGUI
{
idc = 1410;
text = "10";
x = (0.044687 * safezoneW + safezoneX) - 0.01;
y = 0.934779 * safezoneH + safezoneY;
w = 0.08;
h = 0.08;
};
class RscText2: RscStructuredTextGUI
{
idc = 1411;
text = "1000";
x = (0.044687 * safezoneW + safezoneX) - 0.01;
y = 0.876025 * safezoneH + safezoneY;
w = 0.08;
h = 0.08;
};
};
};
class playerStatusWaiting {
idd = 6901;
movingEnable = 0;
duration = 100000;
name = "playerStatusWaiting";
onLoad = "uiNamespace setVariable ['DAYZ_GUI_waiting', _this select 0];";
class ControlsBackground {
class RscText_1402: RscPictureGUI
{
idc = 1402;
text = "#(argb,8,8,3)color(1,1,1,1)";
x = 0.473572 * safezoneW + safezoneX;
y = 0.418158 * safezoneH + safezoneY;
w = 0.0634286 * safezoneW;
h = 0.136829 * safezoneH;
colorText[] = {1,1,1,1};
};
class RscText_1400: RscPictureGUI
{
idc = 1400;
text = "#(argb,8,8,3)color(1,1,1,1)";
x = 0.473572 * safezoneW + safezoneX;
y = 0.418158 * safezoneH + safezoneY;
w = 0.0634286 * safezoneW;
h = 0; //0.136829 * safezoneH;
colorText[] = {0,0,0,1};
};
};
class Controls {
class RscPicture_1401: RscPictureGUI
{
idc = 1401;
text = "\z\addons\dayz_code\gui\status\status_waiting_ca.paa";
x = 0.434999 * safezoneW + safezoneX;
y = 0.392207 * safezoneH + safezoneY;
w = 0.141 * safezoneW;
h = 0.188013 * safezoneH;
colorText[] = {0.38,0.63,0.26,1};
};
};
};
class playerStatusGUI {
idd = 6900;
movingEnable = 0;
duration = 100000;
name = "statusBorder";
onLoad = "uiNamespace setVariable ['DAYZ_GUI_display', _this select 0];";
class ControlsBackground {
class RscPicture_1901: RscPictureGUI
{
idc = 1901;
text = "\z\addons\dayz_code\gui\status\status_bg.paa";
x = 0.955313 * safezoneW + safezoneX;
y = 0.86 * safezoneH + safezoneY;//2
w = 0.075;
h = 0.10;
};
class RscPicture_1201: RscPictureGUI
{
idc = 1201;
text = "\z\addons\dayz_code\gui\status\status_food_border_ca.paa";
x = 0.955313 * safezoneW + safezoneX;
y = 0.86 * safezoneH + safezoneY;//2
w = 0.075;
h = 0.10;
};
class RscPicture_1900: RscPictureGUI
{
idc = 1900;
text = "\z\addons\dayz_code\gui\status\status_bg.paa";
x = 0.955313 * safezoneW + safezoneX;
y = 0.79 * safezoneH + safezoneY; //3
w = 0.075;
h = 0.10;
};
class RscPicture_1200: RscPictureGUI
{
idc = 1200;
//text = "\z\addons\dayz_code\gui\status\status_blood_border_ca.paa";
x = 0.955313 * safezoneW + safezoneX;
y = 0.79 * safezoneH + safezoneY; //3
w = 0.075;
h = 0.10;
};
class RscPicture_1902: RscPictureGUI
{
idc = 1902;
text = "\z\addons\dayz_code\gui\status\status_bg.paa";
x = 0.955313 * safezoneW + safezoneX;
y = 0.93 * safezoneH + safezoneY; //1
w = 0.075;
h = 0.10;
};
class RscPicture_1202: RscPictureGUI
{
idc = 1202;
text = "\z\addons\dayz_code\gui\status\status_thirst_border_ca.paa";
x = 0.955313 * safezoneW + safezoneX;
y = 0.93 * safezoneH + safezoneY; //1
w = 0.075;
h = 0.10;
};
class RscPicture_1908: RscPictureGUI
{
idc = 1908;
text = "\z\addons\dayz_code\gui\status\status_bg.paa";
x = 0.955313 * safezoneW + safezoneX;
y = 0.72 * safezoneH + safezoneY; //3
w = 0.075;
h = 0.10;
};
class RscPicture_1208: RscPictureGUI
{
idc = 1208;
text = "\z\addons\dayz_code\gui\status\status_temp_outside_ca.paa";
x = 0.955313 * safezoneW + safezoneX;
y = 0.72 * safezoneH + safezoneY; //3
w = 0.075;
h = 0.10;
};
class RscPicture_1203: RscPictureGUI
{
idc = 1203;
text = "\z\addons\dayz_code\gui\status\status_effect_brokenleg.paa";
x = 0.955313 * safezoneW + safezoneX;
y = 0.58 * safezoneH + safezoneY;
w = 0.075;
h = 0.10;
colorText[] = {1,1,1,1};
};
class RscPicture_1904: RscPictureGUI
{
idc = 1904;
text = "\z\addons\dayz_code\gui\status\status_bg.paa";
x = 0.955313 * safezoneW + safezoneX;
y = 0.44 * safezoneH + safezoneY;
w = 0.075;
h = 0.10;
};
class RscPicture_1204: RscPictureGUI
{
idc = 1204;
text = "\z\addons\dayz_code\gui\status\status_sound_muted.paa"; // previously status_connection_ca which is not used
x = 0.955313 * safezoneW + safezoneX;
y = 0.44 * safezoneH + safezoneY;
w = 0.075;
h = 0.10;
colorText[] = {1,1,1,1};
};
class RscPicture_1205: RscPictureGUI
{
idc = 1205;
text = "\z\addons\dayz_code\gui\status\status_bg.paa";
x = 0.955313 * safezoneW + safezoneX;
y = 0.30 * safezoneH + safezoneY;
w = 0.075;
h = 0.10;
};
class RscPicture_1206: RscPictureGUI
{
idc = 1206;
text = "\z\addons\dayz_code\gui\status\status_bg.paa";
x = 0.955313 * safezoneW + safezoneX;
y = 0.37 * safezoneH + safezoneY;
w = 0.075;
h = 0.10;
};
class RscPicture_1209: RscPictureGUI
{
idc = 1209;
//text = "\z\addons\dayz_code\gui\status\status_bg.paa";
x = 0.955313 * safezoneW + safezoneX;
y = 0.65 * safezoneH + safezoneY;
w = 0.075;
h = 0.10;
};
class RscPicture_1909: RscPictureGUI
{
idc = 1909;
//text = "\z\addons\dayz_code\gui\status\status_combat_border_CA.paa";
x = 0.958 * safezoneW + safezoneX; // Moved right slightly to better fit full size background
y = 0.655 * safezoneH + safezoneY; // Moved down slightly to better fit full size background
w = 0.06; //decreased slightly (0.075 is too big)
h = 0.08; //decreased slightly (0.10 is too big)
};
};
class Controls {
class RscPicture_1301: RscPictureGUI
{
idc = 1301;
//text = "\z\addons\dayz_code\gui\status\status_food_inside_ca.paa";
x = 0.955313 * safezoneW + safezoneX;
y = 0.86 * safezoneH + safezoneY;
w = 0.075;
h = 0.10;
};
class RscPicture_1300: RscPictureGUI
{
idc = 1300;
//text = "\z\addons\dayz_code\gui\status\status_blood_inside_ca.paa";
x = 0.955313 * safezoneW + safezoneX;
y = 0.79 * safezoneH + safezoneY;
w = 0.075;
h = 0.10;
};
class RscPicture_1307: RscPictureGUI
{
idc = 1307;
// blood type
x = 0.955313 * safezoneW + safezoneX;
y = 0.79 * safezoneH + safezoneY;
w = 0.075;
h = 0.10;
};
class RscPicture_1302: RscPictureGUI
{
idc = 1302;
//text = "\z\addons\dayz_code\gui\status\status_thirst_inside_ca.paa";
x = 0.955313 * safezoneW + safezoneX;
y = 0.93 * safezoneH + safezoneY;
w = 0.075;
h = 0.10;
};
class RscPicture_1306: RscPictureGUI
{
idc = 1306;
//text = "\z\addons\dayz_code\gui\status\status_temp_ca.paa";
x = 0.955313 * safezoneW + safezoneX;
y = 0.72 * safezoneH + safezoneY;
w = 0.075;
h = 0.10;
};
class RscPicture_1303: RscPictureGUI
{
idc = 1303;
text = "\z\addons\dayz_code\gui\status\status_bleeding_ca.paa";
x = 0.955313 * safezoneW + safezoneX;
y = 0.79 * safezoneH + safezoneY;
w = 0.075;
h = 0.10;
colorText[] = {1,1,1,0.5};
};
class RscPicture_1304: RscPictureGUI
{
idc = 1304;
text = "\z\addons\dayz_code\gui\status\status_noise.paa";
x = 0.955313 * safezoneW + safezoneX;
y = 0.30 * safezoneH + safezoneY;
w = 0.075;
h = 0.10;
};
class RscPicture_1305: RscPictureGUI
{
idc = 1305;
text = "\z\addons\dayz_code\gui\status\status_visible.paa";
x = 0.955313 * safezoneW + safezoneX;
y = 0.37 * safezoneH + safezoneY;
w = 0.075;
h = 0.10;
};
class RscPicture_1308 : RscPictureGUI {
idc = 1308;
//text = "\z\addons\dayz_code\gui\status\status_combat_inside_ca.paa";
x = 0.958 * safezoneW + safezoneX; // Moved right slightly to better fit full size background
y = 0.655 * safezoneH + safezoneY; // Moved down slightly to better fit full size background
w = 0.06; //decreased slightly (0.075 is too big)
h = 0.08; //decreased slightly (0.10 is too big)
};
};
};
class playerStatusGUI_epoch {
idd = 690000;
movingEnable = 0;
duration = 100000;
name = "statusBorder";
onLoad = "uiNamespace setVariable ['DAYZ_GUI_display', _this select 0];";
class ControlsBackground {
class RscStructuredText_1199: RscStructuredText
{
idc = 1199;
x = 0.250001;
y = 0.350001;
w = 0.5;
h = 0.1;
};
class RscPicture_1901: RscPictureGUI
{
idc = 1901;
//text = "\z\addons\dayz_code\gui\status\status_bg.paa";
x = 0.955313 * safezoneW + safezoneX;
y = 0.86 * safezoneH + safezoneY;//2
w = 0.075;
h = 0.10;
};
class RscPicture_1307 : RscPictureGUI {
idc = 1307;
text = "\z\addons\dayz_code\gui\status\status_combat_inside_ca.paa";
x = 0.955313 * safezoneW + safezoneX;
y = 0.65 * safezoneH + safezoneY;
w = 0.06;
h = 0.08;
};
class RscPicture_1201: RscPictureGUI
{
idc = 1201;
//text = "\z\addons\dayz_code\gui\status\status_food_border_ca.paa";
x = 0.955313 * safezoneW + safezoneX;
y = 0.86 * safezoneH + safezoneY;//2
w = 0.075;
h = 0.10;
};
class RscPicture_1900: RscPictureGUI
{
idc = 1900;
//text = "\z\addons\dayz_code\gui\status\status_bg.paa";
x = 0.955313 * safezoneW + safezoneX;
y = 0.79 * safezoneH + safezoneY; //3
w = 0.075;
h = 0.10;
};
class RscPicture_1200: RscPictureGUI
{
idc = 1200;
//text = "\z\addons\dayz_code\gui\status\status_blood_border_ca.paa";
x = 0.955313 * safezoneW + safezoneX;
y = 0.79 * safezoneH + safezoneY; //3
w = 0.075;
h = 0.10;
};
class RscPicture_1902: RscPictureGUI
{
idc = 1902;
//text = "\z\addons\dayz_code\gui\status\status_bg.paa";
x = 0.955313 * safezoneW + safezoneX;
y = 0.93 * safezoneH + safezoneY; //1
w = 0.075;
h = 0.10;
};
class RscPicture_1202: RscPictureGUI
{
idc = 1202;
//text = "\z\addons\dayz_code\gui\status\status_thirst_border_ca.paa";
x = 0.955313 * safezoneW + safezoneX;
y = 0.93 * safezoneH + safezoneY; //1
w = 0.075;
h = 0.10;
};
class RscPicture_1908: RscPictureGUI
{
idc = 1908;
//text = "\z\addons\dayz_code\gui\status\status_bg.paa";
x = 0.955313 * safezoneW + safezoneX;
y = 0.72 * safezoneH + safezoneY; //3
w = 0.075;
h = 0.10;
};
class RscPicture_1208: RscPictureGUI
{
idc = 1208;
//text = "\z\addons\dayz_code\gui\status_epoch\status_temp_outside_ca.paa";
x = 0.955313 * safezoneW + safezoneX;
y = 0.72 * safezoneH + safezoneY; //3
w = 0.075;
h = 0.10;
};
class RscPicture_1203: RscPictureGUI
{
idc = 1203;
text = "\z\addons\dayz_code\gui\status\status_effect_brokenleg.paa";
x = 0.955313 * safezoneW + safezoneX;
y = 0.58 * safezoneH + safezoneY;
w = 0.075;
h = 0.10;
colorText[] = {1,1,1,1};
};
class RscPicture_1904: RscPictureGUI
{
idc = 1904;
//text = "\z\addons\dayz_code\gui\status\status_bg.paa";
x = 0.955313 * safezoneW + safezoneX;
y = 0.51 * safezoneH + safezoneY;
w = 0.075;
h = 0.10;
};
class RscPicture_1204: RscPictureGUI
{
idc = 1204;
text = "\z\addons\dayz_code\gui\status\status_sound_muted.paa"; // previously status_connection_ca which is not used
x = 0.955313 * safezoneW + safezoneX;
y = 0.51 * safezoneH + safezoneY;
w = 0.075;
h = 0.10;
colorText[] = {1,1,1,1};
};
class RscPicture_1205: RscPictureGUI
{
idc = 1205;
//text = "\z\addons\dayz_code\gui\status\status_bg.paa";
x = 0.955313 * safezoneW + safezoneX;
y = 0.30 * safezoneH + safezoneY;
w = 0.075;
h = 0.10;
};
class RscPicture_1206: RscPictureGUI
{
idc = 1206;
//text = "\z\addons\dayz_code\gui\status\status_bg.paa";
x = 0.955313 * safezoneW + safezoneX;
y = 0.37 * safezoneH + safezoneY;
w = 0.075;
h = 0.10;
};
};
class Controls {
class RscPicture_1301: RscPictureGUI
{
idc = 1301;
//text = "\z\addons\dayz_code\gui\status\status_food_inside_ca.paa";
x = 0.955313 * safezoneW + safezoneX;
y = 0.86 * safezoneH + safezoneY;
w = 0.075;
h = 0.10;
};
class RscPicture_1300: RscPictureGUI
{
idc = 1300;
//text = "\z\addons\dayz_code\gui\status\status_blood_inside_ca.paa";
x = 0.955313 * safezoneW + safezoneX;
y = 0.79 * safezoneH + safezoneY;
w = 0.075;
h = 0.10;
};
class RscPicture_1302: RscPictureGUI
{
idc = 1302;
//text = "\z\addons\dayz_code\gui\status\status_thirst_inside_ca.paa";
x = 0.955313 * safezoneW + safezoneX;
y = 0.93 * safezoneH + safezoneY;
w = 0.075;
h = 0.10;
};
class RscPicture_1306: RscPictureGUI
{
idc = 1306;
//text = "\z\addons\dayz_code\gui\status\status_temp_ca.paa";
x = 0.955313 * safezoneW + safezoneX;
y = 0.72 * safezoneH + safezoneY;
w = 0.075;
h = 0.10;
};
class RscPicture_1303: RscPictureGUI
{
idc = 1303;
text = "\z\addons\dayz_code\gui\status\status_bleeding_ca.paa";
x = 0.955313 * safezoneW + safezoneX;
y = 0.79 * safezoneH + safezoneY;
w = 0.075;
h = 0.10;
colorText[] = {1,1,1,0.5};
};
class RscPicture_1304: RscPictureGUI
{
idc = 1304;
text = "\z\addons\dayz_code\gui\status\status_ear_ca.paa";
x = 0.955313 * safezoneW + safezoneX;
y = 0.30 * safezoneH + safezoneY;
w = 0.075;
h = 0.10;
};
class RscPicture_1305: RscPictureGUI
{
idc = 1305;
text = "\z\addons\dayz_code\gui\status\status_eye_ca.paa";
x = 0.955313 * safezoneW + safezoneX;
y = 0.37 * safezoneH + safezoneY;
w = 0.075;
h = 0.10;
};
class RscPicture_1308: RscPictureGUI
{
idc = 1308;
//text = "\z\addons\dayz_code\gui\status\val_5_ca.paa";
x = 0.929813 * safezoneW + safezoneX;
y = 0.30 * safezoneH + safezoneY;
w = 0.075;
h = 0.10;
};
class RscPicture_1309: RscPictureGUI
{
idc = 1309;
//text = "\z\addons\dayz_code\gui\status\val_5_ca.paa";
x = 0.929813 * safezoneW + safezoneX;
y = 0.37 * safezoneH + safezoneY;
w = 0.075;
h = 0.10;
};
};
};
class RSC_DZ_Messages {
idd = 4099999;
movingEnable = 0;
fadein = 0;
fadeout = 5;
duration = 6;
onLoad = "uinamespace setvariable ['DZ_Messages',_this select 0]";
onUnLoad = "uinamespace setvariable ['DZ_Messages',nil]";
class Controls {
class Message_Text: RscStructuredText
{
idc = 4099998;
text = "";
x = 0.3 * safezoneW + safezoneX;
y = 0.859137 * safezoneH + safezoneY;
w = 0.400445 * safezoneW;
h = 0.139148 * safezoneH;
colorText[] = {0,0,0,1};
colorBackground[] = {0,0,0,0};
sizeEx = 14 * GUI_GRID_H;
shadow = 0;
class Attributes
{
color = "#FFFFFF";
shadow = 0;
valign = "top";
align = "center";
};
};
};
};
};