Files
DayZ-Epoch/dayz_code/actions/gather_meat.sqf
2013-01-18 12:25:49 -06:00

45 lines
1.4 KiB
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private["_item","_hasKnife","_hasKnifeBlunt","_hasHarvested","_qty","_text","_string","_type"];
_item = _this select 3;
_hasKnife = "ItemKnife" in items player;
_hasKnifeBlunt = "ItemKnifeBlunt" in items player;
_type = typeOf _item;
_hasHarvested = _item getVariable["meatHarvested",false];
_config = configFile >> "CfgSurvival" >> "Meat" >> _type;
player removeAction s_player_butcher;
s_player_butcher = -1;
_hasChance = 9 > random 100;
if (_hasKnife) then {
if (_hasChance) then {
player removeWeapon "ItemKnife";
player addWeapon "ItemKnifeBlunt";
cutText [localize "STR_EQUIP_CODE_DESC_4", "PLAIN DOWN"];
};
};
if ((_hasKnife or _hasKnifeBlunt) and !_hasHarvested) then {
//Get Animal Type
_isListed = isClass (_config);
_text = getText (configFile >> "CfgVehicles" >> _type >> "displayName");
player playActionNow "Medic";
[player,"gut",0,false] call dayz_zombieSpeak;
_item setVariable["meatHarvested",true,true];
_item setVariable ["timerawmeatHarvested",time,false];
_qty = 2;
if (_isListed) then {
_qty = getNumber (_config >> "yield");
};
if (_hasKnifeBlunt) then { _qty = round(_qty / 2); };
_id = [player,50,true,(getPosATL player)] spawn player_alertZombies;
["dayzGutBody",[_item,_qty]] call callRpcProcedure;
sleep 6;
_string = format[localize "str_success_gutted_animal",_text,_qty];
cutText [_string, "PLAIN DOWN"];
};