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DayZ-Epoch/SQF/dayz_code/Configs/CfgLoot/Groups/Weapons.hpp
A Man 4bf3b8964a Add Famas
Thx @SyNcRoNiCzZ
2020-01-29 02:04:01 +01:00

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// Weapons are organized in matching groups US,RU,CZ,EU, and Residential.
// Pistols also spawn in small groups so they are given smaller weights here.
weaponsRU[] =
{
// Pistols
{Loot_WEAPON, 2, Makarov_DZ},
{Loot_WEAPON, 1, Makarov_SD_DZ},
{Loot_WEAPON, 2, P99_Silver_DZ},
{Loot_WEAPON, 1, P99_Silver_SD_DZ},
// Bolt action rifles and shotguns
{Loot_WEAPON, 5, Saiga12K},
{Loot_WEAPON, 5, Mosin_PU_DZ},
// Sniper Rifles
{Loot_WEAPON, 4, SVD_des_EP1},
{Loot_WEAPON, 4, SVD_DZ},
{Loot_WEAPON, 4, VSS_vintorez_DZE},
{Loot_WEAPON, 1, KSVK_DZE}, // High value weapon, low spawn chance.
{Loot_WEAPON, 1, Anzio_20_DZ}, // High value weapon, low spawn chance.
// Submachine Guns
{Loot_WEAPON, 7, Bizon_DZ},
{Loot_WEAPON, 7, Bizon_SD_DZ},
// Assault Rifles
{Loot_WEAPON, 6, AK74_Kobra_DZ},
{Loot_WEAPON, 6, AKS74U_DZ},
{Loot_WEAPON, 1, AKS_GOLD},
{Loot_WEAPON, 6, AKM_DZ},
{Loot_WEAPON, 6, AK107_DZ}, // Attachment support added to AK-107 in 1.0.7
{Loot_WEAPON, 6, AK74_DZ},
// Machine Guns
{Loot_WEAPON, 3, RPK74_DZ},
{Loot_WEAPON, 2, Pecheneg_DZ},
{Loot_WEAPON, 3, RPK_DZ},
{Loot_WEAPON, 3, PKM_DZ}
};
weaponsUS[] =
{
// Pistols
{Loot_WEAPON, 1, M9_DZ},
{Loot_WEAPON, 2, M9_SD_DZ},
{Loot_WEAPON, 2, P99_Green_DZ},
{Loot_WEAPON, 1, P99_Green_SD_DZ},
// Bolt action rifles and shotguns
{Loot_WEAPON, 5, Remington870_DZ},
{Loot_WEAPON, 5, AA12_PMC},
// Sniper Rifles
{Loot_WEAPON, 5, M4SPR_DZE},
{Loot_WEAPON, 4, M40A3_DZ},
{Loot_WEAPON, 4, M24_des_EP1},
{Loot_WEAPON, 4, M24_DZ},
{Loot_WEAPON, 4, M14_DZ},
{Loot_WEAPON, 3, DMR_DZ},
{Loot_WEAPON, 1, M107_DZ}, // High value weapon, low spawn chance.
// Submachine Guns
{Loot_WEAPON, 3, PDW_DZ},
{Loot_WEAPON, 3, PDW_SD_DZ},
// Assault Rifles
{Loot_WEAPON, 6, M16A2_DZ},
{Loot_WEAPON, 6, M16A4_ACOG_DZ},
{Loot_WEAPON, 6, M4A1_DZ},
{Loot_WEAPON, 6, M4A1_AIM_SD_camo},
{Loot_WEAPON, 6, M4A1_HWS_GL_camo},
{Loot_WEAPON, 6, M4A3_CCO_EP1},
{Loot_WEAPON, 6, M4A1_HWS_GL_SD_Camo},
// Machine Guns
{Loot_WEAPON, 3, M60A4_EP1_DZE},
{Loot_WEAPON, 5, M249_m145_EP1_DZE},
{Loot_WEAPON, 3, m240_scoped_EP1_DZE},
{Loot_WEAPON, 3, M240_DZ},
{Loot_WEAPON, 5, M249_DZ}
};
weaponsEU[] =
{
// Pistols
{Loot_WEAPON, 2, G17_DZ},
{Loot_WEAPON, 1, G17_SD_DZ},
{Loot_WEAPON, 2, P99_Black_DZ},
{Loot_WEAPON, 1, P99_Black_SD_DZ},
// Bolt action rifles and shotguns
{Loot_WEAPON, 5, LeeEnfield_DZ},
{Loot_WEAPON, 5, M1014_DZ},
// Sniper Rifles
{Loot_WEAPON, 1, L115A3_DZ}, // Tan Lapua
{Loot_WEAPON, 1, L115A3_2_DZ}, // Green Lapua
{Loot_WEAPON, 4, SCAR_H_LNG_Sniper_SD},
{Loot_WEAPON, 4, SCAR_H_LNG_Sniper},
{Loot_WEAPON, 4, FNFAL_DZ},
{Loot_WEAPON, 3, FN_FAL_ANPVS4_DZE}, //FNFAL_ANPVS4_DZ is NV only _DZE is toggleable
{Loot_WEAPON, 1, BAF_AS50_scoped_DZ}, // High value weapon, low spawn chance.
// Submachine Guns
{Loot_WEAPON, 7, MP5_DZ},
{Loot_WEAPON, 7, MP5_SD_DZ},
{Loot_WEAPON, 7, MP7_DZ},
{Loot_WEAPON, 7, MP7_SD_DZ},
// Assault Rifles
{Loot_WEAPON, 5, G36A_Camo_DZ},
{Loot_WEAPON, 5, G36C_DZ},
{Loot_WEAPON, 5, G36C_camo},
{Loot_WEAPON, 5, G36K_Camo_DZ},
{Loot_WEAPON, 5, G36_C_SD_camo},
{Loot_WEAPON, 5, m8_compact},
{Loot_WEAPON, 5, m8_sharpshooter},
{Loot_WEAPON, 5, m8_holo_sd},
{Loot_WEAPON, 5, m8_carbine},
{Loot_WEAPON, 5, L85A2_DZ},
{Loot_WEAPON, 5, Famas_DZ},
{Loot_WEAPON, 5, SCAR_L_CQC_CCO_SD},
{Loot_WEAPON, 5, SCAR_L_CQC},
{Loot_WEAPON, 5, SCAR_L_CQC_Holo},
{Loot_WEAPON, 5, SCAR_L_CQC_EGLM_Holo},
{Loot_WEAPON, 5, SCAR_L_STD_EGLM_RCO},
{Loot_WEAPON, 5, SCAR_L_STD_HOLO},
{Loot_WEAPON, 5, SCAR_L_STD_Mk4CQT},
{Loot_WEAPON, 3, SCAR_H_CQC_CCO},
{Loot_WEAPON, 3, SCAR_H_CQC_CCO_SD},
{Loot_WEAPON, 3, SCAR_H_STD_EGLM_Spect},
// Machine Guns
{Loot_WEAPON, 6, M8_SAW},
{Loot_WEAPON, 4, L110A1_DZ},
{Loot_WEAPON, 4, MG36_camo},
{Loot_WEAPON, 4, MG36},
{Loot_WEAPON, 3, Mk48_DZ},
{Loot_WEAPON, 5, BAF_L86A2_ACOG}
};
weaponsCZ[] =
{
// Pistols
{Loot_WEAPON, 2, CZ75P_DZ},
{Loot_WEAPON, 2, CZ75D_DZ},
{Loot_WEAPON, 2, CZ75SP_DZ},
{Loot_WEAPON, 1, CZ75SP_SD_DZ},
// Sniper Rifles
{Loot_WEAPON, 3, CZ750_DZ},
{Loot_WEAPON, 3, M110_NVG_EP1}, // Technically a US rifle, but the CZ group does not have a DMR type rifle.
// Submachine Guns
{Loot_WEAPON, 7, Scorpion_Evo3_DZ},
{Loot_WEAPON, 7, Scorpion_Evo3_CCO_DZ},
{Loot_WEAPON, 5, Scorpion_Evo3_CCO_SD_DZ},
// Assault Rifles
{Loot_WEAPON, 6, SA58_DZ},
{Loot_WEAPON, 6, Sa58V_CCO_EP1},
{Loot_WEAPON, 6, Sa58V_RCO_EP1},
{Loot_WEAPON, 6, SA58_RIS_DZ},
{Loot_WEAPON, 6, CZ805_A1_DZ},
{Loot_WEAPON, 6, CZ805_A1_GL_DZ},
{Loot_WEAPON, 6, CZ805_A2_DZ},
{Loot_WEAPON, 6, CZ805_A2_SD_DZ},
{Loot_WEAPON, 3, CZ805_B_GL_DZ}, // 7.62x51, uses SCAR mags.
// Machine Gun
{Loot_WEAPON, 6, UK59_DZ}
};
pistols[] = { // Residential spawns
{Loot_WEAPON, 7, Makarov_DZ},
{Loot_WEAPON, 5, M1911_DZ},
{Loot_WEAPON, 3, Revolver_DZ},
{Loot_WEAPON, 1, revolver_gold_EP1}
};
shotgunsingleshot[] = { // Residential Spawns
{Loot_WEAPON, 2, Winchester1866_DZ},
{Loot_WEAPON, 2, Remington870_DZ},
{Loot_WEAPON, 2, LeeEnfield_DZ},
{Loot_WEAPON, 3, MR43_DZ},
{Loot_WEAPON, 3, Crossbow_DZ},
{Loot_WEAPON, 3, RedRyder},
{Loot_WEAPON, 1, CZ550_DZ},
{Loot_WEAPON, 1, Mosin_DZ}
};
Chainsaws[] = {
{Loot_WEAPON, 1, ChainSaw},
{Loot_WEAPON, 1, ChainSawB},
{Loot_WEAPON, 1, ChainSawG},
{Loot_WEAPON, 1, ChainSawP},
{Loot_WEAPON, 1, ChainSawR}
};