mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 04:02:37 +03:00
It makes no sense to rename the identical DayZ PVs to have an E in their name. I don't see any good reason it was done in the first place. All it accomplishes is breaking script compatibility between the two mods and requiring different publicvariable.txt filters. The only time it makes sense is for custom Epoch variables that aren't used in vanilla. All admins have to do to update custom scripts is swap the names according to the change log. Note I've submitted a pull request to replace PVDZ_veh_Save with PVDZ_obj_Save in official too because they are duplicates.
32 lines
1.1 KiB
Plaintext
32 lines
1.1 KiB
Plaintext
private ["_messages", "_timeout"];
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if (isServer) exitWith {};
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waitUntil { uiSleep 1; !isNil ("PVDZ_plr_LoginRecord") };
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_messages = [
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["DayZ Epoch", "Welcome "+(name player)],
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["World", worldName],
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["Teamspeak", "Some ts info"],
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["Website/Forums", "some website info"],
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["Server Rules", "Duping, glitching or using any<br />exploit will result in a<br />permanent ban."],
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["Server Rules", "No Talking in side."],
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["Server Rules", "Hackers will be banned permanently<br />Respect others"],
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["News", "Some random New info!<br />RandomNews<br />"]
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];
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_timeout = 5;
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{
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private ["_title", "_content", "_titleText"];
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uiSleep 2;
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_title = _x select 0;
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_content = _x select 1;
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_titleText = format[("<t font='TahomaB' size='0.40' color='#a81e13' align='right' shadow='1' shadowColor='#000000'>%1</t><br /><t shadow='1'shadowColor='#000000' font='TahomaB' size='0.60' color='#FFFFFF' align='right'>%2</t>"), _title, _content];
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[
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_titleText,
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[safezoneX + safezoneW - 0.8,0.50], //DEFAULT: 0.5,0.35
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[safezoneY + safezoneH - 0.8,0.7], //DEFAULT: 0.8,0.7
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_timeout,
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0.5
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] spawn BIS_fnc_dynamicText;
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uiSleep (_timeout * 1.1);
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} forEach _messages; |