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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 12:12:34 +03:00
It makes no sense to rename the identical DayZ PVs to have an E in their name. I don't see any good reason it was done in the first place. All it accomplishes is breaking script compatibility between the two mods and requiring different publicvariable.txt filters. The only time it makes sense is for custom Epoch variables that aren't used in vanilla. All admins have to do to update custom scripts is swap the names according to the change log. Note I've submitted a pull request to replace PVDZ_veh_Save with PVDZ_obj_Save in official too because they are duplicates.
26 lines
732 B
Plaintext
26 lines
732 B
Plaintext
sched_sync = {
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private ["_result","_outcome","_date","_hour","_minute"];
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// EVERY 15 MINUTES
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// RESYNC TIME WITH HIVE DLL SYSTEM CALL
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_result = "CHILD:307:" call server_hiveReadWrite;
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_outcome = _result select 0;
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if(_outcome == "PASS") then {
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_date = _result select 1;
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_hour = _date select 3;
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_minute = _date select 4;
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if(dayz_ForcefullmoonNights) then {
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_date = [2012,8,2,_hour,_minute];
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};
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setDate _date;
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dayzSetDate = _date;
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publicVariable "dayzSetDate";
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diag_log [ __FILE__, "TIME SYNC: Local Time set to:", _date, "Fullmoon:",dayz_ForcefullmoonNights, "Date given by HiveExt.dll:", _result select 1];
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};
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objNull
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};
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